This looks nice! For vertex colors, if you are using URP or shader graph package, I suggest you look vertex color node in the shader graph. Create a new shader, add a vertex color node, and multiply the vertex color with the base texture color and it's done.
Exquisite memes as always. I'd really like to see a motion tracker like in alien. This a great way to add more suspense to encounters. It doesn't necessarily have to be a radar though. It could be a subtle cue like the player gets cold when enemies are near which is visibly indicated by them being able to see their own breath. Building up to scary moments is always better than cheap jump scares. Can't wait to see your progress in the next devlog.