Thanks for the comment. I am becoming more and more convinced that at least with these stats, the WoG spell system is more balanced. Then again, perhaps with higher or lower abilities, the things could be different :)
I love both spells, because I all learned the circumstances when these spells ACTUALLY turn the tide of a seemingly impossible battle. For example if you manage to crippling a powerstack to the point it can be Hypnotize casted then it simultaneously blocks it's friendly units to access yours in attack and also you always can use such units as your personal walls which is often more useful against AI as a 1 or 2 hexa Force Field in this matter. Hypnotize can also be utilized against certain units which has an on-attack special ability would affect you badly, instead you can use their abilities to your advantage via hypnotize. In PvP battle, Hypnotize may be capable to render 1 stack meat shields to move away from a defended shooter so you can access them and kill them with your walking powerstack etc... The Clone is a serial killer spell if you remain untouched. There are situations where it's actually shining and you calculate your units turns against the opponents because if they either already used up their spell casting or on that turn and probably trying to blind your powerstack that maybe can shoot then the duplicate of that unit can still act while the original self of that Clone cannot attack bypassing some malus spells this way. Clone offers some effective backdoor play the better your Water Magic is.
Cloning is a tool of destruction .. but must be used properly. If you save your spell and let your Titans wait, you can use it in the end of the round and this cloned stack will have minimum two chances to strike - at the beginning of next round it already exists - so it moves like regular unit :) You can make this trick again or clone them immediately one more time in second round, so you get dps of Titans x3 at the beginning of round 2 :) Hypnosis is another pair of shoes, interesting but generallly useless one 😅 Edit. I see you know that mechanism, you used it on Archangels :) And I forgot that you can't have cloned unit more than one per type at the same time... anyway it's a powerful tool and may have many applications :)
Ah, yeah, that wait could work, though then the Monks would dish out a bit more damage. I don't think one can have two clones of the one time as default. I tired that at least once in the vid :) Thanks for the comment.
The Gorgon clone match needs to be such, that first you wait and only the clone. The real stack takes the retal and the clone gets an attack in. BTW oletko suomalainen?
Well cpu just moves clones around and do nothing with them, so happy that you made part with yours control. Can you tell me what is the limit of your hero mana?
Thanks for the comment. :) Yea, the AI control was rather bad. Heroes have 10 for every primary stats, and no Intelligence secondary, thus 100 Spell points.
@@RllXeron All primary stats are set to 10 :) I wanted to have numbers somewhere from mid-like game which I think will be most representive for the testing. Thanks for the comment.
@@qualityoldhomm-rd3yu soo some spells are limited in use and at the end of each fight you are left with more or less mana points. My new sugestion is that you can write to each spell score how much mana is left. Regards.
@@RllXeron Hmm. And then this could be actually replace the spell cost score. I need to consider this. A very interesting suggestion. :) Thank You! (and if not for this series, at least for the the one in the next game ;D)