For those who can't hold it in, Aris completes the combo at 4:59. Pretty cool looking combo from Yoshi, but it doesn't work with non-sword flash because that move is slower (by 2f) -- Watch live @ / avoidingthepuddle
I'm not saying it's bad. However skipping u/f+2 reduces combo damage by 20. Personally I find this particular combo very unreliable online so I will usually do something simple like u/f+2, 1+4, d+2, 1, f+3+4, 2 for wall carry for 79 dmg or end with d+2, 2, 1 if wall is close for 75 dmg. Without u/f+2 it's "only" 59/55 dmg, so not nearly as impressive.
You can replace the last d+2,2,1 with qcf+1 if you're having issues landing it. It's a tech trap and hits grounded. The only way for your opponent to avoid it is by holding forward which is rare. It'll do more damage overall.
For anyone wanting to practice flash combos, just set your opponent to spring kick on the ground. That way they'll spring back up after your combo and you can flash them (also trains you to punish spring kicks with flash which is OP!)
@@MansMan42069 replied and questioned a year old comment. Looks like you're the one who's butthurt here. Bet you're the kind of kid who doesn't stop until you became the last comment 😂😂😂
Most of these $100-donash combos seem pretty useless for how ridiculously difficult they are, but this one actually looks quite promising given that you get 69 dmg even with the drop before the hardest part.
3:52 "Let's try it on Sir Gay." Okalright. This is a cool combo, would probably try and do it if Yoshi's 200 item movelist didn't give me palpitations to look at.
actually yoshimitsu needs more moves and i'm not being ironic. they took away his b 1+2 and replaced it with his rage art. Used to be a very useful move. They gave him uf 1 so i'm not complaining
This only works on non-bigs, on bob, jack, gigas, bears, you have to be off-axis to the left for 1+4 to connect, making it a little impractical on them. Works on ling. However on gigas/jack you get b+1 1+4 so i guess that compensates? If you're off-axis to your right on anyone they can block the 1+4.
It loses to the opponent holding forward, it doesn't hit yoshi but it makes the qcf 1 whiff. On Gigas and Jack you get to end your combos with ff 2:2, BT d1 so it more than makes up for the damage lost.
uf-2 into flash doesn't work on all characters because of the hitboxes..... Doesn't work on Gigas, Jack, and a few others as well.... in a real game situation, you have to be in perfect position before you do the uf2, otherwise the flash will whiff and you'll get punished
I'm filthy tekken newbs and harness this combo on the first day before I can even KBD properly. Thats why tekken is such a complex game, newbs with full combo trained can't even touch a people with good movement and block reading.
That's why you need to learn movement and block reading before you learn combos. I came straight from SFV where that shit is core of the game and immediately beat up fellow noobs with just my superior footsies and defense. Don't even need complex combos.
Sine I cant find it on Google I thought I might ask here. I did this move with Dragunov where I go underneath them and flip them in the air but I can't remember what I did nor can I find it online. Does anyone know the commands for this. Thanks in advance
Depressed Apple That move comes out of dragunovs stance, sneak. I believe the command is qcf-3, It's a slide move, and on counter hit you pick the opponent up with your leg. Then fling that fucker right over you, it's fucking badass.
If you can't find what move you did it's probably because it didn't happen. All the drugs you take seem to have misconstrued your perception of reality you stoner
He already did a vid with Law's DSS. If you need help with the ender, think of it like 4,3, BF as one motion. Once he enters stance, you only need to press forward + 4.