Тёмный

How I Made a Level Save/Load Editor Window for my Minigolf Microgame | UI Toolkit Unity Tutorial 

LlamAcademy
Подписаться 23 тыс.
Просмотров 843
50% 1

Опубликовано:

 

16 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 14   
@WarspawnOG
@WarspawnOG 28 дней назад
Thanks for this! Making custom editors is a really useful thing. I think that much like the "new" Input System, the new UI toolkit is taking a *really* long time to get fully adopted for some reason. Probably the idea that just going with what you know is faster than learning something new. I've been meaning to get into the UITK and I think this is a really great example where you can start small and grow from here.
@YoutuberUser002
@YoutuberUser002 25 дней назад
I love that your doing ui toolkit, I'm currently trying to learn it and boy is it hard theres no tutorial or anything so this a golden content right now, keep more coming!!
@caveman7246
@caveman7246 21 день назад
Bro, you're a legend
@Braneloc
@Braneloc 27 дней назад
I tend to use Odin for pretty much all editor stuff and UI Toolkit for game UI.
@LlamAcademy
@LlamAcademy 27 дней назад
Does Odin let you build out editor windows? I’ve never tried.
@Braneloc
@Braneloc 27 дней назад
@@LlamAcademy Yes, It has a whole bunch of enhancements for editor stuff, but I've not "needed" more than the attributes, they are ridiculously powerful.
@maximdaigle
@maximdaigle 27 дней назад
Is UI Toolkit only used for editor windows or I could run my game's UI with that?
@LlamAcademy
@LlamAcademy 27 дней назад
You can use it for the In-Game UI as well. In fact, the Minigolf Microgame is fully made with UI Toolkit!
@dreamcatforgotten8435
@dreamcatforgotten8435 26 дней назад
Additionally, the new Unity 6 preview interactive powerpoint Asset/Template that was released recently uses UI Toolkit, and also takes advantage of Databinding. So if you're really keep on using UI Toolkit, you may want to upgrade to Unity 6 so you can get some extra features.
@dreamcatforgotten8435
@dreamcatforgotten8435 28 дней назад
I really dislike how Unity is imposing Webdev stuff onto us as opposed to just Jobifying UGUI. The only major issue with UGUI was performance, and that could have been solved by refactoring it to utilize Jobs. It's just bizarre. Edit: Sure, UI Toolkit is good for Custom Editors, but Unity is trying to make it the solution for use in Runtime.
@LlamAcademy
@LlamAcademy 28 дней назад
What are your concerns with it for runtime UIs? It's lacking some key features from UGUI still for sure. Is it that you don't like the UITK workflow? Need features? Or something more?
@dreamcatforgotten8435
@dreamcatforgotten8435 28 дней назад
@@LlamAcademy I dislike UI Toolkit's workflow, but even if I didn't dislike it, I didn't see anything wrong with the UGUI workflow. It just feels like Unity caved to large teams with designers that wished there was a way to translate their Webdev skills to Unity's UI, as opposed to Jobifying UGUI and implementing styling options with it.
@dreamcatforgotten8435
@dreamcatforgotten8435 28 дней назад
@@LlamAcademy I don't want to rant on for long about this. Sorry that the first comment on your video is kinda negative towards UI Toolkit. I think your video is informative and helpful! I just wish there was an alternative timeline where Unity just improved UGUI with their very own Jobs system.
@LlamAcademy
@LlamAcademy 26 дней назад
You have valid points. I am always interested to hear about the other perspectives because I do like the UITK workflow 🙂. Thanks for sharing!
Далее
Как мы играем в игры 😂
00:20
Просмотров 169 тыс.
Why Unreal Engine 5.4 is a Game Changer
12:46
Просмотров 1,3 млн
3 Hours vs. 3 Years of Blender
17:44
Просмотров 4,8 млн
I Made A Game In 1 Hour, 10 Hours, 100 Hours
8:06
Просмотров 7 тыс.
AI Realism Breakthrough & More AI Use Cases
25:52
Просмотров 132 тыс.
Как мы играем в игры 😂
00:20
Просмотров 169 тыс.