My luck Foe used Powder Snow! (10% chance to freeze) Your Pokemon is now frozen! Foe used Rollout! Your Pokemon is frozen solid! Foe used Rollout! Your Pokemon is frozen solid! Foe used Rollout! Your Pokemon fainted!
This can still be improved upon. If you have Gastly, then it has a particular move that will allow you to deal much, much more damage. Gastly has access to a move called Reflect Type (via egg move) then you can get the Dragon/Flying type onto it. Where this really shines is the Def stat- it has slightly lower- being 30 instead of Noibat’s 35. The setup is largely the same, just burning a couple extra moves early on to get Gastly with the Dragon Flying move. Using a Gastly will get much more damage, I don’t know the exact damage calc (the Smogon damage calc shows only % as far as I know). If someone is able to work out the damage calc, or knows a way of finding it, it would be a massive help and a next step for finding the real highest possible damage output.
@@mrcrackhead1264 I’m not sure if this would be better. Band only gives a 1.5x boost, and he has a Metronome on his Pokémon, which doubles the base power of the 5th move. I’m not sure if it would deal as much as the Metronome, but it certainly could help. It shouldn’t be too difficult to do this either- I’m sure he could find 3 moves that can be given to Lopunny (or anything else with Klutz), he used Splash at least once so that turn could be used to swap to Lopunny if the Choice Band is really enough to make a difference.
@@PansyPops Does Ghastly in this settup have just less defense than Noibat? (lowest defense/any stat is 1) Because my non-English eyes are a little confused and trying to figure out if there are more things that multiplies/increases the dmg Edit: ffs typo
@@maxmanchik Gastly in this setup would have 4 defense (or 1 defense if you use screech 3 times), just like noibat, even if gastly has less base defense stat. This is because 4 is the lowest possible number for a stat in pokemon, before applying stat reductions. So noibat is the optimal choice here. However, in another setup, you can improve even more, by using a cleffa with mimic, mimicking Reflect Type instead of gastly.
@@nazberry6281 Yes, I know that minimum defense (with debuffs) is 1. But what would exactly mimicking do? (I'm not a super expert in pokemon, just have somewhat advanced knowledge)
Would be curious to see the damage calculation now that Shuckle could also gain Tera ice on top of the normal protean stab (would have to be done on showdown because of dex restrictions, or otherwise just math it out)
The Ability Capsule changes your pokemon's ability from its primary to its secondary ability and vice versa. The ability patch changes the pokemon's ability from its primary or secondary ability to its hidden ability
Hmm… Shuckle can learn power trip so wouldn’t power trip with maxed out stat boosts be a lot better against a weak psychic type that has been trick or treating?
no, power trip max base damage is 860, while max ice ball after defense curl is 960 also, we are talking about an extra weakness so even without defense curl it would still deal more damage
So I checked the calculations real quick and they're correct except, not really: If you look closely on the table shown at 15:27 , you can see that the critical is set to 1.0. This is incorrect and should be 1.5 since the damage includes a critical hit in a gen 6 game. So this would increase the damage overall, if it was not for the fact that Me first increases only the first turn of ice ball, removing the 1.5x multiplier on the base power of the fifth one. This is actually stated on bulbapedia Me first page, they could be wrong but I don't think so. Also to be really nitpicky, the metronome 2x multiplier is on the "other" value and not on the base power. It doesn't change much, but it does increase the damage in the end. In the end, reapplying the damage formula found on bulbapedia (and by removing decimals when needed) you end up with a 721 899 000 damage. So yeah, different, but not really.
@@gillloteen9475 Oh. It seems you're right actually, there is many conflicting answers on how the metronome item works, some say that the metronome would not increase Ice Ball base power and also that only the 6th move used would get 100% power boost. So this 5th Ice Ball in the video would either have 0 or 80% boost depending on what site you trust. The same question could be asked for Helping Hand: Some sites says it stacks but the Black and White assembly says it doesn't. This is really confusing and should somehow be tested on real hardware with small enough damage to see if those moves works as intended.
Shuckle: *"use any super effective move attack after get buffed so much"* The town around him: *"got oblirated"* The sturdy pokemon: tis but a scratch The max happiness pokemon: i have the power of friendship
Something very close to this was done years ago and it placed in a tournament of some kind but it wasn't reliable for a win and it would setup things in a way that you would be hitting four of your opponents creatures for over six million damage.
It was my impression that metronome doesn’t interact with moves in this way. When I looked it up the answer I got was that metronome only boosts moves that you select each turn (not moves that force a chain like rollout, ice ball or outrage). Can anyone confirm?
Can confirm, because of this metronome wouldn't have even provided a boost in this vid because ice ball was used once. In reality it was 360 million damage because he incorrectly factored in a 2x metronome boost
STAB doesn't buff attack by 150%, it buffs by 1.5X, which is a 50% buff, I'm not saying the maths is wrong, but the break down in the video may be misleading
@Kevin GIllie what I mean is that it came up on screen as a +150% buff, which would be double and a half, rather than the +50% buff that you get, 1.5X where's a +150% buff would be 2.5X, but I also think it may be a typo or just a logic thing, tbh I may have just interpreted it wrong so you may be right actually
Room for improvements to be tested : - First, does flower gift truly stack ? If not, powerspot on an ally is the best ability I can think of, can be transfered with skill swap to ally who has helping hand / copycat / instruct / mimic, since stonjourner can't learn these attacks. If that doesn't work because of game transfer compabilities, there's probably other good abilities to use in similar ways. - pokemons with lower defense stats than noibat, like chansey, could maybe use mimic/copycat to copy reflect type from smeargle, in order to copy a x4 weakness to ice type from any double type dragon/ground/flying. Chansey also learns helping hand, could be used to boost shuckle (or with copycat if helping hand on ennemy doesn't work). Trick room if attack orders don't match - isn't there an ability, similar to fluffy or dry skin, that we can give to the victim, that makes it weaker to ice / physical damage or decreases its defense in some way under any reproduceable conditions ? - can't you use acupressure on shuckle instead of swagger, on the stall turns, to boost his attack and accuracy, and then swap to swagger once he has 1 accuracy boost ? Or use gravity ? Or some other way to buff his accuracy ? - Dump the wide lens for a lum berry to cure swagger confusion, since accuracy is achieved from accupressure / gravity. Give shuckle a choice band with trick after he's started using ice ball for more dmg. - in ennemy team, can't the 3 opponents use helping hand / copycat of helping hand on shuckle ? If not, can't the 3 opponents use instruct / copycat of instruct on helping hand cherryl / whatever other ally may replace the other cherryl if flower gift doesn't stack ?
I can’t help but imagine that that final Ice Ball would be like a gigantic ice meteor that would crash on the surface of the planet and that poor Noibat would just be disintegrated out of existence 🤯
Nice set-up! As a shuckle fan, I highly approve! However, metronome would only do +80% on the 5th turn, since it's 20% per "additional" hit. Good job tho!
Especially with the naming this seems like some kind of summoning ritual this needs ti be put in a fan game as a convoluted way to evolve a fakemon that is worse than magikarp into a 999 in all stats actual deity
This is absolute overkill! Even better than my Bidoof overkill! The setup is MUCH more than running around the grass on Route 201 and then incinerating a Bidoof with my Giratina's Draco Metoer!
But then the enemy uses counter and it has a focus sash and does 1,442,000 damage (roughly) if they counter with a focus sash, so that's how you double it.
Not to be that guy but even looking past the 65535 damage rollover there's some issues with this, specifically that the Metronome's 2x boost only applies from the 6th hit onward, meaning you'd need to do another round of Ice Balls, and that Me First's 1.5x boost only affects the first hit of Ice Ball. Not to mention there's only a 1/16 chance of it actually doing this much, because of damage rolls. Also, did you ensure that the Shuckle also had a Defense-boosting Nature? It's necessary for it to eventually have max Attack (614 instead of 559)
You can deal more damage if instead of Noibat, you face a Happiny that uses Copycat to copy Reflect Type to use against a Pokémon with any two of Dragon/Flying/Ground, then has Forest's Curse used on it to give it Grass typing. Baton Pass may be better so that in addition to Shuckle getting +6 stage Attack, it can also get maxed out crit rate through moves like Focus Energy, to make it easier to get a crit on the last turn of Ice Ball. Accuracy increasing moves like Hone Claws may also help since Ice Ball only has 90% accuracy (or you can use Sweet Scent on the target, or Skill Swap No Guard to it). Finally, as others have said, you need to use Ice Ball multiple times in order to make full use of the Metronome held item.