This video took like a WEEK to make, so if you enjoyed the video, please drop a like and a comment to show support! Huge shoutout to Rocksteady & JustDiegi! Thank you so much for watching!
Menu > Loadouts > Overall Stats. Use that display to review current buffs active, mid-match. You can also see icons that update with the current buffs your character has in the lower left hand corner during gameplay. You'll notice some buffs are not visible on the "Overall Stats Screen". Example, buffs that you apply to the enemy (incoming damage increase "debuffs") and some gear set / villain synergies. You'll also notice some of the additive buffs get combined and displayed on the "Overall Stats" screen.
Yep yep! This is how I got most of my info on the augments, stats, or items in the game! Lots of A/B tests, and checking the giant stat sheet LOL and like you said, It also seems that not all buffs that count as 'overall damage' are equal. Some are additive, and some are multiplicative, which is super interesting!
Thank you! And I personally love this play style more because I almost never remember to counter, so to me, that's a huge issue with the bizzaro builds - even though the damage is crazy!
Hey man! First off, fantastic fuckin video, and I hope you're sleeping. something I'm not sure I understand is at 11:02, where you say you have 7.5% crit chance but the augment says +5% Suicide Stricke resource gen? unsure what I'm missing. Also, I absolutely love the last minute of behind the scenes tomfoolery in discord VC, you guys are awesome
Thank you so much, Mistborn! I'm glad you enjoyed the video! :D And to answer your question, it was sort of a recommendation for both augments, but I also just forgot to re-record with the newest one I had equipped at the time lol. But either one of the options I put are great choices! Same with the "50% damage when X meters from the enemy" you can use either the 25m, or 5m variants - unless we find out if one of them is multiplicative or not!
Feels nice to inspire. GJ on taking it all the way. I could never have done that. Can I just point out that this is why I quit playing a few weeks back. Not the game but I was in a Discord that was supposedly about theory crafting and when the burn nerf came in all they did was complain and saying there was no point in playing since you could no longer hit mastery 200. I found the beginning of this build on day one of that burn patch and they all just told me to shut up basically, instead of trying to build something. So again very happy that someone else took it all the way, I knew it had 200 potential I just couldn't make it go above 700M hits for myself and I weren't getting those hits consistently enough.
This is one of them. This is the glass cannon shield harvest Boomerang. Also, these videos take a long time to make, so the other videos will come as soon as I can create the build, and make the video
I think this build actually does use a bug, which is the Hack 2 Set bonus. It seems that when you use it, your Firearm hits make enemies Shield Harvestable constantly, even though normally it is limited to once per enemy and the Set Bonus doesn't mention anything about that. That is why the build scales damage so quickly and so high. I played around with it and it still does good damage, but without the Hack Set bug it is way slower than showcased in this video.
So, I have played around with this myself, and I was thinking the same thing at one point, but now I'm not sure what isn't working the way it should be. Because I have noticed I get more consistent shield harvest with the Hack set like you mentioned, but it seems like shield harvest chance might be bugged, not the set bonus? I only say this because without the set bonus, I still have like ~30% shield harvest chance on my shield alone, then the 25% per shotgun hit from the talent tree (which typically *shotgun hits* are per pellet), but even if not, adding that plus the the native harvest chance on my shield, plus the 15+% I add to my other gear should give me basically guaranteed harvest chance. And even without hack set I can get multiple in a row sometimes. Adding up all of the shield harvest I have on my gear it's 30% from shield, 30% from augments, and 25% per shotgun hit, which is 85% even without the Hack set. So, I think it will require more testing. :D
@@MrJays Without the Hack set bonus and having Shield Harvest Chance rolled everywhere, I have never ever gotten more than 1 Shield Harvest on a single enemy. This is without using other items that guarantee Shield Harvest. Your Bots can also make enemies Shield Harvestable, so watch out for that when testing. I would think that the Hack set is bugged rather than the Shield Harvest chance, because it does not mention anything about making enemies Shield Harvestable from Firearm hits or giving you Shield Harvest chance. I think they intended it to only work with Traversal Attacks, but it seems the bonus kind of applies to Firearms as well, making it apply it constantly. I think we just need confirmation from the Devs if Shield Harvest is limited to once per enemy from Firearms or not.
That's exactly why it's a glass cannon, high risk, high reward build :) You can swap off Angry Face for something else and get shields back from harvesting!
Great video I’ve been referencing it a lot to push to higher mastery levels. I have the full auto version of the stacked deck but I can’t seem to get a drop for the pump version? Anything I should be farming to get that specific drop? Thanks
These videos take a long time to make, so the other videos will come as soon as I can create the build, and make the video. This was the glass cannon Boomerang build people wanted to see as well. just takes time is all
Hey, thank you so much for the kind words!! I truly appreciate that! And, I don't remember their name off the top of my head, I'll have to point them to your comment so they can tell you :D
@Justdiegi no its ok thanks for reply. Just a quick question just wondering why you use the two face weapon? Is it just for more survivability in the higher masterys
@@uneartheddcuo2537 yeah. And the fact that’s it’s basically infinite grenades with the synergy. And also I get knocked more with Angry Face and I get irritated easily 😅
@Justdiegi yeah I totally get what you mean, I tried both and rather stay with two face aswell 😆 thanks this build it has helped me alot and finally got to mastery 200 with it 👍
To be fair...... Rocksteady manage to break the game in different ways every single patch so breaking the game isn't really an achievement. (p.s. i love the game)
All of the math and strategies are explained in the video :D You stack damage from crits to your melee, then from melee back to your gun crits, and then each time you shield harvest it gets exponentially more and more!
Unfortunately it is entirely random drops within the game, only Infamy set items have semi-targeted farming with Incursions. But one thing I can recommend is getting your daily care package to legendary! I have had like 4 stacked decks from care packages! I have a video on my channel about how to make getting legendary easier!
when doing the new killing time there will be tanks that just take like 100 dmg per shot and not die and i have no idea what im suppose to be doing to kill those when im doing 50k dmg at least normal shots on everything else
Sadly, vehicles cannot be poisoned like normal enemies, so vehicles like tanks and helicopters are practically invincible in this season, until MAYBE that new patch comes out. But even then they will still take 50% less damage than everything else.
@@MrJays true but once stacks are up harvest should kill mobs and buffs should be plenty along with grenades and shields still for survivability. Even if you don’t hit for a billion still comical numbers 🤷🏻♂️
@@fieldgeneral1230I’ve tested Prison Pinata, it’s not consistent at all when it comes to comparing it to Angry Face. You need harvest kills for the buffs and grenades. At higher incursions, harvest kills aren’t always guaranteed one shots. Gotta build that up with stack deck. I don’t use Angry Face, but it’s definitely more efficient.
@@fieldgeneral1230 That's the issue though, I never get a full 10 stacks of damage buff with that grenade because of how little they drop. But I may just have bad RNG LOL feel free to try it and let me know :D
What's up man. I'm doing Mastery level 57 missions, im 169 Finite crisis level but I still never received Bane Tier 1 Punch through shotgun or the Tier 2 no holds barred shotguns from ANY Drop. (No check ✅ on set screen) And tips or advice on how to get these two items?
Hi there! So, Tier 1 & Tier 2 drops have a specific Mastery range they drop in guaranteed, but if you are farming higher levels you can get all 3 tiers randomly from Master 60+ :D So either drop the Mastery down to below 30, or just climb a little higher so you can get a chance at all 3 tiers!
@@MrJays got the No holds barred but didn't get the Punch Through Regular version yet. Only the Master Version, which unfortunately didn't give me a green ✅ for it. Any ideas on how to get the regular version of Punch Through? Or if it's bugged?
They are random drops throughout the game, but I will say that I've received 4 of mine from the legendary daily care packages! And I have a guide on how to farm the care packages in like 15 minutes!
I'm torn on this, personally! Because I absolutely understand peoples mentality for wanting targeted farming, but for me, I enjoy the RNG involved because it lets me grind for more hours in a game I love! And also, gives me HUGE dopamine when I finally get the drop I've been after! :D Personally, if I had to chose a side, I'd say the method they have currently is the best middle ground for Infamy sets (semi targeted farming with different incursions), but we need something else for legendaries that doesn't just GIVE you the item you want like Destiny does with it's quest rewards. Honestly, I feel like that was their intention for legendary care packages; I've received like 4 Stacked Decks from the legendary packages!
@MrJays ive seen one and it wasn't a shotgun. I like the borderlands type farming where I can farm a boss over and over knowing the drop is in there. In suicide squad you have no idea where the legendary items that you want are. I like knowing what incursion I have to grind to get a certain weapon. Instead legendary items are all rng and with the loot pool as big as it is, you can a n grind forever and not get the item you are looking for.
I have to agree with Mr jay on this one, but I think down the line when the loot pool is significantly bigger I think they will have to implement something for targeted loot, but it should be tied to incursions Like Worlds unfair had 50% chance on dropping an extra shotgun Something along those lines
@@SAIYAN_DK This would be amazing as well! And I think once we have enough end-game activities, this should be the goal for sure! Like, 15 incursions, and each one has a different item with a higher drop chance tied to it :D
I play with my friend who is way higher in levels on 60 finite and I get 20+ items after and he doesn’t. Most of it is the same stuff everytime and no masters.