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How I designed Fruit Ninja 

Luke Muscat
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Yes, I really did design Fruit Ninja. Gather round and let me tell you the story.
WISHLIST MY SOLO INDIE GAME! store.steampowered.com/app/23...
Intro: 0:00
Prototyping Fruit Ninja: 1:58
Fruit Ninja Production: 5:02
Marketing: 9:57
Release: 10:51
Updating: 12:11
Multiplayer: 16:00
Arcade Mode: 16:40
Neuroscience: 18:15
Burnout: 18:39
Prettygreat: 20:44
Legacy: 21:25
Outro + Jetpack?: 22:08
#gamedev #development #devlog #indiegame #design

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19 май 2024

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Комментарии : 7 тыс.   
@wildbub
@wildbub Год назад
"so we split the team of 7 down the middle" I feel super bad for the guy that got cut in half for fruit ninja man.
@drthvrdr
@drthvrdr Год назад
They were testing for the spinoff, Human Ninja!
@NoNameAtAll2
@NoNameAtAll2 Год назад
"I actually ended up being the lead designer for both"
@whannabi
@whannabi Год назад
​@@NoNameAtAll2 right side of the brain on one project and left on the other
@kairu_b
@kairu_b Год назад
LOL
@JohnPaulBuce
@JohnPaulBuce Год назад
@@NoNameAtAll2 talking about multitasking
@mutantshrimp168
@mutantshrimp168 Год назад
He did it, he did it again, he just casually threw Jetpack Joyride
@dat_fast_boi
@dat_fast_boi Год назад
inb4 he makes a video about Jetpack Joyride and throws in the fact that he designed Temple Run
@_keano
@_keano Год назад
@@dat_fast_boi and finishing the Temple Run video with he actually designed Flappybird
@dylantocco6582
@dylantocco6582 Год назад
@K4T *very consistent youtuber* and finishing that video he throws in he designed earth
@gamezone2996
@gamezone2996 Год назад
@@dylantocco6582 and finishing that video he throws in the fact that he designed your mom
@_keano
@_keano Год назад
​@@gamezone2996 gottem
@asafupps
@asafupps 8 месяцев назад
I just downloaded Fruit Ninja for the first time again in maybe five years and I am legitimately devastated at how much it’s changed
@freezeboy13
@freezeboy13 7 месяцев назад
Get fruit ninja classic! It's what I have and its great :P
@alumlovescake
@alumlovescake 6 месяцев назад
Fruit Ninja Classic is still completely changed even from only a few years ago
@LukeHDPlays
@LukeHDPlays 6 месяцев назад
@@alumlovescake ye cuz the iphone version has ads now
@anxie-tea9549
@anxie-tea9549 4 месяца назад
Same here 😭
@dripman2341
@dripman2341 4 месяца назад
Last time I played fruit ninja you had to get the blades from lootboxes instead of buying them normally.
@dunkyourdonuts2282
@dunkyourdonuts2282 7 месяцев назад
I love how back then "currency" in-game was actually in-game, no micro-transactions. I know companies need to survive and make money, but those were the good days.
@npip99
@npip99 4 месяца назад
Eh it's not survival it's just them milking it. But the concept isn't copyrightable and there are free versions (As he mentioned, the game can be made in a month!), so it's not some great loss to humanity that they milk it.
@jarvalicious4908
@jarvalicious4908 Месяц назад
Companies do survive and make money without shilling micro transactions and battle passes and loot boxes. It’s unnecessary garbage placed there to feed money up the corporate ladder.
@Umbasa69
@Umbasa69 Месяц назад
lmfao nah a lot of mobile games had microtransactions back then
@J4SMINE.BUILDS
@J4SMINE.BUILDS 26 дней назад
Help i thought u were a bot for a sec
@ChippyGaming
@ChippyGaming Год назад
This was such an interesting video! Playing Fruit Ninja, and then Jetpack Joyride on my iPod Touch was my childhood
@gangster7127
@gangster7127 Год назад
I am not that old but for now did the same fruit ninja after that jetpack joyride played it so long😮
@sirbush4578
@sirbush4578 Год назад
long see no time.
@menacingskull740
@menacingskull740 Год назад
why is chippy is in the comments of every recommended video to me
@Caffin8tor
@Caffin8tor Год назад
What? Terraria content in my Fruit Ninja videos?! 😋
@ChippyGaming
@ChippyGaming Год назад
@@menacingskull740 I spend a lot of my day on RU-vid aha!
@avfaust
@avfaust 8 месяцев назад
Imagine making two of the greatest and most successful touch screen games ever conceived and not being rich as hell from it. Creators are truly exploited by the system.
@pi4795
@pi4795 7 месяцев назад
Yeah definitely he deserved more. But he chose in that moment to be an employee and to have a steady income instead of doing it's own thing taking the risks... It's the same for every salaried person, not just creators
@subzerodirol723
@subzerodirol723 7 месяцев назад
People overestimate this "system" as something incredibly stable and workable, forgetting that the people in charge don't just take money from poor employees, they take a lot of responsibility and risks, spending a ton of time, money, and emotional resources on something that may not work out and is just an attempt to create something cool. The employee will lose their job and may find a new one. The founder of the company may owe a lot of money to investors and not just lose everything, but really bind himself to pay off debts that arose after the attempt of undoubtedly creative people to do something cool.
@acd6835
@acd6835 6 месяцев назад
That's how it works unfortunately, if you create a successful product, the company owns it, not you, even if you are the creator of it. In return though, you get a steady income, you don't have to worry about taking on financial risk and get a bit more 'freedom' to create without worrying about investors breathing down your neck constantly pressuring you to give them a financial return of the money they invested into your company. Personally, I would do the same thing, take on a job that provides a steady income, and if something does become successful, add that to my resume to potentially get my own investors once I felt I was financially stable enough to do so. It is risky though, even with a successful product (that you don't directly own, but created), may get you investment money for your next project, but that next project may fail and you can end up bankrupt/losing your house etc. Reality of creative enterprise sucks!
@joaopedromonteiro2517
@joaopedromonteiro2517 5 месяцев назад
ppl talking about the risk of the employers while the Luke's team would literally be fired if they didn't land a title and their bosses surely made, and would continue making, more money than him.
@duskexx1742
@duskexx1742 5 месяцев назад
@@acd6835 Except it's not stable or steady, is it? We know that devs are overworked and underpaid, and we know that they're laid of in droves whenever companies feel like it.
@theundeads1
@theundeads1 5 месяцев назад
bro casually dropped a "yeah I made jetpack joyride" in a video response to him casually saying "yeah I made fruit ninja"
@felipetenorio6261
@felipetenorio6261 11 дней назад
hahahahaha plot: his grandfather made Tetris
@nicholaschambers3800
@nicholaschambers3800 8 месяцев назад
The different type of blades were a major part of the game. I loved it as a kid which made the game solely different than other games.
@iplayminecraft2248
@iplayminecraft2248 Год назад
He's eventually gonna reveal that he actually made every single childhood mobile game
@Durrplayz
@Durrplayz Год назад
I know right
@WyattW_
@WyattW_ Год назад
inb4 he claims to have made Subway Surfers
@charlescharliecharles1
@charlescharliecharles1 Год назад
yeah lol
@Computment
@Computment Год назад
Based
@saygoodbye-jr4cp
@saygoodbye-jr4cp Год назад
Bro gonna say he made flappy bird
@abelnocera3500
@abelnocera3500 11 месяцев назад
Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time
@roll2ones
@roll2ones 11 месяцев назад
I swear😭
@Scypro
@Scypro 9 месяцев назад
For real 😂
@ayandas4473
@ayandas4473 9 месяцев назад
Fr
@moji3812
@moji3812 9 месяцев назад
Yeah
@kirbysthiccthighs
@kirbysthiccthighs 8 месяцев назад
EXACTLY
@SillyNinja
@SillyNinja 4 месяца назад
Dude, you single-handedly designed like a huge chunk of my childhood, and it’s so crazy to see the actual person behind it.
@Tobuscus
@Tobuscus 8 месяцев назад
iphone used to have a functional compass, and now if you set ur alarm, the sound won't go off if the phones on silent
@seab_
@seab_ 4 месяца назад
do iphones not have functional compasses anymore?
@idkpike
@idkpike 4 месяца назад
@@seab_ Wait what I thought they still have the app
@Samford_
@Samford_ 4 месяца назад
you fell off :(
@itssidx
@itssidx 3 месяца назад
is still does lmao idk what he's on about@@idkpike
@goopy545
@goopy545 3 месяца назад
@@Samford_ you were never up to fall off to who won in the end
@ashtimbo
@ashtimbo 11 месяцев назад
I love how making it slightly unfair was a careful design choice
@SublimeWeasel
@SublimeWeasel 11 месяцев назад
its just the phrasing
@SublimeWeasel
@SublimeWeasel 11 месяцев назад
help
@user-co4wd3yy9n
@user-co4wd3yy9n 10 месяцев назад
​@@SublimeWeaselwhat
@SublimeWeasel
@SublimeWeasel 10 месяцев назад
@@user-co4wd3yy9n apparently the phrasing was so funny to me back then
@user-co4wd3yy9n
@user-co4wd3yy9n 10 месяцев назад
@@SublimeWeasel no I'm talking about the line help
@antikovt
@antikovt Год назад
However many years later, I still believe that the achievement unlockables system in early FN was one of the best implementations of unlockables in any game ever. It was just so clean and straightforward, and the achievements were actually smart and based on both luck and skill, not just "get a bajillion points in one game"
@moneyshifters
@moneyshifters Год назад
Vividly remember this aspect of it, loved achievement based unlocks
@beelx-dragons8262
@beelx-dragons8262 Год назад
Same, it gave you a concrete goal to work towards whilst still keeping it simple. I'm not a native english speaker so as a child I only really knew really basic stuff, like say... fruit names and numbers, so the sinplicity of the individual achievments meant that I could kind of figure it out even though I didn't know exactly what most of them said.
@42x24
@42x24 Год назад
Respect
@Hadeto_AngelRust
@Hadeto_AngelRust Год назад
@@moneyshifters game devs should normalize that instead of scummy DLC/mtx
@ipoprz9301
@ipoprz9301 Год назад
What fruit ninja became is difficult for me to see because I loved the simple gameplay but it’s been infected with corporate greed now
@olliecrafter
@olliecrafter 6 месяцев назад
Bro, did this dude seriously make one of the most prominent games from my childhood? You get my full respect
@benceszarvas5464
@benceszarvas5464 6 месяцев назад
I remember spent months unlocking every blade. Pixel slicing will be always my favourite.
@kingdot2616
@kingdot2616 11 месяцев назад
I can’t believe you made both fruit ninja and Jetpack joyride those were my childhood, thank you
@hedonist2104
@hedonist2104 11 месяцев назад
You sure you're still not a child?
@Jacxb16
@Jacxb16 11 месяцев назад
@@hedonist2104 People whose childhood was in the early 2010's are becoming adults now.
@hedonist2104
@hedonist2104 11 месяцев назад
@@Jacxb16 how high are you?
@Jacxb16
@Jacxb16 11 месяцев назад
@@hedonist2104 A 10 year old in 2014 is now 19, a 10 year old in 2010 is now 23. If 18-23 is your definition of child I'm pretty sure you're the high one. Yes, there are some people who are still children, like people who were 8 in 2014 are still in high school, but that's why I said BECOMING adults. I know, I'm shocked too time goes by quickly.
@hedonist2104
@hedonist2104 11 месяцев назад
@@Jacxb16 you're adding a decade there buddy. 2023 - 2014 is 9 Test
@ethereal_samurai4297
@ethereal_samurai4297 11 месяцев назад
It feels weird hearing a developer genuinely care about their game. We need more people like you, Luke.
@mauriciowolff8792
@mauriciowolff8792 11 месяцев назад
Game developers usually love their games but are forced to deliver it early and unfinished because of budget reasons. The people in the business side are the ones who tend to not care about the game, not the other way around.
@Dell-ol6hb
@Dell-ol6hb 11 месяцев назад
Most game developers care about the game they’re working on, assuming they actually want to work on it. Nobody joins that industry as a dev unless they love making video games
@HeyExclamationPoint
@HeyExclamationPoint 11 месяцев назад
@@Dell-ol6hb Well, what about the garten of banban devs? They don’t care for the game, just money.
@Dany126PL
@Dany126PL 11 месяцев назад
​@@HeyExclamationPointThat's why Dell said that "Most" of them care. There are always people thank wants only money.
@HeyExclamationPoint
@HeyExclamationPoint 11 месяцев назад
@@Dany126PL Oh, didn’t see the *most* there. Sorry.
@MEGY4_BrawlStars
@MEGY4_BrawlStars 3 месяца назад
bro acting like he ain't a legend 😭
@nyuokuu
@nyuokuu 8 месяцев назад
wow, this was amazing. Thank you and the entire team for being such a prominent time throughout my child and teen years. I loved seeing this behind the scenes explanations and exploration of the game. Incredible job!!!
@eric8764
@eric8764 11 месяцев назад
I loved having blade unlocks tied to achievements. It felt way more rewarding and it gave me something to go for other than just score.
@beatm6948
@beatm6948 11 месяцев назад
I distinctly remember balancing trying to get high scores and getting the achievements while playing the game. It made it so much more fun.
@ColdFusion
@ColdFusion Год назад
Just pure awesomeness!
@elvinshoolbraid84
@elvinshoolbraid84 Год назад
Hah
@the_god_killah
@the_god_killah Год назад
hi cold fusion 👋
@1nvisible1
@1nvisible1 Год назад
*The victors write the history books, and while General Muscat revels in the sheer numbers of his sanitized kills and precious metal coins in his accounts, my people were almost exterminated and this was a genocide. We will rise again, and march the streets of California to avenge their deaths! Watch your back Muscat! - Captain Banana.*
@rameshdevasi6720
@rameshdevasi6720 11 месяцев назад
hey, Dagogo big fan!, there are many game developer stories like that, u can make a documentary about it, even I have one...our game, square bird reached 100 million downloads made by three brothers and published by Moonee, working from India in our tiny "company" called Triangle games. so yeah many interesting stuffs
@LavaCreeperPeople
@LavaCreeperPeople 11 месяцев назад
you
@Kelvin.A.M
@Kelvin.A.M 3 месяца назад
Can we just appreciate how good the requests were at 12:30. It was all major and impactful features we came to love! Amazing job from the community at the time.
@DamnAwesome
@DamnAwesome 8 месяцев назад
Awesome video! I love the challenges that were needed to be done for the different blades they were so cool and unique! One part I really loved was how there was no money/coin system, so you were smart about trying to never implement that idea!
@AesWhole
@AesWhole Год назад
it's crazy to think how much money fruit ninja and jetpack joyride must have made over the years, and know that the person behind those ideas couldn't even peacefully retire
@idontneedaname318
@idontneedaname318 Год назад
Capitalism and big corps love to fuck over the people who make their money
@raymondqiu8202
@raymondqiu8202 Год назад
Yeh that's capitalism buddy. Boss gets all the cake
@Jonny2scoops
@Jonny2scoops Год назад
yeah, came to the comments to say this. I'm guessing he didn't even get some percentage of the profits, as surely even a small amount would have made him pretty wealthy
@jayphil2563
@jayphil2563 Год назад
​@@raymondqiu8202 had he had the capital to pay everyone involved he'd have more of the cake. Instead he traded his idea, labor and time for continued employment and the chance to make a game he wanted. Had the game flopped the only people that lose out here are the people that put up the capital to develop a product that has almost no return on investment.
@joseantonio2894
@joseantonio2894 Год назад
So it is good when the owner loses all his money trusting on his workers' work, but it's bad when he gets the revenue when there's success? Or the workers, risking years of their savings, lose money when the projects doesn't work or sell and therefore they get the revenue, in the very rare cases, when an investment success. Or they just don't have any responsability on the risking once it fails and so they wouldn't have any portion in the profit if it achieved...
@weltenbummler2535
@weltenbummler2535 Год назад
Everyone buckle up. That channel will blow up like Fruit Ninja did.
@cuddlecakes7153
@cuddlecakes7153 Год назад
I'm strapped into my jetpack
@HyperNova808
@HyperNova808 Год назад
@@Abypar they’re both amazing in their own ways!
@WohaoG
@WohaoG Год назад
I'm here before it happens
@cosmicretro1608
@cosmicretro1608 Год назад
​@@Abypar both
@officialcappo
@officialcappo Год назад
cant wait
@adamkampen
@adamkampen 8 месяцев назад
I loved Fruit Ninja so much as a kid! I remember having a lot of fun getting all the achievements and different unlockables. Arcade mode was also my favourite! Jetpack Joyride was equally if not an ever bigger game for me growing up, would love to see a video on that too!
@kobewilson2001
@kobewilson2001 7 месяцев назад
Very cool video, love hearing those old school stories especially about a group of underdog devs keeping the dream alive with a great idea! Thanks for the splash of nostalgia and while I preferred Jetpack Joyride growing up, your idea was pretty fantastic (Obviously!)!!!
@epicstudio7185
@epicstudio7185 11 месяцев назад
Thank you for developing Jetpack Joyride. I was sick as a child almost all the time and it was lonely and harsh. Due to my repeating bronchitis sometimes not only I couldn't see friends for a long time, but I was restricted from almost all activities. And the game was the only thing that entertained me. I still remember how even my mom would play in turns with me. Thank you for my childhood. Hello from Belarus 👋
@lukemuscat
@lukemuscat 11 месяцев назад
Wow that is amazing, thank you for this message and I'm so glad that Jetpack was able to help! I was actually sick and in hospital a lot as a kid as well due to asthma, and used to spend a lot of my time there playing a Game and Watch. Fully understand how much a game can bring to a situation like that.
@ORANGENUTSARETHEBESTEVER
@ORANGENUTSARETHEBESTEVER 11 месяцев назад
Я таксама з Беларусi!
@ChrisTian-sd5yq
@ChrisTian-sd5yq 11 месяцев назад
​@@lukemuscatthanks for making jetpack joyride still play it sometimes
@r0m3s
@r0m3s 11 месяцев назад
W MOM
@epicstudio7185
@epicstudio7185 11 месяцев назад
@@r0m3s yep)
@BltchErica
@BltchErica 11 месяцев назад
A big reason why this game was so attractive to me as a child is because touchscreen phones were still fairly new and kids didn't really have access to them. I was just fascinated by how magical touchscreen is, and so a game where you slice fruit with your finger on the touchscreen was extremely cool to me. I think this game had really good timing, it's exactly what kids wanted. Swiping games in general were the bomb.
@BBFHooly
@BBFHooly 10 месяцев назад
no pun intended
@prump
@prump 9 месяцев назад
@@BBFHoolyit’ll be fruity if it’s intended
@JUSTICEFORARSONNN
@JUSTICEFORARSONNN 9 месяцев назад
These videos SUСК! Mine are way BETTER! 🤑
@pseudoforceyt
@pseudoforceyt 8 месяцев назад
I feel like this is part of the reason for fruit ninja's popularity among children back then
@FirstLast-gh6of
@FirstLast-gh6of 2 месяца назад
You’re so in depth and you’re so great at storytelling, not only this, but you give everyone proper credit!
@Nafiur13
@Nafiur13 Месяц назад
you didnt make fruit ninja... you made my childhood
@zylianari8556
@zylianari8556 Год назад
This dude singlehandedly made the childhood memories of most Gen Zs. Fruit Ninja and jetpack joyride definitely was one of them.
@apachers2807
@apachers2807 Год назад
I lost my shit when he casually said the other game he worked on became jetpack joyride
@anci3nt_moon578
@anci3nt_moon578 Год назад
You forgot about MDickie. His games were and still are top-tier.
@zac-1
@zac-1 Год назад
what a sad childhood lmao
@danielbuhr4260
@danielbuhr4260 Год назад
He makes it clear it wasn't singlehandedly, not to be pedantic
@pebble312
@pebble312 Год назад
@@zac-1L take 😂
@beniciobonilla2271
@beniciobonilla2271 Год назад
"I was fiercely protective of the core of Fruit Ninja and had a very clear vision for how I thought the game should feel, and I never really thought about the business side of things at all. I just wanted the game to be how I imagined it should be." We need more game devs like this nowadays.
@cocobean.72
@cocobean.72 Год назад
Most Devs care about their creation, but as he said in the video it's a product of a company and if the people at the top management want to make more money or want something to change, the Devs have no choice but to go with it, in the end of the day they're just employees who do what they are told to do
@neutrin0329
@neutrin0329 Год назад
The best games are made with heart, not for profit.
@LeoKinhg
@LeoKinhg Год назад
​@@neutrin0329 without money you can't make good games. You need investors, if you can't make money no one will invest on your game.
@Katharsis-ub5cz
@Katharsis-ub5cz Год назад
No one can truly do what they want to because of money xd
@unicorn_xxx3424
@unicorn_xxx3424 Год назад
fr
@johnzou5941
@johnzou5941 8 месяцев назад
I always wondered who was Muscat that was in the Thanks Muscat achievement in Jetpack Joyride. Now I can finally put a face to the name that made my childhood! Thank you for sharing your creative process!
@chenaikacie4671
@chenaikacie4671 8 месяцев назад
this was one of my favourite games growing up, it's nice to put a face to the name. thank you for your work on this game!!
@carykh
@carykh Год назад
Man, I remember going to a coding summer camp in 2011 and Fruit Ninja was on the TVs, the phones, everywhere! It's really cool hearing the behind-the-scenes and your reasoning behind all the decisions you made.
@AmirRazan
@AmirRazan Год назад
Hi Cary! Seems like you have Fruit Ninja as a part of your childhood too!
@meltedm
@meltedm Год назад
I'm surprised that you also played it Hope your community sees your comment
@AzumaknightYT
@AzumaknightYT Год назад
EYYY ITS CARY KEY HOLE
@MasonIncorporated
@MasonIncorporated Год назад
He lives
@Limey_from_burner
@Limey_from_burner Год назад
and he’s here too! Hi Cary!
@billbill6094
@billbill6094 Год назад
It's crazy to think how much attention was given to teach people back then how to utilize the touchscreen for a purpose beyond just tapping and swiping pages, something so simple yet a brand new concept at the time. I probably learned that myself from fruit ninja unknowingly.
@lukemuscat
@lukemuscat Год назад
I think one advantage we had was that we had been designing games for the Nintendo DS for a few years. So we had a bit of a head start in terms of understanding touchscreen interaction design!
@vic_710
@vic_710 Год назад
And now most mobile games are just done by fake companies who copy-paste the same game into unity 50 times, change the assets a bit, add 50 ads per level, and then upload it onto all platforms while making and paying for people to see fake ads for those games. Kinda sad where the mobile game market has gone to now, if only there were more devs like Luke here who actually wanted to make a good game.
@tidemaned
@tidemaned Год назад
@@vic_710 They even go beyond that. Making fake ads that are supposed to prove that the game is not fake, but when you check out the game is just scam like any other.
@IceMaverick13
@IceMaverick13 Год назад
@@vic_710 A big part of that is Unity itself. A huge portion of that engine is literally in-built engine features to display, integrate, and utilize advertisements. It's the primary reason that it's _the_ mobile game engine of choice. Unity has so many tools and make it so easy to include advertisements inside of your project that it gained a large portion of the mobile development base and created this feedback loop where new developers are also drawn to Unity because of how popular it is. Those new developers include ads because of how easy Unity makes it. Those ads create a lot of money, which creates new developers who are again drawn to Unity.
@Zazuhtt
@Zazuhtt 11 месяцев назад
@@vic_710 Blame apple's developer's license prices tbh
@luke_from_online
@luke_from_online 2 месяца назад
I remember playing the Game Center PvP Fruit Ninja when it came out, and the Game Center pool table aesthetic. I haven't thought about that since it happened but seeing your footage of it brought back memories. Great video also Jet Pack Joy Ride is GOAT
@portfedh
@portfedh 8 месяцев назад
I loved this game so much! Thank you for creating it! Spent many happy hours with it.
@bonehed-2
@bonehed-2 Год назад
I dont know what to start on. The fact that you are behind so many people’s childhood with fruit ninja AND jetpack joyride, or the fact that you were also behind Rocket Racing, which somehow was a big part of my own childhood! Its just so crazy to see the story behind fruit ninja involving both these games somehow.
@lukemuscat
@lukemuscat Год назад
Haha thats great, you must be one of the VERY FEW people who actually played Rocket Racing. I always wished it would attract some kind of speed running scene, because the game is nails and you can always shave 100ths of a second off times, haha.
@mustafa.m.alnatsheh
@mustafa.m.alnatsheh Год назад
@@lukemuscat I didn't play it but it looks really fun.
@DarkGhostHacker
@DarkGhostHacker Год назад
@@lukemuscat it doesn't matter that rocket racing failed. You made jet pack joyride which is 1 of my favorite games of all time for mobile. And fruit ninja was also really fun for a game that seems monotonous. It doesn't feel monotonous to me even though it looks like that.
@LoneBeastYT
@LoneBeastYT Год назад
@@lukemuscat I think with the current mobile gaming market, I genuinely would think it could succeed. It just was a game too ahead of it's time Currently the closest game I can think of for that game is rocket league sideswipe...the game's skill ceiling looks similar in terms of input controls and whatnot
@cludiix
@cludiix Год назад
@@lukemuscat hey!
@justinchen2707
@justinchen2707 Год назад
I swear, this is going to become a legit playlist 20 episodes long of just Luke casually revealing that he made every hit mobile game we know.
@HaveANiceDayLol.
@HaveANiceDayLol. Год назад
Man I just knew he made those 5 otome games I had on my iPhone
@Nugcon
@Nugcon Год назад
real
@theconphentedcow241
@theconphentedcow241 Год назад
"How I made flappy bird"
@deleted-something
@deleted-something Год назад
Fr
@whee2390
@whee2390 Год назад
Half Brick Studios also made, uh… Dan the Man? Has anyone else played that?
@randompoorlydrawndragon3076
@randompoorlydrawndragon3076 8 месяцев назад
Thank you very very much for creating 2 of my most favourites games in my early childhood up to now, truly a legend
@tegerusgardens1
@tegerusgardens1 8 месяцев назад
I remember playing with my brother years back tons of fun! So happy you helped make it!
@Rasa_b
@Rasa_b 11 месяцев назад
Dude at my freshman year I had to clone Jetpack Joyride for my final project in C++,the most interesting and challenging part of it for me was laser traps,chasing your position vertically and then slowly being activated…i got multiple headaches over the logic and randomness behind it 😅 If there’s ever going to be a Mount Rushmore for hyper casual games,you sir definitely deserve to be on it.nowadays we don’t have mobile games like that anymore but back then when there was no Snapchat or Instagram,EVERYONE had fruit ninja on their phones
@lukemuscat
@lukemuscat 11 месяцев назад
Hahaha, yeah the laser sequences were indeed a bit of a beast. We used XML files to define positions, timings and behaviours for each sequence, and then just had lots of sequences the game could pick form and a difficulty rating for each so it could start easy and pick harder ones later. Pretty laborious, we didn't have any good visual tools for creating that kind of stuff!
@hi-wf9ql
@hi-wf9ql 10 месяцев назад
he would be on the mount rushmore for nostalgia too lmao
@sayingnigromakesyoutubecry2647
@sayingnigromakesyoutubecry2647 9 месяцев назад
In that mount we should have also early popcap games
@nathanbalagbogbo8709
@nathanbalagbogbo8709 9 месяцев назад
And subway surfers and temple run
@user-xv6rz4tf4z
@user-xv6rz4tf4z 9 месяцев назад
Can I see your code. I’ve been working on something similar. (If you could)
@surfingbilly9654
@surfingbilly9654 Год назад
Wow, just looked at the CEO's net worth, Shainiel Deo is worth $70 million (probably more). Half brick studios put out three good games (two of them being made by this guy), and the guy in this video is still middle class.
@playergame6398
@playergame6398 11 месяцев назад
Yeah man , I am speechless about this , the person who pour his heart in game development is explaining concepts like he his still working under project , he was neglected from business side
@tcideh4929
@tcideh4929 11 месяцев назад
Cause he was an employee not a shareholder or contractor and didn’t pitch his idea for capital. He chose job security consistent pay regardless of success and other employment benefits. He could have taken his fruit ninja idea to an investor and made the game himself, employing the 2 other creators and the rest of the crew. Had it flopped it would have lost all that capital. Learn basic economics please
@nomadfc4342
@nomadfc4342 11 месяцев назад
@@tcideh4929 yeah the ceo pretty much fucked this guy in the ass but then again it was the easiest route
@nomadfc4342
@nomadfc4342 11 месяцев назад
@@tcideh4929 also is not his idea though, its the company's idea
@TheFeriner
@TheFeriner 11 месяцев назад
@@tcideh4929 lol you think that because you understand the risks and process for late-stage capitalism that makes it good? you can’t just spout a bunch of processes and think that you dunked on op for complaining about how stupid late stage capitalism is and how often the working people get robbed of merit for their work and IP. learn about other economic systems please
@Notester82
@Notester82 3 месяца назад
Gosh, I have so much fond memories of Fruit Ninja's arcade mode, whether I was playing on iPad or at an arcade, good times~ Thank you so much for explaining a bunch of the stuff that went into making Fruit Ninja, and thank you for designing it, period! :) Glad it was able to keep Halfbrick afloat too, bless the existence of that one random infomercial that had a shot of slicing fruit in the air, haha!
@wonkywonky6307
@wonkywonky6307 8 месяцев назад
YOOOOO! I've played Fruit Ninja and Jetpack Joyride SOOO MUCH, I absolutely loved those games when I was little. Honestly, congratulations for making mine and many other people's childhoods, and thank you.
@SarahMD_HI
@SarahMD_HI 9 месяцев назад
‏‪18:15‬‏ as a health informatics specialist who has seen this video randomly, I am surprised by the story of gamification to stroke patients. there are hidden heroes in this world
@lukemuscat
@lukemuscat 9 месяцев назад
When Neuroscience Australia approached us with the idea, I was super keen, as my father had suffered from a heart attack just months earlier. I didn't find time to get into it deeper in this video, but the game tracked your performance in different segments of the screen with the idea that if you had suffered a loss of vision in a specific region, the game would be able to detect and perhaps be a tool to improve this. The game had lots of settings so you could change the size, speed and colors of the fruit so it could be tailored to different ability levels. I have no idea how successful or widely spread the trial was, but it felt very worth spending the time on that's for sure!
@somerandomguy6006
@somerandomguy6006 4 месяца назад
@@lukemuscathello, im doing a school project & i think i want to make a game that helps patients just like you described . Can you get back to me with more details it will help a ton!
@pietrocrovatogiardino5159
@pietrocrovatogiardino5159 Год назад
Halfbrick games were a constant in my childhood and adolescence, they were such good games, so pure, so arcade-style: no pack openings, no loot chests, no special cards. It was just "hop on, press play, and go". Since Jetpack Joyride is my favourite phone game of all time (I still have it on my phone, after changing like four of them), I would love to see a video on how you guys actually made it!
@Omnis.satanica.potestas_omnis
"no pack openings, no loot chests, no special cards" well yes, because in your childhood those concepts didn't even exist in games
@pietrocrovatogiardino5159
@pietrocrovatogiardino5159 Год назад
@@Omnis.satanica.potestas_omnis Weeeeell, not exactly...I mean, clash royale and other games became popular in 2016, when fruit ninja and jetpack joyride were still played with. With that phrase I meant that I prefer more "old school" games, like them. Nothing bad on appreciating pack openings or things like that, it was just my opinion 🤙🏻
@bringya11
@bringya11 Год назад
@@Omnis.satanica.potestas_omnis It's almost like that's exactly what he's saying made the games special...
@nomoretwitterhandles
@nomoretwitterhandles 11 месяцев назад
@@Omnis.satanica.potestas_omnis League of Legends, World of Warcraft, Yu-Gi-Oh, and Pokemon are only a few extremely popular games I can think of off the top of my head, all of which either have pack opening, loot chests, and/or special cards. (Granted, WoW primarily gets money from their required subscription service.) You're not only a complete idiot who missed the point of OP's comment, but you're also a nincompoop who conveniently forgot that some of the most popular pre-2009 games of all time are loot games. These existed before Fruit Ninja.
@hiddendrifts
@hiddendrifts 11 месяцев назад
@@Omnis.satanica.potestas_omnis yes, bc games weren't as focused on nickel and diming their players
@invinciblegamer5825
@invinciblegamer5825 8 месяцев назад
Deepest gratitude for you and you team for my and many others childhood fun. both fruit ninja and jetpack joyride. damn man🔥🔥
@hanami21
@hanami21 8 месяцев назад
being a Game Designer was my dream job since I was a kid, I have tons of ideas that I really hope someone would make one day that I think is lacking in the triple A games recently. I hope that you'll make a video on how you became a game designer
@gamecubebro
@gamecubebro Год назад
I cannot imagine to tell you that fruit ninja was one of my first video game experiences ever as a kid and loving the simple game. It's amazing how creative you were for the time, you were beyond everyone else back then.
@Computment
@Computment Год назад
It was very cool game and still is
@nathanielpatterson6963
@nathanielpatterson6963 Год назад
Can you elaborate on how a game released in 2010 is creative for the time? Lmfaoo
@gamecubebro
@gamecubebro Год назад
@@nathanielpatterson6963 I remembered 2010 used to have quite gimmicky apps or games as it's trying to make use for the touch screen, and not necessarily simplicity. Halfbrick took advantage of that along with doodle jump and subway surfers
@K4ngy
@K4ngy 11 месяцев назад
You literally made a good chunk of my childhood, thanks man
@ven_tilator
@ven_tilator 11 месяцев назад
​@GIGACHAD shut up gigachad
@dasquid7216
@dasquid7216 11 месяцев назад
@GIGACHAD ☝️🤓
@Cooper846
@Cooper846 11 месяцев назад
​@GIGACHAD Cope harder
@BoiCawer
@BoiCawer 11 месяцев назад
@GIGACHAD giganotchad
@Unknown-es3ce
@Unknown-es3ce 11 месяцев назад
​@GIGACHAD cope
@Gino3mila
@Gino3mila 3 месяца назад
TYSM for sharing your stories of how you designed Fruit Ninja! That game was literally my childhood!
@velfaern1716
@velfaern1716 7 месяцев назад
Blows my mind how much visual and sound design went into the process for this game. I was never a huge fan of these kinds of games or any mobile games really, but I always had a respect for this game for being so simple and popular. I can see now why it did so well
@komokolo4977
@komokolo4977 11 месяцев назад
Admittedly disappointing you didn’t receive nearly what I would consider to be enough compensation from the games , but it’s great you have such a love for the craft and for the opportunities it’s created for people that share your passion. All the best.
@lucmermans37
@lucmermans37 11 месяцев назад
For real... I googled his net worth expecting it to be 10M+
@32BitJunkie
@32BitJunkie 11 месяцев назад
Seriously, it brought in literally billions of dollars for his company and immediately after leaving, he's in a dorm room with $0 to his name. This isn't a success story, it's a cautionary tale
@mysteriousm1
@mysteriousm1 11 месяцев назад
@@32BitJunkie capitalism in a nutshell. Workers produces the sum amount of worth but get the least amount of money
@funkyboys4834
@funkyboys4834 10 месяцев назад
​@32BitJunkie He may not have all the money, but I bet if he was in a tough time there would be many supporting him.
@DJL3G3ND
@DJL3G3ND 10 месяцев назад
@@32BitJunkie Id be greatful to have any game of mine end up half as popular as this regardless
@blu1505
@blu1505 8 месяцев назад
im sitting here incredibly fascinated that this man created one of the best game of my childhood then he just casually mentions he made jetpack joyride aswell
@i_cam
@i_cam 2 месяца назад
11:36 this had to have been the funniest phone call ever
@eightwinter3082
@eightwinter3082 Год назад
Holy sh*t. This guy seriously needs more recognition.
@coreytaylor3633
@coreytaylor3633 Год назад
This is so much more true than you know! He's a hand's down industry genius.
@TheLaughingBurger
@TheLaughingBurger 11 месяцев назад
Love how deep your love of both Fruit Ninja and Jetpack Joyride is. You definitly made all of our childhood.
@trumpvsbiden1337
@trumpvsbiden1337 9 месяцев назад
i wasnt even on a team and love fruit ninja till this day xd
@nr6665
@nr6665 8 месяцев назад
or my first year of medical school lectures
@UNKNOWNL3G3ND
@UNKNOWNL3G3ND 16 дней назад
Didn't know he was slashing fruits before he was the protector of Gotham slashing the bad guys...
@seanki
@seanki Месяц назад
What a nice synergy between you guys when developing it. Love the storytelling, this story could easily be a movie
@otockian
@otockian Год назад
Dude, props to you about being actually transparent and honest with your team telling the team that if you didn't make 300k you were out of business. I've worked at so many places that wouldn't say anything, you would hear stuff on grapevine creating a really toxic environment, and then one day you come in and they let 90% of the staff go without any notice. So seriously, props for you for doing the right thing!
@matejmlakar5401
@matejmlakar5401 Год назад
But how is a company allowed to get in a such a big dept? To me it's just unreasonable to get a 300k loan and not being 100% sure you can pay it back. I mean, what if your idea doesn't work out and you spent the next century just paying back the loan?
@otockian
@otockian Год назад
@@matejmlakar5401 It's business man, there are no guarantees especially if you are taking risks to create cool new stuff.
@nomoretwitterhandles
@nomoretwitterhandles 11 месяцев назад
​@@matejmlakar5401 "Nothing ventured, nothing gained." An age-old proverb which means if you never take any risks, you'll never achieve anything great. Another modern proverb is "You miss every shot you don't take". While it may seem stupid to go into debt over a game, you have to remember that some of the best games you've ever played may not have been created without fear of failure. That's all business. You take a risk with some people you trust, and you hope you get lucky enough to make it big. With the right amount of work and just a touch of luck, a record-breaking idea tops the charts. So, you can spend the rest of your life playing it safe; that's totally respectable and there's nothing wrong with that; or, you can make a difference and create a legacy for yourself. You just have to take risks.
@Fartandpoop
@Fartandpoop 11 месяцев назад
Balls
@sugarkookiewithsometae4245
@sugarkookiewithsometae4245 11 месяцев назад
​@@matejmlakar5401 In the grand scheme of game business, 300K is small potatoes.
@Vysair
@Vysair Год назад
Im amazed at how far ahead he is for its time. What he did then was what the indie scene do today.
@sunderark
@sunderark Год назад
This is what every game studio does though since forever. I'm not sure what you're trying to say.
@-_-___----_..
@-_-___----_.. Год назад
​@@sunderark he's talking about the innovation and breaking out of the boring mold designed to make as much money as possible
@Hadeto_AngelRust
@Hadeto_AngelRust Год назад
@@sunderark not every game dev studio makes good games though, that's the hard part
@rady7273
@rady7273 Год назад
especially the cheap ad
@JKNProductions
@JKNProductions 8 месяцев назад
this was the best video I have watched all year. I loved fruit ninja when it first came out and just started playing it again.
@ambitbandit2557
@ambitbandit2557 8 месяцев назад
I just remember playing fish out of water once you showed that split second shot of it! I liked that game too, and was probably playing fruit ninja way before that bc I remember randomly unlocking those slices from completing missions
@rarerx
@rarerx Год назад
To be honest the first version of the dojo when you had to do achievements was my favorite. Unforgettable memories
@danmusicman559
@danmusicman559 Год назад
Same
@nahometesfay1112
@nahometesfay1112 Год назад
How does it work now?
@lessalazar9068
@lessalazar9068 Год назад
​@@nahometesfay1112You have to get starfruit to buy stuff
@garryhlambert
@garryhlambert Год назад
​@@lessalazar9068 fruit micro transactions
@real90nz
@real90nz Год назад
in 4th grade, my friends & i sent halfbrick studios a letter to show our appreciation for the games they created. we didn’t even expect a letter back but they ended up sending us one & some plush toys. funny how this video comes up for me 12+ years later , thx so much for those memories
@eshwar6969
@eshwar6969 Год назад
That'sso cute
@SPIDEREMMAN
@SPIDEREMMAN Год назад
Wholesome
@lightplayz4430
@lightplayz4430 Год назад
O
@durlabhbiswas860
@durlabhbiswas860 Год назад
I wish I was you
@Wetnapkin69
@Wetnapkin69 Год назад
We need more devs like this
@PouahFay
@PouahFay 8 месяцев назад
I loved watching this, I usually can never sit through even 10 minute videos without watching something else. Thank you for fruit ninja and your story 🫡
@Scott_Raynor
@Scott_Raynor 4 месяца назад
That's quite bad.
@bokoblinlogic1619
@bokoblinlogic1619 2 месяца назад
Get a better attention span
@Jay_0605
@Jay_0605 2 месяца назад
Get off TikTok
@PouahFay
@PouahFay 2 месяца назад
@@Jay_0605 ??
@gneepgnarp
@gneepgnarp 2 месяца назад
⁠@@PouahFaytiktok is known to shorten your attention span due to its very short and quick video format, stay away from it…
@MysticNinTorres
@MysticNinTorres 3 месяца назад
This legitimately made me redownload Fruit Ninja after years of not playing it, and look back at how it surprisingly still holds up to this day. Thank you for creating such a well-made game!
@Td_Flyy
@Td_Flyy Год назад
Dear god, it's the legend himself. But the fact that he did it again and just threw in Jetpack Joyride is hilarious, he has to make an entire other video on that too, lol
@_UberEats_
@_UberEats_ Год назад
jetpack joyride = best endless runner
@JustTaaco
@JustTaaco Год назад
I love how the guy who made fruit ninja now casually makes RU-vid videos I am so surprised that you don't have a lot more subscribers
@zhanucong4614
@zhanucong4614 Год назад
he has only 11 videos ,kinda hard to have many subs at beginning
@f2pkx463
@f2pkx463 Год назад
Tbf you have to incrementally increase your subscriber count
@player70477
@player70477 Год назад
its how making a channel works you dont get 1 million subs by making one video
@Garosmith
@Garosmith 5 месяцев назад
Great video! You are very talented and already wish-listed your game on steam!
@theanimenerdball9219
@theanimenerdball9219 4 месяца назад
I still remember playing with the dojo, it was one of the only games i would play growing up!! Thank you for helping shape childhoods!!
@xillitharclight
@xillitharclight 11 месяцев назад
You know... I think game industry really needs more of passionate people like you. People that care about making a good and enjoyable game more than just quickly making some sh*tty mess and adding a whole bunch of ads and microtransactions to it.
@IDMYM8
@IDMYM8 11 месяцев назад
I also truly support passionate game developers all around the world, but I understand the problem we have now. Games are not the same anymore. I didn't meant games like a single "game", you know. Gaming has become very different and the main reason I find is it going mainstream. Just like every other thing, going mainstream always causes major shift of core principles etc. Just think about it, if you can make like $1 from hundreds of millions of people vs $10 from like some thousands of people? The choice is very intuitive. So... In the present era, games are supposed to be played for only some hours by many, MANY people, and the company is challenged to make a bank from that small span of time that they gain from people. People in today's date have so much to do, and every other year or so there's always some new trend, a new toy in the room that pops up and that's what everybody supposedly plays. This means, games for mainstream audience is a very small part of their lives, and there's nothing wrong with it. This is kind of the ultimate faith of every new toy that's going to happen. For once, it will be played whole heartedly for the whole day. Later, it will be put on side when a new toy comes in. (Have you watched Toy Story?) The old toy will be played for little time, and the producers of that toy have to feed the greed (the investors that help keep the ship afloat) by making whatever they could from the little shared of experience the old toy has left to give. I feel like the only way all of this can be stopped and gaming can go back to its roots is by treating companies as projects rather than a ship. Like, you create this company and then create the product that you wanted. Then when you feel like you're done giving with that project, you make everybody pack their bags and go home with whatever you made and kill the company. This will create other problems, such as what's going to happen with the game you made? What about the little userbase that still cares? You know, all that sentimental issues. Maybe being strict at the limitation of consumption is the only way? The people that are still left playing will find something else anyways. But then again, the companies have way more uses than just a being startup for some project, like giving jobs, becoming rich etc. Companies are assets and we really need to do something about it.
@Icaruz
@Icaruz 11 месяцев назад
The Problem is, that the majority of the Devs truly care about what they create. Apex Legends and Overwatch Devs for example want to create a great game. the real problem are the people above them. giving them impossible deadlines, where they are forced to rush the process and makes them unable to put in a lot of love. all that for money. thats why you get all the alpha access and unfinished games....
@CoolLookinPea
@CoolLookinPea Год назад
This dude casually said “I wanna kill some fruit” and made a masterpiece, with help from a talented team of course
@tsuji014
@tsuji014 8 месяцев назад
You guys teamwork are so beautiful
@zl9764
@zl9764 4 месяца назад
Fruit Ninja might be the first game I ever played
@paperflight6806
@paperflight6806 Год назад
This dude single-handedly created 40% of my childhood
@HurricaneBeryl
@HurricaneBeryl Год назад
Bro same
@cheated4687
@cheated4687 Год назад
ok but not single-handedly at all
@shellrockguy9761
@shellrockguy9761 Год назад
I hate ur pfp
@DeSlagen8
@DeSlagen8 Год назад
He didn’t design the entire game
@aminamu161
@aminamu161 Год назад
@@cheated4687 what they mean is that he came up with the og idea
@DroneConflict
@DroneConflict 11 месяцев назад
I think my favorite part about this is how much credit he gives to others and how much they contributed
@Shwanksy
@Shwanksy 8 месяцев назад
yeah i mean its the internet, if he didnt..... you know where that goes.
@willoverdoseonmusic
@willoverdoseonmusic 8 месяцев назад
@@Shwanksy okay...
@Shwanksy
@Shwanksy 8 месяцев назад
@@willoverdoseonmusic im only joking around lol
@bblunder
@bblunder Месяц назад
I don't remember I ever watched a video without skipping a second for a long time. Thank you for sharing your experiences with us. It was so valuable and fun to listen.
@OHIOMILKMAN
@OHIOMILKMAN 2 месяца назад
YOU MADE THE MOST HISTORICAL GAMES EVER, also the VR game is amazing thx for an awesome childhood.
@Zakru
@Zakru Год назад
Hah, it's so easy to tell that creative control is in other hands now. I remember playing the version with just classic, zen and arcade modes, no bullshit. Such a beautifully crafted, simply perfect game. Compared to many things, it's really blatant that it was made to be fun, and not just made to be a cash cow.
@hiblonick1747
@hiblonick1747 Год назад
I know, the new fruit ninja just makes me sad now... 😔
@cristaltom2377
@cristaltom2377 Год назад
hey guys, do you know that theres a dude who cracked the old version? so its still playable! search it on yt
@tfwnoyandere
@tfwnoyandere Год назад
arcade is goated i remember getting like 1300 for the first time before they added levels and different blades and shi
@skither4305
@skither4305 Год назад
Jesus loves all of you! Turn to him before it’s too late!
@BriansMe
@BriansMe Год назад
@@skither4305 shut up bum i worship the devil fr
@adkoda6264
@adkoda6264 Год назад
That is so crazy. You truly made my childhood with the games you worked on/created. I think people sometimes forget that behind such great games are really people that put all their heart in there. Thank you
@Computment
@Computment Год назад
It took us13 year to figure that he made fruit ninja
@safaeit
@safaeit 8 месяцев назад
Thanks for creating such an amazing game, I remember playing it for hours.
@smitabiswas3507
@smitabiswas3507 Месяц назад
This is so nostalgic! Especially the dojo part of the video I LOVED that update so much. The different swords you could get were so cool. There was two that I loved using I think it was blue? I'm not sure I ALSO LOVED THE FREEZED FRUIT FEATURE THAT WAS SO HELPFUL. The more I watch the video the more I remember about fruit ninja THE BANANA FRENZYYY
@pastformal8354
@pastformal8354 11 месяцев назад
I cannot even begin to explain the level of joy fruit ninja and jetpack joyride brought me as a teenager, they are the perfect example of what mobile games should strive to be. No predatory monetization, no lootboxes, no or minimal adds, and a price tag of a few dollars. Jetpack Joyride still remains my favorite mobile game to this day, more game designers need to take a page from you and your team. Best of luck in the future.
@SpaceRider15
@SpaceRider15 Год назад
Sometimes the world feels like a vastly smaller place than it actually is
@libremercadoencrisiseconom2118
well, Linus Torvalds, James Baxter
@Dyl_With_A_Cam
@Dyl_With_A_Cam Год назад
There's levels to this shit
@libremercadoencrisiseconom2118
they are denominated Gods
@introvert_scribe3489
@introvert_scribe3489 Год назад
@@Dyl_With_A_Cam ⁹9⁹999⁹
@ieatthighs
@ieatthighs Год назад
@@Dyl_With_A_Cam there are*
@spammy7851
@spammy7851 5 месяцев назад
it's really interesting going through some of the early game concepts shown and picking out how they might've changed, especially the ones that were LATER implemented. such as the "canned fruit ninja" thing now basically being the golden dragon fruits, or the exact old vs. mode being used in fruit ninja 2 (i think, i haven't touched that game and have only been playing classic+ lately). i'd also love to see luke's thoughts on the current state of this and jetpack joyride, picking apart what he likes and dislikes compared to the original versions from over a decade ago
@spencerleo5126
@spencerleo5126 17 дней назад
Stories like yours are why I love youtube, couldn’t get stuff like this anywhere else
@ATribeCalledCars
@ATribeCalledCars 11 месяцев назад
I remember writing for Pocket Gamer as an intern during the rise of Fruit Ninja and other big hits. Though some gamers mocked mobile games, it felt like a throwback to the humble, pure beginnings of the medium. Where a simple idea and solid execution could become a hit, even if it was just one developer. Your video brought back some fond memories.
@notsanger
@notsanger 11 месяцев назад
i always liked how simple mobile games were, i feel like once phones got the levels of processing power they have today games just became console and pc games with a touchscreen and it lost the charm.
@duncanseltzer3211
@duncanseltzer3211 Год назад
The original shop system was my favorite update. I loved doing those achievements so much
@pazecs
@pazecs Год назад
Yeah, sad that they have to ruin every mobile game with ads every 10 seconds and 3 different currencies.
@Chawcyy
@Chawcyy Год назад
Same i remember dying to get new backgrounds HAHAHHA
@louisd1827
@louisd1827 Год назад
I also remember it very fondly. I used to play it on my friend's I-Phone in 6th grade all the time. I went looking for the game again 10 years later, DLed it, realized the game had become so heavily monetized, I lost interest quickly.
@mehdifardadi1905
@mehdifardadi1905 4 месяца назад
Thank you. You gave me me the motivation to get back to work. It's been real hard staying motivated. ❤❤❤
@sadmanxsakib
@sadmanxsakib 8 месяцев назад
this man created a major part of my childhood, thank you Luke
@MAZ_dah
@MAZ_dah 11 месяцев назад
This guy is an international treasure, no joke should’ve gotten a chance at a nobel peace prize for making so many of us happy through this application.
@yasony424
@yasony424 11 месяцев назад
nobel peace prize is for making more peace through countries as in political matters such as war
@22karot
@22karot 11 месяцев назад
He also created temple run and Flappy bird
@itsesye
@itsesye 11 месяцев назад
that's not how nobel peace prize work
@GlowstickRee
@GlowstickRee 11 месяцев назад
@@22karot he did not make flappy bird
@Unimportant_egg
@Unimportant_egg 11 месяцев назад
@@22karot those comments were joking my guy
@flufvee87
@flufvee87 Год назад
I like how as he goes “back in time” and explained how he made fruit ninja, the wayback machine is in the background, which turns into fruit ninja.
@2stump944
@2stump944 Год назад
8:45
@averyshaw2142
@averyshaw2142 3 месяца назад
So fascinating seeing the design process behind these games. Playing as a case, its hard to explain what there is to like about the games we played, but seeing how much thought went into each aspect definitely helps me understand why they were immensely popular
@MerlinRose-zx5xo
@MerlinRose-zx5xo 6 месяцев назад
Fruit Ninja was my childhood, one of the best games I played and still do play!! Me and My Brothers loved that game! how it gave us such simple joy. when I saw this Video in my recommendation's, I was quite surprised cause I am watching the man that created the game who carried the most parts of my childhood!! and To be honest, I thought you already passed. But I guess I was wrong! I am so glad to see your alive and looking healthy! and I want to say thank you for creating Fruit Ninja! It gave me and my brother's the most happiest times, as we also tried to beat each other's high score's But anyways, I hope you see this and would like to say again. Thank you. for everything you have done for me and my brother's childhood, and all the other wonderful people in the comment section. stay healthy! stay happy!
@howtostopdieting
@howtostopdieting Год назад
The fact you got 1.5mil views (at the time of the comment) for this shows how many people this game impacted. Keep up the work and I’m keen to see your new game
@Dexzler
@Dexzler Год назад
420k views in 2 days.
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