Тёмный

Houdini Rough Idea: Deformation Based Displacement 

Rob Au: 2bitfx
Подписаться 1,1 тыс.
Просмотров 9 тыс.
50% 1

This is a very rough and quick setup to create displacement based on changes in the surface mesh. I go through a simple tube to using lines or curves from a face mesh to drive displacement and other shader values.
Thanks to Chris Jones for posting his great work on BlenderArtist.org (blenderartists.... His ideas influenced some of the ideas presented here.
This not a finished work tutorial but a conceptual idea sketch from which one could build.
Certainly, lots of smart people will point out all the better ways to do something like this. I am always open to hear suggestions, please leave them in the comments. I hope this helps someone to add that missing piece.
This video does not go node by node, but gives a general overview of the workflow.

Опубликовано:

 

26 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 12   
@FaitelTech
@FaitelTech Год назад
Thank you for bringing up such an interesting topic. I was very surprised by such a straightforward approach because I expected to see some kind of vellum simulation. Even if the quality is a bit rough at this point, there are plenty of other scenarios where it will be more than enough. I'd love to see more discussions, WIPs and experiments in that field using Houdini. It would be really interesting to find out which methods of creating wrinkles are currently most versatile and which ones give most realistic results, as well as their pros and cons. So please share if you'll get any other interesting insights.
@RobAu2bitfx
@RobAu2bitfx Год назад
Thank you Aleksandr. I appreciate your comment. As I develop this more I will post those results.
@alien_hd
@alien_hd 9 месяцев назад
Very interesting approach, thank you very much for your Inspiration.
@RobAu2bitfx
@RobAu2bitfx 7 месяцев назад
Glad you enjoyed it!
@Davvechan
@Davvechan Год назад
Intresting
@orientaxis
@orientaxis Год назад
Always remember, The rocket to the moon was Idea. 🔥🔥🔥
@ManhNghiem
@ManhNghiem Год назад
Thanks ❤
@友人A-u9u
@友人A-u9u Год назад
Your tutorial is very cool, thank you very much for your sharing. I have a question for you, how to realize dynamic displacement with sequence displacement map in mtlx, I hope you can help me solve my confusion, thank you very much!
@RobAu2bitfx
@RobAu2bitfx Год назад
By “sequence displacement map” do you mean and sequential series of images that drive displacement?
@何向阳-d7e
@何向阳-d7e Год назад
nice
@dj_multiple_one
@dj_multiple_one 6 месяцев назад
I wish to see the rendered final animation) I wish to made something the same)
@RobAu2bitfx
@RobAu2bitfx 6 месяцев назад
This was as far as I took this test. It was a proof of concept for a larger project that, sadly, is under NDA and cannot be shared. The general idea is here, though it needs refinement and finessing.
Далее
I Remade Iron Man VFX With $20
7:44
Просмотров 915 тыс.
I Made The Ultimate Cheating Device
9:39
Просмотров 1 млн
Watermelon magic box! #shorts by Leisi Crazy
00:20
Просмотров 2,7 млн
Why Rig in Houdini? | Houdini Rigging Webinar
47:23
Просмотров 22 тыс.
CGI vs Practical - Can you tell the difference?
11:22
VFX Artists React to BOLLYWOOD Bad & Great CGi 1
16:11
This 30-Year-Old Terminator VFX BLEW OUR MINDS!
22:40
How I made this battle scene in blender
11:05
Просмотров 562 тыс.
3 Hours vs. 3 Years of Blender
17:44
Просмотров 4,9 млн
Quick Gaea 2.0 to Blender Workflow
16:19
Просмотров 30 тыс.
Realistic Materials Are Easy In Blender
13:13
Просмотров 30 тыс.