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How I Made a Procedural World FAST - Devlog 

Zaba
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4 окт 2024

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Комментарии : 284   
@zaba_dev
@zaba_dev Год назад
Hey everyone, I made a Discord to post some extra stuff if you're interested. Also general game dev talk + I'll answer your dev questions discord.gg/eYfqW4KbyJ
@GonTar_X
@GonTar_X Год назад
i just want tos ay, we love your dev logs, and it makes our days shine everytime you upload a new one, love the info, the details, the steps you make to solve things, some also even shine some light under problems we had, 10/10 thanks for existing!
@SpikeStudio
@SpikeStudio Год назад
Wow the way it blends the handcrafted sections with the generated world is incredible, the game is looking awesome so far!
@marsimplodation
@marsimplodation Год назад
I love it. The procedural Terrain looks really good. I hope I can achieve a similar result as well
@zaba_dev
@zaba_dev Год назад
Thanks! If you can do everything you already have done, you'll definitely pull off procedural terrain!
@marsimplodation
@marsimplodation Год назад
@@zaba_dev thanks for the workds of encouragement
@Liven2D
@Liven2D Год назад
​@@zaba_devžaba?
@AIAdev
@AIAdev Год назад
add a fart spell
@zaba_dev
@zaba_dev Год назад
I think that's more fitting for Mana Valley 😏
@ragdude7323
@ragdude7323 9 месяцев назад
Bro wtf are you doing here
@Gabriel-rg7cy
@Gabriel-rg7cy 2 месяца назад
Please
@rayum486
@rayum486 Месяц назад
"You don't have enough beans to cast this spell."
@rmdcompositions
@rmdcompositions Год назад
Game is shaping up! Nice work!
@111mhmhmh
@111mhmhmh 7 месяцев назад
I'm messing around with hobbying game dev for the first time, and one of my biggest problems is "not knowing what I don't know", especially with respect to tooling assets. Videos like this are really helpful because they show me exactly how beneficial it can be to find and make use of the proper asset for the job. Thanks for the great video!
@dylanalpers
@dylanalpers Год назад
In terms of spells, since there has been so much emphasis on the environment (and it seems to be a sort of magic vs technology thing anyway) it would be cool to have a bunch of nature-related spells, both combat and non-combat. It would be awesome to have spells to grow plants in barren lands, regrow damaged/destroyed plants, or make existing plants grow larger. Maybe spells could bring plants to life, or recruit a "tree spirit" or something to be a familiar and help you out, either as a full companion or just a magical battery.
@zaba_dev
@zaba_dev Год назад
Yeah this would be pretty cool, I especially love the tree spirit stuff. Full on nature spiritual stuff is a bit undone in games, I feel like. And I'm pretty sure I can already do growing plants etc, so this wouldn't be too hard to implement. Thanks for the suggestions! I added them to my ideas/concepts note section
@ArrowVark
@ArrowVark Год назад
The game looks so cool! Maybe the ability to pickup and move around enemies (kinda like ultrahand from totk), or to deflect lasers (basically send lasers in a random direction that are within a set distance).
@zaba_dev
@zaba_dev Год назад
Yeah great ideas! Will definitely have something like these in the game, probably in my next devlog!
@NoodleFoxYT
@NoodleFoxYT Год назад
Spell Name: "Shadow Veil" Description: The "Shadow Veil" spell allows the player to cloak themselves in darkness, becoming invisible to enemies for a limited time. While invisible, the player gains increased movement speed and the ability to pass through enemies without being detected. However, performing any aggressive action or taking damage will break the invisibility.
@zaba_dev
@zaba_dev Год назад
Yeah awesome idea! I was thinking on something very similar to this whereby you take your "phantom" form, which robots can't see but the scaryish monsters still can.
@NoodleFoxYT
@NoodleFoxYT Год назад
@@zaba_dev or leths say u take ur phantom form but in that form there are different types of mobs like a shadow realm u still see the current realm but once invisible mobs/object are now visible
@ZaccoOfficial
@ZaccoOfficial 3 месяца назад
This is absolutely beautiful. Definitely inspires me.
@itsfynn
@itsfynn Год назад
this whole generation is super cool
@zaba_dev
@zaba_dev Год назад
Thanks Fynn!
@hamzahgamedev
@hamzahgamedev Год назад
You have no idea how much your video helped me as I am myself making an Open World farming Game. Amazing Job man !
@zaba_dev
@zaba_dev Год назад
You're welcome, glad to hear I could help. Let me know if you get stuck or have any questions!
@erikm9768
@erikm9768 Год назад
Oh man, this was great. I've been also working on something and I've been like wasting a full year just doing procedural generation, gone through everything from full voxel terrain generation on the GPU with hydraulic erosion and trying to scatter instances etc etc, I can vividly see myself doing only procedural generation for a couple of more years so I thank you for opening my eyes to using MapMagic, will buy it today and get started. Good luck with your game, will subscribe and check back.
@imaginationpictures
@imaginationpictures Год назад
What I liked the most is the house in the hill, reminds me the Hobbit and LOTR
@IndieScapeGames
@IndieScapeGames Год назад
Awesome dev log, I had never heard of Map Magic, I'll have to check it out!
@theo866
@theo866 Месяц назад
I love the spell idea, maybe you could add a charm spell that make enemies shoot eachother, or something that spawns trees/rocks that interact with the world? A fire/burning spell that sets fire to the environment also sounds like chaotic fun
@BenjaminBlodgettDev
@BenjaminBlodgettDev Год назад
probably one of the first people I've seen who want to use procedural animation in their game but also are forward thinking enough to reserve it for robotic or many-legged enemies. most people want EVERYTHING procedurally animated which doesn't really save time or make things easier but rather provide you with a massive headache
@zaba_dev
@zaba_dev Год назад
Yeah everytime I procedural animate something for less than 3 characters I'm like fully aware I could have fully animated these by now and it'd probably look better 🤣
@al_kaufman
@al_kaufman Год назад
Whoa this is incredible, thank you for exposing me to map magic
@Omegawerewolfx
@Omegawerewolfx Год назад
I have no real interest in making games, but your world creation is very interesting. I hope the project is a success for you!
@a98k
@a98k Год назад
i almost thought i lost ur channel, subbed now!
@josefglad8600
@josefglad8600 Год назад
Looks good !
@s4bishii
@s4bishii Год назад
Great progress dude, looking good!
@zaba_dev
@zaba_dev Год назад
Thanks, S4bishii!
@Spa_The_King
@Spa_The_King Год назад
great video man keep the work bro 💯
@Brosquini
@Brosquini Год назад
This genuinely looks so impressive, I can't believe how much progress you have made in such a short time! Some ideas for spells though, maybe a spell that lets you manipulate objects and ragdolls, for example uprooting a tree or picking up an enemy, and using it as a shield to block other attacks, it could then be thrown at an enemy knocking them over. Secondly a pull spell, that moves the enemy towards you, and allowing you to combo them. Then also a spell that suspends a group of enemies in the air, allowing you to focus on another group of enemies to improve the flow of combat, it would only hold them there for a short time. Another potential tweak to the push spell is allowing you to reflect any projectiles similarly to a parry or even fling you into the air (this could lead to some cool combos like hitting suspended enemies, flying enemies or even pulling an enemy into the air with you). I love these physics based spells! An idea for the brooms, maybe if you fly into a field of flowers it gives you a quick speed boost, and near misses to the ground or objects can have the same effect, a way to balance it could be a stamina system, where the longer / higher you fly the more you have to stabilize yourself, like in death stranding, a prompt would show up indicating that you have to lean to one side to stabilize on the board, if you destabilize then you fall to the ground!
@zaba_dev
@zaba_dev Год назад
Thanks! And oooo love the enemy as a shield idea! I've been thinking of lifting objects and how that ties in with pushing. So yeah that's an awesome idea, thank you. The lifting to stun enemies is also really cool, especially since you could combo that with other players in multiplayer. And yeah pushing projectiles would be really cool, especially if there was slower projectiles like bombs. That's definitely a boss fight mechanic! The flying ideas are very interesting. I'd love some form of speed boost, that stuff always feels really cool to pull off in tense moments. I own but haven't played Death Stranding yet, I like that stamina system idea. That'd definitely make flying more intense. Really appreciate these ideas, thank you so much!
@Brosquini
@Brosquini Год назад
@@zaba_dev Thanks for taking the time to read my comments! I love your work!
@goldenCrows
@goldenCrows Год назад
Gona be awhile but im excited for this :D
@DangerDurians
@DangerDurians Год назад
Love this, this is the kind of game I might make if I had the time. If you aren’t happy with the robots shooting *guns*, you could always make them wand wielding automatons, firing magic bolts or energy blasts instead of rifles. Spellswise, I love systems that interact like Spellbreak , and this would be awesome in multiplayer Perhaps different spells have elemental effects or charms can change/add elemental effects to spells Allowing different players to combo off each other (like one has a water effect on their damage spell, and the other a lightning)
@JustaFrogger
@JustaFrogger Год назад
Game looks really sweaty! Good choice of shaders. You can add: 1. summon spell to summon a pet who follows you. 2. Freeing spell for combat 3. Burning spell (make enemies burn, or cook food, for example your mushrooms) 4. Nature spell to summon some roots that deal meke damage 5. Spell to summon a dummy 6. Telekinetic spell to grab objects 7. For example as a mechanic, you can build crafting system based on magic. So you can add craft spel and more As I remember, with MapMagic you can spawn prefabs like characters. To make world more alive you should add animals like boars, birds, foxes and for example some alive mushrooms 🍄 Wish you good luck with your project 🍀👍
@zaba_dev
@zaba_dev Год назад
Thanks for the spell ideas, these are great! I'd love summoning pets, especially if they could do little tasks like fetching items on the battle field, etc. Good idea! Mixing cooking with burning enemies is smart, I like this! Dummy spell would be fun as well. I'll probably do that telekinetic idea, it'd be fun in combat to pull in objects to throw at enemies, good idea! I'd love a crafting system through the magic, that'd be amazing! I hope I can do something like this but unsure if I'll have the development time I'm afraid Thanks for the ideas though, really appreciate it! These are awesome, will definitely take these into account when designing the new spells
@JustaFrogger
@JustaFrogger Год назад
@@zaba_dev Nice! I will be waiting for the beta version to infiltrate your code and make my contribution in the form of some mod.
@zaba_dev
@zaba_dev Год назад
Just looking now at mapmagic spawning prefabs, this will be very helpful, thanks for the suggestion! And haha sweet! Good luck infiltrating spaghetti
@JustaFrogger
@JustaFrogger Год назад
@@zaba_dev haha
@sir.niklas2090
@sir.niklas2090 Год назад
Every Devlog has the exact same stuff and formatted the exact same way, awesome work btw! I just want to see something I haven't seen in 15 other dev logs and the exact same way.
@joshharrison5287
@joshharrison5287 Год назад
Just stumbled on your channel with this video. Awesome work! Looking forward to seeing where you end up a year or so from now, even if the project changes :) One feedback idea, which you may already plan to do, is to breathe life into the animations with subtle details. Biggest example: when flying on the broomstick, have the players knees bend, etc., when changing directions. Kinda like surfing, where the momentum looks like it’s coming from the broom. That, and adding sounds in a similar way could really make flying feel 10x more fun without really changing anything. Player feedback is powerful. Hopefully that makes sense :) Keep up the awesome work!
@aseal1486
@aseal1486 Год назад
It's awesome! I thought up a few spells to reccomened. A spell that duplicates yourself, and enemies have to randomly choose between attacking you, or the fake clone. Probably just has one hp so there is a 50% chance an attack doesn't hit you. A mine spell, where you could do something like placing down magical explosives invisible to enemies, so maybe you could get them to come towards you behind a door, but the doorway is spiked with a mine, killing them. A spell that temporarily short-curcuits bots, or maybe it could disable guns. Short teloportation spell Type-based shield that doesn't let one particular element in, or is highly effective in blocking a specific element A spell that spawns a rock that you can throw (maybe there could be a basic spell like this for every element?) One that turns you into an animal so that you can acess areas you couldn't before, or maybe just as a joke. (Maybe you could turn into a marine animal and swim into hidden places or for story?)
@zaba_dev
@zaba_dev Год назад
Hey thanks for the ideas! The duplication idea is cool, especially if there was upgrades so the duplicant explodes, which would counter close-combat enemies. And yeah, I'm working on teleportation now since you can't climb, players will probably need to rely on teleporting! Love the type based shield idea, with power ups you could choose what element you're good at defending against, which for multiplayer would give players a bit of speciality. Love the rock idea, I'm thinking telekinesis currently which could lift pretty much everything. Rocks, enemies, crates, etc. And I'd love turning into animals, feel like my development timeline probably doesn't allow it, but I keep it on my mind, always trying to think how I could do it efficiently. Appreciate the suggestions, thank you!
@polotypescf4582
@polotypescf4582 Год назад
why not a noita like spell casting system ? this would be great to reward exploration and it would open the floodgate for synergies with charms and different play stiles between players
@Pope_
@Pope_ Год назад
Spell idea: Add a shield spell that will block some incoming damage while the button is held down, but the twist is that it has an ultrakill style parry that reflects the projectile back at your enemy when perfectly timed, it is SO fun and satisfying to perfectly parry a projectile (especially if you make it have really nice feedback) and watch it demolish your enemy
@zaba_dev
@zaba_dev Год назад
Love this idea. I suck at parrying in games, I think it might be that my brain-to-hand reaction time has a delay of about 4 seconds. But parrying looks epic so I'll definitely add this!
@abowden556
@abowden556 Год назад
@@zaba_dev Parrying doesn't nececarilly require fast, or even decent reflexes. It requires timing, related but different, you can react in a 100 milliseconds at best, but timing can be as good as 5 milliseconds. (although it's usually 10 milliseconds).
@Baraborn
@Baraborn Год назад
The flying mechanic introduces "dog fighting" (jet plane combat) elements into the game, so run with that. Make Chargeable Blasts spells, Scatter shots spells, Homing Missiles spells, and Speed Boosts for flying that pull from the same mana pool. - "Chargeable Blasts" with a pressure meter will cause suspense when players are trying to avoid getting hit and return fire for an explosive finish. - "Scatter Shots" are used for fly-by attacks and to break up swarms of enemies. (Add swarms of enemies/ like robot Bees) - Homing Missiles spells that lock onto enemies and can be shot when running away. - Speed Boost spell that makes the broom faster to dodge blasts for a small amount of mana. Very spammable. ( Ability to free fall on the broom to avoid projectiles). Maybe the player is trying to stop the expansion of an "artificial robot nature" from consuming the natural one". Maybe the witches are conversely not creating spells out of thin air but using the procedural environment and animals to create ammo, to fight back against these robots together.
@zaba_dev
@zaba_dev Год назад
Yeah I'd love some objectives that are up high that require air combat to take. That's a great idea! Love the flying combat ideas, I never thought about how fun it could be to fly and shoot at the same time. That'd be awesome for gameplay, thank you! I'm working on chargeable blasts currently, they've a slight twist on them though! 🤠 Free fall would also be really cool, especially with a good sharp diving sound. Could be used for getting behind enemies fast as well, that'd be fun I like that idea for the witches mana source, I'll add that to my concept board since I haven't fully decided on anything about how I'll do mana yet. Thank you for all this!
@zhoug
@zhoug Год назад
learned so many cool things from this dev log, thank you!
@ruky61
@ruky61 Год назад
Ayo looking nice
@CSEliot
@CSEliot Год назад
Great insite into the ragdolling, thanks for sharing Zaba!
@Gnomable
@Gnomable Год назад
The world generation looks so good!
@jokki4886
@jokki4886 Год назад
Environment looks insane! I wish there would be step by step tutorials how to make that kind of environments.
@zaba_dev
@zaba_dev Год назад
MapMagic actually has some good tutorials that really help, there's even a big long video that does the full process start to finish on an environment. When I was struggling I just skipped to bits in that. But yeah maybe not step by step. If you get MapMagic feel free to message me questions, I feel I have it all figured out
@jokki4886
@jokki4886 Год назад
@@zaba_dev Yeh but those videos are very old
@jokki4886
@jokki4886 Год назад
@@zaba_dev I'm developing my own game and I have the story, the plans and the mechanics pretty much in place. Creating the environment has been a challenge for the last couple of weeks. The plan would be to make an endless procedural open world as that would be most natural with this particular game. I've watched dozens of different videos but none of them have really helped as I don't really understand much of them. And all the "tutorials" I've watched have been many years old and haven't been much help. So it would be nice if there was a tutorial somewhere that covered the subject step by step and used the latest versions of MapMagic and others ehheh
@teapots_and
@teapots_and Год назад
i know nothing about making games and havent even played much of them (just watch letsplays) but i'm so invested in this one, i love how your world looks so far:) wishing a lot of luck and looking forward to updates whenever they come! also one of my favourite things is how the characters stand on the broom, like sky surfing:D it just looks so cool, so myself i'm kinda wishing that stays and sitting on the broom is optional- like u said for multiple characters flying -but either way it's great:)
@ProfePlaysMinecraft
@ProfePlaysMinecraft 6 месяцев назад
One spell that could be cool would be to cast a spell on a spot on the ground. When you step on that spot it shoots you up in the air.
@RhiDElton
@RhiDElton 9 месяцев назад
This is genius! I absolutely love it! Magical ❤❤❤
@SokiruBot
@SokiruBot Год назад
Damn what a beautiful world to explore 😮
@Adam-xu2kk
@Adam-xu2kk Год назад
a spell that turns the enemies into bananas.
@wyvern2720
@wyvern2720 Год назад
Looks really good so far, amazing work!
@AasaaL
@AasaaL Год назад
A spell that turn enemies 180°, making them confused and lose track of you for a moment. A spell that makes metal rust. Great against mechanical enemies and could be used on puzzles. A spell that turn your hat into a big mushroom that releases spores around you. The spores cause some ambiental effect or do something to you, your friends or the enemies, I don't know. A spell that transform your broom into a giant dandelion seed. A gaze of wind quickly launch you up in the air and carry you away. Maybe the wind could carry you to new locations, carry you to your friends location or always carry you to the safe zone. Also, you could use the hats as a makeshift parachute on areas you can't fly.
@goodpuppii
@goodpuppii Год назад
Just found your devlog, and I had to subscribe right away. Your game looks great, and I love your devlog style. Keep up the great work.
@AdamNyx900
@AdamNyx900 Год назад
amazing work, what about adding a summoning spells also transforming spell like becoming a dragon for a number of time
@altermunmis
@altermunmis Год назад
It's funny how developers feel like they need to justify themselves when using third-party solutions and assets. There's nothing wrong in saving time and focusing on what really matters. The development is looking good! Nice video, man!
@zaba_dev
@zaba_dev Год назад
Thank you! But yeah, there's other comments that are some of the reason developers justify. The elitist devs 🙄
@beilog7489
@beilog7489 6 месяцев назад
@@zaba_dev Im happy I ran into your channel to see that its okay to use third-party solutions because the feel i got from other devs made me feel bad for when i use someone elses solution instead of reinveinting the thing. Thanks!😄
@zaba_dev
@zaba_dev 6 месяцев назад
@@beilog7489 A lot of devs using them! I've seen so many comments by top indie devs and they've just seamlessly relied on third party assets to balance out what they can and can't do
@just_tin_tin6448
@just_tin_tin6448 7 месяцев назад
I dont want to promote other games, still this explains a lot how similar game Muck was crafted. Anyways, great video Zaba. Your world is on next level.
@booh_wooh
@booh_wooh Год назад
it would be so nice if you add a spell that blows the enemies to the sky so that you could combo other spells while they are in the air also liking the art style! :)
@zaba_dev
@zaba_dev Год назад
Yeah! This idea is awesome, thanks, will definitely be doing something like this
@abowden556
@abowden556 Год назад
you could combo that with the push spell...
@beidero
@beidero Год назад
Like the terrain, but a humanoid robot with a laser gun does not really seem to fit in my opinion. Would rather think it should have a wand or something. On the other hand I see as an indie dev fast and cheap is often the way to go. As for spells, I did a spell based game in godot with C# where I made each effect of the spell a very simple class. So for instance the movement pattern, if it splits on hit, pierce, if it explodes on hit, etc... I really liked this system as it let me easily combine different effects for unique spells or to let the player combine / socket spells with different effects. So some cool things i found with this system was the player discovery, for instance explode on hit + pierce would trigger an explosion but the bullet would keep going. Split on hit + pierce would do the same so you could get crazy combo spells that would split, explode, bounce off walls, etc.. So highly recommend thinking about doing modular spells if you are doing a spell system.
@zaba_dev
@zaba_dev Год назад
Yeah, thinking on the robots gun, maybe lasers don't 100% fit this retro theme. I'll try changing the projectile appearance around Oh yeah, love that modular idea. Abilities stacking to make combinations, that's so cool. I had a lighter variation of this in mind, inspired by Hollow Knight, but that doesn't go this in-depth. This sounds really cool and I suppose takes better advantage of what 3d projectiles can do. I'll definitely be taking this into design decisions, really good idea, thank you! It'd be really fun to show off to other players what your version of the spell can do versus there's 😁
@theanimators8202
@theanimators8202 Год назад
Looks great, subscribed
@ctrlaubdel
@ctrlaubdel 8 месяцев назад
Amazing video, looking forward to playing the game! Really appreciate the links to the assets and whatnot too. My spell idea: Maybe a spell that turns the opponent into a frog? Heh 🐸
@InvasionAnimation
@InvasionAnimation Год назад
Spell idea: Have enemy turn into a rabbit or other small passive creature.
@zaba_dev
@zaba_dev Год назад
This would be cool, rabbits are a bit cute though 🤔
@froggystrap1232
@froggystrap1232 Год назад
From a worldbuilding point of view it's super cool!! It’s giving me such a Simon Stålenhag feel, to have a contrast between the super militarized robot army and a peaceful playful group of teen witches. It’s the contrast between the highly advanced but still rigid thinking versus the fluid and young thoughts. Maybe it can relate to violence and having witches using mostly non offensive power can make it more apparent. You can have only defensive or retaliation spells, maybe robots have taken control of the magical knowledge that was freely available before, the group is part of a rebellion (very YA) and killing or short circuiting the robots give some energy/mana/magic knowledge to the player. Maybe robots collect magic from places of powers (animals, shrine, gods?!) and siphon there magic, leylines or the aether is in the air and the big round enemy that float dim magic by absorbing it from the air or maybe tech is magic and it’s a war between technomagic and traditional magic. Anyway I’m rambling love the video ❤️
@zaba_dev
@zaba_dev Год назад
Oh yeah wow, I was actually looking at Simon Stålenhag before starting this when I was thinking of concepts. I love the retro kids with huge machines stuff. What I really love is the idea that the robots have magic and you can get mana from them when you defeat them. Because you do need to get for beating enemies. And yeah robots siphoning magic is currently what I have in plan, in my previous video I explain how some stuff like flying doesn't work until you destroy the robots "siphons" in the area. But yeah I'm in a pickle on the rebellion storyline or a smaller, singular event style story. It decides on a lot, even the state of my NPCs etc. Really appreciate the ideas though, it's not rambling if it's this articulated! Thank you very much
@hillaryobatavwe3792
@hillaryobatavwe3792 9 месяцев назад
There's a spell I'd like to add for my game and i think it'll make more sense or look pretty here It instantly brings the enemy down instantly whether flying or not with intense forc I call it gravi-hole A vfx showing how intemse the force is and the character gravity multiplier increasing and making them fall like a crashing bird Slamming the floor
@mostlypixels2975
@mostlypixels2975 Год назад
Nice. Keep it up
@alex.laslau
@alex.laslau Год назад
Finally! Was waiting for a new one for some time! Here's my observations about the updates to the game: 1. The map with the MagicMap looks way more organic than in the last devlog. And that's awesome 2. The 3D Laser beam that is the enemy bullet looks dope. Love it. My suggestions, you could add maybe some glow or some particle systems to it to make it more interesting. Just an idea 3. Just as a note, I think the shooting robot does not really fit the "wizarding" theme of the game. This is just how I feel it. Aesthethic + theme-wise 4. I think the idea of saving all good comments in a collection is a great thing haha Anyways, keep it up! Looking forward to the next one!
@zaba_dev
@zaba_dev Год назад
Thanks Alex! Appreciate all the feedback, yeah getting that opinion about the robot from others as well. I'll try make it feel more retro, I think it feels too advanced for a magic world. Thanks for your thoughts though, will definitely take it all into account!
@defded7733
@defded7733 Год назад
​@@zaba_dev In my opinion robot isn't the best idea in this type of game but maybe some magic golem or something like that will be nice alternative?
@brodgers123
@brodgers123 Год назад
Any chance we can get a full tutorial on how you used MapMagic to do some of this stuff? Maybe like a quick starter project/walk-through? Your game looks amazing and I'd love to learn how you did some of this. Thanks!
@ezweber_the_great
@ezweber_the_great Год назад
This makes me want to get into game development. So cool!
@Tazerboy_10
@Tazerboy_10 Год назад
😲 - This is some very impressive work!
@jaxsonlambert9750
@jaxsonlambert9750 Год назад
Looking forward to seeing more!
@mrssirens
@mrssirens Год назад
Would love to see the player sort of bend their knees or get slightly lower when on the broom and doing a tighter turn, as it's basically you fighting gravity similar to riding a snowboard.
@5ld734
@5ld734 Год назад
This is beautiful 😍
@Tysto
@Tysto 8 месяцев назад
Change randomly placed treasure chests to randomly placed shrines from an ancient civilization with a gold, silver, or copper idol. Now your world makes a modicum of sense.
@alicivrilify
@alicivrilify Год назад
Thanks for the MapMagic suggestion. It seems to work very well. A question (please answer): Where did you get the shaders for the environment, grass, etc. looking like Zelda? Did you write them yourself?
@zaba_dev
@zaba_dev Год назад
You're welcome! And no, I used Staggart's shaders, they're in the description. They have some fancy features, like blending with the surface they're on etc. If you get a vegetation pack, they usually have grass shaders as well, not as good but you'll get by for a while.
@alicivrilify
@alicivrilify Год назад
@@zaba_dev Oh, didn't notice that. Now, are all of the assets you listed enough to create what you want? I have an RTS game with buildings. I want to apply the cartoonish effect to them?
@zaba_dev
@zaba_dev Год назад
I use realtoon, it might be good for buildings. I also have Quibli which actually has buildings in its preview. I added my vegetation package, you'll likely need one of those if you need vegetation. The sample vegetation in the Staggart shader packs isn't enough. Get whatever vegetation pack you want, I don't think I'll be keeping mine for release. For the environment, this is pretty much all the assets needed, but for my complete game I need more. Please ask any more questions if you need, I feel like I'm not being fully clear!
@alicivrilify
@alicivrilify Год назад
@@zaba_dev I really appreciate your help. Thanks. I might indeed ask more questions :) Your setting and graphic are close to my dream.
@zaba_dev
@zaba_dev Год назад
@@alicivrilify thanks! I'm a bit off what I want, but we'll both get there eventually! Always here to answer 😁
@Shiryofruit
@Shiryofruit Год назад
Here's a spell idea: An aqua spell that will create a trail of water wherever you point your wand and when activating the ability again it'll freeze the water trail. Useful for bridging, making ice physics to annoy friends, temporarily walling areas off, and maybe freezing enemies as well. ✨
@JoonaTheNPC
@JoonaTheNPC 7 месяцев назад
one day i'll be as good as you i promise and this is so good already i love your efficiency. if this game is inspired by hollow knight make sure to make some abilities related to the biomes, like the biomes will be easier to access and explore if you have that ability. maybe an ability could be destructive in a sens that sometimes you would encounter an area on the surface of the mountain that has holes indicating that you can destroy it with that spell and then you enter thrue the hole you made to the "caves biome" in which many areas are blocked behind walls that you can also destroy using that spell. i'm not sure how good the procedural generation is at creating caves so it's understandable if you avoid such mechanics.
@Animaxx_Edits
@Animaxx_Edits Год назад
Way to go man!
@quantumsauce4348
@quantumsauce4348 Год назад
I like what you do! Keep up the good contente 👍 Idea for you : 1. maybe try procedural animation for the player (i think it's hard tho)it could look great on the broom ! 2. An ennemi flying on a broom or beter an air patrol ! (I know there is a simple way to do a groupe of object flying together. Like a groupe simulation). 3. a spell to turn invisible for a couple of secondes. But the ai of the ennemi respond by lunching a smock spell to see where do you leave the smock cloud. 4. The squad of flying ennemi could use a energie fild spell to prevent you to leave so you are force to fight or to escape by some ingenious way ( like they act ase a groupe). I Hope my idea are interseting enough! Good luck !
@henrysteven137
@henrysteven137 Год назад
"how I made a procedural world fast: I bought it". checks out
@zaba_dev
@zaba_dev Год назад
I didn't buy the world, I bought a tool and made it with it 🌝
@samuelmachado6960
@samuelmachado6960 Месяц назад
I think it would be cool if the blink magic had an effect similar to the hunter's running magic from the Owl House series
@rob-rendell
@rob-rendell Год назад
Your game is looking very promising! I love the direction you're taking it. Regarding making multiplayer important to the gameplay, as well as having puzzles that require two players cooperating to solve, I wonder if you could bring cooperation into the combat in general. Maybe some enemies have abilities which make them impossible (or difficult) for a single player to beat, e.g. they're very good at parrying a single incoming player spell, or they can levitate/hold a player immobile and helpless, or they have an invulnerable side which they rotate to keep facing the closest player. That way, players need to coordinate their attacks so one spell is parried but the other gets through, or rescue each other from being immobilised, or manoeuvre to attack from opposite sides so one of them is able to attack the vulnerable side. Regarding spells, if you're aiming for a Metroidvania-style game where players unlock access to previously inaccessible areas as they progress, you could use spells for that. The broomstick makes any sort of double-jumping or wall-jumping redundant, but given the broomstick-nullifying satellite things you mentioned last video, maybe something like a jump spell could be required to solve an area to shut down the satellite. Speaking of the broomsticks, if players don't start the game with the broomstick there could be some areas which are too high to reach until they get them. A light spell (perhaps summoning a floating mote of light which follows you) would give access to dark areas like caves, as well as being helpful during the night. If you had a "mage hand" spell which allows the player to remotely trigger switches, you could then have gates which are only opened by a switch which is behind the gate (or maybe the gate with the associated switch behind it is normally an exit from an area there's some other way to get into, but the mage hand spell would allow the players to sequence break).
@noelkelly4354
@noelkelly4354 Год назад
Thanks for the MapMagic heads-up. Just what I'm after. Looking to build an island from an RPG setting, think the size of Sicily. I have the general terrain and biomes location but want it procedurally generated at scale with an increasing number of handcrafted areas.
@zaba_dev
@zaba_dev Год назад
Yeah MapMagic really excels at making stuff like that. I'm sure you'll be able to pull it off!
@BranspanChannel
@BranspanChannel Год назад
It’d be cool to see distant objects fade in rather than pop up, not sure how intensive that would be, but it would make the loading of objects less noticeable
@shinkouhai919
@shinkouhai919 Год назад
spell to make enemies bullet go slow, spell for 1 time immunity to bullet, spell to make a clone(basically spell 2 but different approach).
@Joey-tw7fw
@Joey-tw7fw Год назад
Zaba! You might have already planned this with the broom and satellites, you could make an objective for players to disable satellites for specific areas of the map so that they can use the broom in explored areas as you mentioned something similar in your other devlog :)
@zaba_dev
@zaba_dev Год назад
Oh yeah, thanks Joey! I'm thinking areas will have a few of those satellites, removing one will give low gliding and removing all will give the player full flight. And then there'll be areas that can only flown to.
@Joey-tw7fw
@Joey-tw7fw Год назад
@@zaba_dev That sounds great, loving what you have so far!
@heliturtle1294
@heliturtle1294 Год назад
It could be cool to implement a magic system similar to magicka 2. That magic system might be too complex for your vision for this game, but I think giving the player the option to combine a few basic spells in order to make more powerful or situationally relevant spells could be interesting for gameplay. Overall the world you're creating looks amazing and I hope you keep up the good work!
@kadincool
@kadincool Год назад
I am very interested to see where this goes. Although with your note on that you have constant features it would probably make each playthrough feel even more unique if structures were scattered around the map, though I don't know what can be done with that tool so it might be more challenging than anticipated.
@jamesclark2663
@jamesclark2663 Год назад
Good choice with the asset. Early on it's easy to fall into the trap of 'I wanna do it all myself' but the reality is no one cares that you did it all except for you (and maybe a prospective employer if you are making portfolio projects). Your players certainly won't. Focus on the stuff that will make your game stand out not on the stuff that has already been done and better.
@mimicray
@mimicray Год назад
Looks amazing :D It's hard to say what kinds of spells I would like in the game, without knowing how spellcasting will work later. Insted, here are some overall thought on magic systems. I like "deck building" elements, preparing and crafting spells, brewing potions and other consumables. Being able to form a strategy before even knowing what you will face is great I don't like permanent lv-ups, it sucks when I am preparing strategies for a boss that I previously bearly lost to, only to lv up from the training and just wing easily with less effort than previous atempts. I think unlocking tradeoff options is better, learning to charge a spell for longer, expending resources, having a certain amout of slots, having to time button clicks. Preferably not all of them in one game, but you get the idea I love exploration, anny mechanic that makes me feel like I just discovered a new way to use a spell I am already familiar with is great These are just my feelings, but I hope you get some ideas
@zaba_dev
@zaba_dev Год назад
Thanks for this! Good to know how people actually enjoy progressing in these types of games. I was sort of thinking a system like this but now I'm more sure in my decision. I agree I don't like permanently leveling as well, I enjoy a much more fluid system. And yeah your skill having an impact on the gameplay makes replaying more fun since you can take the faster, harder routes, etc. Players exploring through the spellcasting system, that's really interesting, never thought of exploration in that way. Thanks for the feedback! Much appreciated
@thefunnybuddy4138
@thefunnybuddy4138 Год назад
Your shadow looks funny, circle with legs
@rubenzs3161
@rubenzs3161 11 месяцев назад
Add an anticipation animation to the shooting so the player knows when to dash
@lowHP_
@lowHP_ 7 месяцев назад
wow really well done
@r.c.torres1837
@r.c.torres1837 Год назад
It may be a spell that need to charge but if does impact the enemy transforms into pacific mobs, rocks, or whatever, maybe randomly, I think it would be funny
@JaridMitchell
@JaridMitchell Год назад
This is sick! Subbed
@calamitycal1
@calamitycal1 Год назад
This looks awesome. I was wondering if you recall which airplane tutorial you looked at?
@zaba_dev
@zaba_dev Год назад
One in here, I think the first video. And then googled as well, general stack answers ru-vid.com/group/PLX2vGYjWbI0SwlTX_RLSD0JmzUeS0f1OK&feature=share8
@tellhimimeating9141
@tellhimimeating9141 7 месяцев назад
you can decorate these plains with wild flowers :D
@defded7733
@defded7733 Год назад
Spell idea : Spell name : Fire wave Description : there will be two diffent types of this spell. One is when you are shooting a large wave of fire that push back enemies and set them on fire and the second one is when you are creating a fire circle around you that reflects projectails.
@sparkestic1238
@sparkestic1238 Год назад
Damn! looks cool.
@Its-Tim
@Its-Tim Год назад
How about a shield spell. You can’t do anything but continue holding into the shield while active and your speed is reduced. Letting go of the shield after it’s taken some damage releases a shockwave that launches enemies back
@zaba_dev
@zaba_dev Год назад
Yeah I hope to have a rune system, the shield charging up a shockwave from damage sounds like a really good powerup you could add, really like this idea
@peacemaker0240
@peacemaker0240 Год назад
Looks incredible! How about a spell that turns the mushroom spots under trees into a little minion that flies with you and protects you from lazer beams?
@JoachimPileborg
@JoachimPileborg 11 месяцев назад
How did you make the static handcrafted area, and connect it to the MM2 generated world? How did you make the lakes in MM2? How did you make the paths in MM2? And how did you connect the handcrafted paths to the MM2 paths? Plenty of questions... :) Looks very good anyway, and an impressive MM2 graph! :D
@zaba_dev
@zaba_dev 11 месяцев назад
Hey! The handcrafted sections, I made by hand, and then I exported the splatmap of the terrain with terrain tools. I then made an accompanying mask that highlights the handcrafted section. Then I bring those into map magic and using my highlight as a mask, I can just mask in my handcrafted section For lakes, it's just a water plane that is placed at a set height. Just a tip: I like to have the water plane follow the player, that way there's always water at that set height but you only have to load the plane of water once For the paths I used the splines section. For adding them, I just had to manually put in my own points on graph and turn them into paths, and then procedurally add paths to the same path network, they'll connect themselves Thanks!
@JoachimPileborg
@JoachimPileborg 11 месяцев назад
@@zaba_dev Thanks!
@DeTNTonator
@DeTNTonator Год назад
If you're looking for anti broom spells how about SAMMs (Self Aiming Magic Missile spell) that would throw broom-seeking bolt that has to be either out-maneuvered or countered.
@soggy_boggy3032
@soggy_boggy3032 Год назад
Spell Idea: How about some sort of craft spell that can make certain tools based on components in the players close proximity?
@adhochero6619
@adhochero6619 Год назад
imma have to take a look at that tool. Im not a map builder so having a solution to that would help immensly
@siyuanrocks
@siyuanrocks Год назад
Wow, thanks for the awesome content! I am curious about how do you streaming your procedral generated world, is this natively supported by MapMagic?
@zaba_dev
@zaba_dev Год назад
Yes, the dev seems to have it all figured out. You can try that out with the free version, I'm not hugely familiar with world streaming and how optimized it should be. But there's terrain LODs and everything going on. Even an infinite procedural terrain. I recommend just downloading the free version and trying it out, there's a sample graph that has some nodes done for you so you can just get straight into checking out streaming etc.
@siyuanrocks
@siyuanrocks Год назад
​@@zaba_dev Thanks for the quick reply! I definately gonna check it out.
@Arcann_bhp
@Arcann_bhp Год назад
Watching these ppl give me such a motivation to make my own game just to realize I know nothing about c# 💀
@BeardBarians
@BeardBarians Год назад
I'm not sure if you plan for this, but i feel like the brooms would looks cooler if you sat on them. The character could lean forwards when going faster then.
@mrcrackerist
@mrcrackerist Год назад
Instead of limiting the height of the broom maybe spawn a difficult flying enemy when you fly to high?
@zaba_dev
@zaba_dev Год назад
This is probably one of my favourite ideas I've seen yet, I love it. Kind of like the big red flying beast in Avatar 1. Just constantly overlooking the skies. It'd probably be a sideboss you can try take on towards the end of the game
@eliasostby7127
@eliasostby7127 8 месяцев назад
This is already better than Bethesda ProcGen
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