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Houdini | VDB Morph SDF | Node Bible Quick Tips 

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29 сен 2024

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Комментарии : 11   
@orientaxis
@orientaxis 2 года назад
Dang Thanks man
@Elysium.4D
@Elysium.4D 6 месяцев назад
for me as soon as on the second frame it switched to prev frame the whole mesh disappears
@sebastianlivingston
@sebastianlivingston 8 месяцев назад
hi @cgforge and thank you very much for your tutorials. I'm following all the steps but I keep on getting this error: " The following grids have a narrow band width that is less than 3 voxel units: surface " even tho I have 3 voxel and used a vdb activate to expand. You know what it can be?
@cgforge
@cgforge 8 месяцев назад
Hmm I don't know what that doesn't work. Try doing a volume slice to see what it looks like. Perhaps there'll be some clues there
@fabiosobrin6648
@fabiosobrin6648 Год назад
How would this work with an animated mesh?
@cgforge
@cgforge Год назад
I haven't tried that yet, but it ought to try following the animated mesh at each iteration
@jamaljamalwaziat1002
@jamaljamalwaziat1002 2 года назад
really helped thanks
@MrJobertson
@MrJobertson 2 года назад
Cheers, how would you suggest solving the axe problem? Which method would you use in that case?
@cgforge
@cgforge 2 года назад
Ideally by doing it the 'ol fashioned way - use some particles/smoke, motion blur, and make it snappy.
@DarkEgo2468
@DarkEgo2468 2 года назад
Morph in by steps. Get the inside morph by getting the intersection of the shapes. Morph down to this shape from one of the initial shapes then up to the other.
@cgforge
@cgforge 2 года назад
Great idea! Thanks for sharing
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