other reasons why pay to win in pressure and doors are good 1. They're not expensive 2. They're not ruining fun of other players 3. They're not forced, you can avoid using them and still beat the game
Another thing about Pressure’s Revive system is that certain Difficult badges the player can obtain are locked to not using Ferryman Tokens at all in a run. One of these badges being “Extra Careful” which has you beating the game without taking ANY damage, with reviving not counting towards you not taking any damage since… well… you died
Another example is "we die in the dark" (obvious SCP reference) witch has you beating the game untill the end of "the ridge" without ever having picked up a light source (flashlight, lantern, etc.) witch also prohibits token usage.
@@t43rrean48bruh that happened to me aswell, I had gotten "we die in the dark" badge and almost got "extra careful" in the same run but messed up on a skill check in the finale And then got disconnected 10 seconds later, luckily if you get disconnected in the finale, pressure with take pity on you and give you a free win when you rejoin
If you're talking about doors, that was mentioned in the video. If you're talking about pressure, the devs changed it so you can revive at any time (even if you die at the last searchlights encounter)
@@afonsitito4099 not at the end encounter, every where else yes but not the end encounter It’s cause the game is longer it feels like you are able to revive at any time
“These revives are the only pay to win aspect of both of these games.” The pregame shop: (guys it was a joke. even though you CAN technically p2w in the pregame shop, it’s heavily limited to the point where it’s better to just grind it f2p)
Are you dumb? There only two ways to pay is by using the games in-game currency which can be obtained by playing the game or by paying yeah sure that is another pay to win thing but the coins are so really frickin easy to obtain you gotta have to be a newborn if suck that bad you couldn't get any coins
You can easily beat doors without getting anything from the pre run shop, besides everytime you die you get knobs which can be used in said prerun shop.
The moment I realized Pressure doesnt ACTUALLY immediately ask for robux when buying revives, but instead you can actually grind the game hard enough for enough in game currency to BUY revives is what sold it for me. This game and the game it was inspired by weren't made for money, it was made for us.
Pay to win is good when you dont have to have it to win, it just helps you reach the end sooner and possibly enjoy replaying it with friends more. If I need to pay bc winning without it feels impossible or will take a very long time, it is more likely you lose interest and change games.
Doors is a little worse on the p2w, aspect in my opinion while Pressure is a lot less worse You see in DOORS if you ran out of free revives, you eventually have to resort to using Robux But in Pressure you firstly have to pay Krone to pay for revives, or you can work for the Krone yourself. You can make Pressure not even pay to win if you save up your currency correctly, but if you don’t wanna work for that currency, then Ig go ahead and use some robux
That is definitely true, Pressure could be considered less Pay to Win than doors. However, as I had described in the video, I personally feel as if it benefits the game overall due to the core principle of Doors, that being that it is a trial and error game. Not to mention you could have gotten up to 14 revives completely for free, so unless they are just being wasted then there really isn't any need to have more in a typical playthrough of the game (I mean 100%ing the game)
While I do see your point, there are some things I'd like to point out. 1. Like cheddar balls said, you don't need more than 14 revives. 2. There will most likely be ways to get free revives in the future. Every update, they always add some sort of code. Also, they add a code every billion visits, so there will most definitely be one for 6 billion visits. (Which will probably happen really fast when floor 2 comes out) 3. There is a permanent way to get 3 free revives in DOORS. The tower heroes badges are still obtainable, and always will be, even though they're hidden. If you need to know how to get those badges, look it up on the wiki.
Reviving in Pressure doesnt really feel good because you may not be able to return your items (especially batteries - they literally disappear). So I prefer starting another run than trying to continue the failed one. (By the way even if you manage to finish the failed run you wont get a bonus for all 100+ rooms you went through because the counter resets after you die, so as more late in the run you die - the less kroner you get.)
You don't get less Kroner?? What are you on? Let's say you had 1k data and you die, the data you had will turn into Kroner, so you don't actually lose money you lose the data you had on you.
Something i like about the first revive not being looked in the p2w in pressure is that, it allows for new players or even experience players to fix a mistake, like, acidentally dying in the ridge because of bad luck, with happened to me one time, but something that is important to know is, even if you can revive, mostly of the time, who is going to use a revive isn't good or new to the game, so is more likelly that, after using the revive, the player will die a few rooms later
Another thing that is important to note is the challenge badges present in pressure, with some of then, like damageless or lockerless don't allow the uses of revives, but those are mostly for advanced players who try those challanges
The most pay to win feature in pressure is 25% extra currency and the most pay to win features in doors are coin boosts and revives. The reason I don’t say features for pressure is because the only other gamepass is 49+ players. In the end both games you can buy their currency so id say they are equal
The P2w in pressur is better because you can buy a revive for 200 Krones you get in runs but you can spend only one revive token in run. If you die twice or more you gotta pay. But if you pay a revive for robux you'll hear sebastian saying things as "Your loss" "You are wasting your money!!"
I feel like in an upcoming update, LSplash will allow the player to buy revives with knobs, since even though Floor 2 is now out, they haven't updated the shop, and it was confirmed they will have a bigger use.
Being able to revive for free (even if just one time) in Pressure feels so right. I like how you can still keep playing without having to pay with robux unless you die a second time. Getting your items back, but losing batteries and research also feels fair to me.
my personal opinion: - Dying and restarting is the core gameplay loop - Small paywall to quickly get back in after learning from your mistake(s) - Doors formula is fun in general, even though 50% of everything is Rush copy-pasted a trillion times - All stages (early, mid, late and end-game) are enjoyable and similar - Reviving is just an option, it doesn't affect the actual game in any way - Like reviving, multiplayer (which makes reviving more enticing when with friends) is just an option - Fair and balanced health / damage system - I'm not aware if Pressure does this, but Doors has offered free revives through promo codes - I'm not aware if Pressure does this, but Doors has a weird mechanic where you might keep your revive if you make a silly fuck-up right after respawning (has only happened to me once) - Revives are kinda pointless, just there to give the devs some quick change from the impatient players with stacked pockets - Even then, these people really only revive when they're pissed off or at late/end game and horribly fumbled - Who wouldn't want to support the devs of these games? TL;DR Revive good, dying and restarting equally as good
@@Gamerman-lu9bs they just said it doesn't cost robux, what did you think they said? they specifically were talking about being able to get hundreds of revives without spending robux
@@SomeRandomIdiot888 it doesn’t REALLY cost 5 billion robux, it just FEELS like it And I’m talking about the currency that can be obtained both by playing the game and with robux
In pressure, you can buy revives with in-game currency (krons) that you get at the end of the run. In doors, you can only buy revives with robux or using codes. Now, for the challenge part. Most of the hardest achievements, like lockerless, extra careful etc. require you to finish the game without a single death, which is a good balance of revives. I rarely using revives myself and prefer to finish runs in one sitting. In my opinion, having an opportunity to buy a second chance for game currency is a great thing
only one revive can be used per run in doors, they cant be used at all past door 90 (the hardest part of the hotel). also if you die in the same door or under 30 seconds after reviving you keep the revive.
@@Kerastalise I don't. Copycats fall eventually. Just like Bakon with piggy. It rises, people whine about how the copycat is going to pass the og in players, it even rivals the og for a tiny bit. Then the og drops something fire and it falls immediately
Well at least we can buy Revives without Robux And we can only Revive once (It was Twice from Old game before the update) and pay 30 robux to revive more
The moat important part of it making it friendly is because there is no pvp elements in games. And everyone is in beneficial when some people strive using revives
in story game's generally more people = more people but in doors / pressure more people = to handle figure / searchlight's and make it 2 3 4 50x! faster (you can play with 50 players in pressure)
You should have also mentioned how in pressure the Kroner used to buy revives can be used to buy items at the start of the run so the player has to decide what they will use it for and to obtain Kroner in the first place you have to attempt runs which encourages the trail and error
And thats what i call p2e aka pay 2 everyone. Bc in both games you reving can bring your team to the victory which means you spent money so they can win. Another case of p2e is in mobile games where you can only buy global boosts for instance, that help everyone. Ofc p2e isnt that common but can be found here and there.
you... still do? (Buying KR.) just because Doors needs you to pay like 100 Robux for a revive doesn't make it worse. there's also additional ways to get revives like codes or joining the group or just in events (Tower Heroes Collab.) enough said. they both do this, so why is Doors worse because of that? Also minor grammatical correction. "spend".
@@VirginiaEspelimbergo-x9l doors did it worse bc in pressure you can get those revives without needin to pay robux(using krones).being able to buy krones for robux doesnt change anything,in doors you also can buy knobes,yet you have to pay for revive separately.pressure enables a CONSTANT and f2p friendly source of revives,while doors forces you to rely on occasional codes or events.u clearly miss the difference.
@@VirginiaEspelimbergo-x9l a person should be really stupid to buy a currency,that you can easily get in gameplay,to get the revives for that said currency.pretty much not playing the game at this point
@@donnarussell621 the whole point of conversation is to compare which game did the revive mechanic better,its obivous that you dont need revives in both games,if you aren't bad. next time,maybe actually understand the topic before replying.
Pressure isn't even P2W since you use the currency (KR) that you obtain at the end of the run (if you either die or beat the game) to buy revives. While in Doors, the only reliable source for revives in Doors is buying them with robux. 💀
@@TheReal_CelestialWolfGachayou can buy KR... that's still technically needing to pay, if you didn't get enough money or documents on your runs you still don't get a free revive.
One more thing to add which isn't really necessary. There's this enemy in Pressure that I think can only be summoned using admin commands called the "Death Angel" or something. It's like Pandemonium, except the locker won't get thrown around and the minigame lasts seemingly forever, meaning that eventually you'll slip up and just let the angel in. However, since that is literally not fair, I think the guy in the death screen (Being vague on purpose) gives you a free ferryman token to use since you didn't have any other way to survive.
It would be kinda funny though if Death Angel had like a really rare chance to show up and it acts the same way as it does now except it gives you a free revive, it has a jumpscare upon death, the minigame is slightly easier so that it’s possible to keep going continuously if you’re good at the game, but the game never ends, and it also doesn’t count as reviving or dying for whatever badge you’re trying to get. It would be funny to prank people going into lockerless runs and watching them scream as Death Angel appears but they learn that you just have to face death instead of hiding.
For me the best P2W is that let's say, we can buy some weapon for some robux, like 99. AND in game money for playing, so like, you can get the weapon easier, but, you still can get it without being P2W.
"Oftentimes, whenever people are told a game is pay to win, They lose some respect for said game" This is true... BUT Neither doors nor pressure is pay to win as 'pay to win games' usually have bigger and better paid advantages whilst leaving f2ps on the dust.. This is not the case for neither Doors nor Pressure as both P2Ws and F2Ps can play with each other on equal ground, As paid advantages such as revives don't give such a significant advantage, as it only gives P2Ws a second chance. F2Ps pretty much receive a skill check. Thus F2Ps are generally more respected than Payers. Basically If paid benefits are huge then the game is pay to win, If paid benefits are noticable but not that game changing, Then the players are the pay to wins and free to plays, If paid benefits aren't even a smidge noticable and sometimes dont exist then the game is not pay to win. Not doing this to hate on the youtuber, Im just here to prove a point Also call me a yapper all you want but we all know you're just infected with a world wide Mental Disease known as Brainrot.
you wanna know how Pressure is better overall with the revives ? you can pay ingame currency to ge them, sure they are expensive but they are quite easy to get. Doors doesn't and it's criminal that this didn't make it in update 2. Pressure > Doors anyways because floor 2 is such an unfair mess anyways.
(Edit:ONLY ON THE LOBBY SHOP) Ermmm as a experienced presure player... U can buy a revive for free with 200 tokens... 5 with 900 tokens ans 15 with2500 tokens... (Token: blue coin)
There is a difference in pay to win and having a few gampasses in a game what your saying is if it has even one gamepass it's pay to win. there is a certain amount of game passes before it becomes pay to win cause like a pay to win game has like 100 different gamepassss a regurlar game has like 0 to 4 or 5 gamepasses
I don’t think dooes is pay to win. Pay to win means there is a lot of gamepasses and they make it unfair. A revive being 25 robux and some knob boosts you can buy doesn’t make it pay to win at all. Pay to win doesn’t mean the game has a gamepass in it it means that they are offering a lot of gamepasses that are usually unfair to others.
I mean, technically paying any real world money (robux for roblox games) to recieve a gameplay advantage would be considered pay to win, not matter the scale. If it wasn't pay to win entirely then it would have to be paying robux for something cosmetic, like a skin or clothing
@@ChezmanCheddarBalls Well you aren't really gaining any advantages, no stat increases (only decreases if you had the health buff) Also you can buy revives with the money you get in pressure
@@Dino_rex133 Ik I 100% both game and most of the doors community in LSplash server atleast like both game most of the hate I see just come from the pressure community (even if Zeal (owner of pressure) said that true pressure fan would understand that doors is better on discord)