Thanks for checking out the video! Watch me play these challenges live!! / onionbutter42 Follow my socials if you want!! Tiktok: / onionbutter42 Twitter: / onionbutter42
Imagine you see a guy knocked out on the ground so you go up to him in order to help him and while you’re trying to wake him up there’s a security guard right next to you that’s just squeezing bananas on the floor…
"Ma'am this is standard procedure, careful where you st-- " *See the person fall to the floor "Ha.. I'm gonna go get some help for you later as well, okay?" *Proceed to place few more banana on the floor
Actual greatest comment I've read in my life. Made me smile. Thanks for analyzing it more than u needed to. I appreciate the word choice & amazing visualization.
@@arcticfluffyfoxy It's not my fault that I placed 50 banana peels next to this hole, lead him right into the peels, and then let someone else fall into them to push them into the hole.
@@Wise_That the railing counts because you can visually see that the railing is unstable, so only stupid people would lean their body weight against it. with the parachute, you would only know its tampered with once its too late lol
Accident kills are my favorite thing about Hitman, it's what an actual number one Hitman would do. Like a ghost, he was there, but no one would ever know. The real challenge is doing this without knocking anyone out. The game rewards for leaving the environment untouched.
I know it’s amazing, there’s actually even more, if you give the files that are in the mansion basement safe to Yate’s wife she pushes him off a balcony, you can also instruct the snipers to take out the targets using the earpiece but it’s debatable whether that counts.
@@shadow_realm47 The line between what is 47's fault and the target's fault is a bit arbitrary here. Arguably banana peels and propane tanks are also set up traps with the intent to kill, but the idea is that the targets are supposed to notice them if they aren't completely careless. Meanwhile sabotaged parachutes is not considered something that the target is supposed to notice. I guess some might disagree, bu that's what the video is assuming.
@@ianswift3521 nothing can be good without someone who assumes its easy coming along and saying its been done before whilst listing examples that are not to this quality.
IOI are incredible and clearly have a love for their craft. I just watched an interview with David Bateson who voices 47, and he spoke to how awesome they are (he's a really cool dude also).
Of course it’s possible, this is how you’re supposed to play every mission in every game. Indirect and unnoticed. That’s why you get extra points for “accidents”.
Kind of. There are “accidents” that are off limits in these runs. Things like poison, causing things to fall on people, etc. because those things are a direct result of 47, not someone willingly doing something dangerous
I thought this was a really funny video with some questionable „non-executions“. But it made me realize how detailed it is and how much thought went into this game! Really amazing!!
You can also open the greenhouse in Dartmoor and repair the chemistry set with a wrench. Eventually, Zachary’s real murderer will poison Alexa’s drink without you directly murdering her.
Yeah, I tried this in my first playthrough unintentionally. I concentrated on solving the murder and fixed the chemistry set purely for turning my rat medicine into the lethal pill. When I finally prepare to finalize my investigation, she was dead. This makes me feel like a failed detective.
I actually did that one accidentally on my first playthrough. Explored the grounds first, fixed that, went inside, saw some story, and eventually while I was upstairs I got a "Good job 47" message and a completed objective. Hitman is a WILD series.
As soon as you mentioned banana peels, I now want a Bugs-Bunny-inspired Hitman movie that plays every scenario as ridiculous as possible, and playing it completely straight. I want him to see him knock someone out with a muffin and the movie not explain it AT ALL.
I swear, I once saw a movie where the protagonist killed everyone with a carrot. I don't remember what movie it was, I'll look it up and update 😂 Update: It's called "Shoot 'Em Up" with Clive Owen.
I feel like the Mendoza map is the only map where you literally are 100% murder free (and Carpathian Mountains but that’s obvious). All the others are a bit sus, loosening valves of propane tanks when you know someone will smoke there (but they should’ve seen the leaking propane tank so it’s fine), but Mendoza, you disguise as a wine dude, bring a bottle of wine to a room, one of your targets gets shot by one dude and Diana kills the other. Literally not laying a finger on them or anywhere near them.
Bangkok has one target murdering another so it is halfway there. Hokkaido makes possible to have someone else do the killing in fit of rage or just destroy the heart transplant. Latter is indirect way of killing Soders.
@@vksasdgaming9472 Can't forget about Mumbai, where you can get a third-party sniper to eliminate two of your targets just by adding paint to a paint set and finding some old documents.
@@porkchopsensei2742 That needs adjusting The Kashmirian's scope. In Mendoza it is possible to get Mrs. Yates show her fiery latina personality to her sleazy and "disappointing" husband by giving some documents to her.
You're playing it like canon, and I love it 😭 47 is undetectable because he uses the environment against his victims so he doesn't get his hands dirty. The only time he needs to get his hands on a target is when he's exhausted more distant options
For Berlin, you could have electrocuted two guards on accident while being a dj. Also, you could have killed Marcus by overcharching his sun machine, which would cause him to be fried to death
@@Moleoflands and placing / opening valves on gas canisters is not actively deactivating a safety feature? or loosening the anchors holding a guide rail is not actively sabotaging it?
I don’t think accident kills should count as not killing them yourself since they’re a major mechanic in the game anyway. Kills by proxy and suicides are the only ways I see to do it
The physics and AI behavior had a big part in making all this possible. Combining those 2 elements in video games, they can make or break an experience.
'Yes the bullet came from my gun, but it was his negligence and sheer inability to dodge it that caused his death, so really it was his fault not mine'
ya the guy is just playing the game as somewhat intended. Fun video, but not a novel idea. There has always been sort of neutral options for completing the missions in these games. Its literally part of the game.
I really love this Hitman. Trilogy game, I played just recently... The more strategic you are the more complex the levels & even the hidden Easter eggs can be found... Very creative & amazing games. A 10 out of 10 stars games
That's what I love about the Hitman games. You can complete the missions in almost infinite ways because IO Interactive fills those maps with so many details.
Pacifist runs can be surprisingly interesting. Half Life 2 was the last one I did, and although it's not completely possible normally, exploiting and finding bugs to complete a level was so satisfying. Weird stuff had to be done to actually not kill anyone or anything.
I know others have said this isn't legit but it's close enough for me and was entertaining enough for me to watch the whole thing and enjoy it good job dude
Like a few other people mentioned, killing Carl and Marcus by accident in Dubai is fairly easy when you know the layout of the penthouse area because you can cut their parachutes then trip the emergency exit. It's similar to making the big leaky gas tanks, it's an illegal act if you're not in the correct disguise.
It's not the same though because they have no way to know the parachutes have been sabotaged. On the other hand, smoking next to an audibly and visibly leaking propane tank is their own fault.
@@arandombard1197 in fact its both the same: an item tampered with to cause death by accident - this way there's no difference in jumping from a skyscraper with a faulty parachute or smoking next to a leaky gascontainer or walk into electrified puddle of water - all are results of direct active actions by 47 a real death by proxy is something like mendoza where 47 isn't part of the action himself but just a passive bystander sure - the intention of this video is to "not pull the trigger" - but causing an accident is as equally active
@@cryptearth There is a difference. They have no way to know whether the parachute has been sabotaged, but they can clearly see and hear the propane tank is leaking. It's a visible and obvious hazard that they choose to smoke next to.
@@arandombard1197 you don't get it accidental kills are part of the games design - and only work because NPCs are NOT able to detect such hazzards they can "sense" when something is off - but they're not able to detect "oh, this gas tank is leaking - better stay away from it" or "on, this puddle of water is sparking - and the power cord that hangs into it is damaged" - and in this manner it is the very same to not be able to detect a broken chute so, it's not like npcs decide actively to enter a danger area - but they're just not able to detect such and hence just follow their set paths
@@cryptearth I've completed the game SASO and maxed out freelancer, trust me I know the game better than you do. Nobody is talking about the AI or programming of the NPCs. The video is clearly approaching it from a real world logic perspective. Try to actually watch the video and pay attention next time.
0:41 hmmm, i dont know if this should count... "as a result of a bit of tampering, but most importantly, Carl's negligence" nevermind it absolutely counts
One thing I love about this, breath of the wild & "just cause" is how everything makes sense and react to each other. Elements, people, situation! It makes simply thinking about how to play the game so much fun
Impressive gameplay. The way you set up those avoidable traps, giving your targets the option to determine their own fate reminds me of the devious antagonist from the final episode of the Hercule Poirot series. Like that serial killer who was able to influence the situation without directly causing harm, making it a subtle interplay between awareness and negligence - pushing victims into killing themselves or each other. That was the only type of criminal that actually pushed H. Pairot to the very edge making him violate the commandment of God of not taking anyone's life (and sacrificing his soul) because only he realised what is happening.
10:33 Not only the whole feat is amazing and nothing i would think of while playing it, but the narration drew me in. Kinda remind me of Dishonored as well, where you can trick the targets into eliminating themselves as well.
Technically Sabotage is a conscious decision And therefore is an intentional murder by your hands Even if he could’ve leaned on any other railing the fact you sabotaged it in the hopes he would is a genuine murder attempt
The difference here is that the sabotage is done in such a way as to give plenty of warning to the target that something is off and that they might want to reconsider what they're about to do.
@@dadfixthis2998 but it’s still sabotage meaning intent to kill and making it look like an accident when it’s purposeful Just because you don’t lay a hand on them doesn’t mean it’s not blood on your hands
@@cheesydanishgaming3333 if you put a mine somewhere, surrounded it with signs and tape, clearly showing that there is a mine and one should not step on it - but you still hope a little bit that some fool will walk on it so you can see them explode - is it really murder?..
@@infinemyself5604 yes lmao Good joke but yes You put a completely armed mine down in the hopes someone would step on it and while it has warning labels the fact You placed it makes You credible
@@cheesydanishgaming3333 but that doesn't make any sense. you aren't liable for people falling on the wet floor when you made it wet and put a sign, even if you secretly wanted someone to slip
4:27 for this you can also use a audio distraction you can obtain from the target near the crane to lure the greeenhouse target into an electric puddle
I never played hitman series, but from the couple videos I see, it seems that you have the freedom to complete the mission however you like, and thats look awesome. I hope I could try this game soon
I truly love your channel. Keep doing the best work. Such creative videos you’ve on this channel. Just subscribed! Officially the first viewer of any video on this channel. I’ve never witnessed such awesome editing as this one. Following your channel from the last two years, interesting content! You’re working so hard, may all your wishes come true. Congratulations on your first 10K followers, may you reach 100K soon. Whoever is reading this, never give up. God is with you. When watching your videos, I accidentally hit ‘like’ and never knew when. The moment you came here is at 05:17. Love this video, I think I’ve watched it four times.
Unbelievable, great effort in indirectly eliminating these targets and also putting subtitles there. I can't believe you only have 1.42K subs, you deserve a hundred times more & you've earned a sub. Keep up the good work.
For Marcus you could have cut the parachute using a kitchen knife before Marcus jumped off the building leading him to fall to his death by his own negligence.
In the Dubai mission you can sabotage their parachutes so they will fall to their death when they jump off the building. I don't know whether you would consider the sabotaging of the parachutes as "dealing the final blow" or not. Since you're ok with sabotaging the railings then I guess sabotaging the parachutes should be fine as well.