I forgot to mention it in the video, but also big thanks to my friend MandraxCorto, who brought the Rogue back up after Ollie the Oathbreaker performed so well, and suggested High Elf for learning Booming Blade.
As any healer main ij an MMO knows, HP is only a resource with 2 states. Its above 0 Its 0 As long as its "above 0", the reaource doesnt change and therefore doesnt get used up. TRULY a reaourceless character!!
This whiterooming thing could be cool to think over for making VERY overspecialized construct enemies. Simulate white rooming to replicate the construct's creator doing testing and reworkings.
Finally, I am not the only one who acknowledges the existence of "familiar stacking" (note that it is way more jank than just having 1000+ familiars, as they are not yours, but in a line, so to get the last familiar out of their pocket dimension for instance, you need to first get the second to last one out to summon, and so forth. In addition, a familiar can only gain orders telepathically from their "master", so orders will need to be passed down the chain, anybody ever played that game where you sat in a circle and whispered a message? However now its a 1000 owls with questionable intelligence.) Also, shoutout to my favorite in my opinion underrated spell, phantom steed
Familiar Stacking is so weird, yeah. As I said, I ban it at my table, both because it's stupidly powerful, and because it's frankly just easier not to deal with it. And Phantom steed is an exceptional spell. Quite honestly one of the best 3rd levels.
@@Drawoon Technically there is no clause in the Find Familiar spell that kills them when their summoner dies (surprising, as it's like the longest spell in the game). However, you would lose chain of control, so there isn't really a difference. As far as this specific video goes, it won't matter. The creature you're fighting attacks you every turn, not the familiars. Outside of this context, there's also the possibility of prioritizing the use of later summoned familiars over the older ones, which prevents the whole halving thing. On the whole it shouldn't come up, as you shouldn't be allowed to use it for real.
@@Drawoon Management is the big problem, theoretically yes, however if you can have most of them vibe out in the forest, with only the tail 5 or so familiars close to you, assuming they all just hold their action to pass on your commands, you should only get the last 5 killed in active combat* (although the rest is still physically present somewhere in the world, the most vulnerable being the one within 30 feet) Alternatively you can summon the last 5, get some way of obtaining telepathy, and then have their master command them to follow your orders). Yes, its finnicky and not viable in a real game
Good buneary teacher. This is exactly the kind of "we are being objectively silly but technically correct/possible" white room optimization i subscribed for! Also good buneary teacher, that's also a good reason.
I actually really love India as a regular build cause the “rapier hidden in a cane” trope works really well for the pam + war caster + booming blade combo as well as the inquisitive subclass.
India could absolutely be a solid build in a normal party yeah, although you would have to make some small changes to give them some actual defences, and I probably wouldn't suggest telling your DM that your Phantom Steed is going to grapple you. I think that they'd likely be best as an Arcane Trickster. That would also mean that you could pick a different subrace of Elf, because you could learn Booming Blade at level 3.
Yeah, it was a really fun challenge. As for the Inquisitive, basically just what I showed in the video. They're a really bad subclass in almost every situation, this was just that one exception.
I spend so much time optimizing Ranger and I will say your 100% right. The other two options on hunter Ranger are surprising relevant in a lot of situations. It’s so good and I think people underplay how good those other two options are.
Yeah, it's a pretty damn good subclass. It doesn't really show up in optimisation circles because we tend to do that dumb thing where we pretend that magic items and the rest of the party don't exist.
I'm loving the analysis. Although I wanted point out a few things, if I may. Firstly just to be pedantic your action, bonus action, and reaction are things you can only do a limited number of times, they just get renewed on your next turn. In other words they actually are also resources, they are just very quickly replenished. At first this seems like just semantics, but consider the power of anything that grants you an additional action or bonus action, or which takes them away. But I understand what you're trying to do, and think it's pretty cool. Also I don't think the infinite familiar loop with Spellwrought Tattoo actually works unless your familiar can speak because you have to speak the command word to use it and the rules only allow you to apply it to yourself. You could still give your entire party familiars, but they have to hold the needle to their skin and speak the command word themselves. "To use the tattoo, you must hold the needle against your skin and speak the command word." I think if you're a pact of the chain warlock your familiar could use it, but they would only be able to summon a normal familiar, so the infinite loop would break. Also I may be wrong but it seemed like you were suggesting that you could use Booming Blade as one attack while using extra attack. Unfortunately Booming Blade is not compatible with Extra Attack, because even though you make a weapon attack as part of the spell you are not taking the Attack Action. You are taking the Cast a Spell Action. It is compatible with Sneak Attack, interestingly, but not Extra Attack or anything else that requires you take the Attack Action. Though maybe I just misheard you. Color me shocked what took the top spot! That's crazy, and fun!
Actions, bonus actions, etc. I guess? Kind of makes the entire thing impossible if you aren't allowed to take actions though. Technically, ravens work. They have the mimicry feature, just like old Volo's Kenku. Booming Blade doesn't work with Extra Attack normally, but the Blade Singer's Extra Attack is a bit different. They get it at 6th level, and it specifically states that you can cast a cantrip instead of one of your attacks each turn. The Blade Singer can cast Booming Blade and then make another attack, which is why Ollie the Oathbreaker was a Bladesinger, rather than just using the normal Extra Attack from Paladin.
@@the_twig131 Yeah. They are technically resources, but I think we all understand what you're going for so they definitely shouldn't count as resources for this little thought experiment. I hadn't considered ravens. I think there's probably enough wiggle room for a DM to rule that they can't properly hold the needle against their skin, but also enough for a super lenient DM to let you have your infinite army of ravens. That's definitely nuts. There are some other interesting ways to break the game with Spellwrought Tattoo, though highly dependent upon your DM's interpretation. I forgot blade singers get to do that. I've never built one. I should definitely have a play with that.
@@hircenedaelen Ravens can totally pick up branches and... twigs. That's basically needle shaped. Then then turn their head and tilt it down to rest one end on their own body. Or you could just help them. As long as they have the word, tip, and intent, I see no issue.
@@Samuel_Kabel Yeah I only say that the DM has enough wiggle room because some DM's would rule anything that lacks hands cannot use objects. Personally I would rule that anything a raven can do IRL they can do in game and ravens are actually very handy with tools. This being the case I would probably just add the homebrew rule that a familiar cannot use find familiar and be done with the shenanigans, while allowing familiars to do other shenanigans.
Inquisitive is a subclass of all time. I actually really like it. Ear for Deceit falls off sadly and I wish it got boosted at Reliable Talent level but the rest of it has the flavor and utility to be really fun.
They actually could have, yes, I misremembered that feature. I didn't think it made the item magical. They would have then had to go Rogue 3 for Steady Aim to get advantage though, which then means that they would have been better with a longbow than a hand crossbow, so could just get Improved Pact Weapon. Artificer gave them both the magic crossbow, and advantage from familiar stacking.
@@the_twig131 they could have gone 2 more levels into warlock for ritual caster or something else, not sure if that would help or even compare to India
09:13 Familiar "Chain of Command" | Normally, familiars can NOT cast the Find Familiar Spell (even with the help of the Spellwrought Tattoo), because they can not speak [Vocal component] & most do not have "hands" [Somatic Component]... | ... BUT! | . With the new common magic item (gemstone) that can hold 1 use of Subtle Metamagic, now the "spirit" only needs enough inteligence to cast a spell. | . By selecting Gold Coins instead of standard equipment, a Warlock, Ranger or Fighter have enough at level 1 to buy for 3 uses of material components & 2 Subtle Metamagic Gemstones (each one still retain their full value even after "discharged"; as it only requires holding them & expending an aditional metamagic point while casting any subtle cantrip to recharge them). | -> The first & second familiars are rats (paws almost as good as "hands"), while the third is an owl. | The first rat uses their action to command the second... to command the owl to pick them up & fly. | Then the 2 rats get safely "deployed" (owl flyby on "help") 5 feet "behind left" & "behind right" one enemy (relative to the PC character); providing "passive assistance" simply by existing [through features that require allies in close/melee proximity]. | -> The first & second rat "relays" commands to the owl to take the help action (meanwhile each rat takes the Dodge action & mantain relative positions).
It's actually easier than that, just use Ravens. They have Mimicry, so they can speak the vocal component if you teach them, and the requirement for hands doesn't seem to apply for monsters and NPCs. For example Flameskulls have somatic spells like Fireball and Shield but are literally just a head.
Great video well done! I have to say though, I know this is pure game mechanics but getting dragged by a horse, I would honestly say that is not sustainable, but hilarious though.😂
Part of the reason I went for the name India is because of that one scene in Raiders of the Lost Arc where Indiana Jones just gets pulled along behind a truck.
Oh yeah I think know what you're referring to haha, instead of nazis though it's a giant, which gives off a Jurassic Park vibe when they were in the jeep getting away from the T-rex, I imagine with more screaming somehow 😂@@the_twig131
It would interesting to have a number for every level in order to point at. That way it would be easier to explain why d4's builds -are garbage- don't do enough damage for an optimized build. 🔥
Off the top of my head, probably a PAM Fighter with Great Weapon Fighting. Thats d10+3, d4+3, and d10+3 reaction attack, rerolling 1s and 2s. Reckless Attack means that Barbarian definitely has it at 2, and then probably a Barbarian/Forge Cleric at 3? After that it gets significantly more complicated.
I've got a few friends who have run it, including Bilbron Bafflestone, who even had videos made about him. If I did, I'd probably bring my Battlesmith/War Wizard character. They're really fun, and have some honestly silly damage output. They also use a heavy crossbow because it's better for them than a hand crossbow.
As it turns out, Champion is a fantastic dip in BG3 for a Thief Rogue. Archery fighting style and expanded crit range are nasty on the Rogue that gets an extra Bonus Action every turn. Bump the Champion levels to 5 for Extra Attack, and you can make four attacks consistently every round. I even found a oair of bracers that give you Two-Weapon Fighting for free, so I can use dual Hand Crossbows or dual Shortswords. It's been great.
While the white room may not happen in a game, you have an easy conversion into using the features for heavy battlefield control. Threatening high damage means your party has an opportunity to deal that damage easier
Yeah, probably. I still think that in a real game you'd probably want to do this with an Arcane Trickster, and you'd need to change it a bit to get some actual defences but it's a really strong build.
I started thinking about Rogue part-way through the video and I was not disappointed in the end I remember the time I made an Elf Rogue explicitly to get as close to never missing an attack as someone possibly could-she never made it to the culmination of her build thanks to a Medusa, but she had Steady Aim, which procced Elven Accuracy; she had Bless through Magic Initiate, she was going to have Fighting Style: Archery and she was going to have capped Dex by the end. I never even really thought about her damage-my only concern was making it so she didn't MISS, but Sneak Attack made sure that even though damage wasn't the objective, it was provided nonetheless. Rogue's got some fun stuff.
you want a resource less advantage? grab minor illusion (you can dip 1 level in sorcerer, bard, wizard warlock or take a feat or a race that give you a cantrip. As a cantrip minor illusion do not consume any resource. create a minor illusion of a 5x5x5ft leafy bush around your character. Your character is now USEEN (not hidden, everyone know exactly where you are, but you are UNSEEN) You can see through you own illusion (when you disbelieve an illusion they become see through) So you can easily shoot an arrow through a leafy bush. Since a solid object (the arrow) is not passing trough the illusion (it's passing trough the holes between the illusionary leafs) the enemies do not have an automatic disbelieve. They still need to reach you in melee to take an action and interact with it. So you have advantage on all your attack from being unseen Then have disadvantage on their attack since you are unseen. If they have a range weapon and shoot, do they really see the ammunition going through the illusion? or they see the ammunition going trough the hole between the leaf? Not sure if it count but the double phantom build of Treantmonk out DPS your build. Sure it uses trinket, but the trinket recharge on on kill, so you never really run out. But even without the wail of the death feature (the feature using those limited trinket) he was doing insane damage
At 15:20 - why did he have to use a spear? You can attack with a glaive at 5 feet as well. It doesn't say you have to attack at 10 feet. You can, but you don't have to.
Because Polearm Master triggers when the enemy enters your reach. If they are 10 ft. away, and move to 5 ft. away, they were already within your reach, so PAM doesn't trigger.
Idk It's probably a bridge too far for most tables and considering one of the feats selected was a straight cha bump and another was elemental adept it seems fair to give up 3 or 4 points to make it so you can definitely do the thing.
Convincing the DM isn't really a factor for this video. In a real game, yes you probably would grab Mounted Combattant, but for the purposes of this video, it's simply not worth doing.