As a roblox developer, I appreciate rust (not his old code) for releasing games to the public to hopefully let more people into roblox developing and coding. Its hard for people to learn but because of people like you, new coders have the opportunity to help the community grow
@@ichosolemanuel6048 its hard to edit and make changes to it later if it isnt formatted correctly, especcially with things like roblox lua where updates to code happen very often
this was a very interesting video to watch as a novice in developing! seeing a little bit of your side to rust was very eye-opening, going so far as to showing your whole thought process during the creation of these games and even making a demonstration has helped me understand your game making philosophy a lot better! as someone who is currently working on a horror game i will definetely think about the ideas and techniques you've covered and do my best to incorporate them in my projects from now on. thank you!
I have one question. Back to the monster in “Can you see it?”, what was up with its spawn and despawn conditions? It was so interesting to have a monster (in Flamingo’s scenario) spawn after an hour upon joining. It’s so genius to keep the player exploring a large map while on edge, only to traumatise them just as they start to feel relaxed. Also, your myth (at the time) started a domino effect in my life that completely changed me as a person. It’s a very long story, so I just want to say thank you. You’re awesome.
I was looking inside the game. but im kinda stupid. but from what i can understand from gameplay and its hitbox. it runs waits until you go near it, then it starts its pursuit. if you get to close to it it runs away and then waits until you go near it again
well its pretty simple. Just create a spawn condition where it either waits a random # of time or to activate when something occurs to spawn the monster using a server sided script that runs when the player spawns in.
I've always wondered how these games worked and always loved the ambiance and environments they had.. It's so cool to be able to dig into it in studio now. Thank you so much for what you have brought us!
@@SuperiorTengu so? You can still respect some1 even if they dont know you? Stop taking your insecuirites out on random people cause your life sucks, your problems arent for strangers online to deal with lmfao
this is so cool because your games were, and are still unsettling. i love how the scripts that are labeled as simple now can look so creepy, and disturbing. i admire how you made all of this in a time where coding n scripting was a hard thing, and yes, it’s still hard, but making all of this from scratch in a time like that? that’s inspiration.
@@normified I think they mean cringe, not resent, although, resentment is pretty close to cringe, it would be pretty understandable for someone to cringe at being a Roblox myth, I think they'd probably think of it as an "edgy-phase" or something like that, also, lots of Roblox myths irl didn't age well, take Goz/Kazdam per-instance, they aged *HORRIBLY,* and that's just another reason to maybe cringe or resent, as I'd think a lot of people wouldn't want to even slightly be in the same league as someone like that, some people have a general thought process going: "One rotten apple, spoils the whole barrel."
Rust is incredible that he’s really friendly and was also a big part of roblox history and I look up to him as he’s also my fav roblox myth, love you man!
Bro, last night was straight up legendary! We pulled up to the spot, and it was giving off serious skibidi vibes. The squad had maximum rizz, everyone flexing their drip, looking on fleek. The energy was bussin'-straight fire emoji. We were out there doing the latest TikTok dances, and it was a whole-ass vibe. My bestie had a gyat moment with their fit, and it was mad iconic. The DJ was dropping tracks that were absolute bangers, and we were all going off. We snapped a ton of pics for the 'gram, and every shot was chef's kiss. We even got featured on someone's live because our energy was unmatched. No cap, the night was peak rizz levels, and it was a total W. Deadass, it was pure dopamine, and I'm still living for it!
Hey rust, I just wanted to say thank you for uncopylocking some of your games, even if only three. We really appreciate it man. I also enjoyed the video, they’ve been pretty enjoyable recently.
i remember working on a massive project as a homage to one of the first horror manga i read but i ended out dropping it as my coding knowledge was next to non its oddly inspiring to see people like you just outright telling people their methods thanks alot
I've spent a year figuring out a lot of what you did by repeatedly making fangames until I got the perfect one, then after the uncopylock I realize that I've been making everything too complex. Like what, you weren't using PathFindingService or checking the distance of every player to figure out if ones close enough... huh...
Really cool to see some closure on how things were made, wish it went a bit more in-depth to the computers though as that was my favorite/most interesting part about them. Thanks for all you have done Rust.
It's pretty cool to think of all the neat stuff you can do with just a little bit of coding! It's really interesting seeing how these games worked. Also it kinda takes me back seeing those old fake players. as you don't really see avatars like that much anymore since ugc
It's so funny seeing this guy that I had no idea of what he was doing and was scared the hell out of, was just someone who wanted to make some scary games, and it being so interesting on how simplistic yet spooky they were
Thanks :) I love your games. I found out about you from Albert, me and a lot of other people thought of you as this mysterious being. Your games were so creepy and you deserve the success and popularity you got from them.
Me personally i recommend you to find your own building style, i remember someone saying a quote like this: "If you copy someones style you'll never be as good as them"
This video was really cool and actually gave me some inspiration to continue making my own horror games :D Do you remember what sound was used at 7:03? It's really spooky and always made me jump whenever I heard it
as I got into coding I noticed things you or other Myths did in your games, but its very interesting to see how you did things in your games, something I could never get down was the landscaping and lighting, I would have the map go on for miles...bad times man... good video tho
A new feature i found and use in my games is the wind feature. Particles and effects (when enabled) will be blown away by the wind, in whatever direction you specify, and at what speed (of wind) you specify. The dynamic terrain grass also reacts to this, blowing in the direction of the wind. I would recommend using it.
Unrelated questions : 1. why did you stop making these games? 2. do you plan on making a new game and/or continuing the "series" with flamingo? related questions : 1. How do you make the fake players move,talk etc ( i dont recall if they did talk but i think they did ) 2. Do you plan on making a tutorial on all the scripts? 3. How long approximately,does it take to make all these games? That's all
Use this for sounds because if it tries to play the script it will error: sounds = {} for _,v in pairs(script.Parent:GetChildren()) do if v:IsA("Sound") then table.insert(v) end end while task.wait(math.random(2,120)) do sounds[math.random(1,#sounds)]:Play() end Also a cleaner script for the jumpscare: debounce = false script.Parent.Touched:Connect(function(hit) if debounce then return end --stops if the debounce is active local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if not plr then return end --stops if nullptr debounce = true local scarecrow = game.ReplicatedStorage.Scarecrow:Clone() scarecrow.Parent = workspace local s = workspace.Sounds.jumpscare s:Play() s.Ended:Wait() debounce = false end) I know its not that serious but cleaner scripts are easier to read and write, and they are less prone to errors Cool beans
@@shrekrab for i,v in pairs(table) do basically i,v is a key value pair for every object in the table, where i is the index or key and v is the object or value, so when i do that i just use the sound and not the index because i dont need the index
I like the fact that rust ended up being just an ordinary guy, he's not some insane lunatic who hunts people down, it just shows that even the people who you think are insane murderers aren't actually as bad as you think, if Flamingo and other people who played his games met him IRL, they would definitely be good friends, even after everything.
yo ik there's no chance u remember me, but around when i was 11 i was addicted to ur games, i messaged u and u responded back fairly quickly. I think the discussion was about you actually being a hacker and u said that u were and i was pretty freaked out by it, i dont really remember much other than that. Props to u for fooling everyone.
a few years ago I joined one of your games with my friend, we used to play them all the time so we were just playing that specific day because we were bored. Anyway we're talking on call when someone joins and flies towards us, we were younger at the time so it was so scary lmao. The guy speaks to us with cryptic messages and then suddenly all I see is his arm over my screen. My friend was just sat there shouting at me saying that the guy grabbed me. I was so scared I joined one of your other games (the one you could only go on through a different game but I had it in my recently played) and the bacon person joined less than a minute later. It scared me so much I was put off playing myth games for like a month
bro you have a large seat in my childhood memories. im thinking of rebirthing your idea so to say once i get a pc and possibly remake area_0001 but ruined and run-down. thank you for everything bro
In fact, I'm not one of those who don't understand scripts good actually. I just started creating similar places for myself and a couple of people. I really liked your games and it would be interesting to know how you used a computer model in one of the games (you probably remember). So your video is exactly what I'm looking for right now, thank you Rust
late on tthis video, but heres an idea, a few seconds after the scrowcrow spawns, you should make an animation where it slowly starts to tip off the roof and fall onto the ground
I got extremely sad when flamingo stopped doing videos on you and when i found out you're still on RU-vid i got really happy! Thank for opening your games to the public since i was actually working on a myth/horror game and I found difficult to add animation to my creature, your games and coding helped and inspired me! Thank you for making my childhood a little better ^^
I want to know how the computer works and how to fix it because I want to make my own "classic" rust games as well as remaster a few of yours, another thing I want to do is to flesh out ideas you have started because it could be very interesting to do
In the rust game that computer is the only one that does not work, if you go into any of the other games they work so if you got a computer from that game and put it into the rust game it would work
1:26 This reminded me of something. So younger me loved those real life Minecraft videos like the dude people though who died? Something like that someone made had this house and Herobrine or something. I swear this was years ago. I have no idea what the video was but it reminded me of it. I think.
While watching this video, i got an idea for a feature, So when you run, the camera forces you to look at the ground and only let you rotate left and right. Just like in FNaF 4.
I'm terrible at building and I found ur channel wouldn't expect you to post these kinds of videos but I just started to try to make a house somewhat like the one in the video kind of looking at what you did and it helped a lot like you don't add a bunch of detail but just enough and I'm trying to still make the house the roof is confusing but I'm motivated now thank you.