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Houdini Basic Flip 001 - Emission Vs Continuous Emission 

INDIAN VFX SCHOOL
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In this tutorial we are going to see how we can convert any geometry into FLIP particles and how we can continuously emit FLIP particles from geometry.
👉RENDERING THIS SIM - • Houdini Basic Flip 005... 👈
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30 сен 2024

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Комментарии : 38   
@kokoze
@kokoze 2 года назад
Great tutorial! I love it when Houdini teachers don't just use shelf tools but they recreate the pipeline themselves :)
@indianvfxschool
@indianvfxschool 2 года назад
Aaaaannnndd that's the only way to learn houdini. Not touching the shelf tools 😉
@Oxi-V4r
@Oxi-V4r Год назад
Im confused on the flip object part, in houdini 19.5 It shows a lot more options that are not flip object.
@TopsonNoble
@TopsonNoble Год назад
This is the best Houdini beginner tutorial I'll ever find on RU-vid. Most other tutorials won't even break down what or why they are adding certain nodes. Thank you so much, I learnt a lot here.
@mrpig4286
@mrpig4286 2 года назад
nice tutorial , but I am not English native speeker , It is hard for me to listen clearly , could you add an English subtitle?
@Helios.vfx.
@Helios.vfx. Год назад
Time to learn English. Most of this stuff is in English
@tomcatCfilo
@tomcatCfilo 2 года назад
For some reason my particles are huge compared to yours by default. any idea why this is happening?
@indianvfxschool
@indianvfxschool 2 года назад
Go to Flip object, Guides, visualisation and change from sprites to particles.
@karanbhardwaj8793
@karanbhardwaj8793 2 года назад
Great Tutorial, but I want to know that how to stop the continuous emission .
@indianvfxschool
@indianvfxschool 2 года назад
Just use the activation value in volume source, you can animate it or write something like $F
@devongeldenhuys1928
@devongeldenhuys1928 2 месяца назад
Super nice video man. I want to ask, when it comes to the difference between using a flipobject and a volume source, you explained it really well in regards to clarifying whether it's single frame generation or continuous. Does that mean that if I wanted the rubber toy to emit continuously into a container that already contains fluid, I would add the container as a SOP input for the flip object and the toy as the SOP input for the volume source? or does emitting into a pre-existing water container need do be done differently?
@onur.nidayi.1344
@onur.nidayi.1344 25 дней назад
I am a beginner in Houdini and this is so good and clearly explained. Thank you !
@bensevenants9919
@bensevenants9919 2 года назад
Thank you very much! Finally a fluid tutorial without the damn shelf tools
@indianvfxschool
@indianvfxschool 2 года назад
Hahah f the shelf tools ♥
@Helios.vfx.
@Helios.vfx. Год назад
@@indianvfxschool Agree with that.
@eliellgvs1
@eliellgvs1 4 месяца назад
How to kill the flip particle based on age ?
@kewang9871
@kewang9871 2 года назад
Hi , Great video, but I keep the particles group there ,it still work.
@indianvfxschool
@indianvfxschool 2 года назад
if it works ,it works :D Maybe you're using shelf tools.
@ajifauziamin1927
@ajifauziamin1927 Год назад
why particle looks big even i reduce particle seperate, can you help me?
@osakat8102
@osakat8102 11 месяцев назад
hi thank you for the video. ..if i want the water effect.. how can i turn this on to VDB? Thank you
@EClavel
@EClavel 2 года назад
Thank you for all of your tutorials. Very helpful. Great channel!
@sleepyblue8
@sleepyblue8 Год назад
thank you for explaining your reasoning behind everything. I seriously appreciate it. amazing tutorial
@kstz_e-sports
@kstz_e-sports Год назад
my particles are showing darkl why is that?
@TopsonNoble
@TopsonNoble Год назад
I think you need to press D in your viewport, go to the geometry tab and turn off Sprites
@SlowMotionLab
@SlowMotionLab Год назад
Great tutorial! Bravo!
@kurokishizx
@kurokishizx 2 года назад
Informative tutorial, what can i do to make it so the splashes hit higher? I've alr made the flipobject heavier by increasing the density in the node by a ton
@indianvfxschool
@indianvfxschool 2 года назад
Give them some initial velocity. So they travel downwards with lot of force
@СтаниславМурашкин-п9щ
You are the best man! Thank you very match! :)
@indianvfxschool
@indianvfxschool 2 года назад
So are you, thank you ♥
@antanasjacinevicius8266
@antanasjacinevicius8266 8 месяцев назад
Thx!
@Helios.vfx.
@Helios.vfx. 2 года назад
You could just initialize the Volume Source as "Source FLIP" and it'd work just fine. As far as I have tried, too. Or is there something I'm missing out?
@indianvfxschool
@indianvfxschool 2 года назад
If we can just use presets, then why to setup at all? I could just use shelf tools itself to setup everything. The goal of the tutorial is to explain each and everything from scratch.
@Helios.vfx.
@Helios.vfx. 2 года назад
@@indianvfxschool That's it! If that's so, glad I landed here dude!
@indianvfxschool
@indianvfxschool 2 года назад
@@Helios.vfx. welcome 🙂
@96ubme
@96ubme 2 года назад
Great video! Thank you. Question..what would the best way to be to get this into UE4?
@indianvfxschool
@indianvfxschool 2 года назад
You can use alembic rop to export it as alembic and use it in whatever software you desire
@96ubme
@96ubme 2 года назад
@@indianvfxschool Thank you for the answer
@software41
@software41 2 года назад
Nice
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