Hanzo's is fine: There is a significant amount of skill investment in hitting them, and they can be dodged with proactive movement. Also, too inconsistent at range so Hanzo has to play close-mid range to be effective, which unfortunately he can't do because of his draw speed nerf (should be reverted). That being said, if reducing the frustration is the goal. You have to understand where exactly the frustration lies. In the case of both snipers, the frustration is in the cases where one gets get one-shot by something they can't contest - extreme range. This to many is considered too "low risk/skill - high reward". Can they be changed to be less frustrating? Absolutely! The condition is that these core characteristics must be preserved. Removing one-shots is something too essential to the heroes, and removing it would destroy their identities, and lose players (we saw this with Hanzo). As I said before in the case of Hanzo: extreme range OHKs are the most frustrating. We don't want to go back to the 225 HP breakpoints that we did before, but we can incorporate it as a dynamic. Storm Bow (primary): Draw speed nerf reverted. Damage increased from 125 to 140. Damage fall-off added - Starts at 30 meters. Damage minimum is 115 at 40 meters. As you can see, this is a very steep damage fall-off. He'll still be able to one-shot 225 HP heroes at range, but those are the heroes he has to put ample skill investment in hitting. This will force Hanzo into the close to mid range, making his more risky play-style encouraged as the default. Considering this, he may need his 250 HP back. ---------------- Widowmaker: I haven't put as much thought into this, but here goes. Buff her charge rate a little, but she can't one-shot anything higher than 225 HP targets without "super-charging" her shot. Maybe a second charging bar can be added? Anyone hit by Venom Mine now procs a debuff where she can achieve her max damage without super-charging her shots. Then change up the venom so it can also be used offensively as well. This could mean her Grapple cooldown could be buffed a little.
The issue with a second charge bar is that it doesn't really solve the fact that it is unavoidable in some situations/ unforeseeable if she's at certain angles
Hanzo takes skill to hit shots? Dude half of his kills in your average game are just shots where he wasnt even aiming at the person. With Widow, every shot is skill
@@user-rg9co7dk2r I was thinking giving her something like Sojourn's Railgun when supercharged. That may make it pretty useless though, so maybe not. One thing that would become very difficult to do are grapple shots. She also wouldn't be able to jump out of cover into a full-charge shot on you anymore, a tech that I actually find very frustrating.
@@odog6009 This may be the case in lower ranks where spamming down lane is actually effective due to player inexperience, which is clearly not the rank where balance should be focused in a competitive shooter. I happen play both of these heroes and more at the GM/T500 level, and both hitscan and projectile heroes have their own challenges.
Me personally, I'd prefer if these heroes did Poison DMG (only on headshots to give a warning to supports). If they weren't healed during the fight, they immediately die. Not overtime DMG like Ashe bomb. I mean like 1 Ana shot. Almost instant death. You can only survive if you heal a certain amount of the DMG. (Maybe 80-100 healing). That would allow a chance to survive while maintaining a teamwork mechanic imbedded in the game.
Great video as always, i was wondering you said Torb was the worst reworked hero in the game (which i agree with) i was wondering if you'd make a video on how'd you rework him
I always wanted to rework torb by giving him more turret options I'm spit balling here but what if his turret could chain to multiple enemies or one that can shoot out fire that deals additional damage to armor Maybe give him a better ultimate too
I’ve always felt as if widows consistent one shot should be a relic from Overwatch 1. The “charge” mechanic on her primary may as well not exist, it’s so short. She needs a much longer charge up for a full damage shot to be fired with a laser showing exactly where she’s aiming and aiming from while fully charged. She also needs a MASSIVE range nerf. It’s too far with only one tank to cover angles and every single other member of the team within damage range of a one shot. It’s unfun and bad game design when you just don’t get to play the game because nobody else can do damage from 300 meters away.
@@sevret313 I didn’t explain this point very well, I meant if widows primary did less damage overall, then targets with the venom applied would take more damage from widow back into the one shot range so even if you heal off the venom mine damage, you’re still at risk
Fact is they didn't try. We can see what the hog rework is, legitimately only the devs would ever even think to call that a "rework". Imo Hanzo's another good example to how they have no clue what to do with these characters (or in general tbh). They nerfed his chargeup time right? Because they want him spamming arrows less? *looks at storm arrow* ok hmm okay blizzard we'll move along from that... But why do this? Hanzo wasn't broken back when he could one shot I didn't think... Didn't seem to be meta in any defining way. Maybe I'm wrong? So they bring back.. A nerfed hanzo worse than when he could one shot before, but he got one shot back? That's cool for Hanzo players, they deserved to not be abused for months on end. But the fact they messed with his BALANCE and not his DESIGN (same for roadhog) shows the fatal flaws I hate about the dev team right now.
@@gamist8166 This is what irks me as well. Hanzo even before S9 wasn't a particularly strong hero. More consistent and mobile heroes were favored over him. As far as spamming goes, Storm Arrow was the offender. Spamming with primary is not a strategy above the lowest ranks. It astounds me that they nerfed the draw speed instead of cutting out a Storm Arrow or 2. This is why I think Scatter was a much better designed tool. It was a powerful ability, but you only had one chance at it, and it was on a long cooldown. In 5v5, Scatter wouldn't even be problematic, because it couldn't just delete tanks anymore. It was beautiful how it complemented Sonic so we'll, honestly. Storm Arrow is kinda just... There.
I have an idea. If you complain about 1 shots. Get better at the game. If you don’t want one shots to “break your game” then get better & play better. Make her swap. Welcome to Overwatch.
The only 1 shot that is even remotely a problem is widow's because it's the most consistent 1 shot because it's hitscan with none of the normal drop-offs for a sniper because widow has mobility no laser, no sniper glint, no sway and no bullet drop it's just point and click with none of the associated risks. With Hanzo at least is a projectile with bullet drop, so it's way easier to deal with.
Honestly widow without her one-shot would be kinda useless. Limiting her damage at 80% of one-shot, she would either only be AT MOST creating opportunities for her team to follow through, or having to follow through and focus only on low health targets which is extremely difficult because it aligns positioning, mechanical skill and opportunity. She could have a skill with a long cooldown that allowed her gun to charge all the way to one-shot, but im not sure if that would be too underwhelming for anyone who isn't an aimbot. She could have multiple graples and multiple mines, or her mine do "poison" which increases damage taken for a couple of seconds, that would allow widow to be more dynamic, change positioning and make riskier plays to engage more in the team fight i guess
My thought on the widow one shot was similar. Have Venom launch like a Sim Turret, linear projectile that can be shot out of the air. Give Widow a passive to deal bonus damage to revealed enemies. This would allow her to one shot poisoned enemies and during her ult. Hanzo could have a similar damage bonus with his sonic arrow.
Maybe remove the charging of widow's rifle and change its stats to be like a slightly slower scoped Ash, then make venom mine more like a sticky nade that explodes if it hits a person where it could still be placed like it is now, or shot at your enemy, who would have a chance to destroy it before it reaches them and blows up, at which point the charge of widow's scope would come back but on that person or people hit, providing an avoidable situation where window could one shot but still allowing her to have impact when she can't