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How Quake II's BFG10K Works 

decino
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28 сен 2024

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Комментарии : 989   
@coincident
@coincident 6 месяцев назад
Wait... self-damage?! Do you mean to tell me that rockets aren't the only thing I can catch with my face?
@decino
@decino 6 месяцев назад
Quake II playthrough when???
@coincident
@coincident 6 месяцев назад
**Installs Quake II immediately**
@decino
@decino 6 месяцев назад
Yeeeeeeeeee!
@leoneldoleschal1194
@leoneldoleschal1194 6 месяцев назад
After quake 2 ( self-granade damage) coming soon yay
@pannomic1818
@pannomic1818 6 месяцев назад
Watchout, you can face.granade yourself with the Hand and the launcher... Quake II is *THE* game for Coincident
@Landfall364
@Landfall364 6 месяцев назад
Pumpkin man casually flexing his time traveling ability by showing us a screen recording from the future. What can't he do?
@decino
@decino 6 месяцев назад
I can't do a leg split.
@Landfall364
@Landfall364 6 месяцев назад
@@decino _Yet._
@xenalin1
@xenalin1 6 месяцев назад
@@decino you probably could after enough rocket/BFG jumps
@namefamily2748
@namefamily2748 6 месяцев назад
​@@decino try to play ULTRAKILL
@the866-sushi
@the866-sushi 6 месяцев назад
@@namefamily2748 ULTRAKILL reference spotted, deploying 12 coin rations (we are running out)
@myself8354
@myself8354 6 месяцев назад
It basically works the same way the doom 3, 2016 and eternal bfg works. We can thank quake 2 for giving us the arena clearing I'm about to die please save me gun that we take for granted today.
@MyScorpion42
@MyScorpion42 6 месяцев назад
also the Displacer in Opposing Force
@dmatech
@dmatech 5 месяцев назад
Yep. This is the iteration that gave us the energy tendrils that were the final ingredient of the BFG formula (and a huge part of the enjoyment). The only real change in later games was perhaps increased damage and significantly reduced ammo availability.
@edward850
@edward850 6 месяцев назад
The BFG10K effects added to the remaster actually come from Quake II 64. Well kind of, it didn't use them on the BFG, it was an electric gate effect we needed to port over along with the maps. When doing an effects pass, Paril and Sponge decided to give the BFG ball the same effect as it was available to use. Meanwhile, the BFG being changed to not pierce and indirectly effect destructing triggers was due to a common problem where firing the BFG could accidentally trigger progression without the player being aware of it (due to large indiscriminate damage to a whole room), causing players to become lost or triggers activating too quickly.
@ParilPMC
@ParilPMC 6 месяцев назад
I answered somewhere else, but the pierce is still there it's just visually broken, & the BFG func_explosive/func_button thing was a bug caused by Ground Zero's code changes - but I agree that it's probably for the better, since otherwise you could fire a BFG and get "You have found a secret area!" that's not even on your screen lol
@edward850
@edward850 6 месяцев назад
@@ParilPMCAh weird. I remembered a QA report from the above and thought that was the reason for the change. Weird how that accidentally turned into the same thing. :V
@ParilPMC
@ParilPMC 6 месяцев назад
@@edward850 Oh you're right I do remember that image, I can't remember why that came up though. I think QA was just like "this secret is dumb" because chances are something would blow it up anyways. I really do wonder why the level designer thought it appropriate to add *five/six* exploboxes there though lol
@davidchez513
@davidchez513 5 месяцев назад
Yooo you guys rock! Thanks for bringing us such a great remaster! Q2 is such an amazing game, so really, thanks a lot. Side note: Will the PSX campaign be released eventually? I heard it was gonna be either a future update or a separated addon for the game.
@ParilPMC
@ParilPMC 5 месяцев назад
@@davidchez513 Separate add-on, probably through moddb. Plan is to have it ready this year.
@zgriffon
@zgriffon 6 месяцев назад
I can't overstate my excitement when you dive into the code behind the game mechanics. It demystifies why certain mechanics work the way they do while providing a unique view into a world few get to peek into. Fantastic, as always, pumpkin man.
@junkolover9518
@junkolover9518 6 месяцев назад
Fun fact, that i've never seen anyone mention - the sound it makes is the same sound Gortash's Steel Watch does when they attack with their swords.
@MukyuMyonNyanMimi
@MukyuMyonNyanMimi 6 месяцев назад
I wonder how I find Touhou related stuff *here* of all places. It really is everywhere.
@junkolover9518
@junkolover9518 6 месяцев назад
@@MukyuMyonNyanMimi hey, doom is basically bullet hell, in a sense, from a certain perspective. If you put a lot of non-hitscan enemy on your map it'll be like a Touhou stage.
@MukyuMyonNyanMimi
@MukyuMyonNyanMimi 6 месяцев назад
@@junkolover9518 I know a lot about Doom, even more about Touhou. But it still keeps surprising me.
@jessemarkham6887
@jessemarkham6887 6 месяцев назад
probably some sound library track
@michaelandreipalon359
@michaelandreipalon359 6 месяцев назад
Doom has a lot of sound effects used in other media. The Imp sounds became camel sounds in Age of Empires II, while one of the door sounds got recently used for a malfunctioning flying car in NIMONA 2023... decino may wanna make a compilation video or more out of those. WE SORELY NEED THEM!!!
@txcrix9236
@txcrix9236 6 месяцев назад
I never realized the quad didn't affect the seeker laser damage omfg
@Tucher97
@Tucher97 6 месяцев назад
To be honest, I always thought the self damage made sense because I always figure its an exploding ball of energy. And as weird as it sounds, this is my favorite look of hte BFG, there is something about it that looks fascinating yet simple.
@OsakaLover
@OsakaLover 6 месяцев назад
Quake 2 vid? When I've been playing a hell of a lot of the remaster lately? Hell yeah! Can't believe I missed out on this gem of a game for so long.
@Tucher97
@Tucher97 3 месяца назад
@@OsakaLover there are tons of older games that are just awesome, some I recommend are the likes of Tron 2.0, a very interesting first person shooter. I do recommend the turok games but I will warn with Turok 2, well I am not a minotaur on my spare time.
@ParilPMC
@ParilPMC 6 месяцев назад
Also: the ducking thing was fixed in re-release. I made monsters duck actively rather than passively (they scan for projectiles that might hit them to duck in time), and I didn't mark BFGs projectile as duckable, so they'll just eat it now lol
@ParilPMC
@ParilPMC 6 месяцев назад
Damn I missed the black sparks bug! I remember looking at it too but never ended up fixing it (EDIT: apparently I broke TE_LASER_SPARKS fully in the re-release engine.. oops)
@decino
@decino 6 месяцев назад
Considering the lasers don't pierce anymore, is there ever a situation you'll see lasers hitting walls in the remaster?
@ParilPMC
@ParilPMC 6 месяцев назад
The lasers not piercing is purely a visual bug; it does pierce, but the laser is only drawn from the ball to the first hit monster - whoops :(
@youmukonpaku3168
@youmukonpaku3168 6 месяцев назад
@@ParilPMC99 little bugs in the code, 99 little bugs, take one down, patch it around...128 little bugs in the code...
@ParilPMC
@ParilPMC 6 месяцев назад
@@youmukonpaku3168 I blame QA for missing it!! (that being said they caught the other 100+ things I broke, so maybe not lol)
@dapapeyu1
@dapapeyu1 6 месяцев назад
for the longest time since i was like 3 i thought the bfg shots came out of jorg's armpits lmao it took until your breakdown of makron's stats to realize he's lifting jorg's arm to shoot past it himself definitely looking forward to more quake 2 videos whenever you feel like it
@decino
@decino 6 месяцев назад
I thought so too lmao.
@Ascertabus
@Ascertabus 6 месяцев назад
The Makron's model never made much sense to me considering how different it was between phases It wasn't until this video and this comment that I realized just how that thing actually works
@JediMB
@JediMB 6 месяцев назад
9:34 I played this game back in 1997, yet this moment is the first time I've noticed that Makron is riding on the back of the battlesuit, rather than being inside it.
@dinitroacetylen
@dinitroacetylen 6 месяцев назад
The awkward moment when this Macaron dude becomes even more lame than he already was.
@BigMacDavis
@BigMacDavis 6 месяцев назад
The more I watch these Quake videos, the more I'm convinced Doom 2016 is actually Quake 2016. This video will be really handy when I start my playthrough. Shameless pony plug.
@decino
@decino 6 месяцев назад
Quake II walkthrough confirmed???
@BigMacDavis
@BigMacDavis 6 месяцев назад
@@decino Of course. After Quake 1.
@crayonyum
@crayonyum 6 месяцев назад
0:32 Haha pumpkin man this vid is not 12 minutes 34 seconds, this vid is 12 minutes and 35 SECONDS haha i got you now!
@decino
@decino 6 месяцев назад
It's all a lie.
@captaincube132
@captaincube132 6 месяцев назад
happened in the video about the Doom intermission screen, too, I assume because funny pumpkin man mentioned it and the yt video processor heard it that and decided "you know what, fck you" *untimes ur time stamp*
@whuzzzup
@whuzzzup 6 месяцев назад
Shows up as 12:34 for me.
@Dylanthegreat2008
@Dylanthegreat2008 Месяц назад
12:35 for me!!! GOD I LOVE THE SLIGHT CHANGES WITH THE APPLICATION OR ELECTRIC DEVICE!
@Khrada
@Khrada 6 месяцев назад
Learn more about the BFGs is always a good thing. What a legendary weapon.
@spineappletea
@spineappletea 6 месяцев назад
Quake II as a whole is just so cool and you rarely see anyone talk about it. Quake's Lovecraftian vibe is great and all, but Quake II was just so ambitious and nailed the grungy si-fi aesthetic it was going for. Also it has one of the best soundtracks ever made.
@evgeniydragondog
@evgeniydragondog 6 месяцев назад
Id always has doom as sci-fi. I wish they made some Lovecraftian quake again.
@BeheadedKamikaze
@BeheadedKamikaze 6 месяцев назад
Sonic Mayhem did a fantastic job with Quake II
@Bruced82
@Bruced82 6 месяцев назад
Unreal releasing at the same time didn't help either... Those were great times to be a gamer, though (if you had the pc to run it).
@Techhunter_Talon
@Techhunter_Talon 6 месяцев назад
Funny that Borderlands 2's Scorn skill makes a similar firing sound and shares a few other traits with this version of the BFG's projectile.
@Jenkinsmum
@Jenkinsmum 6 месяцев назад
Gosh! This weapon really lives up its name. Now all we need if a DoomGuy BFG9000 versus QuakeMarine BFG10K deathmatch battle, so we can see the amazing strategies players can use the weapons against each other.
@Okada_Caelun
@Okada_Caelun 6 месяцев назад
If you're doing Quake 2 stuff... I'd be interested in how the secret stealth mechanic works. In the Ground Zero expansion, a secret gives you a disguise so enemies ignore you. I can also confirm that you can kill enemies and, as long as you one-shot-gib them, you don't lose your disguise. I have my suspicions about how the programming logic works, but I would like to know what's actually happening.
@average_ms-dos_enjoyer
@average_ms-dos_enjoyer 6 месяцев назад
On a similar note, there's some interesting stuff with enemies responding to sounds (like dropping into/coming out of water) that they'll run over to check out the cause of, it's almost like barebones mechanics for a stealth-themed game are in place.
@Okada_Caelun
@Okada_Caelun 6 месяцев назад
A (belated) elaboration on my theory of how the game logic is working: Enemy AI is set to wake-up if it sees the player, hears the player, is hurt by the player, or hears a nearby monster wake-up. The disguise makes it so that enemies do not wake-up upon seeing the player. This lasts until the disguise is "dispelled", which happens either triggering aggro in any other way, or crossing a loading zone. If the disguise is lost, the player can revisit the secret at any time to get a new one. If using the Silencer item, enemies will not wake-up upon hearing the player's gunshots. When using the Silencer and the Disguise, if you can one-shot an enemy, the disguise remains intact. My speculation is that the enemy dies before it's AI is able to register that it took damage, and so it dies without ever first waking-up. I haven't looked into the code at all, but these are observations I've made from playing.
@LonelySpaceDetective
@LonelySpaceDetective 6 месяцев назад
/Dude gibs one of your comrades right in front of you Strogg: "i sleep" /Dude lightly taps your comrade with a blaster Strogg: *"REAL SHIT"*
@Frigiduck
@Frigiduck 6 месяцев назад
a quake analysis? hell yeah, epic decino w!!!
@MikamoLimo
@MikamoLimo 6 месяцев назад
so glad to hear ur voice again
@NeilForshaw
@NeilForshaw 6 месяцев назад
5 years since last quake 2 vid !? Where does time go!?
@ItsBofu
@ItsBofu 6 месяцев назад
I always loved the Quake II BFG. I wanted to try to recreate it in MBF21, but it might be a bit beyond its capabilities.
@decino
@decino 6 месяцев назад
Could maybe work by letting the projectile continuously emit blast damage as it travels.
@yousefslimani99
@yousefslimani99 6 месяцев назад
😠😠😠😠😠😠😠😠😠😠😠😠
@nickblake8767
@nickblake8767 6 месяцев назад
​@@decinoyeah but then you would have to deal with blast damage fall off.
@ghoulbuster1
@ghoulbuster1 6 месяцев назад
You need decorate to get close.
@adrianmalacoda
@adrianmalacoda 6 месяцев назад
So long AGONIZING RECTAL PAIN
@decino
@decino 6 месяцев назад
o7
@lasarousi
@lasarousi 6 месяцев назад
Yellow = endorphins
@rockethero1177
@rockethero1177 6 месяцев назад
Quake 2 was the real trendsetter for BFGs going forward. Honestly I prefer the lasers coming from the ball instead of having to make sure I’m close enough to my enemies to deal maximum damage. Imagine if you had to do that in the modern games :v
@whoischampjohncena
@whoischampjohncena 6 месяцев назад
I like that you knew your viewers so well that you know we all use dark mode.
@Kuba18i
@Kuba18i 6 месяцев назад
8:23 - I should probably ask to be sure, if this is affected by the player choosing to respawn or disconnect from the server. So, basically, at point blank range, it's 500 damage from the main blast, about 200 from the projectile, 10 damage from the laser tracer, and then 100 damage per second from the laser? That's about 710 + 100*seconds passed. Compared to Doom's BFG, those numbers seem kind of shabby(not enough to kill a Baron!), but I admit, I don't play this game as often as the former. Perhaps small numbers are far more deadly in the world of Quake. I suppose those lasers could really pump out the damage if the projectile flew a really long distance, but as said the in the video, those levels are a bit cramped... Gotta try it on the Longest Yard usermap! Also, we have 3 different things named BFG 10 000, and they all differ. Quake ]['s is a like the Doom BFG9000, Quake ]|['s is like a plasma rifle that shoots explosive plasma bolts, and the Doom Eternal one is like a cannon that can cause holes in planets, Samuel cried a river. How annoying!
@decino
@decino 6 месяцев назад
If the player respawns it will choose the new position for its line of sight and distance calculation. If the player disconnects then there's nothing to use for the line of sight check and no explosion effect damage will be dealt.
@youmukonpaku3168
@youmukonpaku3168 6 месяцев назад
the damage numbers are indeed a bit weaker than the Doom BFG. It's still plenty capable of killing dangerous enemies (if you can get a shot off before the prick summons goons to eat your ammo, it's the best solution to annoying Medic Commanders in the expansions) but also generally much less useful against the smaller number of beefier enemies in Q2. Your railgun or grenade launcher are going to get far more use against dangerous enemies, and your chaingun or SSG against clusters of 'em.
@OmegaPaladin144
@OmegaPaladin144 6 месяцев назад
I always love these videos. hoping for all the best for your new baby pumpkin!
@bigtastyben5119
@bigtastyben5119 6 месяцев назад
Babe wake up, Decino is going in depth on Quake 2 weapons now!
@retrokid104
@retrokid104 6 месяцев назад
You know it’s gonna be a good day when a yellow thumbnail background Decino vid drops.
@greenefieldmann3014
@greenefieldmann3014 6 месяцев назад
decino and Quake II: pressing all my dopamine buttons!
@michaelp_c
@michaelp_c 6 месяцев назад
Seeing a new Quake II analysis video rather than a Doom analysis video is quite a breath of fresh air lol
@soundtea4939
@soundtea4939 6 месяцев назад
Oh my god. The Makron actually partially gets out of the suit just to take a BFG shot at you?
@expio4257
@expio4257 6 месяцев назад
I suddenly really want some more quake 1 and 2 analysis. Like how sound propagation works in these games since it's a 3d space and not just lines on a map, or how Quake's really aggressive AI works.
@pokeshark
@pokeshark 6 месяцев назад
you might want to check the channel Matt's Ramblings as it contains many detailed explanations of Quake specifics (both gameplay mechanics and rendering techniques)
@expio4257
@expio4257 6 месяцев назад
@@pokeshark thanks for the recommendation
@JangianTV
@JangianTV 6 месяцев назад
The Pumpkin is back! 🎃
@tobi1314
@tobi1314 6 месяцев назад
Oh yeaaaaaah! I grew up playing Quake 2 on the playstation. I was hoping that you’d make a video about that game, and finally it’s here!
@ThePhantomPhanto
@ThePhantomPhanto 6 месяцев назад
I keep having recurring memories of this legendary weapon(which we used to nickname "movie camera") performing in our Quake 2 deathmatches on Ps2! I remember the green sphere sprite to not be translucent back then. Anyway, thank you so much for yet another video to add on top of your knowledgeable series! :D
@Nob1ej0n
@Nob1ej0n 6 месяцев назад
Wow, it's been 5 years since the last Q2 analysis video?! I haven't fired a Q2 BFG since the 90s, but this was still fascinating. Well done, Decino. I loved the little details, like calling out the video length and the "Big, uh, Freakin' Gun" from the manual. 😆
@georgeheilman885
@georgeheilman885 6 месяцев назад
It's been over 20 years since I've played Quake II but I remember how satisfying it was to take out hordes of enemies with this bad boy. And of course, emptying it into the final boss to get rid of his armor as fast as possible before finishing him off with the rest of my weapons.
@jamesreid9284
@jamesreid9284 5 месяцев назад
Oh, I hope this means we'll get more Quake-related analysis videos in the future! I missed out on the Quake series when I was younger, but I've really gotten into it lately. I personally hope to see an analysis video on Quake 1's monsters! ❤
@quaker2636
@quaker2636 6 месяцев назад
Quake 2's BFG is still my favorite in the series, completely dwarfing its predecessor in Doom and no later game managed to replicate the satisfying combination of the sound, visual effects and the devastating damage it deals to everything around you (looking at you, Quake 3's glorified rocket launcher)
@Perjoss
@Perjoss 6 месяцев назад
This was pretty cool, tons of info in there that I didn't know about but especially interesting is I didn't know both the player and the green ball require line of sight to enemies. Thanks for the upload
@Bruced82
@Bruced82 6 месяцев назад
Remember playing this as a fourteen year old when Q2 released, still remember fondly firing this gun for the first time. Good times. 😊
@mechbfp3219
@mechbfp3219 6 месяцев назад
Quake 2 was probably my first multiplayer game and it is still amazing to this day. I miss all the wonderful mods people made for it like Action Quake, ChaosDM, QWars, Jailbreak, etc. Truly an amazing time.
@jojo0753
@jojo0753 6 месяцев назад
It's cool to see some Quake videos again.
@BlazingLee0610
@BlazingLee0610 6 месяцев назад
Love Quake 2! Thanks for doing a video on it!
@Dwars
@Dwars 6 месяцев назад
It amuses and disappoints me when people say Quake 2 didn't leave any impact, when its iteration of the BFG has been the base model for future id games. It just FEELS more powerful too. The only other megaweapon that could match the power level for me is probably Wraithverge from Hexen.
@Ply447
@Ply447 6 месяцев назад
i miss the comfort of your playthroughs, but these videos coming out help mitigate that.
@alarmy5211
@alarmy5211 6 месяцев назад
this might be an odd thing to say, but these videos are great to go to sleep to. they’re also just good videos but i don’t wanna waste my “it’s been a few months and this video is fresh to my brain” on eating breakfast
@TheRealBDouble
@TheRealBDouble 6 месяцев назад
It's been a while since you've done a Quake analysis video. To be honest, I'm good with you doing analysis on ANY old-school FPS on ANY topic. You're so thorough in your research and you keep it entertaining. I love it
@NowhereNarrative
@NowhereNarrative 6 месяцев назад
Quake 2 is better than Quake 1, don't @ me.
@SinisterF.
@SinisterF. 6 месяцев назад
@you
@NowhereNarrative
@NowhereNarrative 6 месяцев назад
@@SinisterF. frist of all, how dare yo u
@decino
@decino 6 месяцев назад
I agree.
@VolcanoPenguin
@VolcanoPenguin 6 месяцев назад
Comments getting in the 1k+ range and you now have even less time to read them all. I'll never understand how you still manage to do this. decino you're absolutely legendary.
@decino
@decino 6 месяцев назад
Bit by bit!
@LFLRFPS
@LFLRFPS 6 месяцев назад
Never been much of a Quake fan, but these videos are slowly converting me.
@las4gna84
@las4gna84 6 месяцев назад
rocket jumping with a literal death-inducing room cleaner is the most metal thing i've ever seen
@Dollar_Store_Cacodemon
@Dollar_Store_Cacodemon 6 месяцев назад
I just finished a full original Quake II run a couple of days ago then you go and post this up right after for us decino? That's some great coincidental timing! 😄👍🏻
@opalpersonal
@opalpersonal 6 месяцев назад
the camera work and editing in this one is really good, excellent job as always pumkino!
@vjspectron
@vjspectron 6 месяцев назад
Love Quake 2 BFG10K, it feels like the natural progression for the OG Doom BFG.
@premsinha9415
@premsinha9415 6 месяцев назад
I've always thought the BFG in DOOM (2016) was really cool, so it's fascinating to hear that Quake II had the same kind of gun.
@TheJjgodoy
@TheJjgodoy 6 месяцев назад
Nice video decino!! When I played this game on easy mode, and shot very close to the enemies, a mensage appears. This weapon is very powerful!
@L4PSE
@L4PSE 6 месяцев назад
thank you pumpkin man I can finally get my quake fix
@rafadylewski7190
@rafadylewski7190 24 дня назад
Interesting to learn that you could easily make a weapon in Q2 that can shoot tru glass and other transparent walls, I think at least one unofficial addon provided a gun with such effect.
@thatoneguy9653
@thatoneguy9653 6 месяцев назад
You do not know how long I’ve been waiting for a video like this, I’d love it if you could make more Quake 2 content.
@S20TBL
@S20TBL 6 месяцев назад
I'm glad that Buff Pooh is still an integral part of this channel
@synthgal1090
@synthgal1090 6 месяцев назад
I really hate the whole "you need to be in line of sight for the explosion to work" thing. My immediate instinct is "I just launched a big explody thing I better get to cover" but that's the opposite effect
@dotcomgamingd5564
@dotcomgamingd5564 6 месяцев назад
Thanks for the quake 2 analysis!! This was a real treat!!!!
@dotcomgamingd5564
@dotcomgamingd5564 6 месяцев назад
(Seems my last comment got deleted, at least on my end, hope Im not accidentally commenting twice)
@DeanAmx
@DeanAmx 6 месяцев назад
Oh. So the hl op4 portal gun has quite the same effect.
@juggernautx1779
@juggernautx1779 6 месяцев назад
I always loved Q2's weapons, especially the Super Shotgun, Chain gun and the BFG10K Are you planning to go in depth with Quake 2?? Or no plans yet?? Hope all is well Pumpkin man)) 🎃
@Teg1nMusic
@Teg1nMusic 6 месяцев назад
We need more quake 2 videos
@sourkefir
@sourkefir 6 месяцев назад
Yellow thumbnail gives me dopamine
@martinh4982
@martinh4982 6 месяцев назад
Thanks Decino, this information might have been very useful to me... 27 years ago when I last played Quake 2.
@pigeonofcommunism1551
@pigeonofcommunism1551 6 месяцев назад
Just played and finished Quake II last week, perfect timing. I've been watching for years, I love your videos so much, both your analyses and ultra-violence runs so much (:
@jaygerrit2316
@jaygerrit2316 6 месяцев назад
I'd love to see more videos like this about other quake 2 weapons
@samuelantoniocastillomeza5034
@samuelantoniocastillomeza5034 6 месяцев назад
I love the BFG10K but now knowing the times I activated Quad Damage to use it makes me feel a tad bit MAD. Damn, I should have used the hyperblaster or the railgun in those cases.
@chomperkngith
@chomperkngith 6 месяцев назад
I feel like Decino's QuakeTuber arc is now starting
@invalid_user_handle
@invalid_user_handle 6 месяцев назад
So, a giant explosive energy ball that shoots lasers at nearby enemies while it flies and does a second 'to whom it may concern' explosion to anyone that both the projectile and the player can see at once? God, somehow it's more overpowered than the oirginal BFG 9000. What I wonder is, why is the second explosion programmed like that? It seems kinda esoteric for it to only hurt distant enemies if the Player has direct line-of-sight, and not just do a full regular explosion (which is also kinda a problem with the BFG9K too, the Tracers are never explained anywhere!). That second burst also kinda makes the default splash damage irellevant, there's not exactly many things that would fit into that small range between 1000 and 1200, is there?
@Bozzyshy
@Bozzyshy 6 месяцев назад
Still doing god tier work after all this work Decino. Good job thank you for your effort
@danius_huganius
@danius_huganius 6 месяцев назад
i love how the difference within the Quake and Doom BFGs are the fact that one is a Big Fucking Gun and the other is a Big Freaking Gun, that according to the manuals cracks me a laugh sometimes
@AmyraCarter
@AmyraCarter 6 месяцев назад
BFG 9/10/11K: DooM Beta: Plasma Rifle Scattergun DooM: Sentient Plasmid Energy Ball Emitter Brutal DooM: Rapid-fire Plasmid Energy Ball Rifle (10K) Quake ][: Enhanced BFG9K Project Brutality: Enhanced BFG9K with Alt-Fire Shielding (11K)
@gigaslave
@gigaslave 6 месяцев назад
The BFG 10k's damage rays effect was used for the D2016 and Eternal versions of the BFG.
@lymb3914
@lymb3914 6 месяцев назад
I got a big, stupid grin on my face when I picked up the BFG10k for the first time. It's a great weapon, even though it chews through ammo
@NTAD
@NTAD 6 месяцев назад
Alternate title: Deci makes an analysis vid as an excuse to rock some Sonic Mayhem.
@wiggytommy8607
@wiggytommy8607 6 месяцев назад
Fun Fact: The BFG10K was originally going to be called the Disintegrator
@hellhell8508
@hellhell8508 6 месяцев назад
Honestly thx for the explanation, I just pick up Quake 2 and now I can understand it better then before
@Boombastichan
@Boombastichan 6 месяцев назад
You didn't mention it, but the Doom 3 BFG was also modelled more after the bfg10k than the classic Doom bfg.
@xansaibot3134
@xansaibot3134 5 месяцев назад
So, to sum up: u should not shoot directly at target, but rather at nearby environment, so that enemy could be hit by explosion damage, not by splash damage.
@fancycat3360
@fancycat3360 Месяц назад
Funny jokes aside, Quake II was my first game, and oh boy, theese weapons, this lighting, this atmosfere. BFG as its sounds, its Big Mdfkn gun. When projectle was flying above enemies, there was to much interactions so even game sound starts cracking and pc burning 😂
@rooislangwtf
@rooislangwtf 6 месяцев назад
8:17 I can only guess they first tried to just half the explosion damage to the player, found out it's still too much and then removed the self damage entirely, but forgot to remove the bit about half damage
@moronichybrid
@moronichybrid 6 месяцев назад
For me, there's three types of BFG 10K; DOOM Eternal's, Quake II's and my favorite, SGT_MarkIV's version of it used in Brutal Doom.
@HarenunHoppus
@HarenunHoppus 6 месяцев назад
Quake 2: one of my favorite childhood games
@y4r1l07
@y4r1l07 6 месяцев назад
wow, video about Quake II from decino, thats definitely cool!
@Firewalk1989
@Firewalk1989 6 месяцев назад
Suddenly the Doom 3 BFG makes so much more sense. It uses very similar mechanics!
@nineonine9082
@nineonine9082 6 месяцев назад
Do love some Quake 2, considering the way you talk about it, it also seems like Doom and Quake and pretty damn similar, but maybe it is just your expert analysis making it easy for us to digest.
@edfreak9001
@edfreak9001 6 месяцев назад
...you also have to be in LOS of something for the final explosion to hit? That's a weird requirement. You'd think just being in LOS of the projectile would be enough but I guess they really didn't like the idea of someone chucking it down a hallway and hiding again.
@rankinbass1312
@rankinbass1312 6 месяцев назад
Quake II has always ruled. I feel like decades of hay have been made about it being the first Romero-less id game and how it's the beginning of the end of id's golden age, but I always thought it was a solid game.
@agnastthrower5212
@agnastthrower5212 6 месяцев назад
I'd love to see more Quake 2 videos
@Fotel
@Fotel 6 месяцев назад
...also I wanted to say this: Q2 BFG is fairly balanced for multiplayer games I mean, yeah, it is the ultimate weapon and can kill a lot of players at once, but it has pre-fire time and the ball itself is slow. There is a chance for escape in Q3 however, BFG is something like automatic rocket lanucher and is much more dangerous but less fun
@Gojiro7
@Gojiro7 6 месяцев назад
I was honestly expecting your next analysis video being a Doom 3 video on April fools
@Doctor_C_Jack
@Doctor_C_Jack 6 месяцев назад
I haven't played any Quake games yet, but I hope this knowledge will serve me well once I finally do play Quake.
@KingLich451
@KingLich451 6 месяцев назад
there is no bfg in Quake, and in Quake 3 the bfg is very simple in its mechanics
@tigersympathiser2265
@tigersympathiser2265 Месяц назад
8:40, the soundtrack here was lower on my volume so I kept hearing the 'Loud Nigra' sound effect until I realised no, it was brainrot making me hear that
@Labyrinth6000
@Labyrinth6000 6 месяцев назад
You’ll need to talk about the one in Quake 3: Arena as well
@decino
@decino 6 месяцев назад
That's just a rocket launcher.
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