fact checking the vid: slow: 2^'10.25 is possible normal: 3^'7.5 is possible double: 4^'8.25 is possible triple: 5^'5.75 is possible quad: 6^'10 is entirely correct
fun fact: you can automatically align objects in the x or y axes by using the appropriate "AlignX" and "AlignY" buttons which you can find in the menu in the upper right when creating a level.
@@molybd3num823 for example if you have to put 5 spikes at the same distance to each other without having to do it manually you can set only the one on the far right and the one in the left, put the other 3 casually in between them, select all and in the menu in the upper right tap "AlignX" to do the job for you. Obviously use AlignX to align objects at the same distance horizontally and "AlignY" to do it vertically
@@AliasGD i also had an idea similar to this video a couple weeks ago, it's how HIGH can you jump in different speeds, and spoiler, you can jump highest at 2x speed! same thing with the robot
the testing could have been as simple as setting up a macro to jump at the very beginning and then jumping over the spikes, also betteredit could also have been used due to its grid precision feature, allowing for wayyyy more accurate limits
You know this video could have been summarized in 10 seconds. Also, you can use the even smaller buttons to move blocks, so this isnt really accurate. Video farming. Also, it depends on how laggy the game is, and your fps/hertz.
No? Assuming you're talking about the small spikes, they don't count because their hitboxes are...well, smaller. Secondly, you can only jump over a tripple spike at half speed if you push the spikes closer together. You can just place a spike in the middle 3:05 and it becomes a "tripple" spike.
What about doing it with the ball? Ball is on the ground. Ball needs to switch gravity to not die to spikes, but there are spikes on the top extending from the beginning to a certain point. What “certain point” is the farthest that Ball can make it past?
Here are the limits for the speeds (dont press show more if you are playing along): 0.5x speed ~ 2 /\ 9' 1x speed ~ 3 /\ 7' 2x speed ~ 4 /\ 8' 3x speed ~ 5 /\ 5' 4x speed ~ 6 /\ 10'
You didn’t really use the smaller spaces; big spaces are 1/15 and small are 1/60 of a block, and also could you please do another with mini icons? Most people know how far big can go but I think adding small would be useful
Fun fact: The actual limit for the quadruple speed is 9 spikes and 0,75 spaces (that is, 3 of the tiniest space, which is 1/4 of the one used in the video)
Fun fact: A grid space in The Editor is 30 units so the big arrow in The Editor moves an object by 2 units and the small arrow by 0.5 units. So you should start calling them units.
@@johnnyboi4694 Not only that, but you don't have to watch the whole video. It's actually pretty early in the video. And even if it was later you still wouldn't have to watch the whole video.
I did some experimenting, the ultimate limit is 6 “11 1/4 spikes, that was after going right down with a black orb, I tried everything else but I couldn’t get anywhere
i live in the us and had no british friends and as soon as i got one british friend my word usage completely changed LMAO also you can jump 7 spikes with quadruple
Actually, if you use Short spikes, its duable for a triple spike in *60 hertz* in half speed. This is the same for normal, double, triple and quadruple speed (4,5,6 and 7).
@Alias Did you forget that you could mini-mini-mini space it? using a bunch of the smallest spikes and selecting the big one plus the others with the mini-mini-space, you get a mini-mini-mini space.
It's possible but completely irrelevant bc autoscrolling, so the only thing that matters are frames. But for spike placement pixels are actually relevant.