Man, this is an excellent job, I wonder, how much time has it took to make such a character, I mean, you mentioned the deadline, when is typically your deadline when you're going to make such a character?
Thank you. The deadline was Monday and I started on Thursday the week before. It took a little more than 42 hours. Usually I plan on working on a project for 2 - 3 days. :)
2:00 this body creation noted! ive always used one sphere and then i mask and pulled/scaled or inflated. but ive had hard times with hands and proportions of libs. this will help, thank you ! :)
Hi! I was trying to find the blender hair system tutorial you made before but I can't find it anymore, did you delete it ? Will you do another hair system tutorial after? I think your hair system tutorial is the best one by far
I usually now use a mouth base mesh. But before that I modeled a set of teeth + tongue to use it for my characters. If I sculpt teeth I start with the basic shape of the whole row of teeth and then split it up into the individual teeth afterwards. :)
Hey Noggi, do you have any video or any reference that explains how to do the makeup part? I'm working in a doll stylized model and could use that. Thank you!
Hey! I try to improve in my sculpting so I have I few questions if you dont mind! 1. Did you do retopo? Or you just copied this model and used this adon to morph it 2. And here comes the second question - what adon is it? What does it do exactly and how it works? I love sculpting, but Im kind of lazy sometimes and I dont do retopo even though I know its really important for performance etc. Any tips for this?
I use an addon called "Softwrap" to retopologize my sculpts. It basically combines shrinkwrap with cloth simulations. So I use a base mesh of mine and wrap it around my sculpt to transfer the shape of my sculpt to that base mesh. I have a quick retopology tutorial in my "unlisted" playlist if you want to learn how to retopologize manually. I would recommend to get good at manual retopology first before you switch to automatic retopology. Retopology teaches you a lot about what it means to have good topology, and the poly modeling workflow in general. :)
Tbh the model looks fantastic but i feel she looks similar to starfire. The cloth materials really made all the difference, may i ask how you created them ?
The outfit materials are basically a combination of procedural materials with a few custom textures. For the gold for example I've used a League of Legends Wave texture for smaller bump details. Same for the leather material where I've combined a custom flower pattern texture with a scratch + noise texture. :)
The base mesh is already optimized for it, so I just have to plug the textures into the correct sockets of the Principled BSDF node. Then for Subsurface scattering I usually go for 0.025, Roughness 0.4 and Specularity 0.4. :)
Noggi, thanks for sharing your process, i'm really new to Blender, would you kindly answer some of my questions? - Where do you get the free skin texture? - Where do i get the tooth/tongue model - How do i make this retopology process? Does it work with any body type?
I bought the skin textures and tooth/tongue model from 3dscanstore. I use the addon Softwrap for retopology. To do what I did in the video you need a fitting base mesh. But it also works with a roughly modeled model. :)