love how you had an anchor point in every shot where the fish is like the squirrel from Ice Age, going through world ending shit every second...nice work man
How much time did it took you guys to complete the film & with how much people in your team you guys achieved this output? This looks incredible man!!!
That is incredible work Quentin. So inspiring. Was all this done in just Houdini? Can you give any advice, best courses, etc, to learn Houdini? Thanks.
do you think the version difference in houdini 16.5 to 20 makes difference while following knipping's tutorials? cause he is using 16 to 18.5 versions of houdini.Thank you. Great demoreel btw.@@quentindevred
@@AbdullahYazbaharWell i find it even better to learn from previous houdini version, because you understand the logic behind the new sop nodes and are able to recreate it/customize it if needed. And a lot of things are just still up to date
Sure! It's the same operation as a volume deform, driven by a sop bend applied on the sim and a proxy for previs. But the trickiest part was to get the trajectory right according to the bend amount. (Anchor point of the bbox of the sim at the bottom and then some expressions to get the trajectory)
Thanks! Well, it was the school's computer. I can't remember the exact Xeon CPU it had, but not the best for the task haha. Otherwise, GPU RTX 2080, and 32GB of RAM.
Wait this was all done in Houdini or you used stuff like Blender, Cinema 4D for the main rendering and Houdini only for the vfx (simulations, explosions, liquids etc)