The gameplay would be disturbing if you saw someone in real life from far away doing all the things you see in postal 1 Imagine seeing footage from a news chopper filming a man maniacally gunning down and killing every cop and innocent person he saw while laughing… that is disturbing.. It’s just easy to dissociate because it’s a video game
That quote from Jon gave me shivers in regards to the original elementary school attack ending from the game. “The original ending no longer applies, because it was suppose to depict something completely unthinkable”
@@ryanthemostwantedfurry1281a lot? Bruh Im from germany and as far as I know shooting up schools is Americas Nationalsport, with competing athletes going for new records every month
@@MrMojoRisin69 a 70 year old dude with a scattergun injuring some people with birdshot cause he was probably annoyed by noises & thought 'fuck it im old anyway' is kinda different to schools getting shot up by young people with issues monthly.
my favorite theory of all time is the idea that postal dude was legit going insane over the existence of humanity he is a overworked tired man living in the corner of a shitty neighborhood, everyday he sees the worst in humanity and everyday the sounds outside his home drive him more and more over the edge till one day he wakes up, goes outside and he does not see humans anymore he cant see people, just demons or beasts he fights confused and afraid thinking he is killing monsters out to get him and when he gets to the elementary school he stops and snaps out of his crazed mind, he cries at the sight of children ignorant to the world and just having fun, playing and enjoying each other company
And on that same day he finally snapped and saw humans as demons he got evicted he was an extremely paranoid man who thought the government sent out a gas that made everyone crazy and he was the only sane person left and on top of everything else in his life it all came down after months prolly even years of seeing the worst the last straw that broke the dude's mind was being evicted.
I played Postal 1 redux not long ago and man...it isn't fun. Not in a gameplay sense, but it's like every aspect of the game really tries to tell you not to continue in a subconscious way.
The first Postal never was fun. I played through about two levels back in the day and I hated it. Postal 2 was freakin' killer though! Also, the graphics looked like they slammed the levels together from a clipart CD, if you remember, those stupid clipart CD's were all the rage in the 90's. Then there's that game Hatred on Steam and it's also not very good, but it's a thousand times better than Postal 1
@@sibanbgd100 Yeah, in 1997, so you can’t really blame it for the gameplay or how it looked then versus now. Plus, gameplay-wise, both games are practically the same. Also that, Hatred only wishes it were as dark and gritty as Postal is. Because good god Postal was dark and not edgy fluff like Hatred was.
@@PlasticCogLiquid I think the art and aesthetic added to the eeriness to it, especially the music, to the concept of being inside the mind of a broken man whose a mass shooter and to the theory of whether it’s truly him behind the murder or us the player that is responsible. But to each their own, but imo Hatred is definitely not better, not even by a long shot.
(Not) Fun fact; I was told why post office shootings were so common back then when I got hired by the USPS. It's generally attributed to two reasons - Many post office workers were war veterans, since it was hard for them to find work outside of government jobs. They of course had a number of mental illnesses that were untreated back then, like ptsd. I never thought about it before being told in orientation, but it's sad and makes a lot of sense.
@@calebobry6211 That people who worked as these jobs were often at the low of society. People who went insane and had nothing to lose. Or at least I’m pretty sure that that’s the reason
I first noticed how messed up the game was when you got to the outskirts early in the game and had a insanly brutal quote: ''The air ripens with the odors of the dead and dying. It smells like...victory.'' That quote alone made this game extremly disturbing.
@@ackreikthecouncils.6449 greatest movie ever made tbh. Isn’t kinda funny how the first postal is also called REDUX and there’s a redux version for apocalypse now that is extended. Just thought that was nice
Though it's entirely possible to run through Postal 1 without killing a single Innocent, you couldn't NOT throw a firebomb at the marching band when you were 12. It was like putting Oreo pudding in front of you and saying, "Don't eat it."
@@coolwolf506 Postal is divided into Innocents and Hostiles. Hostiles are the ones shooting at you and the Hostiles have to be eliminated to clear the level. But that's the rub of Postal, isn't it? Outside of Postal Dude's perspective, what's a Hostile, anyway?
I think that was the point. You have fire bombs, you see the marching band, your lil brain says "haha, burned player goes toot". But that was the trap. When they burn, they are screaming. The fire spreads and attacks other pedestrians. Police and self armed people see the mad man with fire bombs. When the embers die out, only charred corpses are left, and a huge sense of wrongness. You wanted to play, so keep going. Play.
@@aniquinstark4347 "YET HERE YOU ARE, PLAYING AS-" Good lord, how amazing it is that one bad video still leaves its impression on people even 5 years or so later.
I stand by my theory that the original postal is a political statement about mental healthcare and mental health awareness, this game was accused of glorifying this violence but the same people who accused it would neglect mental health at every turn. What makes this game so scary is that it's not a game, these things happen in reality and we as a society only seem to care when it's too late.
I think Postal has always had a political message. I mean, just look at the petition in Postal 2. That in an of itself is commentary. Just more obvious.
@@grimgrahamch.4157And like all political messages, CERTAIN PEOPLE will say "and this is why our politics should infest literally everything and all dissent should be snuffed, haha chud"
My dark theory: The image of Postal dude backed up into a corner shows the aftermath of his arrival at the Elementary School… His utter mental breakdown coming to a close as he emotionally crumbles to pieces, with the police finally locking him up in a place housing many other disturbed individuals, where he’d spend the remainder of his life
@@Postaldude__ I forgot to mention that line is vince, but I cant even remember where its used now, Ive definitely heard it somewhere though, maybe a random npc hurt sound?
The closest thing to Postal 1 in reality for something so mentally ill or forces you to be SO VIOLENT and depraved that you have no moral compass is the mass shooter suspect, Charles Whitman's brain tumor. In the aftermath of the UT Tower shooting and request of autopsy from his own suicide note, they found a "Pecan-sized" brain tumor that pressed against apart of the brain for anxiety and fight or flight response. His final notes tells us all that we need to know and to me, is the most similar to Postal 1 dudes "Demon". Whitman had many journal entries as well but these two stand out. "However, lately (I cannot recall when it started)I have been a victim of many unusual and irrational thoughts. These thoughts constantly recur, and it requires a tremendous mental effort to concentrate on useful and progressive tasks." And the last one after killing his parents and wife on the same day: "8-1-66. I never could quite make it. These thoughts are too much to me".
I think the true horror is it was originally created as an original concept, but in a post columbine world mass killings with demented diary entries are not only no longer a work of fiction, they aren't even shocking enough to breach international news.
To me Postal 1 and 2 are like thought experiments. Postal 1 was "Can we make game that is fun to play, but an emotional, visual, and sound trainreck?" Postal 2 is "How do we offend as many people as possible?"
What i find frightening about Postal 1 is that the Postal Dude looks so inhuman during the air force base's loading screen, he doesn't look like a man there, he looks like a demon in pure joy in what he's doing. But his mind is saying otherwise when you read the journal entries.
As someone who has been on the verge of a complete psychotic breakdown a few times in my life that is kinda how it is. You try to justify or explain away what you're doing or attempting to do. Who you're hurting or attempting to hurt. Eventually you either come to your senses and break down in tears as Postal Dude does at the end of the game or you fully give into the new joy you've found. You stop being human. At that point there is no going back. No ammount of psychiatric help can save you or bring you back to some sort of santiy. To this day I'm still teetering on the edge of that and i haven't come close to a breakdown sense highschool so it's been like 10 years. It's scary because you feel like you start to slip away as you fade to just being a voice in your own head as something else takes control only to realize what took control is a peace of you trying to split off. But everyones situation is different. For me it's caused by a mix of PTSD, Bi Polar disorder, and a form of Dissociative identity disorder. So i have a psychopath lurking in my brain who splits off from me when I'm under extreme stress or anger and can take control which is not exactly a great feeling because I'm still conscious just relegated to the back seat watching everything happen. It really is like something else takes over my body. Even argues with me. It's fucking horrifying.
@@NoBop2000 I'm sorry to hear that. You must overcome your fear and anger. And perhaps grab a suitable plushie for you. Might help you during some extreme stress.
What really gets me about this game, is that there is no antagonist. A lot of games have a main antagonist. Amon in Starcraft 2, The Prophets in Halo 2-3, Wesker in Resident Evil 1 and 5, stuff like that. But some games change up the formula by making the antagonist into something less tactile. Say Frostpunk for example, you're definitely fighting something, and that is the weather. It's a nice change of scenery, making your antagonist into something you have no control over. Cry of Fear is an amazing game, and while you could say that the "Doctor" could be the main antagonist, he's more of a plot device to further reinforce that YOU (or rather, who Simon perceives himself to be) are the antagonist. Simon also has a lot of mental issues, and tries to solve them one way or another with the tools he's given, and finally getting his ending, good or bad. Not gonna spoil endings here, obviously, but let's say every ending he gets (except maybe 1) is pretty much set in stone, that he sorts himself out. This bring me to POSTAL 1. The same could be said about Postal dude. Mental issues, figuring his shit out with the tools he's given, yadda yadda. But there's a huge difference in the gameplay. Simon, in Cry of Fear, is quite literally, fighting his own demons. Each enemy represents something about him or those around him. He can SEE his demons and fight them. Postal dude doesn't know what he's fighting. He's not even aware he's sick. Simon at least had the idea that he wasn't all that great in the head, Postal dude has no fucking clue. He legitimately believes that he's cleansing the people. He's doing "good". It really hammers in the idea that these mental illnesses are not as easy to point out as someone who doesn't have them, seems to think. You cannot see what his illness is. He doesn't tell you. The narration doesn't tell you. I'm not a psychologist to evaluate his illness, but I doubt as psychologist could just point and figure what he has. It would be best to just lock him up before any more damage is done, which is, well, the ending. The people are innocent, the ones who fight back are innocent, Postal dude, albeit absolutely off his troley, is innocent in a twisted way. The people who lock him up at last, are also innocent. I may be over analyzing this game to hell and back, but I feel as if this here is one of the most accurate pieces of media when it comes to showing the struggles of mental illness, and how most of the time, the ill don't have the slightest clue they are off their rocker, despite it looking so apparent to an outsider. Thanks to whoever read this wall of text, kek
@@CoralCopperHead He sees himself as a hero. The story is narrated by him until he's locked up. He's the hero of his story, and we're playing his story.
Nice to see someone showing Postal 1 so much love. A lot of people write it off as trite and overly edgy, but they're not looking past the surface. There are so many incredibly interesting layers to this game.
*_"Population pressure and the stress of modern life may cause an increase in violent tendencies. The urban environment is the incubator for all sorts of undesirable behaviors. However much his atrocities disgust us, he may actually consider himself a hero. This is common among those who, in the popular slang, "go postal". In his tortured mind, he may feel he was battling against impossible odds. It is not unusual for some individuals to believe that the entire fate of the world rests with them. In the end, our subject displays all the classic symptoms of paranoid delusions. We may never know exactly what set him off but, rest assured, we will have plenty of time to study him."_*
Interesting thing: In postal redux, corey cruise (the voice of postal dude in 3 and brain damaged) voiced that monologue of text. Yeah, rick hunter and corey cruise both worked on redux.
I personally never leaned into the "Demon" being the one to push Postal Dude over the edge, as that always felt like a cop-out. Kind of like what Hotline Miami did. It takes depth away from his character imo. There are good people in real life who are mentally unwell and untreated who just snap one day and hurt others, and we don't blame any demons when they do so.
Well I'd say the reason he snapped is because he is extremely paranoid and had lived through the worst of life for months even years and him getting evicted was the last straw for him and the demon inside his head just encourages him to do bad things because he already snapped
I don't think the "demon" is necessarily a literal demon from Hell. It could be the name for a malevolent alternate personality, or the name for the voices inside the schizophrenic Postal Dude's head, or some other possibility that I swear I thought of but then completely forgot when I started typing this reply out. Like, names and titles can be metaphorical.
I still find the "the City" level loading screen the perfect sum up of the game, and of its protagonist on the lower difficulties. Also: considering the imagery, the parade level is the last level where the protagonist is sane, as the loading screen is normal and the one after it is distorted.
So I remember my uncle had this game and as a kid I thought it was really neat. All the subtext flew way over my head and I never even thought much of the demonic and nightmarish imagery and sounds because I was so used to DOOM which my uncle also played. I just thought it was what shooters were supposed to be like. I didn't think about it too much. As a kid I remember thinking it was a very cool "realistic" fantasy of going around shooting everyone in the neighborhood. As a kid this was a cool idea to me, not because I wanted to really do it or anything but in my mind it was like a simulation, a "what if I was pitted against everyone, how well might I do?" No part of me has even been all that violent and I haven't hurt anyone seriously to date. As a kid I had even less understanding of the morbidness of this game and violence in general, it was just something I had always been around and I was conditioned to find it entertaining. I did understand the rules of reality and why fantasy is not something to emulate so there was never any danger there. Anyway, that probably makes me sound like a psychopath but it was just a normal, American upbringing. I have to date not shot anyone and don't plan to. I have grown to abhor real world violence (and I never reveled in really seeing people get hurt) and understand better my fascination with fictional violence as being a sort of coping mechanism and something to release pent up rage and stress. It's not something I ever plan to act out in reality. One thing I did always recall and confused me from the game was that first entry of "The Earth is hungry. Its heart throbs and demands cleansing. The Earth is also thirsty." As a child I imagined the Earth having an actual heart that was demanding food and drink and it always stuck with me because it was such a surreal idea presented with no real context for my childhood mind to make heads or tails of. Now of course it's easy to understand that it's true meaning being a literal demon/voice from some mental health condition is demanding the postal dude kill people. That quote has stuck with me though and it permeates in my mind at times as a memorable passage.
I had same thing in different way. I would say, that as a child we like to learn about different interactions and what our close people like to do, only to get horrified in adult stage how cruel we can be.
It’s almost sad that RWS is clearly capable of making things like this, that can make people feel unsafe, you know, true art, yet what they’re best known for is fart jokes: the video game. I said “almost”, because I just saw that they got Rick Hunter back for Postal 4.
@@joakimberg7897 Yeah but they just stick to the Postal franchise, don't get me wrong there is no problem with that. But they have the potential to make a new horror IP like Postal 1 but they never try.
@@FlyMeTonight I think most people don't want them to make horror games. And I wouldnt say theyre known for fart Jokes, but over the top racist homophobic violence Jokes, so to speak.
@@FlyMeTonight there’s a vr exclusive game they’re working on that’s set in the postal universe but it follows different characters and is an entirely different type of game. They talked about it a while ago on their podcast I’d say about 9 months ago at most. it’s called “Assault and Battery” they even filed a trademark for the name in 2020
Now I see why Postal 2 had these sinister vibes from time to time slip through. P2 menu, as a kid, with it's music was really disturbing and scary to me and the Apocalypse Weekend with the hospital felt to me like a horror game.
I recall seeing a theory somewhere that basically talked about postal 2 being a prequel of some level and apocalypse weekend being the interlude leading into postal 1
Postal 1 is really unique the first of its kind video game, the closest games to it are manhunt and cry of fear or afraid of monsters. I theorize the postal dude was a mentally ill man for months maybe even years and then his psychosis hit him(which is the scary part there is probably someone out there that is mentally sick but is hiding it and at one point it all crashes down on him). Its the most dark and grim game that there is its images, music all represent the postal dude(which is why its similar to cry of fear) and one of the few games to show true horror its a shame people don't pay much attention to games with the 'insanity horror' but anyways postal is a unique and very mysterious game when it comes to its lore... we can only speculate but we never will find a real answer it will forever remain Unknown which is it's horror the fear of the Unknown we just can't understand the dude.
@@ABuffWizard co-op is different, you play as two police men who prevent the horrible accident at the end. Though good luck finding someone as in my experience i could never find a public server of the game that was active.
Honestly, Postal always seemed interesting. Especially the whole part of Postal Dude being mentally insane and just having a comolete breakdown that causes him to go on a rampage. Worst part is, it's something that could be possible in our world...
@@theketaminekid1241 tf has reddit had to do with the comment? The guy is right, mass shootings always happen and will continue to happen if people can't do something about it
I remember watching my dad play this game as a kid. I'd draw the RWS logo in my coloring book lol. There was a contest if you wrote a postal story, and my dad (being a postal worker) wrote about his boss at the time. RWS mailed him a poster that they signed during the holidays, i guess they had a very small crew back then because there's like 7 signatures on it. My mom hated the game and threw out the giant OG strategy guide they also mailed. I wish they still had all the stories that were sent in, it would have been fun to read them. I feel like writing this will put me on an FBI watch list, but i guess it goes to show you how different of a time 97 was
There's something very interesting about the psychological horror of Postal 1, much of it stemming from the fact that it's something that could very well happen in real life, that "monsters" can be real under the wrong circumstances, tho I am happy that they decided to go for a more explicitly dark humor route in Postal 2, that's the vibe I mostly associate with the Postal series, this very unique atmosphere of brutal violence and absurdity.
yea i love postal 2, played it twice, even (that's not much but i never generally play games for multiple times). It's violent, but in a fun way, with a way to go wery much overboard, making you think... yeah, what i did was fucked up. but the dark humor and satire leaves you smiling. connect the violence to the general vibe of postal 1,and it will leave you with nightmares at night
6:58 is one of the most heart breaking quotes a games manager could say. Creators of a game known for breaking standards of societal norm and pushing the envelope of what a studio could get away with. The most extreme thing they could think of has sadly become an almost daily reality. Something a game that’s known for showing horrible situations has something they wanted to show as being the worst thing they could think of, has become a reality. Think about that. They were trying to be fucked up. Reality has become so fucked up that its too much for Postal.
Postal 1 makes you feel uneasy. Hatred is just funny with how edgy it is. I also find it funny that we call the protag not important since he did say that was his name
I know this video is a little old, but as a fairly new postal fan, I legitimately love just how much character the Dude actually has. He wasn't an evil guy, just a paranoid schizophrenic that had a mental break. Does that excuse his actions? Absolutely not. But thinking about the original posters for the games reveals so much about the person he actually was. He was known to be a little weird, yet ultimately caring, and his classmates voted him most likely to succeed (which in all honesty could have totally been a joke played on him). I just really like how nuanced 1997/Redux Dude is, his character is so insanely rounded.
Call me crazy, but I think the gaming industry could use more games like Postal 1. Testing the cultural boundaries of society and pushing the envelope via controversy. It’s always fun to see boomers melt down over virtual violence.
@@RedemptionDenied666 Sad thats the case. I think seeing the eyes through a Wehrmacht solider could be interesting considering the majority of those enlisted weren't Nazis rather just regular people serving the country
Being a guy that’s gone through a psychotic break, I can’t help but feel for Postal dude in Postal 1. Yes, the acts you commit in game are horrible, but when you see the world through his lens..you see a scared, paranoid, schizophrenic man who’s uncontrollable thoughts/delusions have pushed him to do these things out of defense for himself. As someone that’s gone through psychosis (granted I didn’t physically harm anyone) it’s really hard to put into words for a “normal” person. All I can tell you is I hit my head really hard one day, and after about an hour or so my brain starts wigging out. Felt watched from above, uncontrollable thoughts, uncontrollable emotions, thoughts that I could speak telepathically, thoughts I was God, harassing people, name calling, paranoid thoughts that..some surprisingly came true which only made the delusions worse cause now it seemed the delusions are real. Thoughts people were trying to steal my identity, thoughts people were trying to fuck with my car, getting assaulted by family/friends family because they’re angry with me. Almost committing suicide to a love letter I wrote my ex cause the voices were convincing me it was a good idea. Delusions that ex was coming back. All out of my own control. I had no control. My eyes may have been open, I may have been speaking, but the man everyone knew was gone and replaced by a fucking freak. All over a head injury. People are quick to jump to “they’re insane” when really it’s “they need help, bad”. After the psychotic break all that’s left is a very apathetic shell. A lot of shame, a lot of guilt, a lot of self disgust, and honestly PTSD caused by your own brain. Flashbacks to the psychosis event you so desperately try to run away from. It’s hell. A hell you wouldn’t wish on your worst enemy. Actually, I take that back. I wish it on judgmental people that fail to empathize, but feel entitled to empathy. Maybe they need a taste of psychosis so they can understand it a bit more.
It’s easy to look at the psychotic and go “You’re a crazy nutjob! How can you act that way??” When the unfortunate reality is..they don’t want to. Everything about them is out of their own control. And when they come back to reality, chances are they’re not gonna be happy with themselves for their actions.
My experience of Postal 1 was dream-like, I would say. Postal 2 is also dreamlike, but it's dreamlike in a funky way, while Postal 1 feels like nightmares, random thoughts, morbid curiosity and youthful forgetfulness/naivety fused into a strange mixture of memories. Even now when I recall my playthrough of Postal 1, it feels more like a dream than something I played when I was a child. Forgetfulness certainly played a part in me feeling this way, but the game certainly feels detached from reality in many ways. Thanks for this video.
I played through Postal redux and Postal 2 recently and i noticed that some of the tones of Postal 1 are still somewhat present in Postal 2, when i entered the mental hospital an uneasy feeling swept over me. like all of the goofy noises and sounds of Postal 2 went silent and this dreadful aura filled the space. was quite cool
Yeah, Postal 2 still has this stuff, it's just more off to the sides. A good amount of areas are unsettling. One I remember is in the mall kitchen. Past the jokey "ha ha meat is dog", you can barely notice a tiny bloodstain and fingers sticking out from the fridge. Never seen anyone mention it, either.
I wish RWS would come back to that era of Postal in some way. I just really like the way they created it, so creepy and disturbing, I don't think any other game really showed a schizo mind in this kind of way. The journal entries and the horror art really is great, plus the amazing soundtrack. The Postal lore about the dudes psychotic mind just seems very cool to me. I guess they like the approach they took, i love the silly postal but i wouldn't like for it to just be remembered as that. Plus people who like very edgy stuff would appreciate it. Maybe we will see that in some No Regrets DLC.
Back then, I honestly didn't know what Postal was and I even used to mistake the title for Portal. Come to find out the game's about a mentally ill man committing mass murder with incredibly dark undertones (obviously). Quite the surprise honestly.
I originally played postal 1 because I got introduced to the series with postal 2 and thought it would be more silly edgy fun, but fucking hell I remember feeling so empty yet anxious by the end of it, like I was emotionally drained yet never more paranoid. Honestly I have been trying to chase another game that makes me feel like that but I don’t think I’ll ever find another one.
Just gotta say, as an edgier gentleman with no intent to recreate the actions of the Postal Dude, postal redux is my favorite game of all time, due to it's ability to hit like a semi, rather than the lawn mower hatred rides on. I like to be challenged mentally, not feel mentally challenged
"or adults like YOUR DAD" no joke I learned about Postal 2 because I was calling my dad up on his birthday or my birthday or something and we hadn't talked in a while so we were just talking about what games we'd been playing and he just started describing postal 2 in explicit detail to me and I remember feeling like... a mixture of horror and "I need to see this game immediately"
Shiittt, I remember going to supermarket with my dad and on the shelf, me and my dad saw postal X. He bought it instantly when he checked back of the box. This verison included every dlc. AWP, Eternal Damnation and Christmas edition.
The game is worth a thousand words really. There's so many angles to approach it too. Be it like to a degree there was truth to his insanity. All things considered, the first level is a eviction notice after a night of hearing death outside and wearing a kevlar vest, to which you go outside and are greeted with Police armed with rocket launchers. Or that much of it was in his head ect. Regardless, this is my personal guilty pleasure favorite of the series, even if 2 has more content value. The theme and the concepts it presents you is unlike anything else. The atmosphere of insanity is truly great too. I wish more people covered this game. As a side note, have you seen the new ending for Redux? It's canon there's 3 spree killers who were inspired by Dude and broke him free at the end of the coop game.
Great write up. I didn’t know that was the canon, I thought it was an Easter egg. Like a play on the fact that there are different iterations of Dude, real or imagined. The more ya know!
@@ABuffWizard Well I prolly should dial back on it being canon but it does seem implied. They're self aware n whatnot. I forgot the summary that someone put out regarding the whole challenge thing too. There's just a bunch of fascinating things about the game that one can only describe so much in text.. I still think the idea of inspired spree killers breaking him free ultimately sounds more on point considering the way the scene goes. But idk, maybe I like a certain idea more than others. The one about challenges being something like a battle ongoing in his head on killing people was interesting too. I forget how it went though, there was good food for thought about all the bodies on the ziggaraut.
Given how many shooter type games we had in my school's computer club, I'm actually surprised someone didn't sneak this in. And I was a sophomore in high school when Columbine happened. I feel like I remember seeing the game but I never played it. Although I'm sure someone I know owns it. I liked your even narration. It added a layer of heaviness to the already chilling nature of the game.
@@ABuffWizard i feel like postal: brain damaged was him fighting the demon version of himself (unless thats literally the plot, i havent played the game but seen a few cutscenes), and triumphing over it all, with the killing spree finally over, as he kills his demon.
6:47; Wow, considering the crap RWS is making now (idk, I haven't seen good in Postal 3), and also considering how the industry goes freaking hard on censorship because "muh feelings", the developper's response to removing that ending feels incredibly chilling (almost like the game itself), and feels justified unlike the other, recent censorships. Thanks for showing what this game really is about, since myself, I only knew the series from 2 and onward, which of course are freaking weird, but you made me do a 180 on how I may feel about this and now, I wanna try it. The idea you get a different narrative from the Difficulties is a great idea in my opinion, rewarding you with something new and almost game-changing for better skill.
Sad to know that they changed the original ending not because it was to offense but because it would barely have its impact like it did back then Thats justs beyond sad but besides that yeah you nailed postal 1, it is truly a very dark game
The ending to Postal 1, namely the original and it's still images, is unironically one of the most horrifying endings I've seen in all forms of media, The Dude got condemned to a personal hell for something he ultimately had no control over. That is terrifying.
I've only ever seen Postal 2 for many years, due to goofy and unhinged humor stuff. But when I looked into Postal 1, I was shocked. Gross, disturbing, twisted industrial games have always drawn my attention, and Postal 1 was definitely a game that checked all the boxes. Silent Hill, Cry of Fear, Lost in Vivo, and Postal 1 are games that frighten me, but also are some of my favorite in the horror genre.
As someone who has been on the verge of a complete psychotic breakdown a few times in my life Postal 1 has always displayed for me a grim reflection of what i could have become under worse circumstances. I barely made it out with the sanity i have and i still struggle every day. And the thing is the level loading screens and diary entries are pretty accurate to what it's like. You try to justify or explain away what you're doing or attempting to do. Who you're hurting or attempting to hurt. You know the truth deep down. Hell part of you even loves it despite you not wanting to admit it. But eventually you either come to your senses and break down in tears as Postal Dude does at the end of the game or you fully give into the new joy you've found. You stop being human. At that point there is no going back. No ammount of psychiatric help can save you or bring you back to some sort of santiy. To this day I'm still teetering on the edge of that and i haven't come close to a breakdown sense highschool so it's been like 10 years. It's scary because you feel like you start to slip away as you fade to just being a voice in your own head as something else takes control only to realize what took control is a peace of you trying to split off. But everyones situation is different. For me the situation is caused by a mix of PTSD, Bi Polar disorder, and a form of Dissociative identity disorder. So i have a psychopath lurking in my brain who splits off from me when I'm under extreme stress or anger and can take control which is not exactly a great feeling because I'm still conscious just relegated to the back seat watching everything happen. It really is like something else takes over my body. Even argues with me. It's fucking horrifying.
I honestly would love to seem RWS try this style again, the atmosphere of Postal 1 is actually great and genuinely unnerving. Some of that imagery is so striking and almost Silent Hill esque. I'd love for a Postal 5 to suddenly be another Uturn back to this style, goofy should still be the main tone for Postal but at least one more shot at this style would be super interesting.
It almost felt like that was the intention with the hillbilly mission in P4 (and in general it did include a lot of throwbacks to P1.) But it was only a fleeting moment before it was back to poop _jokes_ and sexual innuendos.
Postal 1 is in a group of media that makes me feel weird, like a sense of morbid curiosity. I wouldn't be able to handle actually playing it, but I'm compelled to learn more.
No other games has made me feel the way Postal did while playing trough it, it was like finding out about a serial killer and obessively going down a rabbit hole of digging up every horrifying detail I could find but somehow even more personal. I doubt another game like this will be made in my lifetime.
Up to some time ago I'd agree, that definitely never. but some people weren't afraid to make a game like hatred... It doesn't seem impossible anymore. Implausible, sure... but not impossible
Postal 1 is... an experience. What drew me in was the level cards, with the horrific soundtrack and disturbing visuals, I'm a zoomer who grew up in the slenderman era of youtube and my friends and I stuck to our corner of urban legends. I quite enjoy games that go full psycho horror and despite being a psychopath simulator Postal 1 is one of the few games I can find that satisfies my wanting of darker horror games. I seldom can find a modern game that does it.
i just remember feeling really sick and like i was waiting for everything to make sense or click. the games ending leaves you with such a massive pit in your stomach and an overarching question of, "why did i just do that?"
I remember playing Postal years ago, one of Vanilla copies - a Disk. I remember listening to the outro while looking at it’s art and there lies a baby amongst the pile of people … shit was wild lol
Dude, nearing the end of the video, when you said the game's free on steam - holy shit! I will be playing it very soon. This video made me really want to play the game.
This game is so incredibly dark. When I played it, I played it front to back in one sitting. Honestly the huge difference between 1 and 2 is so apparent, since I played both of them around the same time. While in 2 I was blasting everything without a care in the world and laughing at how absurdly comical the violence was, in 1 I felt... off. It felt wrong to see it and play it, and it ended up choking me up out of a solid fear for the fact that I was capable of completing it. I love both games but 2 is more like video game junk food, while this one is serious psychological horror in video-game form. Absolute 10/10
I kind of consider Postal 1 in its own horror category, and would place it alongside games like Manhunt in its themes. Horror games where you feel like a monster hit different.
One thing I like about these games is that you'll only get the true ending/story of the game only if you play on higher difficulties. In Touhou, if you play on easy, at the second last stage, the protagonist will give up on saving the world completely because they're too tired to do that. In Postal Redux, harder difficulties show you that Postal Dude just wanted to save himself and went batshit insane because of things that's going on in the neighborhood.
you pretty much made the perfect video of why Postal 1 to me seems so fascinating. even thought a villain who enjoys his misdeeds can be entertaining, i really like how Postal Dude in the first game is clearly mentally unhinged. it is tragic, because he thinks he's the only sane man on Earth. Because of this, there is no genocide crusade, there is only a broken man trying to survive a world that he believes wants to desperately kill him. it is very thought provoking.
like postal 2 is violent.... but fun violent, while postal 1 is something i don't want to touch really... i saw a lot of shit, but this is beyond my comfort zone
@@WikterRor2807yep i bought the game, played it once and havent again since. its not a good game for just playing to have entertainment, only reason i could see someone playing it is to beat it
I played Postal 2 as a kid and had so much fun. Thought to myself that Postal 1 would be the same but nooooooooooo, opening that game for the first time traumatized me
In my head canon, this is the last game in the timeline of the Postal Dude. Somehow after postal 4 shit just got so fucked up he completely lost it. (maybe he remember postal 3 lol)
Defo not, this takes place in paradise which was blown up twice and reduced to dust. For me, it is a game that the dude made and the game that got him fired from rws and had the protesters gather under their HQ. My theory is furthered by the fact that in paradise lost redux exists as a game, which means that the events in p1 and redux never happened.
I am still playing Postal, I think it's a great game but at the same time the point of me being the driving force behind him and taking no punishment is horrifying but it is true. It's the same in Hotline Miami when Richard asks "Do you like hurting people?" Not only is he qsking Jacket but he also asks you
postal 1 and 2, and hotline miami 1 and 2 are some of my favorite games because of the commentary on violence, mental health, and perspective. much like another comment i read my uncle also had this game when i was younger and i was also conditioned to think this is just what games are (doom, blood etc) only replaying these games at different points in your life can you see how much of a work of art they are and fully understand the genius (maybe less postal 2 but you know what i mean lol) i love reading all these theories and stories in the comments, i dont know anyone in real life other than my uncle who knows about let alone played any of these
I always felt like, those games are their own type of art in their own type of way and I don't think, these games can be "remade" or continued. The same goes for Manhunt 2. Their existance is tied to the real world directly or real world events. Postal is a video game about mass shootings. The type of media, which was supposed to cause mass shootings (Doom was supposed to have caused Columbine) and Manhunt 2 is Rockstars answer to parents, who think "making violent video games is unresponsable", while buying their kids every game they want without caring or knowing what it is about.
The whole time I never knows his issue! I thought he either crazy or suffering a serious rage . Because some says he was a father and married to a woman . And lose their sons, that’s why when he met the children in the final act of the game he is unable to act he simply couldn’t take it anymore. But we (the players) are the actual villains of the game!? Is truly a amazing twist! Thank you kind sir for explaining!
I've never laughed harder playing a game than when I first played the level with the marching band on postal 1. Something about it was just funnier than hell.
The elementary school level is a great example of how it's showing that the postal dude wasn't in control of himself. You weren't controlling the postal dude for the entire game, you were controlling the demon..Controlling the dude? Anyways what I mean is, the final level is a cutscene, and it's probably where the postal dude realizes what he's doing.
I'm a guy with multiple diagnosed neurodivergencies who struggled heavily with intrusive violent thoughts in my high school years. I was in a loud, chaotic and sometimes toxic environment where I was constantly overstimulated and on edge for one reason or another. The thoughts were extremely vivid and gruesome, and every time they appeared they made me seize up like I was being forcefully held in a nightmarish daydream. I am fascinated by Postal 1 and also equally unsettled by it. Not because I think it shouldn't exist. In fact, I'm glad it exists for that sole reason. However, I can't think about it for too long, or I begin to spiral into a deep pit of existiential anxiety and trauma. The game's soundtrack and overall aesthetic of grime, rust and gore also help solidify for me both the horrors that are committed by mass murderers, and the horrors that they might feel internally that pushes a lot of them to such drastic measures. There are times I fear I could have been one of them, had I not gotten the help I needed.
Postal 1 (especially original) is the only game that made me stop and question what I'm doing. Peds voice lines often managed to make me soft and feel guilty. But I still finished the game (remastered) multiple times, yet it still stands in my head first and forward as a disturbing game.
Postal 2 was a favorite game of mine for years back in the day. I worked for the public, and after my worst shifts, I never failed to release my stress and sublimate my frustrations on a P2 character that resembled the person that had irritated me so at work that day. Everyone that works for the public needs a game like this.
I like how Postal 1 is in a way grounded in reality. To me, it speaks well with the toxic work environment and how we would dream to take back at those who have wronged us at work. Be it customer or colleague. It's twisted, wrong, and brutal. But also remarkable.
Postal 2 is definitely a classic in its own right and the biggest icon of its "edgy and absurdist/pushing boundaries" Era of pop culture I can think of. That said, it definitely feels like something important was lost in such a huge creative shift from the first game.
5:23 the image of him terrified and hugging himself and his weapon was probably taken by a police officer or a reporter after postal dude just completely shut down
I remember the first time I played this game. I never heard of the franchise until seeing the movie adaptation and noticed the "Based on the POSTAL video game" on credits. And when I finally downloaded the game, it was a surprise. I had no idea it was so intense.
I remember staying up all night playing this game at a friend's house waiting for the video clip for One Night In NYC by The Horrorist to come on the TV. After playing it for a few hours in the dark I remember feeling pretty creepy