>Feels strong enough to explore a bit >Stumbles upon the Jolly Skeletons Fun House 100% true Gothic Experience. Really looking forward to other Gothic videos, seeing someone experiencing it for the first time is always nice, it brings back a lot of good memories.
Dude I love to see someone recognizing the brilliance of the game design Gothic has. I do have one point to make. If you go back to the old camp the same way you came with Baal Parvez, it's actually very safe. There are some bees but you don't have to engage unless you want to so you don't have to cheese jump. I understand that looking at the map, that particular path is not intuitive. The same thing happened to me on my first playthrough.
The way Gothic 1 and 2 manage to interweave character growth and exploration is incredible. I have never played another RPG where I was so excited to come back to a location I had previously encountered and gotten my ass kicked. In most open worlds the world is way bigger and less challenging to explore because you only unlock tougher regions by progressing through the main story. In Gothic, you also 'unlock' new regions as you progress through the game, but only because you become strong enough to go there, not because the game removes an artificial roadblock, and it makes it all the more rewarding because it feels earned.
Gothic is a brilliant game. In Poland it is praised enormously. G1 and G2 are still a basis for many memes and parodies here, it's like it's own genre now. Check Chronicles of Myrtana - huge modification for G2 which was released last year.
Dude, it feels so good to "come back" to my all time fav series with these videos. As someone mentioned before, you're clearly articulating the stuff we all felt playing this, but couldn't articulate. I really hope you've played both games + TNOTR by now. Cheers bro!
I remember going into this tower ruin for the first time. I was very young at this time. Skeletons surrounded me from nowhere. I was so feared of this place, that I haven't enter this place, even using god mode xD
This is such a great video! I remember I felt exactly the same when I played it for the first time. What an amazing game, I haven't played it in years, but it is burned into my memory, it was just that memorable!
Your experience is quite interesting. I had much easier time playing Gothic for the first time. I came to the Old Camp and started doing quests. During one of the quests I met a New Camp bandit, who escorted me to the New Camp. So I finished some quests there too, but it was not enough to join and other quests were too tough. So I returned to the Old Camp, using a cleared path. Then I met the Idol, who escorted me to the Swamp Camp, and from that point I was able to finish most of the quests for all camps.
The jumping speed trick :D I used it all the time. But These series are developed so that you meet all the factions before you actually join any of them. I usually did all the possible quests in order to be able to join any faction. This also gives a boost to the experience gained and you can max out your character if you are into that. Of course the first time I played gothic 2 [I played it before gothic] I didn't know that and I joined the militia quite early on.
@@dodekaedius Yes, on my next play throughs I also did that, gaining XP was important :) But if you don't kill them they remain together with the new ones that are spawned, but I don't know if that reduces the number of the newly spawned
I've literally had the same experience, on the following playthroughs I also always did all the quests to join a camp :) Are you german? Just because the game is really popular here
@@florianz8922 No, I'm not, but I know this game is more popular there, is PB a German company? I think so. Well, these games are pure gems, I've never had such gaming experience with any other game. The Witcher 1&2 (haven't played 3 yet) come close to it, but not quite the thing. I always play PB games when they are released because they have some similarities to Gothic, but nono of them actually manages to accomplish the same feeling. I played Elex last, it was a nice mix of this feeling and neo-post apocalyptic experience, but it seems not finished, maybe released in a rush without the polushing to perfection Gothic had.
Beyond that actually clearing an area is always rewarding. XP, loot and portable healing are finite - so finding and looting a cave with a strong enemy, a plant and maybe a bit of gold, a potion or a weapon means you have made progress you otherwise wouldn't have made. Without respawning enemies exploration can't be substituted by farming easy encounters near the main hub until you have all the money you need. Whatever you find is valuable by default - and an unlimited inventory means you can always bring your spoils with you.
Watching this makes me wish again that Skyrim was more like Gothic in terms of faction dependence. It would have been awesome to become a member of a faction in the civil war and the fight against the dragons instead of being independent and gathering all faction leader titles for fun along the way.
I know it's quite late and you probably finished it but you should consider downloading few things to make this game run better. PlayerKit 1.08k, systempack 1.7 and DirectX for G1 and G2. Gothic it's an old game and don't like to work on new operation systems. With this addons you will unlock fps (orginally locked on 30), make it playable in full hd and get rid off bugs and crashes. You can easily find this on gothic forums. Maybe it will help you in your next playthrough :)
I remember running around and stumbling into the tower in the mists. Killed a bunch of skeletons and the caverns just kept going on and on. There was no quest or anything a part of it. It was just there. Though I later found out there is a quest there.
yeah, what makes gothics world memorable is the experiences we have in it. I remember most locations outside the encampments for how dangerous they are. the canyon isnt memorable by its own merit, but because there is a fucking troll in it. the almanach cave is pretty mundaine, but there are a shitload of black goblins. the shore with the shipwrecks is kinda interesting by itself, but the first thing I think about is the fire lizard population, that roasts you alive in 2 seconds. if gothic was balanced like say oblivion (one shudders to think) I doubt that most locations would be memorable. you´d find only scavengers, molerats and goblins everywhere in the first chapter. instead I categorize every location in my head by how dangerous they are. fucking beautiful, gotta love this game!
notice how this guy isn't talking about the graphics having to be super amazing with 1000000 folliage everywhere and bright lights shining directly in your eyes? Learn from it, THQ
This what my most issue with morrowind was, wonderful world yah but the textboxes and the unlimitation of exploring the world was pretty boring. Gothic 1 instead was to me the first western rpg I enjoyed a lot cos of the world and exploring :D so good to see that old content of the Game :D
I am so glad you didn't do a blind playthrough of Gothic! It would have been so annoying watching you constantly jump around to avoid the tougher enemies. You could have easily avoided these areas and just ran normally until you were strong enough. I am starting to get the impression that the early parts of the game frustrated you.
Playing Outward with a friend in co-op was one of the better gaming experiences for me in recent time. Fond memories already and a fitting "adventuring" ost.
The gear that _really_ changes your experience as a low-level character is locked in a chest near Blacksmith Darrion in the swamp camp. Thank me later c;
Late response, i realy enjoy listening to the experience of a first time player. I played it do much and seen even more, i dont finish chapter 1 before nearly the whole map is cleared. Its refreshing getting reminded the game is actually tough if you dont know any of the exploits
this isnt really an analysis and more so just your personal experience playing the game. and why you enjoyed it. it just sounds like the game functions similar to legend of zelda, dark souls, metroidvanias in a way. and you could elaborate on those functions, what they are and their purpose
What I really don't understand here and in your previous video is this "I couldn't go back to the Old Camp" problem that you made up. You literally had a path cleared by Baal Parvez, all you had to do was to go back the same path but for some reason, you went into the forest where you've never been in order to force a death. I don't get it.
Oh true I hadn't thought of that. But on my first playthrough I didn't understand the map well enough to remember the path Baal Parvez took me on. So I just tried to follow the main path.