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How I Make Transition Animations for Games: Walk to Idle Animation Tips and Techniques! 

Mark Masters
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8 сен 2024

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Комментарии : 20   
@Cadence24
@Cadence24 Год назад
you should really do more tutorials like that, on the small stuff that people who dont work in the game industry don't realize that most of the work is stuff like that. and like the other video that I mentioned about the cycles speed that is really important to know.
@Animateze
@Animateze Год назад
Thank you your videos are really helpful Please make more videos and stay in touched with us
@ever6
@ever6 Год назад
I just love your tutorials I always learn something new. I.e new workflow faster tips and to see if I'm actually doing things right before my mentor sees it. Thanks
@Rtista724
@Rtista724 Год назад
Awesome tutorial, really enjoyed learning this workflow!
@dreamisover9813
@dreamisover9813 Год назад
Great topic, very applicable for me!
@welatcan6993
@welatcan6993 Год назад
A great tutorial as usual! Thanks Mark!
@Bikkufootballtalks
@Bikkufootballtalks Год назад
Thank you i need this
@theshadow6273
@theshadow6273 9 месяцев назад
Awesome breakdown. I'm a blender user but this info still really hit the nail on the head for what I needed. Thank you! With one question, why have the character translating through space? Shouldn't you use the root control for that matched to the timing of your forward steps?
@RJmunday
@RJmunday Год назад
Very interesting work flow and really nice results! From a game engine perspective wouldn't starting away from center make the character slide backwards out of the capsule when blending from the walk cycle? Or would that then be on the technical animator to deal with engine side?
@gumball1328
@gumball1328 Год назад
Yeah, I was wondering that as well.
@angelaperez5248
@angelaperez5248 Год назад
Great ✨✨ 🔥🔥🔥
@sameermohapatra3933
@sameermohapatra3933 Год назад
Wow
@hoodboyz2845
@hoodboyz2845 6 месяцев назад
Do I have to consider to move towards the master controller while animating the walk cycle? Or could i do the poses in World center space (like i am normally used to) and let the master controller blend into the new one in the idle animation? I hope you understand what i mean :D
@Romaelzo
@Romaelzo Год назад
Awesome! thanks a lot may i ask what is the name of this rig?the controls are similar to Kiel's Figgins rigs
@MarkMastersAnim
@MarkMastersAnim Год назад
Oh yeah it's the body mechanics rig by anim_matt. Here is the link! anim-matt.gumroad.com/l/hcAMR
@Romaelzo
@Romaelzo Год назад
@@MarkMastersAnim Thanks a lot! please never stop! and i hope in the future i can see u give Game animation live course for maya!
@seraphiness8469
@seraphiness8469 Год назад
NICE!NICE!NICE!NICE!NICE!NICE!NICE!NICE!NICE!😝
@Bikkufootballtalks
@Bikkufootballtalks Год назад
Can you please 🙏 make a video of gaming animation or series in it.
@kameron3864
@kameron3864 11 месяцев назад
*promo sm*
@okayBro0001
@okayBro0001 Год назад
मे इंडिया से हू और मुझे आपका Velociraptor वाला वीडियो बहोत अच्छा लगा ❤ प्लीज ब्लेंडर पर भी वीडियो बनाओ
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