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"Floodadelphia" is an option for a name of this city. 😅 On a serious note, I'm so glad that new mods started to pop out, I hope for much more new assets. Sure game is far from perfect, but its fun to play, and thats the most important thing for me.
I hate the water physics in the game. Its next to impossible to move rivers and remove lakes using the in game tools. We need something like a water drain to take out the constant off-map pressure being added to the system
Your commentary is very relaxing. There are many cities that have been submerged underwater due to damming accidents that could be the name. St. Thomas, Ferguson, Petrolandia (real name, can you imagine), and of course the most tragic and very real city of Atlantis.
Hey Diana! Regarding your croplands at 12:15 If playing with Dev mode, if you turn "Bypass Validation Results" on, you can build farmland of any size you want past the circle radius.
Maybe someday I "might" be tempted to try a C:S2 city at some indefinable point in the future, but in the meantime, I'd much rather just stay with C:S1's existing library of mods and assets, especially those using maps and water sources. As for suggesting names for your new city, these might include something along the lines of "Everdamp" or "Futility".
Because rivers tend to flow from higher ground to down stream... You cannot have a completely flat map with rivers because downstream will flood. You can have perfect flat with ocean maps.
There was a new update today for Cities: Skylines 2, and I really love one of the new maps, Corral Riches, because it's mostly very flat, and I could build very big cities on that map!
Devtool is good as a RICO mod type thing too, so you can place down buildings facing the way you want and give you some say in the look of an area-there isn't enough variety in buildings yet, but at least you can plop down something other than a gas station on a pedestrian road.
I feel "Trenchfoot" would be an appropriate name as it is likely what led to poor Walters demise. I'm pretty sure based on my experience with CS1 editor the height of the water generators determine the desired water level.Letting the water flow sim do its thing for a couple hours should be enough to find its final coastlines. Or perhaps just turn off water flow in the options.
Yup unofficial mods and trying to hack the maps are going to do that. I abandoned using the dev tools after my 2nd city suddenly started crashing - no problem subsequently without using hacks. I guess we have to wait :/ But love how you covered the disaster with a backstory, rather than just abandoning it!
For some reason my game won't even run in dev mode, so I can't even use it. Have reinstalled the game and still no joy. I guess I'll have to wait a year for this game to become playable, just like I did with No Man's Sky and Cyberpunk...😢
Great video and awesome soundtrack/songs! Why are there no sim activities in the parks & sports?! HOW did they overlook this when there's SO much other kinds of activity??
lol I'm so late for this series but I gotta say that I really appreciate your videos, your story telling, the little facts and the songs!!! I'm glad you are making some CS2 content 😍
As mentioned earlier by @blackineese, rivers flow downhill. I checked my Magnolia Valley map just now, and the white "sea level" lines aren't even visible on the river bottom until 10 diagonal tiles from the river mouths, the river bottoms are well above sea level at their start. If you're not near the river mouth, sea level is under water. There's a lot of folks with more cred than I talking about the water behavior, but my [sadly, repeated] experience with flooding in the River Delta map, and my upbringing in South Louisiana, rather correspond. Water usually doesn't do a "Niagara"; most times there's just a little seepage in the not-quite-high area, and the low area slowly and quietly becomes a pond. It's surely different from CS1 water mechanics, but I'm not convinced what I see is less "real", though I've no doubt the map-modders complaints are accurate. But thanks for yet another watchable video, an amusing backstory, and a cautionary tale about what water can do. Now just take a tip from New Orleans and build levees along the river! Call your city "Nawlins"...
Fun video, agree on the thoughts around the starter maps and the aimless sort of aesthetic of CS2s buildings. Curious what you think of the SF map, it also feels kind of aimless(?) to me, I also think it's strange that they sort of recreated the original topography but you also Dont start in the Presidio area? which is, if I remember correctly, the original Spanish settlement. As a bay area kid I, of course, get stupid sensitive about Bay Area misrepresentation 🙃
I find it funny that the SF map is one of the flattest maps in the game. I'm mad that the bay bridge terminates into nothing and the east bay isn't there....
The inland waters and high mountains make me think of the tri-cities area in southeast washington state. hell, throw moses lake in there as well to make lane man happy.
Woah, yay, COLORADO! Colorado needs more love in CS/CS2. Thanks Diana. I love when CPP talks about Colorado. It is nice to give this amazing state some attention I am always trying to make my grids like Denver or Colorado Springs but without assets the game is just eh… the education and transit buildings… again eh. I haven’t been brave enough to give the kids a try. But maybe I will try soon.
I love how you're struggling with the water getting everywhere whilst in my city, none of the water parks have any water in the pools - it's just grass... Two months after launch and the game is still a mess. Completely agree that the maps are awful and I'm also lacking confidence in CO as a studio to be able to rescue it, given that the game was already two years late (orignal release was planned for 2021) and still released in such a state. I think I'm uninstalling for now - I've got actual playable games that i could use the disk space for, and I doubt I'll come back to CS2 because in a year or two's time there will be other games to play. This goes down as a swing and a miss, for me. I won't be buying another CO game, and certainly never pre-ordering any Paradox published game. I'll go back to buying from cdkeys a year or two after launch, when the bugs are fixed and the game only costs £15-25. My city building desires are being met much better in modded CS1 (for beautiful looking cities) and Workers and Resources (for city simulation) - both of those games together were cheaper than CS2
Yeah it's a shame CS2 had such a rocky release....it's gotten a little better with mods but for detailed stuff I think CS1 is still the better choice. I'm STILL having problems with the city flooding....and I've done all kinds of very drastic and intricate things to manage the water and it's just still flooding....
@CitiesByDiana tbh, I'm amazed at the level of patience you've shown by reworking your map twice already! I played around with the map editor in CS1 & if it's similar in 2 I might just start making maps rather than play the game. Sadly, my game won't even run with Dev Mode enabled, so I can't even use those extra tools for a little flexibility. Whilst I'm aware that this is not the case for everyone, it does mean that right now I've got no incentive to actually try and build a city, hence the map building instead. Still, I do love to watch your videos to see just what can (and can't!) be done in the game - you and Real Civil Engineer always put a smile on my face!
@@SuperMickyChow the map editor in the first game is vastly superior in a lot of ways, particularly ease of use.....at least right now. Not sure what the official finished release versions gonna be yet.