Everything in this is 100% accurate. Lol I spent time and money trying to learn how to do sims in TurbulenceFD and X-Particles in C4D just because I was scared of Houdini. I finally took the plunge a couple years ago and it’s worth it.
i find that when you know both, and you start building something in c4d, you eventually get to a point where you always wish you had just done it in houdini because you are so much more limited and there are things you want to do that you know you could just do so easily in houdini.
I totally agree! You feel you're getting off to a quick start as it's sometimes a bit easier to create things in C4D, but then you hit a ceiling of need to change something and it becomes very difficult!
Yonni you're the man! I started to learn houdini 3 times and left again and went back to C4D because i was learning it wrong. I started to watch tutorials on how to do very advanced stuff including almost always coding which cracked my head😂 But now i started using Houdini as i would use C4D - even when i just want to render something or model etc. I think THAT is the way to learn it, just use it as an everyday DCC. And if you get comfortable with it you can start with sims etc - at least that is my goal right now! This Video gave me so much motivation that i feel very comfortable now finally learning it now! Thank you Yonnie😊
I used to afraid to use houdini because of houdini need vex( coding ). But there are a lot ways to do the job without coding. Learn the fundamentals. At first nodes kind a confusing and sucks.. but with the time you will understand how easy and powerfull.
Well spoken, I think a lot of people feel that at the start. Sidefx has made a real effort making this a lot easier, with Attribute Randomise and Attribute noises!
but with technology moving at such fast pace...u never know when something better than houdini comes with AI.. so y waste time learning something so hard
I’m not convinced by the cloth sim bit. I’ve tried it, it was ok. I’m not saying you are wrong, just that since you skipped over that part, I’m not sure how the difference presents.
I started using C4D but seeing that it needed a lot of plugins to create simulations like fire, water, smoke, etc. I'm making the effort to move to Houdini
houdini is a boring 3d software that is used by mathematicians, physicists, scientists, people who program computers, and is used for a very large amount of work over a long period of time. cinema 4d is a good program that anyone can use, and depending on what you use it for, it's a good program for personal use, and I think it's really good for professional work. houdini seems to be a program used by people who think they're brilliant, and it's a good program for bragging rights.
I used C4d for almost 13 years. Since version 9.5. It's an unrealiable piece of crap. I wish I had the balls to jump to houdini earlier. I switched 2 and a half years ago, I don't regret a single thing.
I would check out MOPS (motion operators), they are designed for mograph and in general offer a lot of useful, easy to use tools. There are a bunch of tutorials available, and if you download it you also get a bunch of useful example files.. I think there is also a paid version, don't know the difference between paid and free.
MOPS are definitely a great tool as well, to bridge the gap between the two programs. There's also a few tutorials to watch: Rohan Dalvi has a mograph serie: www.rohandalvi.net/mograph Entagma has a few videos in their AHTYA series (you'll need to subscribe on patreon): entagma.com/courses/ahtya/ On my channel there's a quick video introduction to this as well. A three part series that's aimed on transitioning from C4D as easily as possible: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JB0l7DyO-hQ.html&ab_channel=YonnideHaar Hopefully that helps, please let me know if you need any more tips. Best of luck with learning!