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How My First Experience Pitching to Publishers Went 

Tim Beaudet
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I pitched my game to several publishers in hopes to reach a larger audience of players. This is how that process went and what the results were!
Pitch Deck: tyrebyt.es/turb...
Turbo Boom! on Steam: store.steampow...
Turbo Boom! Trailer: • Turbo Boom! Teaser Video
Development Stream: / timbeaudet
More GameDev Tips: • Indie Game Development...
#indie #gamedev #business

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28 сен 2024

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Комментарии : 76   
@cloudneer
@cloudneer 9 месяцев назад
The definition of positive thinking 5:08. Good luck with everything Tim.
@flamingburritto
@flamingburritto 3 года назад
Tim: Talking about importance of publishers and how to pitch Me: *P A R R O T*
@TimBeaudet
@TimBeaudet 3 года назад
I laughed. Monky is a great master.
@corefunstudios
@corefunstudios 11 месяцев назад
Excellent video, thanks for sharing your experience. I self- published my first game on Steam 2 years ago and realized how difficult it is to gain any visibility. I'm now in the process of building a demo for my 2nd game (this time with Unity--I heard the same advice about game engines). I then plan to make a pitch deck and hope to pitch to publishers like you have. Best of luck to you on your game, it looks cool!
@10e999
@10e999 3 года назад
it's crazy to me that a custom game engine would be considered negatively. While I understand its increasing risks, to me it mainly demonstrates mastery and expertise.
@TimBeaudet
@TimBeaudet 3 года назад
It is the increase of risk and the decrease of publisher's knowledge, tools and integrations that would otherwise "just work".
@kulman4295
@kulman4295 2 года назад
If you had shipped games with this engine previously it would maybe be a somewhat lesser risk, but there is a long path from a "fun game that I can show off on my computer" to a "shippable game that runs on thousands of different machines, all with different drivers, input devices and display devices"
@DOSRetroGamer
@DOSRetroGamer Год назад
@@kulman4295 THIS.
@balohna
@balohna Год назад
Using your own engine definitely makes you more impressive as a candidate to work for a studio. Successfully releasing a solo project with a publisher is a different story. The game could look good on the surface, but as far as they know it's a mess under the hood and will lead to headaches as they try to get it out the door. And they won't have anyone on their team that can help without (potentially) lengthy onboarding.
@DigitalGenki
@DigitalGenki 3 года назад
This was really well explained! Thank you for this!
@TimBeaudet
@TimBeaudet 3 года назад
Glad you enjoyed it!
@rickyspanish4792
@rickyspanish4792 3 года назад
the birb on your shoulder is a great addition to an already interesting talk
@TimBeaudet
@TimBeaudet 3 года назад
Thanks, Monky is a good master.
@antiNT2
@antiNT2 3 года назад
Great video ! Maybe you could improve the audio quality next time ?
@TimBeaudet
@TimBeaudet 3 года назад
Thanks for the suggestion, I noticed on export that it was more echo'y than normal. I don't know why that was as I made no changes, but will aim to do better!
@blasterxt9
@blasterxt9 8 месяцев назад
How to write an email to publishers ?
@beatsmithx1090
@beatsmithx1090 11 месяцев назад
I have this game idea I would like to give to fromsoftware. A detailed idea of a souls like game that only fromsoftware can develop the right way. Does anyone know a way I can reach them?
@meltdowninteractivemedia
@meltdowninteractivemedia 3 года назад
Nice video, why did you decide on using a custom engine?
@TimBeaudet
@TimBeaudet 3 года назад
A few reasons, first I've always enjoyed the technical side, but also it gives me full control over doing things how I want, complete ownership and not depending on other companies. Obviously it has downsides. I have two videos where I talk about the positives of building an engine ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3L6EkTjbbvg.html ) and the positives of using an engine ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3L6EkTjbbvg.html ).
@Chrismk48
@Chrismk48 Год назад
Please who published your game?
@TimBeaudet
@TimBeaudet Год назад
The video states this, but I didn't work with a publisher as of this time.
@Chrismk48
@Chrismk48 Год назад
@@TimBeaudet but what publisher did you pitch your game turbo boom to?
@Chrismk48
@Chrismk48 Год назад
@@TimBeaudet please I'll like to know the publisher I haven't seen any for the past 6 months
@godlygaminggg9636
@godlygaminggg9636 Год назад
Good info tho
@mikeuk666
@mikeuk666 2 года назад
drop it on the Nintendo Switch
@chaiseKickORCheeseCake
@chaiseKickORCheeseCake Год назад
BIRD ! (is your a bird a fr.wikipedia.org/wiki/Conure_veuve ?) By the way, a friend and I think your camera is moving too much ! Maybe slow it down and accelerating at some moment ? Thanks for the video
@robertrauton9678
@robertrauton9678 3 года назад
Super well organized and presented, thorough and informative!!
@TimBeaudet
@TimBeaudet 3 года назад
Thanks, I'm glad you liked it!
@kulman4295
@kulman4295 2 года назад
Very well presented, a lot of good bits in these 6 mins. I had never thought about that custom engines are risky for investors but working in the game industry since 7 years this absolutely makes sense to me, I just never thought about it from the investor's standpoint.
@TimBeaudet
@TimBeaudet 2 года назад
Yea it wasn't something I had considered until this lesson came in either! Glad to the experience can help others!
@therobustmole1137
@therobustmole1137 9 месяцев назад
So you got a publisher or not?
@giovannialtamore8545
@giovannialtamore8545 2 года назад
did you end up publishing with noodle cake studios? if so I have some questions for you, as we too are considering them to publish our game.
@Oscar4u69
@Oscar4u69 Год назад
looking at the steam page looks like his own studio is the publisher, not a 3rd party
@MerryMac1000
@MerryMac1000 2 года назад
Thanks for sharing, this was so level headed and well done. Invaluable information for someone thinking about approaching publishers.
@MageSlayers-ek6zm
@MageSlayers-ek6zm 3 месяца назад
Wow, this is a great experience :D Can you share how you could know the number of units sold of the other games similar to your?
@TimBeaudet
@TimBeaudet 3 месяца назад
Thanks, and look up the "Boxlieter method" which boils down to looking at review counts and multiplying by some values to estimate it. It certainly is not 100% perfect, but you can get ballpark numbers.
@MageSlayers-ek6zm
@MageSlayers-ek6zm 3 месяца назад
@@TimBeaudet Thank you for sharing that :D
@DavePybus1
@DavePybus1 5 месяцев назад
Could have just said in the first 30 seconds, use a reliable engine and we'd have all saved 5 minutes.
@dhirajsai4698
@dhirajsai4698 Год назад
All i can say is thanks and I have a lot of questions regarding a indie or studio startup can you please help me in a chat, I cant even sleep properly thinking about those questions !
@cullen_mathews9174
@cullen_mathews9174 Месяц назад
question, did you sign an nda? or is it needed?
@TimBeaudet
@TimBeaudet Месяц назад
I suspect an NDA would be used with most publishing deals, it is a common and standardized contract that serves both parties.
@cullen_mathews9174
@cullen_mathews9174 Месяц назад
@@TimBeaudet i got several game ideas just dont know how to pitch them to companies been working mainly on character designs and content thanks for the response appreciate it.
@TimBeaudet
@TimBeaudet Месяц назад
@@cullen_mathews9174 Well, you don't really just pitch an idea, and as far as how to pitch, I discussed the high-level overview of how to do just that, or at least how I went about approaching it.
@godlygaminggg9636
@godlygaminggg9636 Год назад
And I wondered why no good games was coming out
@NEOFDev
@NEOFDev 3 года назад
I would love to see the parrot making a video about game dev.
@TimBeaudet
@TimBeaudet 3 года назад
I think this is his video, I'm just his puppet.
@DaniloGanzella
@DaniloGanzella 2 года назад
I had this problem too. using cocos creator prevented me from getting a publisher. I guess I will need unity next time.
@TimBeaudet
@TimBeaudet 2 года назад
I wouldn't necessarily jump to changing your engine or approach just because a publisher denied you, but it is something to consider, and perhaps that is worthwhile for you. It is extremely important not to chase a publisher just for sake of having a publisher. They just need to mitigate their risks, just as we do.
@shadowborndemon
@shadowborndemon 3 года назад
Great video, thanks. As a side note, you look exactly like Michael Scott in his Lazy Scranton video (sans beard obviously). Love it.
@TimBeaudet
@TimBeaudet 3 года назад
Glad you enjoyed it!
@KishorTwist
@KishorTwist 8 месяцев назад
GGWPGL
@ogmaskstudio
@ogmaskstudio Год назад
OG MASK STUDIO! We are upcoming developer, and we just finished making our first game, with unreal engine 5.. can u help us get a publisher.
@TimBeaudet
@TimBeaudet Год назад
The tips I left in the video are the best I've got. Make a pitch deck, search for publishers of your type of game, and see if they are interested!
@stuwustudio
@stuwustudio 3 года назад
I've been working on a game for a few months now, in unity. This is my first serious project I've decided to make after messing around with unity for about 6 years now. Needless to say, as a solo dev making a competitive multiplayer game, have a publisher or not is pretty much not a choice, the skills and cost required to maintain a server is simply too much for me alone. I know you say that I shouldn't be going in with that mindset but I simply don't see any other options. Although If I were to pitch, I do think I have a slightly higher chance of getting a publisher since multiplayer games with authoritative servers and rollback (in other words, cheater proof), are harder to make, and thus, rarer in the industry. Your video really put me in perspective, pitching a game require more research and effort than I thought. The percentages of publisher not interested seems is pretty high too. I'm not quite sure where to start once I'll get a fully working demo. I should obviously playtest this game a lot to polish the gameplay, but then what? Should I gather marketing material? Should I analyze how the gameplay truly feels in the game I made, since it's probably different from the actual game design I was targeting? Am I even experienced enough to even pitch a game?
@TimBeaudet
@TimBeaudet 3 года назад
You do have other options, perhaps not as fast or great as you desire but keep in mind that going with a publisher just to have a publisher will be more likely to land an unfavorable deal. Being able and WILLING to walk away is the only thing that will help you find a level partnership. The best option, imho, would be to save up from a day job. If you see significant promise, then perhaps a loan/debt or another investor could work; but these don't come without negatives and with debt you are taking a risk and should have a solid backup plan. You should definitely gather marketing material to put a pitch together and have a solid demo of the game to show with polished gameplay and graphics. I think analyzing how the gameplay truly feels is something you should be doing at the prototyping stage, and if you need to return to that before continuing then do so. You can't gain experience without doing things, so, sure you might not be experienced enough, but really how else will you get there? Just keep going and good luck!
@stuwustudio
@stuwustudio 3 года назад
@@TimBeaudet Honestly, I don't care much about unfavourable deals. I'm a 16 year old student with enough money for my studies. I don't want to start spending my savings on this project. I've spend 0$ on it so far, so I've nothing to lose. The best thing that could happen is that I release a game that gets a lot of attention, that would probably help me get a job later. Anyways, thanks for the tips.
@yashaswiification
@yashaswiification 2 года назад
Hi Tim thanks for the video! It’s really helpful for us. The pitch deck link is broken. Can you please share the pitch deck with me. I need it for reference!!
@TimBeaudet
@TimBeaudet 2 года назад
Thanks for letting me know, some files moved around and the link broke! It has been fixed now and should work for you.
@yashaswiification
@yashaswiification 2 года назад
@@TimBeaudet thanks tim
@kantallive
@kantallive 8 месяцев назад
3 years and the game is still not released? Why?
@TimBeaudet
@TimBeaudet 8 месяцев назад
Because it was put on hold for logistics and has not been the focus point for a variety of reasons. It will come.
@kantallive
@kantallive 8 месяцев назад
@@TimBeaudet Ok, good luck :)
@retroboi128thegamedev
@retroboi128thegamedev 2 года назад
hi i found your youtube :)
@TimBeaudet
@TimBeaudet 2 года назад
Hello there, didn't know it was hiding from you, hope you enjoy!
@craigclose8008
@craigclose8008 2 года назад
Thanks for sharing
@TimBeaudet
@TimBeaudet 2 года назад
You're welcome!
@Oscar4u69
@Oscar4u69 Год назад
that Quaker parrot is so cute 😍😍
@TimBeaudet
@TimBeaudet 3 года назад
The pitch deck can be found here: tyrebyt.es/turbopitch
@tigershark2772
@tigershark2772 Год назад
I am a digital artist and I have a characters and a story that I am really passionate about. I do not know how to build games myself. I only have the idea. Can I still pitch an idea to a game developing company instead of a publisher?
@imskull4906
@imskull4906 3 года назад
This Is super cool, id like ti see more cars
@TimBeaudet
@TimBeaudet 3 года назад
I would also love to have more cars but I am not sure the value outweighs the cost to create. I would want each car to feel slightly different, but to do that would require a very, very, fine balance since all the levels have been created already. Maybe for Turbo Boom 2!
@TheGrumpyGameDev
@TheGrumpyGameDev 3 года назад
Love the Jazz Hands
@TimBeaudet
@TimBeaudet 3 года назад
Better than butterfingers!
@fuuuuuuuuuuuuuuuuuuuuuuuuu
@fuuuuuuuuuuuuuuuuuuuuuuuuu Год назад
That timing at 6:10 was perfect. Monky is very smart
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