Such a great well produced video! The story of Sokpop is really interesting, I remember hearing about it back when they started the Patreon, how it was such a novel idea, it's awesome how it worked out for them
Heh youtube is smart, I'm posting a comment regarding bad AAA game development companies, then I click to the front page and they recommend me videos for indie games.
Thank you for this insightful analysis of the Sokpop Collective journey. You've put in the table some great conclusions from their work that maybe many of us can follow to at least start/finish our current games / or keep game developing and not give up.
Not sure what to think about the Sokpop guys, I was interested what kind of games they have done ..... I was very disapointed it seem that Ginseng Hero could be one of their best or even the best game they made. I got no idea what kind of people play this kind of games and why someone would support creators like that.
The same way happened to many other devs. Hempuli is the dev behind Baba Is You. He made a lot of puzzle games before that and after enough practice and building an audience he released Baba Is You which is seen as one of the best puzzle games out there. The same happened to Scott Cawthon with FNAF or Zeekers with Lethal Company.
I don't know $5K month split into 4. I was making $2K a month with creating tutorials and I was spending about 2 hours a day for that. But Google destroyed everything, so I always wanted to create a game.
I'd be more proud of delivering 1 good game than endless D-class crap. But modern gaming industry is volume over quality. THe games shown look like beginner programming samples.
@@sethleland It's a public forum where opinions are meant to be shared, saying "Your opinion on video games doesn't matter because you're not a game developer" doesn't make sense when being a game developer is not a requirement to be here.
Some "D-Class crap" offer up a lot of fun hours. The hardest part to developing games is making something people will enjoy. Spending 2-4 years making a large game is a huge risk and very difficult. Making something in a month that a lot of people enjoy allows you to expand on the concept. Sokpop basically spent a year perfecting creative and fun gameplay, something the industry is lacking when it comes to AAA games these days.