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How I Learned to Create Games | From Artist to Game Developer 

Klexber Games
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As someone who comes from artistic background, I was always afraid of coding. But in the last 3 years I started my game developer journey and I wanted to share my two cents about this topic :)
Don't Wake God:
store.steampow...
Wheelborn:
store.steampow...

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24 сен 2024

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Комментарии : 8   
@-TOLINSKI
@-TOLINSKI 5 дней назад
Loved hearing how you grew! And for sure, nowadays there are so many tools that can be friendlier to artists and people from non-programming backgrounds in game development. Thanks for sharing
@actionwarrior2042
@actionwarrior2042 2 дня назад
Love the video! A couple of things to add when comparing visual to written: - Visual forces you to think about every connection, which can be helpful when learning at first; however, it may take up extra brain power once you understand fundamental concepts. - Adding custom features can be more accessible in written versus Both can be overwhelming at different points of a project: - Visual may help you get off the ground, but once you get going, all of the different blocks and connections can feel worse than they may be. - Written can feel overwhelming when starting out; however, once you get used to the syntax, it can feel much easier to manage when going deeper into a project. Getting into either way can feel rewarding for anyone starting their journey. The only thing that matters is starting and staying with one until you feel comfortable.
@Pdude2k9
@Pdude2k9 2 дня назад
Great video, man. Keep going!
@EliMagaziner
@EliMagaziner 5 дней назад
fantastic 🤩
@danielziev3415
@danielziev3415 4 дня назад
Really inspiring!
@eliortalmud2145
@eliortalmud2145 5 дней назад
מעורר השראה. סחתיין אלכס!
@RandomLyricsGuy-y5r
@RandomLyricsGuy-y5r 5 дней назад
wow
@jb_fox7989
@jb_fox7989 3 дня назад
ואו, שינתה את איך שאני חושב על קוד
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