Apparently the writers intend for the core (you can even see it in alyxs diagrams in her hideout in half life alyx) to have been slammed into the ground after being teleported into the city
Dont forget that this is only the part that exist in the skybox. The citadel in actuality greatly extends below ground level, so the size we got to here, is only a part of it
I heard that it possibly goes Miles bellow ground (1 Mile = 1.6KM meaning this is only around 2 Miles tall), keep in mind I said "MILES BELLOW GROUND" meaning this may only be a small SMALL part of the true scale.
@@thephoenixking1086 I suspect that at its deepest the Citadel foundations would be very near the Earth's mantle layer to harvest a wealth of Geothermal Energy needed to power the Combine War Machine, especially in the case of a full mobilization to Earth if, God forbid, an intergalactic force of comparable strength to the Combine do show up somehow.
@@legoferrari14 i don't think that the combine needs geothermal energy because they have 2 dark matter / dark energy main reactors and these reactors produces a ton of energy for the entire citadel and probably to the entire city. Also the end of HL2 Ep1 you can see the full potential of the main core's energy to open a new super portal
Just a wee bit taller than the average person. Not by much tho. *CITADEL ACTIVATION SOUNDS START Well it seems the Combine have taken an interest to my comparison.
Playing Half-Life Alyx in VR or loading into HL2 maps in Gmod in VR it's really baffling seeing the Citadel more to scale. It's such a surreal sight when it feels like you're actually there.
2:25 The Citadel also is higher than any building can be built cause if you get to a certain point oxygen won’t be able to be there so concrete will just collapse concrete needs oxygen to be solid
Just something to note: the model is only what we can see, the clouds obscure the true height, so the model doesn't extend far past them. While this is a good measurement on how tall the citadel model in HL2 is, the actual, in-lore height is probably far taller. I'm pretty sure anyway.
This popped up on my recommended feed. I'm happy that youtube knows what i love and recommends stuff properly fucking finally. Anyways nice vid! I'm subbed.
If there's massive collaboration it'd actually take probably 10 - 100, there's just little reason to make a structure so big when the risk is so great (also depends on if you count the core and several other combine technologies as 'constructing a citadel') Century long construction would be a dyson sphere or something lmao
I would love to just wake up one day in the whole half life game and play all the episodes in order but in real life.That would be the best thing I could ever have in life.
Always love the content you put out. You always give off a 10K Subscriber channel vibe despite being so small. Keep up the good work, I think youll go far!
I just noticed that you only have 50 subs! The video has increadible quality so here you go with another well deserved subscriber and hopefully more will come!
I was thinking of pivoting away from highly edited content (due to time invested being greater than the actual payoff) but if there's clear support for these kinds of videos (which there clearly seems to be), hell yeah! Hopefully more stuff in this style WILL come! I do know a lot more stupid, interesting factoids about valve games, so it's not like my knowledge will ever be an issue. Just passion, or lack thereof, for spending up to 2 hours per minute of video.
@@naii_ Absolutely understandable, hopefully the RU-vid algorithym picks this up and the channel gains in polpularity so the work invested will pay off. This really is an interesting video and very well made, honestly it'd be a shame if this contend had to be abbandoned.
I cant believe that the model you used to do this only counts what was visible on the surface, it goes WAY above the clouds and not to mention the thousands of feet it goes underground.
You're right about the underground, not about the clouds. The Citadel model with the faded out top still has the geometry for the top of the Citadel. There's also a version with an unfaded texture.
@@PuddleSpout ...Completely wrong. The model is scaled down in the skybox because that's how skyboxes work. If you're referring to how the Citadel levels wouldn't fit inside the model, that's a common theme throughout the entire game. Level transitioning makes Ravenholm overlap with Eli's Lab, etc
yeah, I've done this before. About a year ago I ported a halo 3 map to gmod and the skyboxes in that game are so silly huge I had to change the scale to 320 or something and scale the skybox model down just so it could fit in hammer's constraints.
i once read in some book that those who go to heaven after death, and had almost or totally nothing in theyre lives, will get more of everything in heavne (it have to do with video, worry not) with all the shit im goin throught, i hope that my "heaven house" will be at least this size.
Hey, loved the video, just wanna say that 1 Hammer unit absolutely doesn't equal to 1 IRL inch, human NPCs in Source games are usually around 30 to 40 units tall. Still love the amount of effort you put into this, though. Keep up the good work!
According to the valve developer wiki, the size of a hammer unit is relative depending on what exactly is being measured Maps, architecture and some prop models use a scale of 1 foot = 16 units. Skyboxes (which are 1/16th scale of ordinary maps) use 1 foot = 1 unit. Human Character models and certain other models for Source Engine currently use 1 foot = 12 units. Human NPCs in Half life 2 have their collision hull's height set to 73 units high, so in actuality they're all around 6 feet tall (even though the player's view is 64 map units, which is like 4 feet tall) It's very confusing
@@naii_ tower width must be 1 out of 10 in game it feels large also sight from tower is real new york, another youtuber calculated 8406 meters its 800m width
i'm pretty sure that the game model doesn't capture the full real size of the citadel, considering that when you see it in-game, its top is obscured by the clouds. there is no way to determine how tall it is, but it is probably a lot taller than this estimate.
🤓🤓🤓actually citadel is way more bigger than it's models. When you meets Dr Breen trying to teleport to combine world you can actually see a texture of city 17 down there (which is actually a satellite picture of new York City from space when you match it with google Maps you get the height result of 8.4 km🤓🤓🤓(but no one knows how much deep it goes so it's from8. 4km 🤓🤓🤓
Okay so, question. The Burj Khalifa suffers from a bunch of different problems, alot of them due to the height of the building. What problems would the Citidel face? Besides game problems, speaking strictly meteorologically and architechturally. And I suppose geologically, if the bedrock can't support it. Could it? Depends on if future space metals exist...
This is just stupid, the model for the citadel is 134k hammer units tall with the skybox included, hammer units are roughly 1 inch, resulting with a height of around 3 and a half kilometers above ground.
this is actually interesting. i always watch videos from small channels and then never tune in again, but im actually gonna subscribe if u keep making cool shi*tt like this
I would say don't count on it but I'm unpredictable as fuck and there's a small chance pretty much every day that i go on a video editing spree and crank out stuff like this out of nowhere
Just replayed the battle scene with Breen last night. Didn’t see curvature of the Earth, but it looked like being in a plane above a city at about 15-20K feet - therefore pretty accurate.
16 hammer units is meant to be one foot. Therefore you just need to take the given dimensions for the skybox model and that’s how many feet tall the citadel is. It doesn’t make much sense to me for them to use some arbitrary value for scaling to real life.
I know that in episode 1 the citadel's model is a combination of game brushes and a skybox model so i assume that's correct As for how it is in hl2... I don't think the base of the citadel is ever actually seen, so I don't know. And as for the interiors? I'd need to measure the dimensions of every single citadel map put together, but game levels are never based in reality and we don't explore the entire citadel so it'd be super inconclusive
Can you do another video of Half-Life Alyx Citadel? Because I found no results at all.... And is the citadel the same scale as Half-Life 2 because it looks more taller and I know what you're saying you're probably close to the citadel than freeman
Someone on reddit got a way different number. Here's what he did: Because the skybox from Breen's office at the top of the citadel is a picture of Brooklyn, he was able to (roughly) match up the view from the game with Google Earth Pro. He then used the measure tool on the vertical axis from where his camera was to the ground. I forgot exactly what he got, and I understand the methodology is very flawed, + this was years ago.