Hey everyone! Hope you're doing well! Wanted to make a series where I "review" certain games that I care about, and the Mario Party games are gonna be the big ones! Leave a comment on anything you didn't like/could be improved (bad explanations on things, editing wasn't good, certain parts were too short or too long, etc.), and if I mentioned something incorrectly, let me know so I can make the corrections here! Thanks for watching!... ... I forgot the Hidden Block Card for items... well that item just gives you a Hidden Block at the moment, either coins or a star. Fun fact: it's NOT predetermined, meaning if you use the item and get 5 coins, then reset your game and use it again, you could get a star lol
I am all for a review of every Mario Party game but did not expect you to do one game per video. Oh well more content for us, Also all your references from different forms of media tells me you had one of the happiest childhoods
I'm curious about something. In other mario parties, if you roll all 7s with a double or triple dice block, you get an additional coin bonus. Does superstars has that too or they removed it?
Your voice is absolutely perfect for reviewing. I can't wait to see later videos in this style! (Of course I'll watch your other videos because your content is great either way)
Kinda crazy how everyone nowadays is complaining about dlc when a complete game comes out. I mean I wanted dlc for this game too. Had so much potential. It's just kinda funny to me
@@thezard7013 I think the more frustrating part is that this is the game that would have most benefited from DLC, and actually deserved DLC due to how successful and well received it was, yet it got nothing. Most other games like Mario Strikers Battle League get DLC, but Superstars gets ignored.
While I also wish the game had dlc or the very least, two or three more boards, I understand why it didn't. At the end of the day, dlc is more resources and that could be put in a new game. Mario Party is not Smash, Splatoon and Mario Kart. With the sports games, they tried the Splatoon route and that simply didn't work because the audience is different, same goes for Superstars. If they end up doing a sequel, I think they just need to put more content. More mini games, more boards, more modes.
One would think they learned from mario party 7 where the blue mushroom was the most overpowered item in the game (Essentially a custom dice block but you still need to do a bit of timing with it). Then they nerfed it in 8 so you can only move 1 to 5 spaces (still very good) but you still have to time it. Superstars really said: "Just pick whatever number you want from 1 to 10 without requiring any skill at all for 12 coins"
It would be fine as a lucky item, but it being so common and cheap to buy is a major problem. They should have instead had the 1-5 as its replacement, with the 1-10 being available to 4th.
This is why I can't play on Yoshi's tropical island. The optimal way to play that board is just to stock up on custom dice blocks so Toad is never on the right side of the board.
It's better to remove the skill aspect, it's a party game, you're supposed to play with people who don't necessarily play games often, even very young childrens can play AND even have a decent chance of winning a game against you despite of your decades of video game experience. Damn it, it's in the title of the game : Mario Party. They can't make it more obvious.
@@Kafei01 no it isn’t. Removing the skill aspect is how you end up with 9 and 10. Players should have a degree of agency on the board that’s awarded from good minigame performance.
@@Kafei01This is poison to any game. Candy Land works as an introduction for very, very young children & that is about it. What you are arguing for is Candy Land, or The Game of Life which is generally considered the worst board game that has a mainstream presence. Reducing player control too greatly destroys the player experience. Removing too much luck in Mario Party would also damage the gameplay, I think the balance you want is about 2/3rds of the time the skilled player wins, ya can round off at 1/2 to 3/4. Mario Party is a blend of social manipulation, luck, & gameplay. Now, I do not think turning the slow dice into a custom block has any real impact. It is very easy to choose the spaces it just takes an age to do it in the old method. The problem is it was added to games that were not designed with it in mind. It did not put in the effort to make the game cohesive.
@@egbertmilton4003 Party Crashers Patch Notes Custom Dice: Cannot be used to land on Chance Time Developer Notes: We saw that Vernias had spent a long time learning the timing needed to have complete control over Chance Time instead of the standard of having control of the first two chosen blocks. Despite the third being arguably the least important choice, we have decided to greatly lower the chances of landing on this space by severely nerfing the Custom Dice block and where you're allowed to go with it, to indirectly nerf Vernias. We could've done something that would've affected everyone equally, like making it that you cannot spam at the start to make it guaranteed that a star is stolen, but no, let us make the guy who learned how to channel their inner metronome suffer and make them lose that connection. Oh, he isn't even the one who gets first the most often? Doesn't matter. In fact, since you complained, we're gonna buff Brent in the next balance patch! Maybe then you'll learn to shut your mouth and not complain or criticize the higher ups. Idk why I wrote all of that, I only just heard of this rule
@Bertiboy not loud enough i think you mean YOU PICK WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRIIIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It only has 5 boards. All content is reused. It has little to no replayability. Still, there goes the best damned Mario Party we've had in more than a decade
@@indigo7898 Because a lot of Mario Party clones are either mediocre or awful. That and attention since it's Mario and Mario Party as a game for friends. It will turn a lot more heads than anything significantly less known than Mario.
@@PerfectAzrael Primarily the first aspect. It's good to be original, but you have to be original in the right way. Replacing the dice roll with a weird mechanic that the CPUs exploit the shit out of, or reducing or even removing multiplayer minigames, in a Mario Party clone, is the wrong way to be original. At least there's no mainline Mario Party game (not sure about spinoffs like Star Rush or Top 100) that fails in those regards.
@@indigo7898Superstars is popular because it's a mostly balanced game (MOSTLY), compared to a lot of mainline. If Nintendo struggles this much to get it right on the poster child imagine how all the other party games are doing right now.
The Wii/Wii U/3DS era was baaaad. Like, I get it. They wanted to try something different, but my problem was how much they insisted on hated gimmicks. I understood what they were trying to do in 9. New developer, wanted to try something new. But 10, Island Tour, Star Rush and Top 100 were just being stubborn and ignoring the negative feedback.
Yeah, Super was baby steps (on paper what people wanted but still had work that needed to be done, especially with how slow the games felt), Superstars is where it's at
They probably went basic due to that since Mario party hasn’t been well received for a while. So they probably played it safe just to test waters. Hopefully people intrest in the game will encourage them to make more
@@Yoshixandir They should have always stay with the basics. Like someone above said them refusing to listen to negative feedback is what brought MP where is at. They only have themselves to blame for that.
The worst of all is that Nintendo completely forgot about Superstars because it has more potential and, above all, more scenarios... you can say that this game was created to calm nostalgic people.
@@gamerboyfrecleface6157 Hey, Mario Kart 8 got the Booster Course Pass recently, doubling Mario Kart 8 Deluxe's total tracks. Keep in mind, the amount of tracks the Booster Course Pass gave us equal the amount of tracks Mario Kart 8 had WITH its original DLC.
It’s so sad Nintendo hasn’t included any DLC after its successful launch. More maps and characters would make this game even better than it already is.
Ya Was hoping to play some of the other boards from 4-7 since I never played those. Even ones from 8 and DS I’d love to see just to be a geek and see the updated graphics.
Identifying luck is definitely similar. Zoom zike has done this for mario parties 1-8, though he was planning on stopping at 7. Definitely want to see brents view though too.
It's honestly pretty sad this game was abandoned and really only made for nostalgia. No Bowser Board or Secret bonus board? That's just crazy honestly it really deserved DLC
You see, Space Land was actually GOOD in Mario Party 2 but Superstars changed the mechanic of the Sniffit Patrols. In the original, you could set up the patrols to break the Happening Space cycle and be moved into the diagonal in the path to the middle. This also means the patrols acted as traps to force players into the path of Bowser's Beam. It was a low scoring board but there was strategy!
Everyone talks DLC when it comes to games. I'll go the other way and say it should've had more content out the door. That is how games used to be built. Even if it took longer to release, a lot of individuals would've loved it.
The fact that this game never got DLC is a heinous missed opportunity. They could have added extra boards, extra minigames, or even extra characters. But I guess Nintendo and NDCube released the game as is and thought "Eh, good enough."
My two biggest issues with this game are 1. The item shops stay the same, forcing the same repetitive boring, snowballing meta super mario party had if not more so 2. The board choices “conveniently” lacking many branching pathways aside from horror land You have yoshis tropical island which are two linear circles You have peachs birthday cake which is a linear board You have space land which almost nothing but straight lines outside of the center You have woody woods that has the signpost gimmick forcing you on a direction, do you SEE the problem? It makes horror land feel incredibly out of place, and combined with the samey item meta it makes almost every game of superstars feel almost identical to the last, I can’t say the same about any other game in the series not even super mario party to an extent (despite having similar meta issues) It just feels like NDcube is still on that mario party 9 copium where they have to force linearity as much as they can get away with so your little brother or grandma can process what’s going on which to some extent I get, but it harms part of the core appeal of mario party: The strategy and unpredictability, kinda hard to strategize when there’s a clear best item for cheap prices on a straight line over and over 😵💫 Not a bad game but I’d be lying if I didn’t say this grew to become one of my least fav classic styled mario party games (outside of the improved minigames from games like MP3) Not gonna go into any other gripes I have either aside from this: For a celebration game, it’s quite the disappointment compared to smash ultimate which came out 3 years ago and even sonic generations which came out a decade prior
Oh yeah I know the issues you have with the game in the Mario partytv discord lol, but yeah I agree. Mario party superstars has lots of potential and they should really stop relying on the nostalgia factor for the series. Really hoping the next game is more like 3 and 6 and also has at least 10 boards all with their own gimmicks.
@@pants1800 Which is fine, regardless of it having like 2 actual pathways even less than space land, I won’t knock anyone for enjoying what they like (even if it’s my least favorite MP3 board now without the godlike items that made it originally fun) this is still one of the better mario spinoff games in recent years and at the very least it’s nice to see classic MP back in the limelight instead of that car crap and whatever the heck the 3DS games were doing 😵💫
I think overall you did a very good job with this analysis video, you explained the mechanics very well and had a good pacing dedicating the time needed for each section properly, while also adding some funny jokes. Superstars feels like a double edge sword to me, on one hand this is the revival that the series badly needed, after 7 (SEVEN!) bad mario parties that changed the formula of the originals for worse, this is the reminder we needed of what mario party actually is...but on the other hand, it's lack of real content makes it feels like an incomplete game and wasn't pushed nor supported to achieve it's true potential. Nowadays I gave up on DLC but I'm hopeful for next entry in the series that it can achieve what superstars could've.
Brent, I did not know the difference between a non-hidden block space and a normal space. And for telling me, I thank you. Now I can destroy my friends skillfully the next time I play Mario Party Superstars. Not toxically though!
For triple dice, if you roll three 7s, you’ll be rewarded with 50 coins. Only reason I know this is because a Yoshi AI rolled a triple dice on turn 18 on Peach’s birthday cake. If I’m not wrong, that is a 1/1000 chance of rolling exactly three 7s, which means it’s extremely rare to occur.
6:48 2 are chosen randomly if you play 25 turns or less, it's 3 if you play 30 turns Also, you can set the bonus stars to classic, basically to how it was in Mario Parties 1-5, where it's always the Minigame, Rich, and Eventful bonus stars that are up for grabs regardless of how many turns played.
Mario Party Superstars had SO much potential . Sure what we got was pretty good, classic maps to relive our nostalgia, a solid collection of most of the past Mario Party Mini Games and fan favorite characters returning to the roster after their long absence. But *DAMN IT* I wish there were MORE TO ENJOY HERE! I wouldn’t be opposed to Superstars getting DLC in the form of new returning maps from the large history of Mario Party and not just the ones from the N64. What about the ones from the GameCube, the Wii, the 3DS, the Wii U? I would loved to see returning boards from Mario Party 6,7,8 and even a reworked 9 Map as DLC to spice up the variety of places to play and even MORE mini games that missed out the first time like Track and Yield, Sick and Twisted, Gun the Runner, Ghost in the Hall, Take Me Ohm, Bomb Barge and SO MUCH MORE. They can even give us some of the future Mario Party characters as DLC like Goomba, Boo, Hammer Bro, Blooper, even characters like Koopa Kid can be DLC characters. I wish Nintendo didn’t just abandon this game when there was so much untapped potential behind it.
Mario party, of all Mario games, would benefit the most from DLC. Who would turn down more boards, minigames and characters? Extra money is staring Nintendo in the face but they just don't bother. I think there's ENOUGH content in Superstars. I mean, a lot of people are still playing and having "fun" today. The online certainly helped out. But then there's the fact that you know that they could have added a lot more.
I honestly partially blame the mario party fans for this. How many people have rose tinted glasses for just the n64 era of mario party? I've seen so many rankings of mario party that ALWAYS have all the n64 games as the top 3, and I'm like really? And I've seen so many people utterly dismissive of Gamecube Mario Party as a whole. That is why all the boards are exclusively from Mario Party 1 and 2. That is why n64 mario party has over half the minigames (12 from 1, 19 from 2, and 24 from 3). And that is why we haven't got additional DLC boards.
What are you talking about? There wasnt any other Mario Party games between 8 and superstars. There was simply a huge gap of no game for some baffling reason. :)
I watched SIlokHawk rank every minigame in Superstars, and I think he explained them and the problems in them very well. Even if it seems like he's a bit nitpicky.
Space Land is actually my favorite board in Mario Party 2. I think that the Superstars version is worse though due to how they changed the Snifit Patrol. In Mario Party 2 when the extended Snifit Patrol was triggered, all characters in the way would be pushed back to the path leading to the middle of the board. However, Superstars keeps you on the outside paths which(even though it does lead you to the right side Boo) feels like it takes a lot of freedom away from the player, especially on the left side where you can't redirect to the middle and have to walk all the way to the top right to change your direction.
It's absolutely insane that this game is the PERFECT title for DLC, in the vein of expansion packs and supplementary boards ala real life board games, TTRPGs, and card games, and it just got... nothing. They could have offered new boards for 3-5$, minigame packs for 6.99$, characters for 3 bucks, etc, and it just got fuck all. Absurd.
There's two wolf in a mario party enjoyer: one is zoomzike "identifying luck" the other is king of skills "review" both are the best videos to ever be uploaded on youtube (probably)
I love hearing Brent give a thorough take of Mario Party games, like we only ever get to see the Party Crashers on RU-vid play the games and make jokes the entire time, but we do get small glimpses of what they really think about the games they play every now and then. It’s very fascinating to then hear someone who’s played the series growing up and has the reputation of performing the best in said games give their honest, personalized take. Would love to see more of these in the future
Man, is there any type of video you can't make? You're great at montages, you're great at gameplay videos (solo or with the boys), and apparently you're great at making video essays too. This is incredibly well-edited, I can't wait to see you do more game reviews!
I would counter argue with the fact that Nintendo has consistently failed to push their limits. Very rarely have they tried to make games that deliver their price tags. Mario Party could be much more especially in contrast to what was introduced in the 90s & 2000s, the quality of their products since Mario Party 8 hasn’t innovated or improved enough. I know it’s daunting to add so many mini games but the boards themselves need more work put into them. For instance, no DLC and only 5 boards seem paltry in the 2020s because in the context of what you can expect from mobile, pc or other consoles, it clearly lacks the ability to retain your focus or demand for replay ability. For instance, if you or your friends have played this game before, there’s not much that helps it standing out or for it to continue to feel fresh by showing you enough gameplay or thoughts into strategy because they’re so bare bones and simple. Had they added about 10 boards total w/ different functions unique to each board (even more improved than what they’ve done during the GameCube era) these games would be much stronger and make it more enjoyable and interesting. What could be done? You could have one board mode where the game bonuses are all in reverse throughout the game mode with a challenge mode being “whoever steals the most coins from other players win”, land on the most (red/blue) spaces in a lightning round game (no mini games), elimination mini games where you play 10 rounds and whoever loses during each round the most gets eliminated off the board, and etc.. I think so much can be done with the formula but they don’t care enough to make such strides into the next installment because sales numbers are constant already.
Speaking of Mario Party 3 it's baffling how a game that's over 20 years old and on a console that had limited storage has more content than a modern Switch version
My personal take on the game is that it’s a perfectly serviceable mario party, but doesn’t have enough content especially considering it’s all older minigames and boards
if you don't like mario party superstars, you can play super mario party. It kinda lacks minigames, but it has a LOT of gamemodes i mean if someone reading this comment doesn't like it
Here's how I would have done the DLC as a "SuperStar Season Pass": 5 New Boards - 1 from MP 1, 2 from MP2, 2 from MP3 (one board would release every 2 - 3 months to space them out and keep everyone playing like how they did the DLC for Smash and Mario Kart) 50 New Minigames - For every board that would come out, 10 minigames would be added as well (4 Free-for-All, 3 2-v-2, 3 1-v-3 for each board releasing) 5 New Characters (even though they don't do much, it would still be nice to have. ) - Diddy Kong, Nabbit, Boom Boom, Pom Pom, Pauline (couldn't add characters like Koopa, Boo, etc as their roles are already fulfilled in game) Returning Items - Golden Mushroom, Bowser Suit, Reverse Mushroom, Bowser Phone, Boo Repellent, Wacky Watch, Koopa Kard, Barter Box. More Party Options - Game Turn Count can now max up to 50 Turns like in Mario Party 2, Increasing the number of Bonus Stars between 0 - 5 at the end of the game, customizing what items can appear in the shop, a 2 vs. 2 Game Mode like in Mario Party DS / Super Mario Party. Balancing Changes to unfair, unbalanced or simple minigames, as examples; Piranha's Pursuit, Pogo-a-Go-Go, Spin Doctor, Roll Call, Tread Carefully, etc, etc. More Purchasable things in the Store for Party Points - Music from Mario Party's 1 - 10, artwork and concept art from Mario Party 1 - 10, New Stickers, New Player Card Backgrounds and Character Icon. That about covers everything I can think of, if anyone else has any ideas, feel free to comment. My ideas were based of I could be plausible for SuperStar DLC, so I couldn't go wild with everything but I think everything I put down here sounds reasonable. Hope you all take care. ^w^
the point about only 5 boards when most have 6 is even more baffling because this means the game that had the selling point of "here's boards from the 64 trilogy" has an UNEVEN SPLIT. Which hurts me personally because 3 was my first Mario Party & that one is the one that got shafted by the uneven number. IMAGINE HD CHILLY WATERS & PRETTY ICE OR WALUIGI ISLAND & ITS INSANITY
This is a game that cemented the idea that you cannot rely on a game having DLC to save it. I bought the game b/c I love playing Mario Party with my brothers and I remember there being an announcement that there would be more DLC maps added as time went on. That obviously never happened. I still love this game, but there is a reason why I also bought the N64 expansion pack for Mario Party 1, 2, and 3 or bring my GameCube when I visit family.
I have over 1000 hours in this game and my experience is absolutely that lower positions have higher chance at getting stars out of hidden blocks. Doesn't mean it's impossible in 1st or 2nd, but I've seen it a lot more commonly in 3rd and 4th
I feel like it has to be said that this game felt like a "return to form" for Mario Party. Super Mario Party came after the tragedy of design that was the CAR, and while that did return to form, kind of, it was very milquetoast, lacking many of the forms of interactions between players and items, and was far too forgiving in coin costs. This brought back many items, made stars 20 coins again, and also brought back punishing events like Bowser. I had hopes DLC would be coming for this game for some more legacy boards, but I feel like this game was great simply because it showed that Mario Party in its original designs can work for a modern era.
Imo it needed more maps. sure horrorland is amazing and the other maps (besides spaceland) are alright, they kinda get stale after playing them nonstop. DLC would have been a really good adition even if it was only a few minigames and 1 or 2 maps that still would have helped breathe a bit more life into it.
I actually would love a video where you create DLC for this game. Ive seen a lot of videos about people creating DLCs for games, but a Mario Party one sounds really interesting
That this game, assuming that it is a celebration of the N64 Mario Party and has fewer boards than the original games (Mario Party 1 has 8 boards while mp2 and 3 have 6, however this one only has 5 boards) becomes very strange, This game urgently needs DLC with more boards
I literally had money flying out of my wallet to get every and all DLC for this game, only problem is there was none :’( I know we all would’ve bought it too, I guess they just don’t like money.
I like Super Stars it's a return to form for the series. You got boards, individual movement, items, and the mini games are great. My problems with Super Stars is we don't have very many boards, the boards and mini games ALL come from pre existing games. Items are very boring/straight forward (Though that one is more of a preference thing) warp block shenanigans are still fun though. This game arguably took Nintendo the least amount of effort for any MP game to make since all the all material already exists. Just update the models/textures and tweak any flaws the maps previously had. If they're feeling spicy, have a shot at one or two original maps. This game is a prime candidate to add maps and mini games from previous entries and it's been ignored, but thankfully we got an update or two to Super Mario Strikers. I'm not dissing that game. The GC and Wii games were amazing. The switch title just seemed lacking. As a MP veteran, this game scratches that MP itch I've had since 9, is fun as heck, especially with friends. But the missed potential, lack of support, and shallow map pool really strings. Thanks for reading my wall of text. I just needed to vent my frustration with the title.
It's worth noting that in Mario Party Superstars, there are two ways that the game will give out 3 Bonus Stars like in previous entries: 1. You play for 30 turns (the cap number in this game). Playing for 30 turns means the game will award 3 of the 9 Bonus Stars instead of 2 of the 9 if you're playing in 20 turns or lower. 2. You set the Bonus Stars to "Classic" before starting. When you do this, no matter how many turns you play (10, 15, 20, 30), the game will ALWAYS hand out 3 specific Bonus Stars, that being Rich, Minigame, and Event stars. (Unlike the classic games, the Rich Bonus Star isn't the same as the Coin Bonus Star. Whereas the Coin Star awards players for the most coins HELD during gameplay, the Rich Star awards players for the most coins COLLECTED (or stolen or spent).) Also, the fact that there's only a mere five boards in this game is really, really dumb. Couldn't have added another Mario Party 3 board to even out the total to six? Oh well. Honestly, I would've at least liked a Bowser board. It's been a while since we had one and, in my opinion, the chaos in a Bowser board makes it fun and scary.
Superstars can you really call it a Mario Party entry. The devs realize they are incapable of doing even a quarter of what Hudson accomplished so they gave you an HD remake of old titles. Ignoring this game. Every single Mario Party after Mario Party 8 is ass
No Mario Party game is perfect I really like MP6 it is my favorite Mario Party but still has it's flaws namely only 2 traditional star boards I wish Nintendo would give the Mario Party series more then a year of dev time because I see HUGE potential for this series imagine a Mario Party game with like 10 boards I see it as possible because they already have made more then 10 boards so recycling/remastering wouldn't be too hard of a task
When Superstars was announced I was literally hoping for it to be a full celebration of Mario Party and continuously update with new bits and bobs until everything was represented in the same way Kirby Star Allies did it. Less realistic expectations than paid dlc sure, but well, neither of those things happened.
Actually, the number of bonus stars depends on how many turns you choose. If you choose 30, 3 will be awarded at the end of the game. To this day I'm still amazed that the devs managed to make Space Land worse. In MP2 if you get chased by the police you'll end up in the line of the laser, which not only makes it more of a threat, it also makes it so you aren't stuck in the same section over and over again. Another thing about the minigames, what's really sad is that not all of them are in rotation when you start a board. As someone who usually plays 30 turns this gets very noticeable over time. Overall though I can agree with most of what you said and this is definitely the first game in the series in a long time where it feels they made a step forward. I still rank the original 8 higher than this, but as far as ND Cube MP goes, this is the best one. Even though my friends and me are still salty to this day that there is no option to play 50 turns.
I don't know if I'm misremembering but if you do a 30 turn board, I think 3 bonus stars are rewarded because of the longer turn length. I could be wrong since I usually play with the classic bonus stars option
my issue with the boards to be honest is that they are designed originally for their games specific items (or none in Mp1’s case) in mind. Double dice and custom blocks on yoshis make hitting the event space and getting screwed more rare than in mp1 and woody woods without all of mario party 3’s crazy items has always seemed less fun to me.
I wanna see more of these!! Really love how detailed the analysis is in each point and also talks about every part of the game, even the lesser known ones!! I'm really looking forward to how you do the next games in this format!!
You really have to take a look at Mario party 9, leaving aside the turn mechanic it has really original concepts and (for me) one of the best minigame selections of any game, also the extras beat any game in the series with the museum
I think this game didn’t need DLC, but it really feels like it was implied we were gonna get dlc. Not only the lack of boards, and we know how Nintendo loves to add content later on things. And with their new little “If the character has a role on the boards/minigames, they can’t be playable” rule there were some no brainer characters that don’t appear in the game apart from cameos. Combine that fact that the roster cut so many characters from super(not even mentioning how easy it would be to just port them over) really made it feel like we like it should’ve happened. Another thing about this game is representation, I mean 100 minigames and we have 2 MP8 minigames. For a celebration of all Mario party games it sure just felt like they may aswell have just went more on the N64 era. (The Top 100 had the same problem) Genuinely DLC could’ve done wonders and fixed this issue, like if they had a GCN DLC Pack with boards from games 4-7 and brought back more minigames from those games too. Same with the Wii/Wii U era 8-10. And if they were getting frisky they could add Mario party 9-10 boards and could bring back those ways of playing Mario Party, most wouldn’t play it but hey the option would be nice. And this pack would need to add so many 8-10 minigames since they definitely got the least representation (especially 8) Add 5 characters in each pack and boom the perfect dlc for superstars. But Overall the game is good, but definitely could’ve used some extra oomph.
Every single time i play online, it ALWAYS comes down to the wire. I love this game! Somehow every match ends up feeling like the best Mario Party you've ever had. It's the only game I'm constantly receiving random friend request for.
Mario Party Superstars was technically My first introduction the the Mario Party 1,2,3 boards before NSO I did also notice some questionable decisions as well when I played more but I didn't care cause I love the game too the 4th game in the series was My introduction the Mario Party Great Video Man!
I don't even mind the fact that there are less characters to play as then from Super Mario Party, or that there could be twice as muchmini games. I just want more maps! People get tired of having to play the same few over and over again!
With how busted the Custom Dice Block is, here's hoping that, if it makes a return in Jamboree, it's moved into the rare item pool And also for the funny, they should bring back the Reverse Shroom Especially with how much Mario Party 3's been shafted of late, only one returning board in Superstars and no returning boards in Jamboree [you'll get your chance one day, Waluigi Island] But yeah, Reverse Shroom'd be nice to have again, the kind of strategical shenanigans one could get up to with it was amazing Plus, Mario's Rainbow Castle is making a return so it'd be _very_ helpful there