+Wilbur Jenkins I think it's actually not possible to meet another player, if I recall right from another interview I saw. I think the multiplayer aspect is if I discover enough creatures etc on a planet to be allowed to rename the planet, and you happen to come to that planet in the future. It will have the name I gave it
I heard it depends on where you land and how many people are on the planet. If it's a highly visted plant you have a greater chance of seeing people. I hope they didn't change this.
I heard that you can see people, but the game is too big for it to happen much. extremely unlikely . I mean your what, human sized? There are way too many stars for it to be likely much, considering even if you are in the same system as another player there's still not much of a chance to see them. He has said that the only way to know what the player looks like is to see another player so-.
Oliver Jordan I'm pretty sure they said it will be a single server. And that running into another player will be "rare". There's going to be billions of different plants planets, so seeing someone will be rare.
what would break my mind completely is if on one of this planets there is an actual living civilization that was procedural generated by the algorithm - and even the devs dont know about it
+Pele sch At this level, you can't really get quite that degree of emergence without the devs being aware of it. Ignoring that, however, it's a fun idea to play with.
Daniel Maier There was a 1 hour long video explaining exactly this uploaded a year ago. I think when they say IGN first, people expect new information. Not cropped up old information.
+Simply Dupdge nothing gets thrown away, he said if you come back later everything will still be there, except animals may have changed because food chain or environment stuff
I've always wanted a game based around the simple pleasure of travelling and observing without a mission goal etc, and this seems to be everything I've always longed for. This is what I would call truly next gen, thinking out of the box.
All of this for No Man's Sky and people gave Chris Roberts over 85 million dollars over 3 years ago and all he can come up with are a few barely working modules and a more stretch goals. Imagine what Hello Games could have achieved with that foundation.
Shane Bovell I hope you understand that everything in Star Citizen will be hand crafted, when you have procedural generation, it gives you less detail but it saves you alot of time, When Handcrafted stuff will be higher quality but it will require more time, Star citizen will be an ultra realistic space simulator, while this game is a casual space game
TG2333 yes I understand that but look at star citizen's time line to date, at the rate they are going at they are another 3 years off, all that does is add to suspense and expectation. If the game isn't a masterpiece on release it is gonna end badly for him.
Will some planets have different layers? Say, a planet is covered in ice and snow that doesn't seem to support life, but when I dig deeper, I'll find a hidden ocean beneath it full of marine animals?
I like the fact that Sean is putting himself out there. I like the fact that he says he includes himself as a programmer working on NMS, when he could have just as easily said, I am the founder and ceo of Hello Games. So I can tell he's genuine, he's being humble and he seems like an all-around good guy. And I think that will make for 110% effort to bring us a true to life universe.
Anyone who fears that they will "screw this up": remember that regardless of whether or not they execute this vision in a satisfying way, remember that they have added something to your life and to the gaming ecosystem that did not previously exist. Everyone's enthusiasm comes from a wonderful place of excitement and wonder, by which we recognize deeply that there is something very, very special about what they're doing. Don't let that wonder curdle; even if it doesn't live up to your expectations, it's opened new doors - for a whole new genre of game, systems that other games could use, and for a kind of interaction with other PCs that a lot of us really crave. Don't worry; Be happy!
You know how in the matrix the people of that universe can see the places generated by the codes while only the codes appear on the screen? Well, he sees that same but in reverse. Like we see the land and mountains but he sees the codes and algorithms and I have a feeling that if the technique they r using in no mans sky gets adopted by other companies the games of the future will forever be made different
A lot of them actually are moons, and the planets vary in size. I may be wrong, but if it is procedurally generated then they can make the planets any size they want.
They could put so many cool little Easter eggs and references in this game. Like somewhere in that universe they generate a solar system the same as ours with Earth and Mars and stuff.
Arron Videogamer 1: There are rules to prevent life forming on planets without food or water, and if you could change the ecology enough, you could destroy all life on a planet, doubtless the sentinals will not be happy 2: No, it's not a horticulture simulation. 3: Yes, if you take some classes.
Would you happily pay $60 for a braindead shooter with the same levels over and over? I accept the game for what it is. And yeah looking at stunning worlds and having the freedom to go the next one sounds like a interesting enough consept.
lego sand How do you know it's going to cost 60 bucks? It's an indie game. You don't just look at worlds. That would be a game where you would only have your analog sticks to use. You can take part in epic space battles for instance. Or see a bird get eaten by a killer plant. Or million other things.
My biggest fear with this game is that most of the planets will look like Earth and/or have Earth-like life. I also want to see barren or uninhabitable planets with things like liquid methane seas, gas giants, superheated planets (like Venus), or planets that are just completely barren and gray. There is an unimaginable amount of variety in space. I don't want to see creatures and trees or grass on every planet.
I think Sean said how when they've shown off the game they've only really shown some very vibrant etc planets, and that there are entire dead planets to explore
their problem is over vatiety. There are no stars without solar systems, from what I've seen, no binary systems, and nothing seems to follow an orbital plane at all.
Yeah, that's one of the biggest issue with the game. There's way too much life going on. Every single planet I went to was sprawling with life. That's the absolute opposite of Elite:Dangerous, where every single landable planet is a rocky desert. Exploring gas giants would be pretty awesome too. I can imagine diving in the atmosphere, using scanners to differentiate clouds of various elements, then reaching the core, assuming your ship can withstand the pressure.
that's funny and what i like about no mans sky. from all the planets ive visited (been playing for 4 days now) only two or three had life! and it wasnt abundant. I'm excited to find a planet sprawling with life
I believe this game can be likened to the Velvet Underground's self-titled album, in that it wasn't that popular and dealt with vast and new concepts that had yet to be deeply appreciated. What that album did though was inspire millions of people to start a band. That album has been deemed one of the most influence albums of all time, even though it wasn't extremely well received or popular. No Man's Sky may very well be the developmental starting point for some of the most amazing and interactive games we have ever seen or imagined. Perhaps new games will emerge with more to do or perhaps this game will have new versions or upgrades that come out that will revolutionize gameplay. This is how I perceive this game to be. Important as a foundation, but not one that will live on as it's own entity.
This type of procedurally generated universe game coupled with mature virtual reality technology would be a childhood dream come true. It's stepping into another world, not just playing a game.
They need to add the ability to actually build like just taking wood and stone and build a house and I would also love to see rovers that you can build and drive
+Amit cohen (DaDerpyFrag) since stuff is generated on the spot and not saved (because that would take an insane, if not impossible to fund amount of storage and I/O) this is impossible to do on a persistent basis. sadly. :)
Imagine if Destiny was an open universe like this, with the Star Wars battlefront graphics and in every habitable planet theres people/npc which gives you quest or informations, and you can do whatever you want like GTA V.
Sounds like Star Citizens, but without micro-transactions. Really, the micro-transactions made me hate that game. Now, imagine if Star Wars battlefront wasnt just a Battlefield re-skin with infinite ammo. Imagine that it was an open world game, a game like this. That would have been soooo awesome... And i suspect that it would have been made if EA hadnt been there.
And what you "donated" for is... Ships that you cant even use! Will you deny to me that most ships have to be bought with real money, AND that they are useless?
in all honesty im getting the same vibe i got from seeing destiny for the first time, i really dont wanna get disappointed, cos this sounds too good to be true, its everything i ever wanted in a sandbox space game...pls pls pls i pray to the gaming gods, do not forsake ,me
atomic jacob I wouldnt expect to much from this game, other than exploration collecting and space battles etc are more of a side objective to exploration
taylor asmah indie > AAA studios in many scenarios. Indie dev studios have a lot to lose, but as you can see...EA (DICE) and Bungie are doing just fine with their flops.
Yeah, that's what I'm waiting for very impatiently I might add lol. I'm seeing more and more videos of no man's sky with this guy in it, so it's got to be some type of close, right?
Bill Gates No Man's Sky is different than other games, they can't just finish a level and say, "OK that part of the game is done, we can estimate it'll be finished in 2 more months." Since it is ALL procedurally generated, when they make 1 major change to the code, it has ripple effects throughout the whole universe. So development probably looks more like a Sine Wave than a steady straight line upward (if that makes sense). I for one would rather they have time to put in all the features that they would want to make the game they want, rather than rushing out an unfinished version. This is such an ambitious game, and the first of it's kind, I really want them to get it right or other companies might not follow suit.
When I first started gaming I always dreamed of a game of this scale. My friends and I would fantasize about it and talk about how amazing it would be. We always thought it would be impossible for something like this to exist. But now, just a few years later. It is here. I know it sounds lame but I get really emotional when it comes to this game because its just insane how fast technology has advanced for something like this to exist
+Rix IV Elite Dangerous isnt infinite, but its pretty big, you should try it out. Its £19.99 right now but if you wait for a steam sale it sometimes comes down to £9.99
Darkness Reigns Could be the planets environment. Foggy. Irl there can be fog so thick you can't even see 10 feet in front of you. Its scary if you have to drive somehwere
Darkness Reigns I don't think it can be adequately addressed on console. This game wouldn't have been possible on PS3. Because everything is generated on the fly, the limiting factor for this game is calculations per second rather than graphical optimization.
Darkness Reigns The fact that he is in god mode doesn't help either. The environment has to adjust to moving at that speed. When playing the game normally, it feels more natural than what you saw here.
PsychoCraft Yet still has a low view distance and high pop up both in terms of low quality terrain and the higher quality pass. Its not ok and completely ruins the immersion in a game about IMMERSION
Eddie Marshall I think it's weird the U.S.A appropriated 'math'. As a subject, you do 'sums', you use 'numbers', 'equations', etc. Why say math? It done make no sense. 'Math' needs multiples of anything to work, hence 'maths'. Just my 2p.
+Lucas Franco it isn't single player, but everyone is all in the same universe. There are 18 billion multiplied by another billion planets, so it will be extremely hard to find someone. If you do, it will be amazing.
What's not false? The posts in this comment thread or the video? If you're saying the video is in no way false: www.reddit.com/r/NoMansSkyTheGame/comments/4y4i3a/wheres_the_nms_we_were_sold_on_front_page/
+leoric21 Yeah, it looks exactly like Spore, Spore also looked awesome on the trailers and then when it was released it dissapointed a lot of people. Same is going to happen to this game probably.
I am not a gamer. Never have been, probably never will be. Only time I've ever played a video game was about 5 mins of duck hunt at my cousin's house as a little kid.... but this looks so incredibly awesome.... I want it! Great job!!
You wanna know what's really cool about this game? When this is released, the people who made it don't know what's going to come out of their creation. Think of that for a second. They've been working on this game for years, and they don't know what it'll look like. That's just incredible.
@@dawson5008 It is a gem now. Honestly GPU and CPUs weren't powerful enough to make what we actually wanted at the time. 2022 NMS on all ultra settings is just insane!!
i have never seen someone lie so much. its not a Infinite Universe .. your in a box that spawns new worlds inside it from what you pick on the bigger map.. you cant fly to stars, its all a trick and when you know the trick is really takes away from the game.
It's not the size he says, not at all. It may have the number of "planets" he claims, but it's not the size he claims. It is also not the game he claimed in pretty much every other way, like you can choose your own path to be a fighter, pirate, trader, explorer or whatever you want. Or you can have a great day/night cycle as the planet orbits the sun. Or you can have a huge fleets in their regions in space, fighting it out with rival fleets at their borders where you can join either side and destroy these huge ships. What else? OH YEAH.... "CAN YOU SEE OTHER PEOPLE?" "YEAH!".
ADucksOpinion well yeah... if it had everthing spawned im sure pc and console would crash, unless they hosted servers for the game to run on as you would say mmo but im happy the way the game was made and will get better with updates, where they perfect with no mans sky? no but its still a amazing game and will get better over time.
You could set chunks of this guys dialog to music and then show real planets and stars and have a compelling description of how the universe may actually work. "It's all in the math, generated at the micro and macro level." So trippy.
+Kyle Weaver If it was possible for a planet not to orbit around a sun - which it is not -, it still could have day and night because it rotates around its axis, that's what Justin was saying.
+McDoogle I understand that the orbit doesn't cause the change of day and night. but if there is no sun to orbit around there is no day and night. I get the spin of the planet changes day and night.
Tim van der Kooij They explain that in another video, why that is, there was debate over it. They chose to go with closer planets for aesthetics, however he has said that there are other stars where they are realistically spaced, but they aren't as common.
Imagine if you were able to simply know where other people were by typing in a planet or solar systems name, warping too it, and finding other people? now imagine if a 300x300 clan size war were to do that all at once. Imagine 300 people all warping to fight 300 people who are warping to the same planet and immediately start fighting them.... Imagine how amazing that would be. Simply knowing where other people are or having the ability to warp to a solar systems coordinates your friend has told you... that would be an amazing add on to this game.
@Michael Stewart They've mentioned that interactions you've made to various planets are stored for your viewing, but visitors will not be able to view any real carnage you've done to the planet. They can only see what you've named, and all this information is stored on the cloud so no hard space needed.
1:12 if you pause it you can see a red star, WHAT COULD IT MEAN? also they can't make a sequel. they will release a 30 GB update to double the content including the universe
+Haebris All local content and files are saved. But they have access to the whole server and files. Because its all online, but if you just kill a bird, that bird will be back. If you take the time, probably 5 days in game time killing a whole species that species on that planet will be dead forever. But most of all the planets are to scale with planets in real life. Sooooo
+Gabriel Maranhão Its funny, because you could blow a planet off the face of the universe and that would be completely fine for the game because there are stupid amounts of planets in the game so one blown up planet won't matter for the game. To the players, NPCs, or whatever living on it (if any at all), they will care. If they notice you trying to destroy the entire planet, they can go to war with you, especially if they are players. You can start wars that almost every other person not living in that galaxy will not know about. I personally can't wait for a war that was started that is so big that it is actually known about online, if that is even possible. And again, the Devs don't have to worry. You could blow up six galaxies and they couldn't care less since it's not even 0.00001% of the game.
I really hope that this game does well commercially and critically. Sean and Hello Games have been working really hard on this extremely ambitious project.
This game is for people who are creative and can do very much with very little. We don't NEED a storyline or combat intensive gameplay to love the hell out of a game. I've been waiting for a game like this for such a long time, I never thought it would come. Everything about this game gets me excited. This is best suited to my play style because this game doesn't hold your hand. It just lets you be you and play how you want. That's exactly what I like. I love the optimism of Sean and the team. I trust them to deliver. I've never anticipated a game this much.
Imagine this combined with Occulus Rift + Space Engineer (so you can literally build your own buildings ships) with a beseige twist. That'd be mind blowing
I know this might be a tad much but It would be so damn cool if you could have a branch snipping gun and be able to make and customize your own bonsai tree.
3 qecs: if i shot the ground, and lets say i make a tunnel. if i ever get back to that planet(or if another player will get there) will the tunnel still be there? does every planet has different night and day cycle? can you actually go to those moons?
Sean Murray seems honest. And this is the exact kind of game that most or some of us have been craving for quite some time. I am looking foward to No Mans Sky. Thank you Sean for creating and awesome and Gigantic universe.