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How Pontiff Sulyvahn Changed Everything: a Boss Analysis 

Jermergerg
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Perhaps the title is a bit hyperbolic (it's RU-vid, people!), but I've been thinking for quite some time about how Pontiff represents the early stages of a lot of developments that unfold in future FromSoft works. Hope you enjoy :)
#gaming #darksouls3 #eldenring #sekiro #gaminganalysis

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23 апр 2024

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Комментарии : 74   
@jermergerg
@jermergerg 19 дней назад
For some reason YT only notifies me about one comment when there’s a bunch that come in at around the same time. If I haven’t responded-assuming you’re not being a dick-it’s because I haven’t seen it, and I’ll do my best to get to it. I LOVE you guys, and your engagement has blown me away and means so much to me. I literally had two subscribers in February. Thank you so much!!!
@BBQcheese
@BBQcheese 19 дней назад
Sorry for being annoying
@jermergerg
@jermergerg 19 дней назад
@@BBQcheese you're not being annoying! nothing to apologize for!
@spartan-1210
@spartan-1210 20 дней назад
It’s so badass the way that his swords ignite when you approach each other.
@bubududugaming8336
@bubududugaming8336 17 дней назад
Pontiff walled me so hard on my first playthrough, i went on to vent to my friends how absolutely garbage this fight and how unfair his ability to combo is. I did not realize when I fought him at first, I was still in the habit that a lot of newbies are in which is, when theres a threat, you want to get out and roll away from it. Now Pontiff, like some bosses in Elden Ring will do it afterwards, rewards good positioning (i.e. dodging into his attack, strafing them, staying close and strafing to his sides when hes in his turn around animation, low-profiling them) and extremly punishes roll-spamming away from him with longer combos, harder to react attacks and less openings. After adopting this different approach, he became my favourite boss in the base game. Basically everything you said in this video. Very good analysis.
@kurenian
@kurenian 20 дней назад
I truly think this fight is a work of art. And I completely agree with you in your analysis of Pontiff’s place on the souls series. This fight took me 57 attempts but at the end, I felt as though I had truly mastered the fight in a way never before seen in any other souls boss up to that point except for Artorias and the Bell Gargoyles (and certainly none this difficult). The feeling of mastery that different timings and a lack of spam-rolling entail is what has made this fight so rewarding.
@Edgariki
@Edgariki 16 дней назад
57?!
@exhaustive_the_sixth
@exhaustive_the_sixth 18 дней назад
parrying pontiff is the most satisfying parrying series ever change my mind, even cheesing gundyr using parries isn't so satisfying
@nayyarrashid4661
@nayyarrashid4661 20 дней назад
2:37 for me. I pretty much had little trouble up till this boss and I didn't learn the dodge timing or parry. I tried fighting Pontiff and after so many tries just called both the summons on him. It made the fight overly complicated but I was able to get behind him and land hits on him finally overcoming this challenge. To this date I have managed to overcome other bosses but there are some I always enjoy more with summons. Pontiff being one of them since it is holding me from enjoying the area I like the most plus FAP ring.
@doyltruddy902
@doyltruddy902 11 дней назад
I have learned a new word - vituperative. Appreciate it.
@elliottvantonder5477
@elliottvantonder5477 19 дней назад
This is a great analysis! I've just been playing Armored Core VI and I must say that this archetype seems to have been carried forth into the Ibis Series CEL 240 fight too. Especially with that signature undodgeable crossed sword attack in the middle of a combo with uneven timing.
@whodatismeishe
@whodatismeishe 17 дней назад
The part about telling people to just parry is so true. I think it becomes so natural with long time players you forget where you started. I have hundreds if not thousands of hours across these games but my friend had never played them. He got stuck on Pontiff and asked me for advice, I told him to just parry and he said if I could do that I wouldn’t be asking you for help lol
@jermergerg
@jermergerg 17 дней назад
hahahah love it
@MakioGoHardio
@MakioGoHardio 18 дней назад
The way I get openings on pontiff is I circle to his back and when he’s turning around it’s a guaranteed opening. Pontiff is basically an ER boss but worse as he’s not as mechanically complex as ER bosses,I can say the same thing about Gundyrr, and dancer as they have a lot of position based combo branch points, but not nearly as many as any of the ER main game bosses, and Margit himself is more complex than every DS3 boss. Parrying him lowers the complexity of the fight a lot and at that point just play Sekiro lol.
@dretadel
@dretadel 18 дней назад
2:08 Part of the spam rolling thing isn't just saying you can spam roll to dodge, but that rolling itself is less of a commitment than the previous games. DS3 has less downtime between consecutive rolls than the first two games, and also takes the least stamina. Put these two together and not only do people roll to dodge, but also spam roll to cover short distances since it's a similar time (and stamina consumption) to walking/sprinting over and gives some extra i-frames. In that sense it makes some fights a bit easier and require a little less thought, though it's not all that impactful.
@marilynmourneblade85667
@marilynmourneblade85667 12 дней назад
He's one of my favvvv bosses for the lore and visuals beyond the fight!!! I agree he's tough to learn but soo worth it!! I'd be curious how you fit the Orphan of Kos into the delayed boss attacks evolution!! I actually played all of Dark Souls and Elden Ring before Bloodborne, so I had a better idea of delayed attacks so I was able to understand how Orphan worked, since Bloodborne's bosses are otherwise just fast and don't really have the same variety of move sets. Really good video tho, Sulyvahn is a fav for sure!!
@WolfearOfficial
@WolfearOfficial 19 дней назад
he's the first boss that made me give up. I got good and now it's a piece of cake
@_bhuc3802
@_bhuc3802 20 дней назад
Loved to see the respect for pontiff , the only boss that made me nearly quit the game
@LegendaryBrah
@LegendaryBrah 17 дней назад
I love Pontiff Sulyvahn, I’m probably one of the biggest lore nerds when it comes to him but even I remember when I first started how I was utterly decimated by him. I remember that I thought how this guy was extremely unfair and that second phase made it impossible Then, after thousands of hours, I play against him with a terrible sword without parry or parry using only my fists because he became my favorite boss and I wanted to make the fight last as long as possible
@altaafsheik5725
@altaafsheik5725 19 дней назад
I had to learn to parry to beat him
@KnivstikkerOla
@KnivstikkerOla 18 дней назад
On my first playthrough I hadn't figured out what burning bone shards did, and I didnt dare try it in case I ruined my game. Pontiff was the boss that made me finally google for help, and they adviced to have upgraded the estus as far as you can before the boss... man, I felt dumb. But the boss got a lot easier
@cmdreteri7791
@cmdreteri7791 18 дней назад
I started with DS3 and Pontiff was the greatest wall of them all to me. Nothing in any souls game since has been the same.
@MakioGoHardio
@MakioGoHardio 18 дней назад
Bro got the GoW 2018 camera lol.
@widgetfilms
@widgetfilms 18 дней назад
On the surface, yes, parrying is easy. Attacks that can be parried have a consistent timing to them. If you memorize and practice this, you can theoretically perfectly parry every parry-able attack. In my experience (I have not studied the technical details behind this) it's usually just as the enemy begins their attack. Now for reality. Dark Souls III is not exactly consistent with what kinds of attacks can be parried. It does not make intuitive sense to new players that you can parry a weapon twice your size. Different shields/weapon skills have different parry windows, and the game only explains this through a few vague item descriptions and animations. On top of this, it is always risky to parry an attack. If your timing is off, you will either take partial damage but complete the parry, or you will completely whiff and take significant damage. And, like nearly all actions, it consumes stamina. Why take this risk when there are safer options to respond to an attack? Dodging provides invincibility frames with a pretty decent margin for error. You always gain distance, allowing you to reposition yourself, potentially opening the opportunity for a backstab. You can use high poise and a shield to tank attacks, allowing you to safely trade blows. This is not to say that these options are risk free. Turtling against a lot of late game enemies and bosses is a good way to fully drain your stamina and get comboed. Panic rolling is probably the number one way players die in any Souls like. TLDR: It's a lot harder to "git gud" at parrying then Dark Souls veterans sometimes make it seem. It is not worth the risk to a casual player.
@widgetfilms
@widgetfilms 18 дней назад
To add: Also, some attacks that can be parried cannot be riposted. Adding even more confusion to new players. To elaborate on my main point, I don't think parrying is badly implemented, or seriously unfair. It rewards experience and bravery. It's a higher skill combat action, and that's where it should be. The highest risk for the highest reward.
@theonlyrealyt7646
@theonlyrealyt7646 17 дней назад
his fight is the best fight in the game in opinion, while he only took me 3 tries.. I don't even know how I won, because in the first try, he no hit me... I was playing great sword +6 with no shield (I had pyro hand +6 but I only used it for a fire buff before the fight) his move set was very cool and he had my blood bumping the whole fight, while I did win by pure luck (I accidentally hit the clone the second he spawned with a charged heavy shaving off a big chunk of health, then I hit him twice after to kill the clone, then just hit and run till he died. I was the best I have ever been in this fight, I dodged everything, and he made me so much better after
@jamesarthurkimbell
@jamesarthurkimbell 20 дней назад
There's a dark side to this idea of learning the moveset. It can make people fearful and reactive, biting on every feint and waiting for their perfect opening. When instead From wants us to play a more proactive game, corralling the boss into a controlled, consistent fight where we can take the lead. Hitless runners don't learn movesets, they learn strategies. For an extreme example, a lot of players don't know that Gael can teleport, and that's good- they shouldn't know that, since he only does it when you run away.
@Deadletter6
@Deadletter6 17 дней назад
I died more to Wolnir than Pontiff
@Maceyoshiman
@Maceyoshiman 11 дней назад
My first time fighting pontif wasn't bad at all. I had played Elden Ring, Sekiro, and Bloodborne first so I had already pretty much mastered the parry. I think starting with Elden Ring made a huge difference for DS3 in general.
@jermergerg
@jermergerg 11 дней назад
Yeah what order you played the games in definitely makes a difference. However, the video is more about the linear evolution of the studios combat rather than individual subjective experience with him.
@mog5397
@mog5397 19 дней назад
For a small channel I think this video is EXTREMELY good and it's pretty fascinating how you kept the video interesting for the entire duration even if there isn't a lot to say about the topic. I never really thought about the fight in this way. The only cons of the video is the meh voice sound quality and pretty shit game sound quality in the background. I get that you might not want to buy a better mic and that's completely fine, and the voice sound is still pretty good, but the background sound is full of noise and is very unclear.
@jermergerg
@jermergerg 19 дней назад
Thank you for the kind words! Would lowering the game audio volume help with the background noise for you?
@mog5397
@mog5397 19 дней назад
@@jermergerg I think it's more so the quality than the loudness itself, I think the volume is completely fine. Either way I think the video is awesome and your channel has immense potential!
@PPX14
@PPX14 11 дней назад
What about the preceding games' bosses? Watching this he looks like a mixture of Manus, Fume Knight and Gael. I felt I barely scraped by this fight after about 7-8 tries by careful staircase positioning and panic rolling in the second phase.
@jermergerg
@jermergerg 11 дней назад
Yeah I mean I'm not trying to imply that there was nothing in the preceding games. I just think that there's a turning point in FromSoft's attitude that moved toward mostly needing to learn a boss fairly deeply as a consistent part of gameplay. This is definitely true in Sekiro, and it's true in Elden Ring if you take a minimalist approach to fighting (i.e., not using summons, not over-leveling, not using consumables, etc). Pontiff basically seems like the canary in the coal mine for that evolution to me.
@zurzulzurzul3119
@zurzulzurzul3119 18 дней назад
it might be five years ago and i have speedrun the game countless times, but damn i remember my first time against him and how i decided he was the moment to learn parrying. i allways used to parry him until i realized i had just understood his moveset to the point of not needing it during my second sl1 run. he is a BEAST and in my opinion the true roadblock of darksouls 3 even though most my friends gave out at dancer which i find easier than pontiff. though to your point, yeah i dont think its hyperbola at all. him and namless shaped eldenring though i belive eldenring at times took it too far. it is funny though, many people get too overpowerd by the end and breeze through soul of cinder and dont learn a fifth of his moves before killing him. during my sl1 runs i both dread and cant wait for soul of cinder as he is by far the hardest boss of the game excluding the dlc. namless king is as hard as gundy in comparison. the amount of moves he has that are both lightning quick and drag out forever on top of a massive movesett is just crazy. on my third run through eldenring now and the same thing has happend. the last boss of eldenring is by my experience leagues above the others in difficulty. i love taking my time and a couple hours to truly learn all the bosses moves and radagon is testing my limits just like soul of cinder once did. you have a no hit on soul of cinder so i find it funny that you dont bring him up. great video and hope to see more, this was recomended to me from my homepage.
@jermergerg
@jermergerg 17 дней назад
OMG Soul of Cinder was an absolute nightmare in my no-hit run. I was really surprised by how awful it was.
@Arfadoz
@Arfadoz 20 дней назад
Would be a top tier boss if phase 2 wasn't so broken and if he was designed with colossal weapons on mind like ER bosses.
@austin0_bandit05
@austin0_bandit05 20 дней назад
I think Pontiff and Margit both have a very similar design intention. That being to get behind them. Pontiff's flame swipes are generously angled so much so that, as you note, some of them can just we strafed under. Additionally the purple sword has one specific jab that is so fast and the telegraph so short that I think its unreactable -especially if you're looking at it lengthwise. You wont even see it move. Buuuuut if you're constantly in motion and ducking under his armpit it'll whiff you. Similar to Margit's dagger it seems to be telling the player "hey dont just stand there in front of me". Everything in Margit's moveset seems to want you to get behind him. If you dodge left around him you will almost always trigger the leap away. If you dodge right into the dagger swipes you'll end up behind him. Also like Malenia's prosthesis attack. Something interesting about Margit is similar to how input reading in ER is actually the game reading your animation the same is true with his dagger attack. He wont use his dagger attack if you're behind him because he literally cant see you. He WILL use his combo extension but delayed if you're out of range and then enter back in range within its window. Its no wonder people were frustrated trying to anticipate when the dagger attacks would happen and when they wouldn't. For them it would appear random Even his super delayed staff slam insentivizes strafing around because of its weak tracking. Although there's the weird quirk if you strafe to far around him and to the left the attack will snap all the way around and hit you. The staff and hammer swipe has you doing the same thing hugging his right and dodging behind him. And then there's Lothric and Lorian who more explicitly encourage you to get behind them so you can hit (idk which is which the femboy 😂). Also, Ive never really been able to pin them down but a flowchart of Pontiff's moveset would be really enlightening but idk if such a think exists to see how his moves chain together when amd underwhat circumstances. There are easy ones like his swipe whem you're directly behind him
@hhowdy
@hhowdy 20 дней назад
Idk what it was, maybe because I used a summon, I used the sellswords, or because DS3 was my last souls game and I learned from the others and was used to it. But Pontiff wasn’t hard at all, I beat him in two tires. During my whole DS3 playthru all of the bosses that were supposedly “the hardest in the series” were not hard at all. Nameless, Abyss Watchers, even Gael was pretty easy. The only two that gave me trouble was The Demon Princes and Lothric and Lorien and those are the duo bosses, hm 🤔 I’m going to go back eventually and play through the whole game again because I need to re fight those bosses. Idk why they were so easy. (I didn’t use summons for every boss btw)
@jermergerg
@jermergerg 20 дней назад
Difficulty is definitely subjective!
@btchiaintkidding7837
@btchiaintkidding7837 18 дней назад
it was the sellsword. i can tell. cuz i used them in my first playthroughs. it just does so much damage with such quick animations for so little stamina cost with fast recovery time. that just makes sure u will be a constant DPS machine without much downtime. Lots of infamous bosses were easy to me cuz of the sellswords. only thing it lacks is, it practically has no range thereby its dodge and sprint attacks suffer. thats literally the reason i loved Demon princes and twin princes , cuz i ditched the sellswords and used classic berserk guts UGS in these fights. cuz the Sellsword was whiffing tons of attack and was basically better off with the UGS reach to get sneaky hits in. and in these two fights u need your sprint and dodge attacks to have some reach. Sellsword and Guts UGS was my main weapon in my first playthrough. i failed couple times to beat midir with my ugs, than as soon as i realized he is better off fought at point blank close range i switched to sellsword and it just melted his HP. i am currently doing a strength build with only 16 dex and Heavy gem sellsword and it still makes humanoid duel bosses easier thsn my STR weapons lol
@Wilhelmthewide
@Wilhelmthewide 20 дней назад
On my first playthrough pontiff wasn't that hard, I struggled with Aldrich more. On my second playthrough pontiff was one of the hardest fights.
@Beegyoshi000
@Beegyoshi000 20 дней назад
I had the complete opposite lol pontiff took me the most tries (besides friede) and Aldrich 1st try
@ryandavid1277
@ryandavid1277 20 дней назад
Any Lies of P content in the future?
@jermergerg
@jermergerg 20 дней назад
Funny you should mention that! I actually just bought it a couple of weeks ago and am playing it for the first time! I think it will probably play a role in some of my combat evolution series as a point of comparison, and I also plan to eventually make some videos about the souls-like genre outside of FromSoft as a whole, which will definitely feature LoP!
@ryandavid1277
@ryandavid1277 20 дней назад
@@jermergerg excellent!
@jamesarthurkimbell
@jamesarthurkimbell 20 дней назад
Lies of P is so sick. The weapon-breaking with deflects, the ways enemies heal if you leave them alone... it's all perfectly aligned to incentivize good, fun, tense gameplay
@jermergerg
@jermergerg 20 дней назад
@@jamesarthurkimbell I'm liking what I'm seeing so far, although I'm still quite early in the game. One thing I will say is that the delayed attacks are quite severe. Delayed attacks in Elden Ring don't bother me at all, but I wonder if the same people who complain about them in ER overlook them in Lies of Pi.
@jamesarthurkimbell
@jamesarthurkimbell 20 дней назад
@@jermergerg Usually the worst that can happen is you pull the trigger early and get a block instead of a deflect. And even then you can regain the health lost from that block. So it fits into the overall system pretty nicely, imo
@Edgariki
@Edgariki 16 дней назад
I disagree, 90% of all souls bosses could easily be brute forced through. In ds3 there only 3 bosses where roll direction and roll timings are actually matters - Midir, Gael and Nameless King. Pontiff has weak stats compare to other bosses, all of his attacks are blockable by using average medium shield with 55-ish stability. Besides that, his 7 hit combos and many other attacks quite often doesnt reach character. ( 2:17 ) this could be dodged by running, ( 2:20 ) this one you dont even need to roll, ( 2:25 ) this one also by running e.t.c. Pontiff is just really flashy and his copy gaving people a panic attack and thats it, real difficulty at that fight is camera and constant lock on/off. And my favorite one - the cheese! Forget about the roll button existance, just by spamming perseverance on Mace/Vordt hammers and mashing light attacks you can beat base game easily.
@BBQcheese
@BBQcheese 20 дней назад
I don't want to be rude and I generally like your content but you are simply incorrect about Pontiff. His individual moves really don't deal much damage and you can very easily hit trade him down. As evidenced by this clip... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BVK35QkV3u4.htmlsi=ma4NvrpjsctHUEom I hadn't played DS3 in years and couldn't remember Pontiff's moveset (I have a squirrel brain and if i don't play a game for awhile I forget) yet I'm able to trade him down at SL1 melee only in a couple tries. I think this is what people mean when they say DS3 isn't really all that difficult. Personally, I think a boss like Dancer is much better at being an anti dodge spam boss and on this same run I hitless her because I had to actually learn the fight to win, unlike Pontiff. The point in me mentioning this is that I don't think that most players actually learned much from Pontiff. He has literally all the traits of an ER boss. He has combo branching, delayed attacks, high aggression, input reading a strong emphasis on positioning etc. However he is generally very highly regarded among the community while people complain about these very same things in ER. In fact I've had players offer Pontiff as an example of a great boss while attempting to criticize bosses in ER with the same design choices. To me the only distinction is that you can very easy hit trade Pontiff down while many ER fights will require specific builds and/or summons to achieve the same result. Overall, I think your analysis is correct that the seeds of later games boss philosophy can be traced back here but I just don't many players really learned much from this boss.
@jamesarthurkimbell
@jamesarthurkimbell 20 дней назад
It’s possible to learn a boss’s moves while getting worse at that boss. Someone might spend time practicing the deflect for Isshin’s Ashina Cross without realizing that he never does Ashina Cross if you’re moving forward and playing well. Similarly, it’s possible to get better at a boss without learning specifics. Someone might get five posture breaks on Margit by keeping the pressure on, even if that means they eat a few spectral daggers.
@BBQcheese
@BBQcheese 20 дней назад
​@@jamesarthurkimbell I mean, I'm definitely well aware of this. I guess the point I'm making is that Pontiff isn't all that punishing, and that most players didn't really learn much from the encounter, including myself. I've hit traded with Margit at RL1 just being recklessly aggressive. It works but it's not nearly as effective. Also Pontiff is a mid game boss, try that shit in ER at RL1 and you'll get your ass slapped back to the grace lol. You can't hit trade with any boss in ER at RL1 like I did in the video with Pontiff but particularly not mid game bosses. They all have one shot potential at RL1 but basically everything after Liurnia is a guaranteed one shot with very few exceptions. There's also the point that the overwhelming majority of players don't understand Pontiffs kit and this is evidenced by the way people talk about him and the comparisons they draw. Regardless, what one prefers is obviously down to three individual. I prefer when a boss really requires you to learn it with options to make it easier. A great example of this is Champion Gundyr. You're not hit trading that boss down, he's extremely oppressive and aggressive but he turns into a baby if you parry him, which is still satisfying to a lot of players. I think a lot of players were dissatisfied with ER bosses because they not only directly counter bad habits brought over from previous titles but a lot of times the options to lower the difficulty aren't engaging to them. Players don't want to feel forced into a ranged or bleed build or into summoning but they also don't want to spend 50 attempts learning every boss. Perhaps if Pontiff had been a bit more punishing some of these lessons could have been learned in DS3 and brought over... Literally all the aspects of ER combat are present my in DS3 it's just that the game does a very poor job at getting the player to actually engage with most of them. Who knows though maybe it would have just meant there would have been way more complaining about Pontiff than there already was...🤷‍♂️
@jamesarthurkimbell
@jamesarthurkimbell 20 дней назад
@@BBQcheese Oh for sure, I agree with your original comment and I hope it wasn’t unclear. Maybe another way to state it would be like the bell curve meme: - the novice correctly senses that Pontiff is meant to be a tense slugfest, and enjoys the high-stakes action - the midwit puts on Joseph Anderson nitpick goggles, and laments the “unreactable” moves - the sage finds an overall strategy that can lead Pontiff down favorable paths of his flowchart, and enjoys the high-stakes action I also agree that Champion Gundyr is fantastic. He’s like a Sekiro boss where everything about him screams at you to run away, but the key is to do the opposite and stand your ground.
@epsilon1372
@epsilon1372 20 дней назад
Yeah in my second playthrough, while I certainly had to learn some of his attacks, I did not have to learn him super well after I slapped on some decent armor. I definitely agree you can tank a lot of his attacks to the point where learning him is not exactly necessary
@BBQcheese
@BBQcheese 20 дней назад
​@@jamesarthurkimbell My god that comment was incredible! Wish I could give it more than one like 😂
@stunlord
@stunlord 18 дней назад
I don't really understand why this guy gets singled out. Just parry him bro. It's like Gwyn. It's a complete nightmare unless you just parry him. The parry windows on this boss are enormous.. and I'm not a big fan of parry (at all), but this boss was clearly designed for it.
@stunlord
@stunlord 18 дней назад
and like.... I didn't even learn his moveset, I didn't care. He has so many attacks that even when you miss the first one because you're slow, you end up parrying the next hit right on time
@jermergerg
@jermergerg 18 дней назад
I mean... I said you can parry him. This video is about how one would engage with him if one didn't parry him.
@stunlord
@stunlord 18 дней назад
@@jermergerg fair enough, I didn't even watch your video when I posted that, I just saw yet another video about Sulyvahn's difficulty, recommended to me, and posted this. And I realize I've probably unintentionally been arrogant about it hahah, my bad. I do actually avoid parrying, 99% of the time, but this is a boss where I just had to go "ok, this is just what the devs seem to have intended here", and parried him. I probably died to him like 20 times before I just went "ok, maybe parries work" and they really did. Like with Gwyn or the black knight enemies. For me, by far the hardest boss, was Royal Rat Authority in DS2. I can't even count how many times I died at him. I'm always surprised I don't see videos about his difficulty. Maybe I just suck at him? I dunno.
@jermergerg
@jermergerg 18 дней назад
@@stunlord All good but you should watch the video when you get a chance lol. It's more about how he fits into the evolution of FromSoft bosses than it is about him being hard. Anyway, difficulty is super subjective, which is why you struggle with Royal Rat Authority while others don't! I always try to say "in my opinion" whenever I call a boss hard. Conversations on here would be so much more civil if we all acknowledged that so much of how we interact with games is subjective.
@Intentionallyfrogged
@Intentionallyfrogged 18 дней назад
This boss sucks idc what anyone else says I just feel like im spam rolling most of the time
@jermergerg
@jermergerg 18 дней назад
I'm sorry you've had a bad experience with him. You're allowed not to like him! That said, his moves are learnable with enough practice!
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