Really like the node version of QR. Would love to see a geometry node implementation for Blender. Assume sidefx developed the node version with Exoside? Great comparison to ZRemesher, since it was created by the Exoside developers.
So you could basically remesh it in Houdini, lose some detail and bring it back into ZBrush to get some of them back? I know that’s bascallly what you do with zremesh and projecting too, but the remeshing in Houdini seems to smooth it out a bit better.
Yea, the idea is for those working in apps that doesn’t have a decent quad remesh feature and probably don’t have access to Zbrush -they can leverage of this as a base for retopo. Meanwhile we spoke about the even smoothing in the video.