It seems like they tried to adjust him so that he would fit more with the faster MVC2 gameplay rather than the slower boss character normals, but they didn’t adjust enough for him to work. It feels more like they made a different playable version
So in one game he was an overpowered boss character, in the other, he was just another member of the roster, so he obviously needed to be nerfed. This checks out.
Well it was part of the story cause he had all the gems in MSH. But the downside to his super moves are that the startup animation is not invincible. So alot of pressure can stop his supers from even coming out.
Here some points of view: - Capcom decided to give Thanos new physical moves in MvsC2, while removing his projectile moves (flame pillar stomps, rock projectiles...). - No Mind Stone in MvsC2 No wonder why we don't see many players to pick him in fighting tournaments. Good video.
@@KillaRock404I think his bubble assist is the only viable capture type assist in the game. I never seen anyone use Ruby Heart with capture assist and I rarely seen any spiderman players.
I find it ironic how the two stones they took away from this Thanos in MvC2 were the same last two stones that the MCU Thanos acquired in Infinity War. So basically the Thanos you fight in MvC2 is equivalent to the one Spidey, Iron Man, The Guardians and Doctor Strange fought on Titan.
@@ZoarTwiliI don’t think so, I think the Russo brothers were MvC2 fans, notice how MvC2 Thanos has bubble attack as well. In the movies he spammed bubbles in the same way.
It is a shame they had to take away Thanos' msh animation & extra supers. Probably for balances or some other reason. Not to much of a shock than why Rogue can't replicate EVERYONES MOVES if she absorbed all 56 characters! 😂
I'd rather say it was because of memory limitations rather than balance changes bc MvC2 is not a balanced game, also bc of the effects of Time and Mind stones, I think those would be hard to implement into the game wothout causing any big glitches or weird things lol
Also, in the comics, the infinity gems are oval and smooth, looking as if they are polished gems. In the MCU, they look like rough rocks or misshapen pebbles to emulate a stone appearance
no you zoomers are stretching things out waaaaay longer than they should. there is no "comcis explanation" is just capcom being lazy and having to deal with the hardware they were working with
I decided to do some quick looking up on Thanos' publication history between the Infinity Gauntlet story and 2000. While it was a nice touch to remove the Infinity Gems from his sprite in MVC2 since he no longer had them at this point in the comics, I haven't the slightest clue why they replaced his ranged normals with generic physical attacks. As early as Cosmic Powers and Infinity Watch int the 90s, he still very much has his Titan powers where he can shoot energy projectiles and he's even shown to be pretty good with weapons. He was even able to reflect projectiles from before the whole Infinity Gauntlet stuff. The character especially reeks of rush job considering they kept his Hypers from Marvel Super Heroes and he clearly used them Gems since he still shouts out their names. That is to say, Thanos is not just a big strong guy throwing around his weight. If they could give Magneto all that crazy stuff he does in the Marvel Vs games, they could have taken just as many liberties with Thanos.
i think the removed gems has less to do with the comics (at this point i expected other "adjustments" for the other marvel characters as well) and more with the limitation on the hardware they were working with
@@Zontar82 Don't think hardware is an issue. While Marvel Super Heroes was running on older CPS-2 hardware, MVC2 was running on the far stronger NAOMI board, which is based off of the Dreamcast. Compare and contrast: giant characters like Apocalypse were barely animated on the CPS-2 board and reduced to just static sprites with smaller animated props. The NAOMI board allowed Abyss to be a thing. It's equally as big as Onslaught, but it's far more lively in its animation in all of its forms, especially its final one
His attacks in MSH were meant to be as an boss, since he's not a playable character in normal means. Then in MvC2 they added him back to the roster as he is part of Marvel, updated the sprites as an little detail from the comics and gave him physical attacks for gameplay purposes. Also I do believe about the hardware limitation, MvC2 have an big roster and despite the console being stronger, it still was limited in memory, Capcom had to do some cuts to fit everything in the game, a lot of the characters in the game had their sprites animations cut and some attacks removed
@@23lief86 The "he's a boss" thing doesn't work when Magneto is allowed to retain his entire moveset from Children of the Atom Say what you will about MVCI, at least it remembered he could shoot energy blasts and still made him a viable normal playable character
Rogue is the one that got nerfed the most out of every MvC2 hero. Mainly because the devs at Capcom had no time to put in every move she copies, like how they had no time to create Crossover Combination Finishes.
He was the final boss in Marvel superheroes so he had to be somewhat of a nuisance just a regular character on the roster and he got completely dumbed down which makes no sense considering that he is the Mad Titan and truly one of Marvel's anti-hero big bads plus he and Doctor Doom did require a code to have them unlocked in the game of course Doom was a bit more of a challenge then Thanos this is good you ever consider the dark stalker series good Legendary Fun
The balancing in the Vs. series is terrible in general, so it's pretty on-brand. MvCI might be balanced, but I refuse to acknowledge that game's existence.
Out of all the changes, it feels kinda weird that they removed the gems from his glove in MvC2. Sure, they aren't a mechanic like in Msh, but they're still a core part of his character.
Thanos by himself wasn't nearly as good in MVC2, but that's where assists come in. Don't underestimate him though, especially once he's got his meter charged and a large array of supers.
Thanos was busted due to being a boss in MSH... but when they nerfed him he was so weak in MVC2! I'm glad they could find a middle ground with a new moveset in MVCI.
His super animations do not have invincible frames on startup in MSH. He can be hit out of it before the super comes out. Alot of pressure stops him from using supers.
I already did a video of which gem has a unique effect for each character =). But if you mean "all gem effects"? Well I did not do that because they all have the same effect unless you use specific ones on certain characters.
I like how Thanos still uses energy projection of some form. Even with no Gauntlet or Gems he can conjure energy blasts and the like in the comic books
I would love to see someone modding MSH Thanos into UMvC3 but I don't see that very possible, he is a very ignored character, also MvCI Thanos is already modded and having twice the same character modded would ve really werid lol
@skinnypippen9580 I didn't see anything different about magneto in umvsc3... does he have powers like in Cota? Didn't seem like it. All I saw was another infinite combo character 🙄
@@AcidGlow For a Former playable boss character Magneto is Excellent in Marvel Super Heroes and UMVC3. He has a gravitational pull in unbc3, Magnetic Tempest can be done on air in Marvel Super Heroes. You looking at infinites. Thanos is lame in MVC2