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Houdini is HIP - Part 15: Sparkling Water Project 

Nine Between
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2 окт 2024

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Комментарии : 63   
@BlueBerryFTW
@BlueBerryFTW 10 месяцев назад
did anyone else not need to change the exterior band voxels? For some reason, my viscous fluid went in the container at the default settings unlike what happened in the tutorial.
@NineBetween
@NineBetween 10 месяцев назад
Hey! It's highly likely considering that there'd be some variance in the glass shape that we'd each settle on. Some might not need it simply due to their minor shape differences. Thanks for bringing it up!
@BlueBerryFTW
@BlueBerryFTW 10 месяцев назад
Oh interesting, thank you for clarifying. And as always, thank you for the stellar tutorials! @@NineBetween
@facopse
@facopse 2 месяца назад
Finally a tutorial where all my problems with flip sims are addressed. Subscribed.
@philippwelsing9108
@philippwelsing9108 10 месяцев назад
NICE trick with the collider combination! 😍 Thanks for your amazing work.
@EthanNale
@EthanNale 8 месяцев назад
I really want to thank you for sharing such advanced knowledge with everybody, for free, this is helping me a lot! Saviour
@GhoulSoulToll
@GhoulSoulToll 10 месяцев назад
This project looks so sick! Can't wait to follow along!
@dishantpadwani
@dishantpadwani 10 месяцев назад
This looks very much like Danny Barnhart's intro to flip fluid on Gnomon, nice 👍
@brahimnz_
@brahimnz_ 10 месяцев назад
amazing work, thaaaaaaaaaaaaaaaaaaaaaaanks.
@spider853
@spider853 10 месяцев назад
Best tutorial series on Houdini hands down! Not only you go trough the issues that appear during the recording (not just making it from a script, or explaining already what's done), but also showing different solution in details 👍
@mridulaj1024
@mridulaj1024 10 месяцев назад
How do you have so much foundational or theory knowledge about Houdini nodes, just curious how you achieve that ? Books or websites ? What’s the secret :)
@NineBetween
@NineBetween 10 месяцев назад
Hey! At this point, it's been years of using Houdini and experimenting. I often make small, ambitious projects that I can learn something new from. Tutorials, workshops etc. are all helpful, but trial and error is extremely helpful.
@aviv32
@aviv32 5 месяцев назад
you forgot to put the part 16-19 on the playlist :) thanks for awesome content
@medipouriayvali8833
@medipouriayvali8833 10 месяцев назад
I just wanna say thank you for all you have been doing for us, I know how much effort you have put into these. Your channel has to be grown like 1M subscriber very soon. I can see it dude. Keep it up, man! I am also a CG artsit, I mean I am trying to be. I am in school for it and also study on my own whenever I find time. Cheers brother.
@peterpejanovic2652
@peterpejanovic2652 10 месяцев назад
So well explainde! Thänx a lot!
@peterpejanovic2652
@peterpejanovic2652 10 месяцев назад
I forgot the d :) But i'll take the chance to say thänx one more time:) Really really amazing tutorials you do
@omnicio1
@omnicio1 10 месяцев назад
As someone who is just starting out with Houdini and as a beginner FX "artist", I love your tutorials. I can't wait to see the next one available!
@Ablumz
@Ablumz 2 дня назад
that viscous fluid hitting an invisible surface unless you raise exterior band voxels to 10 seems like a very odd bug rather than a feature
@gavinnel8554
@gavinnel8554 10 месяцев назад
@NineBetween Thanks so much for this! finally a tutorial that explains FLIP volume loss clearly
@allieholmes2192
@allieholmes2192 16 дней назад
ive followed the full project which is amazing btw :3 but i was wondering if i wanted to put this into a moving object such as a bottle the simulation just collapses how would you resolve this?
@vytasrauckis6703
@vytasrauckis6703 6 месяцев назад
Everything went perfectly for me until the color node for visualizing the density. Although the color node settings are exactly like yours and the density attributes for density go from 200 to 1000 as you coded, the visual I get is still the same as the visual for velocity of the particles (starts light blue from the emitter and gets darker blue in the glass). Is there a setting I missed?
@vytasrauckis6703
@vytasrauckis6703 5 месяцев назад
Now I figured out the issue. flipobject nod has a Visualization tab under Guides. Particles were checked which seemed to override any color nodes. So when I unchecked this, now I got the correct visualization for Density and Vorticity. I don't recall this in the tutorial anywhere.
@Ubonzu
@Ubonzu Месяц назад
@@vytasrauckis6703 Same happened to me so cheers for sharing ur fix👌
@Bullet_to_the_criminal
@Bullet_to_the_criminal 10 месяцев назад
Thanks a ton for your awesome lectures! Really made a difference. 🙌
@foxman4455
@foxman4455 Месяц назад
the voxel size should be the particle sepreation multiplied by the grid scale, no?
@vedshinde4060
@vedshinde4060 6 месяцев назад
Why my volume of glass is not showing correctly even after decreasing voxel size to 0.001
@oluwaseyiosunlaja8791
@oluwaseyiosunlaja8791 9 месяцев назад
This is really nice! I created something similar for a class project... the volume loss nearly killed me! Good to see you go through same and show how you solved it. 👏 I want to ask if the foam group can be used to add bubbles? I planned to add bubbles to my sim but i couldn't figure out how to do it.
@NineBetween
@NineBetween 9 месяцев назад
Thanks for the comment! Yeah, it's a really common issue with small scale fluid simulations, but there's loads of ways to get around it. Yes! That's exactly what we're doing in the next part😉
@frigbychilwether
@frigbychilwether 10 месяцев назад
Hi, another great video. You explained things that I've done many times without really knowing the reason why - just assuming it's what has to be done. The foam stuff is amazing to know. Looking forward to other parts. Thanks.
@mridulaj1024
@mridulaj1024 10 месяцев назад
Hi, I am trying a shot with vellum. A creature (rebelway wreck havoc one) is breaching from ground. So as the sand drips from its body, the chunks appear same size, I want bigger chunks and smaller chunks that variation to be there. How do I achieve randomness in chunks it ?
@NineBetween
@NineBetween 10 месяцев назад
Hey! Try out the cluster points node and then use that in a Vellum glue constraints node. You can also use an attribute noise to create randomness in the glue strength. I briefly touch on similar concepts in the Vellum part of this series here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nQuVoXEAziU.html
@pavelbarutkin4143
@pavelbarutkin4143 6 месяцев назад
I'm enabled viscosity and my liquid stops flowing(
@tizianoleonardi4696
@tizianoleonardi4696 10 месяцев назад
Thank you for this great video and this amazing series. You're awesome!
@AmiitPanwar
@AmiitPanwar 10 месяцев назад
thankyou for this lovely tutorial 👌👌
@mujtabapanahi
@mujtabapanahi 10 месяцев назад
Thank you very much! Waiting for the second part ❤🎉😊
@bush9686
@bush9686 10 месяцев назад
super duper cool!!!thanks!)
@VirtualWizards7
@VirtualWizards7 10 месяцев назад
Make more videos on Modeling also
@0128maerd
@0128maerd 9 месяцев назад
Best Houdini tutorial ever I truly can't wait for the next part! Thank you so much👍
@BlueBerryFTW
@BlueBerryFTW 10 месяцев назад
holy crap we are blessed with another nine between tutorial and i didnt even get a chance to do the previous one... Thank you.
@normalrender
@normalrender 10 месяцев назад
always wondered how the foaming is done! Thank you so much for this.
@cars103
@cars103 10 месяцев назад
simply great! as always! THANKS!
@exiacyn4621
@exiacyn4621 10 месяцев назад
Fantastic tutorial series and it is such an amazing resource. As a question, what happened to the book you were writing? VFX Made Easy with Houdini, according to the publisher it was cancelled. Such a shame as it looked fantastic.
@NineBetween
@NineBetween 10 месяцев назад
Thanks for the great comment! We were about halfway with the book, but I wasn't happy with the route that it was taking and didn't want to put it out. It's a bit disappointing, and a lot of work was put in, but it just wasn't what it needed to be, unfortunately.
@exiacyn4621
@exiacyn4621 10 месяцев назад
@NineBetween So sorry to hear that, hopefully you might try again in the future. Judging by these tutorials it'd be a must buy. Keep up the fantastic work!
@spiderbrr
@spiderbrr 10 месяцев назад
Veryyyyyyy Nice!!! Thanks!
@danielefrontini6204
@danielefrontini6204 9 месяцев назад
Thank you, these are among the best hou tuts out there!
@bram_gunst
@bram_gunst 10 месяцев назад
AMAZING KEEP IT UP!
@ummhmm8012
@ummhmm8012 15 дней назад
thank you
@HerculesMare3
@HerculesMare3 10 месяцев назад
great tut. keep it up!
@christopherks
@christopherks 5 месяцев назад
@NineBetween these tutorials have been absolutely phenomenal in a realm that remains pretty ambiguous with the rapid pace of iteration. I had a question regarding FLIP fluid setups like this. What do you find to be the best method for injecting and controlling some turbulence in the velocity is?
@sizovvp
@sizovvp 8 месяцев назад
Thank you for the tutorial it's really great! But I have a problem. I'm working with another shape of the glass and I'm still loosing the volume completely. Even if I turn off the reseed. What can be the reason?
@Cadellinman
@Cadellinman 3 месяца назад
Great tutorial. In case anyone else runs into it, the age attribute won't appear in the Geometry Spreadsheet if you are on frame 1 in the timeline, as no particles have yet aged- if you are on frame 1 it also won't appear in the dropdown when you do the color node.
@Hardnine9
@Hardnine9 10 месяцев назад
Hey, i m facing a different behavior in my glass and I can see that my version 19 in the curve node the primitive type is bezier curve as a default, if I switch to polygons it messed up my polyextrude and the subdivide also etc. any solution? plss :)
@NineBetween
@NineBetween 10 месяцев назад
Hey, you could perhaps try a resample node on the curve and then adjust the number of curve segments. I would recommend updating to 20.0 though, if you can. The rendering part of the series will only be possible with H20.
@Hardnine9
@Hardnine9 10 месяцев назад
@@NineBetween Thank you for your quick response 👏🏼
@RonnieMirands
@RonnieMirands 8 месяцев назад
Thats exactly what i was looking for days! CAuse for a beginner its so hard to control fluids in a small scale simulation like this! Well done mate!
@denrolic80
@denrolic80 4 месяца назад
Thank you very much !❤
@mateomarie7449
@mateomarie7449 6 месяцев назад
Great tutorial ! I learn a lot about flip solver ! Thanks
@jabiraidan
@jabiraidan 10 месяцев назад
I'm having an issue, it might be the version (currently using 20), but my vdbfrompolygons isn't behaving well. Normally all I can see are a few scattered points, I increase the voxel size and it makes it more solid but still not right (this obviously crashes on simulation). If I check "preserve holes" it appears as normal, but when animating the lid is viewed as a solid so doesn't flow into, but off the surface. When I turn this setting off the fluid enters the cup but dissolves relatively quickly so no volume is established. Any ideas? or have I just found a bug with the new version of Houdini? * Update * I managed to make it work by using a vdbfromparticlefluid node instead and reducing the particle separation to something low like 0.005 (note, I do not know if this has an undesirable end result besides increasing the simulation time)
@vinhtran3652
@vinhtran3652 5 месяцев назад
I had the same problem. After using your method, the volume loss is huge. So I went back to check every step & I found an error. Make sure you turn on Output back in the PolyExtrude node. That did it for me
@Somethinginvisible1
@Somethinginvisible1 9 месяцев назад
best tutorial ever...
@ArjunSingh-kb9iq
@ArjunSingh-kb9iq 9 месяцев назад
2nd part
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