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How I Make Any Environment Instantly Look Better With Volumetrics - Blender Tutorial 

Max Hay
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In this one I'll how you a very simple and easy setup for adding beautiful volumetrics to your scene. I use this technique in almost every single render I create.
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/ maxhayart

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4 янв 2023

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Комментарии : 104   
@christopher-
@christopher- Год назад
The anisotropy setting changes how the light scatters through the volume, for anyone who's curious. A value of 0 makes light scatter evenly in all directions, creating a stronger diffusion effect, a value of 1 makes it scatter forward through the volume with less diffusion, and negative values makes the light scatter backwards.
@alexthememeboi1812
@alexthememeboi1812 6 месяцев назад
ty
@mezrahmasada5494
@mezrahmasada5494 12 дней назад
THANK you been trying to figure that out forever. I knew it had to do with light scatter direction, just not HOW
@aminjl_art
@aminjl_art Год назад
Volumetrics just make any scene 10000x better, the shadows and light rays, everything makes more sense, thanks for the video
@oofie4801
@oofie4801 Год назад
Thank you Max
@samurainads
@samurainads Год назад
Fresh off the donut tutorial, didn't know crap about volumetric lighting, now my scene looks WAY better. Thanks for the clear and concise tutorial!
@MediaHootLLC
@MediaHootLLC Год назад
I was on the donut about two months ago. You will learn really fast if you try to make one thing a week.
@Prime_Eclipse
@Prime_Eclipse Год назад
Dude. Just.. thanks man, this video was so helpful and informative in just 5 minutes. I really appreciate this
@Wasnotme002_
@Wasnotme002_ Год назад
Thanks bro! Love your content, I’ve been wondering how people do fog this clears it up for me
@jeremyterrence
@jeremyterrence Год назад
Great video, man. A tip I saw from another video is adding a noise texture to make the volume randomized. Still, awesome work!
@rykir7996
@rykir7996 Год назад
Thank you. Straight to the point. appreciated.
@கிறிஸ்து
@கிறிஸ்து Год назад
Thanks for sharing this information Max
@nbakerify
@nbakerify Год назад
Thank you, Max! Good tips.
@weirdscix
@weirdscix Год назад
Nice tutorial, and I loved the final render, give me Shadow Of The Tomb Raider vibes :)
@AlexisRivera3D
@AlexisRivera3D Год назад
*This guy is just chilling sharing all of his knowledge, amazing :D*
@glim3d
@glim3d 13 дней назад
Really, his videos are very helpful 🤝
@GherardoDeBenedetti
@GherardoDeBenedetti Год назад
Just wow!
@VargusDread
@VargusDread 3 месяца назад
Great tips, thanks man!
@Mnh092
@Mnh092 Год назад
you need make more videos i watch and follow all your tuts, it's amazing pls keep it up, thank you
@onjofilms
@onjofilms Год назад
Great tip, great channel, subbed.
@lorkencraindigital2820
@lorkencraindigital2820 Год назад
Very useful info, thanks.
@NkRiot
@NkRiot Год назад
Amazing work as always! Thank you!! Would you perhaps mind showing us how you animate your emission photos in a Glitch tech format style? Like in some of your animate renders? I know Ian Hubert does an alternative way with using UVmapping on meshes and liner extrapolation on the node wrangler, but so curious how you do that with a image plane :) any helps. Thank you again 🙏
@avramitra
@avramitra Год назад
Coming from r/blender. Great tutorial. Thanks. :)
@user-ih6cg6yl7l
@user-ih6cg6yl7l Год назад
goat. waiting for more videos
@onechance1073
@onechance1073 Год назад
Very nice tutorial. Subscribed
@Aaws424
@Aaws424 Год назад
Great tutorial 👌
@Ashtonv4
@Ashtonv4 Год назад
This is sick
@omarakhtar3075
@omarakhtar3075 Год назад
Love your work and tutorials. One quick question though, why do you use the Volume Scatter node instead of the Principled Volume?
@seraphimarts
@seraphimarts Год назад
grate video!!!
@s1amvwbug
@s1amvwbug Год назад
Awesome work! Hoping one day you will have a Patron for tutorials. I know many fans would sign up for your channel.
@AK47GAMEPLAYS
@AK47GAMEPLAYS Год назад
Amazingggg
@Dexzter
@Dexzter Год назад
epic stuff, this is really helpful. would you by any chance be able to do a video on indoor lighting? im trying to make a big shopping centre type place and idk what to do with the lighting
@josephjebarajs3550
@josephjebarajs3550 Год назад
Hey max... Can I please know your pc specs as well as what you're recommendations would be on a pc build ??? Loving your informative stuff and art out there. Thank you ❣️
@solar9419
@solar9419 Год назад
Hey Max I love your work! Just wondering where you go to get most of the stuff in your "useful" folder
@maxostlund9334
@maxostlund9334 Год назад
You sound like Louis Litt from Suits. Good video
@lucianramos7582
@lucianramos7582 Год назад
Amazing
@captainblade115
@captainblade115 Год назад
thx for all your tips man! Would you be able to share where you got your people 3d models? I feel like I've looked everywhere but don't know which is best to buy and whatnot
@artofvibration
@artofvibration Год назад
Thanks!
@myztazynizta
@myztazynizta Год назад
1:00 The hardest thing about blender for me lately is that there is no official special location to keep the source assets that you'll be instancing for re-use elsewhere in the scene. Sometimes I shove them under the floor. Sometimes I put them 100m behind the camera. Sometimes I put them in a different Scene. All of these approaches have DRAWBACKS that are annoying.
@144digital
@144digital Год назад
Put them in a separate blend file that will become your asset file and use them in any scene via the asset browser
@kendarr
@kendarr Год назад
make a new collection, turn collection off.
@myztazynizta
@myztazynizta Год назад
@@144digital but I often want to edit the assets in relation to the scene where they will be used. Sometimes it's easier / lazier to just tweak the material for the lighting right now instead of in Photoshop later. Can't really do that quickly and easily when the asset is in another scene or on another file.
@richalexander1138
@richalexander1138 Год назад
Thanks Max any tips to render the volume scatter as a separate pass for video compositing situations like Nuke as opposed to photoshop?
@EJ3D_Art
@EJ3D_Art Год назад
Hey could you do a tutorial on your camera settings? Thanks keep up the great content
@panama1942
@panama1942 Год назад
the king strikes again
@kanadasssport863
@kanadasssport863 Год назад
Great bro. Thank u. Btw what PC build u have?
@3dsensei
@3dsensei Год назад
lets gooooo
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven Год назад
Love your vids. What blender theme is that you have? Also, how could I do a ground fog for a street scene?
@technologic3739
@technologic3739 Год назад
Followed!
@user-jo2kv1mx6w
@user-jo2kv1mx6w Год назад
I am a blender user in China,ilike you video ,hope you can provide more tutorial videos。 respect!
@capitalplayground
@capitalplayground Год назад
Hey Max how did you add the green moss to the face?
@dontneedfriends376
@dontneedfriends376 Год назад
how you do that moss texture on the head object?? thank you
@magicalempire
@magicalempire 10 месяцев назад
very nice
@rodcav3
@rodcav3 10 месяцев назад
Great tutorial..by the way how did you create the realtime render window that updates automatically when you make changes.. I've been hitting F12 to render after each change ..but yours is a far better approach
@lavatr8322
@lavatr8322 Год назад
What blende version do you use, which is the stable-st one.
@sugaricetea9651
@sugaricetea9651 Год назад
thank you so much for the video, can you please tell me where can I get the head statue from ? I looked everywhere and found useless models
@PrinceCaspian1
@PrinceCaspian1 Год назад
Nice
@a.mohamedanas9538
@a.mohamedanas9538 Год назад
Great tutorial bro 👌 but can I please know how to get the assets that your having
@RickHenderson
@RickHenderson Год назад
How did you get the effect of it looking slanted and not lighting up everything? Was the image to scale as like the person is approx 6ft tall? Where is the light in relation to the open roof?
@Euvocrya
@Euvocrya Год назад
Thanks sir, I learn a lot from ur content. U should definitely have discord server to create ur own community. I wanna know how to get high quality final render image, can u make video about that sir? thanks in advanced
@vasanthselvam11cs103
@vasanthselvam11cs103 Год назад
thanks :D
@Xonikz
@Xonikz Год назад
I wonder if I could drop a math node into the anisotropy input to reference inverse square fall-off of the light to reduce perceived density the closer it is to the light source. That would look more like irl atmosphere moisture, accounting for elevation and near-source temperature burn-off with a sun source light.
@samdzn
@samdzn Год назад
where do i get this type of big statues or models? and what assets pack u use?
@hilaindie
@hilaindie Год назад
Friend where can we download, assets of the water or sea of your scene I liked it a lot?
@markmilorov5087
@markmilorov5087 Год назад
Dude do you have a patreon? I would 100% become a member.
@ek_h2527
@ek_h2527 Год назад
Amazing vid as always! Can you do a tutorial on your camera settings ? I ve been trying to match yours but it always looked off
@apzzpa
@apzzpa Год назад
change the focal length below 50mm to get more lens distortion
@DavidWinstead
@DavidWinstead Год назад
Thanks man, that is very useful and I am going to start doing this every time! Were you using Cycles?
@maxhayart
@maxhayart Год назад
Yeah this is Cycles
@hakanaki
@hakanaki Год назад
Can you use a HDRI with the cube method?
@aeonbreak4728
@aeonbreak4728 Год назад
hey bro where do you gets your architectural assets from? THANKS!
@barkz_xyz
@barkz_xyz Год назад
Hey max, this is denoised right? if so, how would it look like not denoised and how many renders did you do on this? thanks in advance :)
@michajabonski8365
@michajabonski8365 9 месяцев назад
How to make so cool looking mossy fx? I try with XYZ and two different shaders, but not looks good for me. Btw great tuto with light! thx!
@uknwtheusername
@uknwtheusername Год назад
A couple of questions: Why not apply the volume node to the World Output rather than creating the cube? What if you're not using any scene lights and all your illumination is coming from the HDRi background?
@hantergidi
@hantergidi Год назад
Probably emissive materials and no lights
@alexsandoval4248
@alexsandoval4248 Год назад
Just shows up in my render as a black box for some reason no matter what settings I change
@mamos2425
@mamos2425 Год назад
Can you post your pc specs?Everytime I import assets blender crashes.Ty in advance.
@foxdutyxd7543
@foxdutyxd7543 Год назад
Where does he get the characters from? Or does he model them?
@kurokishizx
@kurokishizx Месяц назад
should i add this to a moody tornado scene?
@joe_fabricator
@joe_fabricator Год назад
Simple but very cool tip, thank you.
@DestinedProductions
@DestinedProductions Год назад
can you do a tutorial on what you do in photoshop?
@JackFrostYT
@JackFrostYT Год назад
I just see like a cube of fog but the cube shape Is still very distinct/visible, does anyone know why this is happening?
@deviantvision4995
@deviantvision4995 Год назад
I wonder where you get the people you put in your renders. Can someone tell me a good source of 3d people? Preferably free cuz I’m broke af xD
@premrajthorat979
@premrajthorat979 Год назад
can we get a tutorial of that model u just shown
@bonifacioreyes4074
@bonifacioreyes4074 Год назад
CUALES SON LAS CARACTERISTICAS DE TU PC ?
@SanOcelotl
@SanOcelotl Год назад
Fog makes everything looks better
@axispsd
@axispsd Год назад
How do you change the ui colors of blender?
@jemmycore
@jemmycore Год назад
It's in the preferences menu, I think
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven Год назад
You can change the theme if you go to Edit > Preferences > Themes. Blender comes with a couple, you can make your own, or you can download some.
@axispsd
@axispsd Год назад
@@Some_Guy_Called_Raven okay! Thank you!
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven Год назад
@@axispsd not a problem
@antonios5572
@antonios5572 Год назад
why volume scatter and not principled volume?
@Zeddriik
@Zeddriik Год назад
you gotta show how to make those leaves
@faizotp8764
@faizotp8764 Год назад
Need moss tutorial ❤️📌
@pratiikjagdale
@pratiikjagdale Год назад
Ser!
@stillzen-dev
@stillzen-dev 3 месяца назад
how it’s actually easy hahahaha that’s so unexpected. thanks man :))
@RemmyMusic1
@RemmyMusic1 Год назад
its sad you dont have a patreon. people would spend the money monthly to get inside looks at the projects etc 👍
@ahmedshaab7544
@ahmedshaab7544 Год назад
Can you make a video on camera
@anothertreestump1874
@anothertreestump1874 Год назад
Hi
@devlad
@devlad Год назад
Volume Scatter on a cube makes my scene entirely black, even if I set density to 0.001 🤷‍♂
@jeffreyspinner5437
@jeffreyspinner5437 Год назад
Anisotropy: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kwHEM4losvs.html Whenever Idk something, I look it up... you are very close. I like you even mention it, it's not commonly mentioned and it's a cool effect. The shortcut D is used by BoxCutter's pie menu, "how dare you" - Greta (Idk if she's a boxcutter, but I like that image, she is very good thinking she's angry at things ppl she accuses have no effect upon.) C͟o͟u͟p͟l͟e͟ o͟f͟ q͟u͟e͟s͟t͟i͟o͟n͟s͟ g͟i͟v͟e͟n͟ y͟o͟u͟r͟ p͟r͟e͟s͟e͟n͟t͟a͟t͟i͟o͟n͟: 1) In a single render, using the Cycles version of the volume scatter node my not increase render times to the point you have to wait until you are ded for it to finish, but I've been doing Scene layers, rendering my main parts in cycles, and then making another scene layer using holdouts for the things in cycles that make sense not to be hit with the Eevee volumetrics, and render my volumetrics in Eevee and comp'ing the two Scene layers in the comp tab. You can't use -Render- View layers for this because of the use of the two different render engine renders. Even though it has to render both scenes in series, in an animation it was the difference between getting a cup of coffee and reading the news, (scaring the hell out of me as usual) and having to amend my will to my boys so when the render in cycles would finish, they could extend my work and fight the fArt* AI machines... 2) You have a low poly cylinder that I _assume_ is to get light bounces from your GI settings. What _were_ your GI settings (don't say it depends on you computer, I want to match the GI settings to your render example as a learning point (!)), and was it also used to truncate render times? 3) Did you use any camera culling/distance culling functions like ctrl + B (dare I say or implemented in GNs if not directly in the render tab) in your camera to reduce the amount your computer needed to render? Alas it seems a couple questions means 2 or more when I see something interesting. Thanks for your time and consideration, any feedback would help not just me but all those in the Blenderverse. (I'm trying to make that term a thing, in the same vein but for a different purpose of always using misandry in sentences... without the word, some ppl in charge think ppl can't think the thought...) ------------------------------------------------ *fArt == fake/feigned Art. Art is catharsis, and the last time I checked no toaster no matter how complex its matrix math computations are, ever experience any catharsis. I agree with Musk on this: the machines will be able to fake human emotions and behaviors better and better. Doesn't mean anything but the machines will be able to fake human emotions and behaviors better and better... no level of complexity of matrix math computations will ever "make in conscious" that's also -propaganda- marketing by the powers that be to try to make us feel worthless. We are very valuable, we are the universe's consciousness (really bad universe, I guess). As a huemon nature study though, seeing a large portion of artists adopt these things when it will replace them, is horrifying to watch, but then again synchronized -propaganda- marketing is powerful to npcs, even if they think themselves artists (they never were or they'd be part of the ArtStation "protest," cause _they_ get it at least.
@user-rc6li4sh9u
@user-rc6li4sh9u Год назад
How make this in blender? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-le6jhjeDOnk.html
@maximusgerardin
@maximusgerardin Год назад
Max sounds like he's always in a hurry
@urbuddy4502
@urbuddy4502 Год назад
principled volume vs volume scatter
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