I still miss being able to play city builder in the older games (especially with mods that add all kinds of neat, lore-rich buildings) as opposed to the modern games which have a mere handful of building slots.
Cities and especially castles were powerful stopping points in M2, they could reliably delay an enemy army for several turns, to let you some time to bring reinforcements. Even with a moderately-sized garrison that won't break your bank, it had good chances of holding, worst case scenario you could still inflict severe damage to the enemy army. In newer TWs, not only is there no control on the garrison (except sacrificing a building slot sometimes to get more...) but odds feel barely better than a pitched battle.
You could say that in this game while the AI isn't doing anything smart at least it isn't delivering the victory to you for free. By forcing to kill them in the city center they are forcing you to take heavy loses.
I miss the med2 sieges. And the music is great. 😢 When they announced a siege rework in tw3 I hoped they would at least give us multi walled settlements. How they work atm... Is just said. And I am said they didn't leave in the wh2 maps. Yes they are more simple and got boring too, but at least that would be something different sometimes 😅
Gawd watching other people play this game and do everything wrong is so frustrating... It's 20 years old, and your a literal profesional... How do you not know how to play?
@@Costin_Gaming I get that it wasnt an actual campaign battle, so you probably werent trying your best. But the absolute best way to take a city/castle that is heavily defended is to Take those walls... Crossbows on the walls while the melee guards the ground approaches. That way you have the height advantage and those crossbows get direct fire OVER your troops when they come to kill your crossbows. So had you broke the wall closer to the gate and left that wall section intact overlooking the square you could have devastated the defenders with the ranged units. Catapults are direct fire. How did you not know they cant shoot over walls? Just didnt play this game much? Also, flaming shot is anti infantry, does less damage to buildings, and like half the accuracy of rocks. Catapult accuracy vs units is like .01. It's horrible, you MUST be point blank to hit anything, especially with flaming shot. However, when they are point blank, as in touching the backs of your melee formations, they are absolutely devastating. I always have catapults right behind my spearmen guarding gates. Makes siege defense so easy, can usually break an army in a single volley. But they literally MUST be just barely out of melee range. Cavalry charges do not work in M2 unless they start from a dead stop. You were too impatiant setting up that "rear charge", and since they were moving already when you gave the ordered to attack, they did NOT charge, they just went into melee. When done properly, Knights are the king of the battlefield in this game. I've destroyed entire armies with just a couple knights and a body guard. Nothing can match their power. Knights OP.
Legend really drives me batty, I cant watch his vids any more just because of how bad he is on his tactics. Shame, cuz I like the guy, just sets my OCD off the scale.
Well, I think it was a while since many of us played older titles. I played Rome/Med 2 before and completly forgot how sally out works, I was - I am not kidding - blown away. Army actually leaves the city in that very battle, attacks your army outside, beat them and fight remaining army that rounted into the city and finally take the city. Meanwhile fking modern titles can't get even routing right in the siege battles. Oh... I love attackers unit rounting into my city, recover and take capture points, because it just works.@@Costin_Gaming