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The 10x damage and .1x attack speed is genius. That literally should be how you do it from now on. I’d even go back and redo the old challenges to see what actual round you get to… super cool stuff.
I really appreciate all the work you put into this, you go through all the setbacks and I think that's more important then being perfectly accurate. You're doing great, I love watching all of your videos.
It should be noted that the 10x damage 0.1x attack speed change made towers that gave flat damage boosts worse (At least if the 10x damage doesn't scale with the flat damage boosts which I know the 5x damage from sub paragon doesn't do.)
glad you were able to find a compromise for the lag. The comments about the lag was annoying but I can't imagine how much more annoying it would be to wait hours for a single round to pass. great vid
Bro im ngl i was waiting for this video and then i realized a lot of your videos is troubleshooting and its honestly one of the most unique things about your channel.
You don’t have to do it again, but the 0.1x attack speed actually made the alchemist paragon extremely bad because it throws the golden potions 10x slower. Since the golden potions one shot anything that isn’t a bad, it would have maybe done better. But you did lose to a bad so…
I think having a number of each is a good idea since each tower has different range and size. So have a number would make it more fair for every tower. Plus it makes your life easier.
There is 1 mod made by doombubbles that makes you able to set the degree of your paragon, and you can even have a setting that deletes the degree 100 limit. Also its called paragonomics.
@@TheNeoGod- i get bored on btd6 after 30 mins. you can make a whole video on the game that takes you weeks. i wish i had the dedication you have for anything i do in life lol
Can't wait for the actual paragon :D Also i wouldn't worry about these paragons with the insta 100 totem because most of these modded ones are just basic looking ones (edit : meant tack paragon mb)
Is much better to measure the placement and count it on every single tower's limit in space' So you can add them on damage multiply. To measure easier, I guess used ascended upgrade then.
Hey bro i was at my tution but when I came back till now I got no notifications of this video idk why 😅 but this is good now that you got a pretty good pc now so it's kinda good ik it's very laggy as heck
Wait are you recording as mp4? mp4 can't handle crashing; record as mkv and autoremix to mp4 and then you won't have to worry about the recording corrupting due to crash
The majority of the time why BTD6 lags so much is that the processor has to render all the projectiles and the calculations of the health and the damage each projectile does to said target, if bloons actually utilised more CPU's it wouldn't be as laggy
Slowing the towers down and giving them more damage is actually counter efficient, let's say a green balloon that's 10 HP I know it doesn't but let's just say it did and the dart monkey can now do 10 damage thanks to the multiplier and now one shots green balloons okay, put 10 green balloons on the screen it could probably take care of all of them or six or seven if it were to attack at normal speed, but slow it down and give it 10 times more damage that gives it a hundred and the green balloons only have 10 so it still one shots them but since it's shooting 10 times slower (which is the speed he made them in the video) it's only going to be able to take care of maybe three or four of them in total, so it's doing worse even though it does more damage now
Sure, but at the rounds that were tested, there weren't any green balloons, just BADs with tens of thousands of HP, which makes the difference basically negligible.
A fluid non laggy video and you not suffering and waiting days for a tower? This isn't what i subbed for, you changed so much since the new PC :((((((((((
The glue gunner only multiplied the dartmonkeys damage 50x. You had your damage x10, so a single shot was 10 damage. The glue effekt got 500 more damage, thats 51x10 damage, 510
U can’t do it, and it would work poorly if modded so you can put multiples cuz theres no end and the lag would be impossible to deal with, also the result would be completely dependent on rng
You can change the video output type so that it still saves even when crashing. (I think) I forgot the format since i havent used obs in a while, but it might be good to look into