@@paytonwirtjes523 lmao, fr, had this insanely cracked solo player sink us twice last night while I was playing with my brother and dad, guy stole a fof and fotd from us in the same night LOL
They are just bucketing water... I figured that's literally the most basic skill when it comes to ship pvp? Lol. Most pros will board after a couple hits and kill them on respawn to stop repairs.. these types of fights literally never end
@charlesreed4327 it's not just that. Listen to the coordination first off, comms for everything, and the bucketing isn't just pressing a button, it's doing it at the right times while also keeping wheel, anchor, ladders, and snipe pressure.
@@floobiegoobie7931 OK well then play this way if you want to spend 90 hours fighting the same group? Lol. I'm assuming a lot of you just watch the videos and have never played?
the best hourglass interaction I ever had was when we werent even in one. Me and my duo rolled up to 2 sloops goin at it, and we each got in the crows nest of either ship and watched for awhile, until we eventually started helping them and had a 3v3 against my duo. great interaction
Lol, sounds very funny but I would still rather prefer that it doesn't happen to me without my consent because it sounds distracting and also not what I was signing up for.
A guide on sniping cannons would be nice, I can never tell if I'm slightly inaccurate (in motion, stationary is nbd) or if I'm just getting regged constantly
Bro I started following this mans playstyle and me and my buddies are taking down whole brigs like nothing, learned how to board and fight it out thats all we were really missing 😮
Lol, almost every sloop hourglass fight I’ve been in has been decided by a random third party entering the battle. Sloops are just so hard to sink, especially if you are a sloop yourself. It takes superior firepower to overpower a sloop by sheer volume of cannonballs and taking out the bilge in the chaos.
I have had multiple times where i go towards two ships fighting. My favorite was encounter was with a hot-mic solo sloop in hourglass "Dude, leave us alone we're in an hourglass match" "Oh, shoot my bad I'll head out." I proceeded to sail away and raise sails to watch the fight go on and eventually that guy came to me in the middle of his hour glass and asks me for some quick supplies and i give him a supply crate i got from a skelly ship. Needless to say he lost but it was fun to watch. And the other player in the match was chill and respected me for leaving them be
I mean, this is great to see where priorities are in a battle like this. But you guys killed the guy boarding so often. what makes you guys not board the enemy when you take out one of theirs? if you waste a second more of their bucketing time of the captain they will surely sink right?
That was absolutely wild seeing you both jump into the water to finish off the boarder then getting back to bucket with maybe an inch left from sinking. I wish I could play like this on console but the moment things get crazy I lose all focus and get tilted. You both have excellent composure for this game.
I wish i had a teammate to play hourglass with. I do have 2 friends that play the game, but one of them only likes PvE and he only did hourglass to lossgrind the curses. And the other one can't keep an angle on helm to save his life, or hit cannon shots. He is only used to board a lot, and usually doesn't really turn the tides of a battle by boarding, unless the other crew is already overwhelmed. If we sail with all of us on a brig, it goes a bit better, but since my PvE loving friend got both curses he doesn't care about hourglass anymore and barely even tries to win. I'm not gonna claim I'm a god at this game, but I'm a fair cannoneer. If i had a helmsman that could just keep angle and manage repairs i would already be happy.
Can someone explain to me this kind of pvp? When I go hourglass, it never looks like that. There is much more boarding, ships are not stationary, just cruising around. Here in video it’s just shooting and bucketing 😂
1:02 How do you do that EOR Bucket quickswitch? And how do you bucket so fast? How do you skip the Animations? Whats the currently most reliable quickswitching method? (guide?) What`s your ping, how good is your internet connection, how to workaround laggy sessions? Wich hardware and periphery do you use? What are your keybinds, mouse settings, macros and sensibility settings? Anything else I did not mention but you would strongly suggest? Out of all SOT RU-vid channels, I think you are the way to go.
I am not doing any switch with buckets, there is a guide in my channel for delay swap for guns if u need it. My ping is in the top left, good, practise, ROG Keris, Falchion, Theta. Keybinds in guides playlist. I don’t use macros, 1.1 sense 800 dpi, watch my guides…
So like, would it not be best to hit them with blunder balls or fire balls? I know they can put it out, but it's a few seconds of them trying to put it out while away from cannons.
If we could use the cannons we would make holes instead, takes no time at all to put out a fire, and it uses ur water, whereas a hole adds new water, and takes longer to repair
@@massivesponge I get that, but if you are putting a lotta pressure like you guys were here, they were also bucketting, probably not taking time to properly repair below deck till they had time to. I don't pvp religiously but maybe a little tap with a blunder bomb to make them turn would've screwed em up. I know something unexpected could change the tide of a fight. Idk, I just know most times when I'm on ships with people pvping, we do well till other balls get involved to screw us over.
Great comms, great fight. Just missed the one balling cannon opportunities whenever they sent a boarder; the only thing missing to win the fight. Extra hard when facing NW lheh
those guys are new players 100% why would he tried to board when he could have just demolished you guys with cannons or moved your boat with blunderbombs while you were anchored so bad
i feel like bucketing became easier. im a returning player after a year long break and i got into a fight w 2 ships. got holes everywhere but i just needed to bucket like 5 times to completely empty the ship. maybe my memory betray me but last year i needed to constantly bucket to not sink while my duo repairs the holes to stop the water. now i can do that pretty easily on my own
Idk if you guys are noticing even when you're anchored ship tends to turn. Or somethimes I leave a left turn but the ship doesn't turn. That's something I notice a lot at plunder outpost while resuppling, if I wait a few minutes, ship turns left touching the dock
There is a map-wide current running from NW to SE. If your ship is turned clockwise to NW it will continue to rotate clockwise until it faces SE. If your ship is turned counterclockwise from NW, your ship will continue to rotate counterclockwise until it faces SE. This also changes the direction of the waves approaching you. When fighting naval, make sure your ship is oriented NW or SE to reduce rocking side to side.
Kinda miss before Chain shots were added. So it was more of an actual ship battle and not just. Both ships ending up with broken masts right beside one another.
@@steamedgames5148 Before, Accuracy with canons actually mattered. Fighting at a distance over the waves. There was no reviving Crew. every death was a hard blow. You had to SINK a ship. not just cripple it and then sit beside it while people strafe around on deck to snipe one another because they're both motionless in the water. Back in the days a Sloop could actually go up against a Galleon rather than 4 people breaking a solo sloop's mast and that's it.
I like how double gun is just as strong as ever but they nerfed speed bucketing into the dirt. That's the kind of priorities you'd expect from a bunch of groomers
Have they fixed the issue with disabling anti cheat yet? Been looking to get back into the game but I don’t want to lose my streaks to downloadable skill
When I say “full deep” a good main cannon is subconsciously thinking about how long I’m below for, and saying it again resets that’s subconscious timer, this is helpful because it allows them to be used to the time between me saying “full deep” and being top deck as it should be consistent
If you double tap B (Xbox, it puts the bucket away then brings it back out again) the instant the water appears in your bucket, you can skip the rest of the scooping animation. Then, when you go to throw the water out, you can double-tap B as soon as the water starts leaving your bucket, and you'll skip some of the throwing-out animation. It takes a little bit of practice, but once you get the timing down, you can cut some bailing time out between both of those. It allows you to bucket slightly faster I think, which can be just enough to save you sometimes