This is a personal project to practice skills i am not regularly using. next step is to rig and animate it in Houdini. then i want to use the muscle and tissue tools to bring it fully to life.
I did the initial model and sculpt in blender. The amazing Tyson Van Wagoner helped with sculpting on top of my initial work in zbrush and re-topologized it in Maya. i then did final re-sculpting in blender.
Lookdev and rendering are done in karma. All grooming is done with custom sop setup.
This is not done, still a work in progress.
26 сен 2024