Squad needs content now more than ever. Here in Australia we are all DYING for the Australian faction that was promised years ago. Looks like we will never have our Aus faction at this point..... :(
With the lack of new content it's making me do goofy tactics that some how work. Like winning a tank fight with a BTR. It shouldn't work but keeps it enjoyable for the awesome moments in squad
It's always blown my mind how unapproachable this game can be for new players, just in terms of mechanics, let alone, joining a server and finding a good group to play with. Before i found a good community to play with, it really was a spin of the roulette wheel for what kind of experience I was getting myself into. A lot of wasted time spent server hopping, joining squads that don't communicate, joining squads that do communicate, but the team has already been steamrolled and we're getting camped at a FOB etc, etc, etc.....
Hey Gormali, a few other vets and I love to play squad every Tuesday nights around 2300 EST. We play with The Scuttlebutt Show that live streams on RU-vid every Sunday through Thursday to talk about military news. We’d love to have you and anyone interested in watching and playing! Plenty of other Marines play with us on Tuesday nights.
I'd really like to see several new game modes. An insurgency game mode of sorts where there are 3 factions, Bluefor, INS/MIL and civilians. All factions can hear the other teams' local comms, each team has their objectives, etc.
New Squad player here. Without friends to play, the reason I gave up on the game was because the experience was so inconsistent. Constantly joining different servers and playing squad roulette, some talk, some do but are toxic, and once in a while I'd get into a good group with great teamwork and attitude. That's it for me really. It might be because I play on EU, where the culture is different and there's more language barriers.
My advice to you is to join a community. Find a server you like, join their discord, and start chatting with other players. You can slowly build up a friend group and find good people to play with consistently.
Yeah honestly this game is built on community, without bing apart of one your missing like half the experience. Joining a group will also give you access to experienced players who can help you out
I never really understood why the devs won’t pick up on community developed content. I mean there’s already soo much good stuff in the workshop that you could use as a foundation to integrate new content into the game. Not just provide modded servers and showcases. Additionally, if you look at many indie developers they often take/buy e.g., assets from libraries or marketplaces…. So why not apply this principle to a game that is still in early access? 🤔
I wouldn't say that was a Rant but a discussion piece aimed at bettering the game from your point of view. Hope you're doing well and I'll try to find time to get back on stream. Work has been. . . work.
For me personally, its not the content that puts off but each round where one team gets rolled until SL's step up to actually start playing the game with teamwork and communication. If no one steps up, I get forced to SL - I mean I dont really mind if no one else will really do it - I have 2500+ hours - but I dont want to SL for 3-5 rounds back to back - I also want to play other roles - but if your team keeps getting rolled, the overall morale just keeps dropping every round and eventually you'll either stop playing or switch teams. I think something more needs to be done to force players to be more team oriented when playing each round no matter what server you're in.
I think simply improving the graphical fidelity of the game to compete with titles like Tarkov and Insurgency Sandstorm. Squad is kinda showing it's age and the new map remasters give me a lot of hope. I hope they can improve the gunplay so it feels more visceral. I do not want to see them change the gameplay formula too much because I love Squad for what it is.
I agree. It takes so many hours for a new player to learn everything needed to play the game. They need a system that helps new players learn and also restrict new players from certain kits until you have unlocked them with a certain amount of hrs. If money is a issue then sell skins or whatever for money. Im sure people wont mind. I had way more fun playing when it was in beta because of the teamwork and communication, now its usually a mess every round and half the team running around lost. I help anyone i can but like you said it does get old after a while. The game has alot of potential to be great if they fix some things and put out steady content, which will keep old players playing and at the same time attract new players.
Hey again, Gor. I just wanted to let you know that you’re an amazing resource. I was actually able to recommend your videos to some of our newer (EGC) clan members last week when they were asking for more SL theory/tactics, which felt great- it was almost like giving someone a replacement IKEA manual. I just feel like Offworld could easily make an embellished set of RU-vid tutorials with a recurring squad (think Bad Company/banter, etc.) encountering typical gameplay hurdles in an embellished game of Squad, showing them overcoming the enemy with the proper tactics. It could even be funny and dumb, giving homage to how ridiculous the player base is. Something easy to watch for entertainment and learning. They haven’t tried, but they could.
And the funny thing is, if they asked, there would be a ton of community members that would make it for them, and all they would have to do is put it in the game.
As someone who was playing Project Reality literally over a decade ago, what they have to do is actually get more features and factions and weapons and maps into the game. It's that simple. There is still tons more content in PR than there is in Squad, and that's a shame considering Squad has been in the making for a decade. Where are the breacher classes and shotguns?. Where are the CAS Helicopters that have guns, and armed Jets manned by players?. The only way to keep Squad alive is through consistent content additions. If we don't get new maps, guns, and features the players will move onto whatever the current popular tactical milsim style game is.
I play the mods like squad ops and galactic, and I play squad ops events too. And yeah we’ve stated this, they need links to proper tutorial and guides.
There was a sale recently, and I can see it is hard for squad to stay afloat for a long time. People hate getting new players for some reason, and they would rather huddle in locked squad and blame the new squads who don't know what to do after losing for not capping points. When I play on server with one side of all exclusive private squad and one side of outgoing squads with positive SL leading the noobs, the outgoing side almost always win. Even though I've been playing on and off for almost 2 years now (bought it back in 2020 to cope with covid lol), I enjoy having contructive SL way more than hardcore ones. For such a complicated games with extensive amount of mechanics like squad, a good community is the way to longevity, while a closed off community pushing away all new players will just falls off the map (pun intended).
A new gamemode would also spice up the game imagine 2 factions vs 2 factions for example usa and british vs insurgants and millitia on faluja would be pretty cool
There actually already is. Not to the same scale, but Squad has destruction where you have to destroy a pair of caches in order to move onto the next pair and so on. No servers really play it cause it usually goes terribly and there's only 4 layers of it.
spot on Gorlami - but i also think you need a menu for prdetermed speach , yes , come with me etc etc as comms need to be better for those that cant commincate for some reason.
True RAAS. Squad Lanes is killing the fun. My enemy should not by on my next cap before my first is taken. Especially when you get those teams that don’t play Defense well Also maybe a prestige type system. Something where you need some experience to qualify to Lead a Squad
I am always commenting, in game, that RAAS should be truly random, where the point goes to a random location on the map. I can't help but wonder why they don't do this because there are large swaths of maps that are never fought in. I've been in remote areas of some maps and wonder how interesting it would be to be in a firefight in some of those areas.
Make sure to join new player friendly servers. And if people give you a hard time remind them you are new. Stay calm and when in doubt pop smoke, find cover, and shoot at general direction of enemy.
I still love new players and helping them get the ropes. I wouldn't keep making these videos if I didn't. If new players weren't constantly checking out squad the game would be dead in a year.
Like you said, good communication with the developers is needed for the player base to feel hopeful about the future. With so many games, the moment that trust between the developers and the players is broken, the game almost always goes downhill. I really hope that doesn’t happen with Squad. That being said, mods are th future regardless of OWI.
Yeah burnout is a major issue for larger communities for sure. I totally agree that the Dev's need to step up in providing better resources for the player. The current tutorials are garbage when it comes to how the game actually operates. Sure it teaches you the basic FPS stuff, but come on these day's who doesn't know how to crawl under an obstacle. How about trying to land an RPG hit on a moving target? Instead of whiffing your first 50 shots in a live game where real people are depending on you, do it offline.
New content is not important in my opinion. Polishing the engine further, adding in a more fleshed out SL tutorial and tweaking mechanics is all that is needed to keep its player base engaged.
I would disagree. Most maps always follow the same pattern and therefore become very repetitive. I would like to see a few new game modes that can turn the entire game upside down without content. You don't need new maps when you fight in different places.
As a still newish player, I def understand the burden by more experienced players. The first dozen or so matches I played I just followed around the SL trying NOT to make any mistakes. But I was def lost.
And there's no problem with being new. I always hope these videos don't make the new guys feel like they aren't welcome. I just hate that you guys don't have any way to learn the game from within. You have to ask a ton of questions and watch videos in order to figure out the basics instead of the game having a decent tutorial.
Enjoy it while it lasts. Squad became a huge part of my life this past year and now I know the map like the back of my hand. I wish I still had that wonder and awe of being new to this game, but since I'm a pilot, I also enjoy being highly experienced in knowing the map because it's crucial while flying. I understand what it's like to not want to hog the comms with questions so take every opportunity to ask questions in local chat while just sitting around defending an area with other people or that lone guy you're camping on a hill with.
I noticed more seed games after the last upgrade/ May 15is 2022. I could see squad just giving us bi-nocs and giving us moter fire as a weapon for like 20 minutes rounds..FFA.
Like I wouldn't even mind if updates continued to take a long time, but dangling these things that they can't deliver in front of our faces is just disingenuous.
i love the content , gave you a sub.... off topic question though , Would you ever Consider making a video about Project reality.....the Mod for Battlefield 2 That eventually became what we know is SQUAD.....its now it standalone thing, but many years ago 2008 Thats where i first heard of the Mod and started playing.....Maybe you can Play some games, Get your thoughts maybe compare , The standalone Project reality is Free i think. would be a interesting video maybe
I still need a better tutorial so I can stop explaining how to use the SL kit, place radio/hab, ect.. to new people. I find that alot of the new people like smaller maps or even waiting seeding type games. So maybe a new game mode that forces each squad to be in groups of 9.
Post Scriptum is developed by Periscope Games but published by OWI, that game has a better tutorial system than Squad, why don’t they try copying what Post Scriptum does, it would at least alleviate the issue of people not knowing anything
The thing that bother me the most tho is the non patch of some minors problems that are here since so long. Like the rpgs placed by insurgents on fob that are not appearing on the map. The SL that lose all his ammo after respawn if it piloted a drone. The trees who are still bugged on certains maps or placed almost in the middle of the roads. It's nitpicking i know, but before releasing big things that takes almost a year to come and will be bugged, why not patch all the tiny details each months or 2 and have a game clean before launch ? It makes us feel like they are not doing anything for 6 months and just rush the 3 last before releasing their update.
Don't disagree at all, I think the game needs a boot camp of sorts that's WAY better than the tutorial and actualy teaches new players what comat is like. No idea how that would ever happen but it seems that focusing only in new players and loosing your skillet player base would be a realky bad business model when you have no pve or ai to fight. I gave to say that the vast majority of the skillet "elders" of the game are GREAT and amaze me how willing tht are to take their time to teach new players but that is not fair of the devs to expect people who paid for a game to do when they should do which is makr people want to play their game. I love squad so I don't mean to be harsh, I think it's a great idea for a game so I'm not being mean, just want to see the game live a long life and grow and stay fun!
They should add a single player content, like a linear conquest with AI, similar to that Battlefield 1 mission in italy. AIs focusing at one area, and then when it's captured they proceed to the next. 🙂
First of all what the hell do you mean by voip for enemies? and also, you would almost never pick up someone else's gun in any trained military and they won't bother wasting time on doing it just for militia factions. And if you can pick up mags it will completely break the ammo system so just no.
@@allusivegore6299 Kidding me in the middle of a firefight I'm using all ammunition against the enemy Don't try giving me that bullshit. Mags don't break ammo lol and enemies voip means talk to the enemie with voip. I sware people don't use there head
@@bobbuilder9143 dude, if you can just get a bunch of ammo from a dead body then why bother resupplying weapon ammo at ammo boxes? Cuz that just means dead bodies are an infinite source of mags.
@@bobbuilder9143 also why tf would you allow people on other teams to talk to each other, it would just cause an insane ammount of retarded stuff and make cheating by using enemy map positions 10x easier
Maybe within a team , they should have a dedicated squad for players with less than 500 hours. Not everyone who plays squad comes from a Tarkov etc 10 year non stop fps background. I play because I like being part of a team of real people trying to achieve a specific objective. Having watched players on Twitch some players have 6k hours plus ! If you look at a discord server, team kill notifications, nearly all the TK"s are from players with only a few hours game play. And also stop making it so easy to kill someone from 500 yards away, its so unrealistic.
Only Squad Ops to my knowledge. I'm actually teaming up with them to bring some attention back to the mod and hopefully give a resurgence to the player-base of the mod.
Make really good points and with rumors that update 3.0 (marines, fast rope, amphibious vics) will be delayed yet another year. Squad will struggle to stay relevant. Mods are the only reason why I keep this game installed. Vanilla squad is just so repetitive and bland now.
Love the video but you forgot to talk about toxic SLs that don’t even wanna help the new guys. I got lucky on my first game and a group called shit birds took me in and taught me a lot. I do agree we need a field manual bc that would of helped me pick a load out my first game instead of going unarmed lol but you can’t lean everything in a field manual
The thing is: We need more things to do in game. In Squad we basically walk and shoot ONLY. We could breach doors, collect stuff as a secondary objective, maybe unlock something (even if its just a badge), better the gunplay to a Tarkov level, maybe a mode with NPCs walking around so we have to avoid collateral... I really dont know if we will have our thrist satisfied, but i'd guess no.
Also unload crates as physical embodiement of supplies, crawl inside tanks (model some cool interiors first, ofc) to switch seats, manually loading shells in tanks that are manual,..... All but a dream, I know, but IMAGINE
Squad has an unhealthy relationship with its community. Didn't HLL get a community made guide that became official. I'm certain that it has something to do with how they treat and interact with their community. I was banned for giving my opinion and feedback on their discord and forums.. I know I say this a lot but I feel like they did me dirty cause I backed them when I was just a little high-schooler with my saved up money and backed on kickstarter. And then when I give my opinions and thoughts that were subsequently negative they ban me. They forget to realize that their game was crowd funded and that's how they got to where they are... I forgive them but they keep disappointing me and a lot of the community.
Lol my driver got shot while he was outside of the vehicle and it was either back away and getting killed by HATs and LATs or close the distance so they wouldn't have arming distance.
More contents? Maybe, but not first priority, you can play a game like chess, thousands of hours and can still have fun, learn, experience new things, because the game has high potential (skill ceiling), so is Squad. Guides/tutorials? Like textbooks, the more the better, but only if you actually have the will to read it. Squad players don't really have the will to learn, because it doesn't really matter, you got nothing to build toward. You learn those tactics and skills so what? To steamroll other random team? Nah, people want to beat other team that have similar skills, people want to join team that have similar expectations (chill, casual, comp,...) => Learn from other games, **ELO system**
It's very simple, there should be MORE EXPERIENCED SERVERS that require you have a minimum of 250 or 500 hours to play on. It's the constant influx of waves of noobs at every sale, black Friday, free weekend etc. that ruin the game. The content we have already allows great games, provided the players are good. And right now there are like a 100 new player friendly server, but only 1 or 2 servers advertised as experienced servers (and they still have a lot of noobs). In my opinion such servers would make sure the experienced players keep playing and enjoying the game instead of moving on. Cause it gets REALLY old to be the only SL that knows what he's doing, or trying to explain others what they should do to win and get an attitude in return, or to have to deal with mute players or players that are unable to follow simple instructions. The more experience, the more FUN the games are, whether you play with a new marine faction, or the trusted old Russians.
Yeah its definitely an issue. From experience, the reason a lot of experienced player server either don't exist or only exist in small numbers is due to seeding and mass appeal. Seeding already takes a long time when you allow anyone to join. If you restrict that to only experienced players, you're taking away upwards of 70% of the people who might have joined.
The quality of players is the biggest downer for me. I couldn't care less about the roadmap, but the influx of new players who have zero clue how things are done is INFURIATING and frustrating to no end. Tactics are out the window and it seems that every second server I join is just one team wiping the floor because they happened to have less new players and therefore some level of competency. I try my best to whip a squad into action, but one squad doesn't make a team.
I have been fighting to stay away from Hell Let Loose and my crew finally talked me into it. I go back to SQUAD and I'm disgusted at what is being passed on as a "released" game. The graphics are still garbage. I disagree with the mod viewpoint, look at the ARMA series... garbage.
@@michaelmartin2763 "Arma mods are the only reason why that game is alive." Yes, that's what I just said... garbage. SQUAD is circa 2010 in graphics quality and not even a close comparison to AAA titles from even a decade ago.
@@disc3698 No. They're terrible, the player skins are also not all that great to look at in detail. Compare a HLL map vs a Squad Map. Compare a HLL Player skin vs. HLL. Same engine, different dev's, poor quality... not "release" quality IMO. Mind you, I love the SQUAD gameplay and that has kept me coming back for over 1300 hours but I hear the "Graphics suck" statement all the time...
The player base sucks right now, I’m new and most servers are full of racist annoying people, I would say one Out of every seven people is actually a cool person trying to enjoy the game the rest of the people are just running out of people follow racist slurs slurs
We absolutely need a manual, especially one that can be used in game. The wiki has a lot of info, but it is also in no way concise and is filled with a lot of fluff. The layer overhaul seems to be offering the biggest change we'll probably see along with the movement overhaul. That said a lot of the things the devs have been talking about to fix the problems they've been talking about for a long time. At this point scaring people away with more realism and 'hardcore' mechanics wouldn't drive people away, they have their money and worst thing that can happen is they find more players who want something different.