I loved it so much that you covered all the workflow from the beginning to the comp including pyro, pop, vellum and even solaris!! Thank you. I'm always learning a lot from you
Thank you very much for all of your hard work! I'm a professional vfx artist and I always used houdini on the side, but always went back to my butter and bread software as soon as stuff got complicated. Your tutorials really helped me to push through this time. Your tutorials helped me a lot and for the first time I have the feeling, I really understand what's going on. Thank you! PS: I still think some stuff is way too overcomplicated in Houdini. There are some setups that would take me a few minutes to set up in thinking particles that would take me hours in Houdini, but I guess you get used to it and you can save the setups for later use.
It's a really nice video ! And I love the fact that you explain the process for each part of the shot. Using karma looks super smooth however do you think Redshift is still a better option that Karma XPU, because some of your courses requires Redshift, just curious how the difference is between those two engines Thanks for this tutorial !
I do believe Karma XPU in the context of Solaris is better. The reason most of my courses are using Redshift is because Solaris & Karma XPU just recently got good enough for production ( since houdini 19.5 - 20.0 ) Redshift is still super good, but Karma is slowly catching up to all the features and its just more comfortable to work with a built in render engine, rather than a 3rd party one
You are the best! Of course, I am the best, too (my mother says that), but jokes aside, you're the best of the best! Thank you so much for your videos and for sharing your priceless experiences! I have a question (not to compare myself to you): could you please tell us in broad lines what you way in CG was like?
Started way back over 10 years ago with after effects, then 3ds max as my first 3d software. Then jumped to cinema 4D + AE and made over 200 after effects templates, and after a few years started learning houdini and switched from cinema4d. Then nuke replaced after effects, and started a few years ago working for a studio doing magical fx and stuff, and now we're here :D
@@voxyde So, I have just finished the Nuke part of your course and I must admit that you have very, very strong skills both in Houdini and Nuke. I can only hope that at some point, as a result of years of practical experience, I will have the same level of virtuosity while working in the above-mentioned softwares. Great work! Thank you so much once again!
This is a really great course! Will you be making an advance course on material X shadeers ?...if not where can we go to learn how to make advanced materials with mtlx/karma ?
Hey man, your FX are AMAZING! I just want to start studying but sometimes I’m scared cause of too much software to master…but I have a question. I always watch your fx tutorials and creation but I think I’ve never seen all these amazing effects in a live action scene but just with 3d models/characters. I would love to insert these amazing effects on a live action scene (even with the clothes movement, if this is possible). How can you do this? How can you create an effect that perfectly match with a live action scene? How to create all this togheter and in a realistic way? Thank u!!!
Just a question: When You import the USD it is bringing the character animation. Are you using a baked cache from other software or importing the skin and bones via USD? I'm trying to bring a character animation from blender via USD but I just see the animation at the stage but not when I'm USDimporting in SOP
I exported the animation via Houdini's USD ROP node, it's pretty much like a baked cache, you dont really have the bone information. Im not sure how to export USD from blender, but you can export simple alembic cache from blender and bring it in at the SOP level in Houdini as a normal alembic file, then using SOP import in Solaris and bring it in the scene
For USD Import in SOP you might need to unpack it and use polygons, sometimes it might now show only if you unpack it. Otherwise if it works in Solaris it should work in SOPs as well
I have 80k rbd packed object import in Solaris sop import with pack native instance render is fast but every frame it’s take time geometry loading please help me
Heya the best way in this case would be to append a USD ROP after the sop import of the geometry and save the entire sequence to disk. Then bring it in with a sublayer node and you'll read it from disk. Should be a bit faster
@@YohandosserDosser hehe It's almost ready gonna fully drop it in a few days! I've been so busy lately I didn't get a chance to make a proper teaser for it
You have to disable all your lights except the Geo light, then add one light ( any kind of light ) and set that one to 0. So its essentially just one light set to 0 intensity, and your Geo light, and this should now only render the contribution from the Geo light
@voxyde thanks it worked :) another question I have been trying for days: if I have 2 sepperat layers with a position matte on each how can I combine them in Nuke? Been trying with merge and copy ect. But doesn't work,only if I run out another layer with everything in it and make a P matte from that?
@@wewantmoreparty You would have to render it as one layer from the start. Generally, for passes like Position, depth, normals, etc. you will have a bad time trying to combine different imports together. Best thing to do is make a render that has both objects that you need in it.
@@voxyde Speaking of strange things. I keep getting blank renders when rendering to disk. Rendering to Mplay works fine. Do you know any solution to it please? I have been hammering at it for like past 2 hours tried so much stuff. There is no information on internet either.
@@alihammad6883 I dont think I ran into that problem. Generally if your render works in mplay it should work on disk. But there could be a number of ticked/unticked boxes that can cause problems. In your USD render rop, uncheck the "render all frames in a single process" if you have that on. If that doesn't help, I really can't say what else could be causing it
@@voxyde This was very tedious to resolve. Turns out as the first 2 frames had no volume visible, it was rendering the rest the same, without any volume. Starting from the 3rd frame fixed it. Ah man, I tried so many different renderers and each had their own issues in solaris.