Back when I started watching your content, you were this more serious guy with nice explanations what and how to do, starts and all that jazz. Now you are the same, but you added more fun to the already interesting stuff. And I really don't mind it. It's not better, not worse, just that positively refreshing kind of different and I like it. Just wanted to tell that.
Two parts valuable content mixed with one part humor with a pinch of temporary insanity...thanks for this Curtis. I particularly loved your short treatise on reference images vs imagination and creativity. Absolute gold.
Yes this was fun to watch, and follow the thought processes going into this creation >> great character and love the colours, depth and textures 👌💯👀🎨🎭 you definitely brought him to life
I don’t comment but I have to say that this right here is everything! The comment is growing up and we need these developmental videos so much right now!! Thank you!
I usually solve the Bone Heat Weighting failed thing by merging all vertices by 0.001 distance. I know its probably not the right thing to do but its worked out for me so far.
Curtis, you said you love volumes. I do too but I find them extremely hard to work with. Upon adding the principled volume node I immediately have to lower the strength value to 0,001 to even see my scene. I feel like it's either 0,001 or full effect. Nothing in between!? What on earth am I missing here?
hey i have been on blender for 2 years and im not gonna say your tutorials are hard to walk through. but i will say you have an advanced understanding of blender and your terms and lighthearted ness when dis bribing how to do things goes over my head. i need a step by step tutorial with v9. because the ones u have shared get me stuck and its no fun to be stuck halfway through a project. i love you though! i think people getting into you are already advanced. because i get everything ur saying its just you skip a lot of steps in your tutorials.
Do you have any tutorials on advanced node tutorials? Not actual tehniques in particular, but the entirety of the workflow for making materials ready like how to propely configure a custom node and clamp values etc.
When you are learning 3d, it always feels like everyone and thier mom uses nothing but references, it makes you question whether you actually know what you are doing or if you are copying someone elses abilities for profit. I understand its an important skill, but lemme do my art too damnit! lol
@@thepurplepanda4 It’s pretty different for 2D art, generally. There’s this weird elitism where if you can’t draw totally from imagination, you’re not a “real” artist and you’re just copying.
Hey Curtis, im here with a question after watching your 3d generative art video. Its about how to use blenders coding environment to script a system that renders unique images and randomizes appended assets onto it. Like having different assets, clothes, eyes, hats, to sit onto a base character and render unique images. Might you know any resources for this type of thing
Oop, I hope someone doesn't critique it otherwise I would have explained some more things. Like how the 160 characters is supposed to repreesnt 160 crew members of a starship that crashed in the ARG's story: wiki.gamedetectives.net/index.php?title=Entropy/Crew_of_the_Sonder
@@CurtisHolt And then I spent the rest of the morning deep-diving Entropy. I love this kind of non-linear storytelling, and if you mix it with a constructed language, you've trapped my soul for as long as there are still mysteries to solve. Fabulous stuff!
That was really interesting! I like this style of breakdown video you're doing here! Also, I really like how you're going through not just how you made the piece but your thought process on it.
When you made that interior cave scene it makes me want Blender to have a 3D fractal generator, which would be great for finding interior shots similar to this but with a more fractal look.
Have you published your conlang anywhere (I see the screenshot but it's a little low res and I don't get extended vowel stuff and more complex things from it)
There's only really scraps put together from people participating in the ARG back in the day, but considering the interest, I should probably put some official references up somewhere.
I would love to be as good but at 70 I fear i am running out of time. I think you are spot on with references it is hard to reference something that has mostly been your own imagination and initiative. I have an affinity with your dry sense of humour, it makes viewing very enjoyable.
Do you prefer Sculpting in 3D Coat? I'm curious as someone who's never used it. I was planning on getting 3D Coat or Substance cos i need something that does texturing better than blender, but if 3D coat can also sculpt better than blender, then that would be an easy choice over substance painter. or is substance painter better than 3d Coats Textura. I'm just a random noob in distress, with a mind that can't be easily made up on it's own.
man, thanks for this video, i needed to hear that last part about imagination, i just started to watch your videos today, this channel will my my obsesion for this week... thanks again.
This is a great How to do it video, with lots of references to some of your other work. Just one question, what was the picture in the upper right of your video at the end showing Kit Bashing. I had to play back the video 3 time before I got the reference to YOUR kit bashing video. Which I will now find.