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Houdini KARMA - Cloud Rendering pt2 

Break Your Crayons
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2 окт 2024

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Комментарии : 7   
@lewistaylorFX
@lewistaylorFX 2 месяца назад
Just to clarify the extinction-falloff, it's not modulating the density by ray depth. It is adjusting the extinction coefficient, biasing the falloff of energy, in a dance with the bounce limit + the start level. In plain terms, it is biasing the energy falloff that should occur inside the medium, and producing brighter values where you'd normally need 50-100 volume bounces to achieve. It is a non-physical hack.
@maksimfilipovich
@maksimfilipovich 3 месяца назад
love it
@Zerefthedark
@Zerefthedark 3 месяца назад
Thank you soo much for this !!!,I have a small doubt tho, is there a way to render multiple render nodes in karam like we can do it with mantra where we can chain all of them and click on last one and it will render all the render nodes together ????
@breakyourcrayons
@breakyourcrayons 3 месяца назад
I’m pretty sure this is possible but you have to set it up in TOPs I believe. I know we did this in production. I’ll have to chat to a friend of mine and see how he did it 👍🏻
@Zerefthedark
@Zerefthedark 3 месяца назад
Ohhh ok thank you soo much for this info, tbh I kinda really used to that feature 😅,​@@breakyourcrayons
@VFX4DESIGN
@VFX4DESIGN 3 месяца назад
Thanks for sharing some great tips here.
@spectrewashere
@spectrewashere 3 месяца назад
Masterclass! Thanks for this.
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