I can't believe I didn't take the power of Unreal Engine seriously when it first came out, but this is a serious tool in the arsenal of independent filmmakers who don't have thousands of dollars and a full crew at their beck and call, but still have ideas they want to realize. And like anything that democritizes the arts so that everybody really does have the ability to participate, you've got the naysayers who want to keep everything elite and out of reach.
Making anything is kinda just fucking around until you get something nice looking, it take a bit of knowing but it's mostly just understanding your tools you have available and then building upon everything you do If you ever need help look for inspiration or some tutorials, when it comes to tutorials though don't just copy what they're doing, apply it to what you're working in instead.
Yeah forsure. Usually my first draft of something is pretty bad but it takes a few small changes to make it into something I’m happy with. Those changes usually come from just trying things out haha
I always like when people explain how they "Made Someting" and proceed to show how they DOWNLOADED ALL THE ESSENTIALS. But hey, YOu made the chain, great job buddy
@@SalahHesham Ou YOU dumb F()ck, I AM THE ONE WHO MAKES THE ASSETS YOU LAZY ASSES BUY FROM ME. And learn to read, I was criticizing the fact that his lazy ass DOWNLOADED all assets, but says: he "made" the scene
@@SalahHesham Ou YOU dumb F()ck, I AM THE ONE WHO MAKES THE ASSETS YOU LAZY S O Bs BUY FROM ME. And learn to read, I was criticizing the fact that he DOWNLOADED all assets, but says: he "made" the scene
@@SalahHesham Ou YOU dummy, I AM THE ONE WHO MAKES THE ASSETS YOU LAZY S O Bs BUY FROM ME. And learn to read, I was criticizing the fact that he DOWNLOADED all assets, but says: he "made" the scene