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Houdini Tutorial - Displacement Maps From Geometry (2 ways how to do it!) 

Tim van Helsdingen
Подписаться 23 тыс.
Просмотров 14 тыс.
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This one turned out more interesting then I originally thought! I had recorded this with how I used to do it in the past, showed it to someone at work and then he showed me another even cooler way to do it. So I re-recorded the video to include both techniques.
Shoutout to Arjan from House of secrets who showed me the COPs technique
houseofsecrets.nl/

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14 окт 2024

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Комментарии : 8   
@evmlionel
@evmlionel 4 года назад
thanks tim! love your frequent output. really appreciate the work.
@TimvanHelsdingen
@TimvanHelsdingen 4 года назад
You're very welcome :D Goal for 2020 is to really ramp up the content I put out and see if I can grow my youtube/patreon some more and make that sustainable. So doing little bit less client work now in order to have more time to put out more tutorials and other stuff :)
@christopher8116
@christopher8116 4 года назад
This is a really great tutorial; and extremely beneficial.
@Houdini_TD
@Houdini_TD Год назад
Part 2 - 13:26
@runelisether6256
@runelisether6256 4 года назад
Thanks for a great tutorial. Really learn something :) I think your problem with centering the displacement was/is that you had 1 in z pos in ray intersect . I think it should be 0, -10, 0
@liammurphy3693
@liammurphy3693 2 года назад
how would you go about just rendering the displacement out of the composite window?
@TimvanHelsdingen
@TimvanHelsdingen 2 года назад
you can just put a rop in the image network and write it out as a exr sequence
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