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How Tears of the Kingdom FIXED Breath of the Wild 

TheStellarJay
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The Legend of Zelda Tears of the Kingdom is my new favorite game.
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Game: The Legend of Zelda: Tears of the Kingdom
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26 сен 2024

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Комментарии : 1,3 тыс.   
@TheStellarJay
@TheStellarJay Год назад
Video is story-spoiler free btw
@tr_aux
@tr_aux Год назад
thank 🛐
@GreenPixel-Moosie
@GreenPixel-Moosie Год назад
Thank
@mattcarney9263
@mattcarney9263 Год назад
Thank
@thatrandomguy_yt8443
@thatrandomguy_yt8443 Год назад
You spoiled that I could climb, how could you
@iconiclie
@iconiclie Год назад
the game has the best comabt
@TiltCntrlz
@TiltCntrlz Год назад
I got all 120 lightroots, and used that to find the shrines I was missing. Then got 152 shrines. Then eventually talked to Robbie, got him back to his lab, and he unlocked.... the shrine sensor.
@timohara7717
@timohara7717 Год назад
Should've done that earlier
@GeddyRC
@GeddyRC Год назад
Oh yeah I only found the shrine sensor after about 80 hours lol
@timohara7717
@timohara7717 Год назад
@@GeddyRC I barely am the game and got it 200 hours in
@10Bendog
@10Bendog Год назад
Loved finding the hidden room in the Forgotten temple with all the memories mapped out… after I discovered all of the memories on my own. Or digging out that key thing in Gerudo that required Riju to zap it to uncover the dungeon… before ever meeting her. Especially rewarding when the characters acknowledge it in the game that you’ve already completed the following step.
@Double400
@Double400 Год назад
I just use the sensors for caves instead
@roboturtle5028
@roboturtle5028 Год назад
The fact you took down and reuploaded this amazing video because of a typo.... I admire that commitment to quality. Also 100% percent agree TotK improved the wombat system.
@llamadrama1090
@llamadrama1090 Год назад
Wombat is always appreciated in every game
@marshspy
@marshspy Год назад
Quality wombat
@CaydenTheCat
@CaydenTheCat Год назад
I love the wombat system
@lazysloth08
@lazysloth08 Год назад
TOTK truly has one of the wombat systems out there
@andreabernardinello7754
@andreabernardinello7754 Год назад
When Link said: " it's wombating time " and wombat everywhere I cried a lot
@adithya260
@adithya260 Год назад
Only Nintendo can make a 9.9/10 game feel like a tech demo by releasing a 20/10 game.
@rockowlgamer631
@rockowlgamer631 Год назад
I feel it more 7/10, some things could've been better
@laser_uhhhh
@laser_uhhhh Год назад
@@rockowlgamer631 well almost all critics gave it a 10/10
@rockowlgamer631
@rockowlgamer631 Год назад
@@laser_uhhhh That's called advertisement, many will listen to critics to decide whether or not to play the game, it isn't 10/10
@Ghost-ul8eu
@Ghost-ul8eu Год назад
Elden Ring,BOTW and TOTK have shown just how shit western developer open world games are.
@FluffyMustache
@FluffyMustache Год назад
@@rockowlgamer631That is the case with any game. You really should focus on what it does well and how it outweighs the flaws to determine a score.
@launchcodes
@launchcodes Год назад
At first, recall does seem very situational, but once you get used to it, it's actually really useful. Drop an item off a sky island? Recall. An enemy throws something at you? Recall it back at them. Need to hold a platform still in the air? Recall. You and your car fall off a cliff? Recall. Need to recharge zonai power while on a flying vehicle? Recall it so that it just stays in place while yours zonai cells recharge. Recall may not be quite as useful as fuse or ultrahand, but it is still really nice to have.
@MrPizzadash
@MrPizzadash Год назад
I was hoping someone would say this. Once you become recall-brained, you can never go back. (unless you use recall)
@E_D___
@E_D___ Год назад
Dad left for milk? Recall Click on a link online? Rickroll
@TQM470
@TQM470 Год назад
I use recall far more than i used the Stasis Rune.
@alejandropetit6573
@alejandropetit6573 Год назад
I still liked stasis more but yeah recall is awesome, I wish I could use it while airborne tho
@SMpro16
@SMpro16 Год назад
recall feels like using cntrl z whenever i make a mistake and yeet my airbike off a sky island
@Zelologist
@Zelologist Год назад
i was playing this for like 4 hours and got absolutely NOTHJNG done, no main or side quests, i didn’t get any shrines or anything else but i was completely entertained for HOURS
@zjazjaz
@zjazjaz Год назад
i didnt get off the sky island until like 5 hours in fr
@Zelologist
@Zelologist Год назад
@@zjazjaz frr i just kept getting distracted, i couldn’t do anything without getting sidetracked
@timohara7717
@timohara7717 Год назад
I spent 70 hours with th out the paraglider, halfway through it was out of spite
@palmtreeproductions87
@palmtreeproductions87 Год назад
@@timohara7717 I tried so so hard to get into the Depths without the paraglider (I didn't go to Lookout Landing)
@speedude0164
@speedude0164 5 месяцев назад
Tears of the Kingdom was a funny case for me cause I'd always dread launching the game due to feeling overwhelmed, but then I'd start playing and be hooked all day. The parts that had me feeling overwhelmed in-game I can safely say were my fault, cause I wanted to have as many of every material as possible so I could go back to my file and mess around with them, and it lead to me searching every corner of every area for every material possible and hardly ever using them, which was really annoying at times. The beauty of this though is that although there are millions of things to do across the 3 layers, how much of it you engage with is entirely up to you. Missed a Zonaite Deposit at an enemy camp? Who cares? There's a damn near infinite amount everywhere else around you. Now that I have my mess-around file, I'm really looking forward to a second playthrough where I don't feel the need to do every single thing; I can imagine how much of a blast that's gonna be.
@MinutelyHipster
@MinutelyHipster Год назад
9:24 there's also the fact Sundelions are mostly found in the sky, which lets you explore the Depths more. Here you'll find Zonaite, schematics, and the ability to increase your battery, which is sometimes required to get to some islands.
@mustbge0
@mustbge0 Год назад
Yep. The game design in that aspect it genius. Exploring the sky makes you want to go to the depths, exploring the depths makes you want to explore the sky.
@gigas115
@gigas115 Год назад
Add to that the underground having zero shields, food items, and cooking pots and it really feels like you've got to prepare to explore it, while also having plenty of rewards for actually exploring it.
@scarletletter6836
@scarletletter6836 Год назад
From one place to the next: Surface -> Sky, for obvious reasons Sky -> the Debts with treasure locations on the Debts map, Sundelions and a great view on some Chasms from above giving you motivation to jump down. the Debts -> Surface, since you eventually need food, cooking as someone mentioned earlier, good equipment, healing the gloomed hearts and the shrines being connected to lightroots, which are great to see in distance often Afterwards, repeat 😂
@Bonk2027
@Bonk2027 Год назад
Thanks Mr. Bird man for confirming my opinion that this game is strait bussin
@tr_aux
@tr_aux Год назад
pin this
@I_was_a_Bullfrog
@I_was_a_Bullfrog Год назад
No cap
@chocolatemilkman680
@chocolatemilkman680 Год назад
some would say goated perhaps even with the sauce
@cappachino20
@cappachino20 Год назад
When I started this game I made a pretty moronic decision to try and beat it without any upgrades (except battery life) and man. Was it an adventure. Completely doable, made me think outside the box and gave me all the tools to make that box a death machine. So fun
@chargegarg8234
@chargegarg8234 Год назад
Definitely trying that on my second playthrough!
@17poolio
@17poolio Год назад
how did u get the master sword?
@cappachino20
@cappachino20 Год назад
@@17poolio Ah so any story progressive things that needed hearts/stamina I went an upgraded the get those things done. Once I did those things, I sold everything back to the demon statue. So there IS an asterisk next to my claim. But every dungeon, boss fight, and final dungeon/boss was done with 1 wheel and 3 hearts 😁
@chargegarg8234
@chargegarg8234 Год назад
wait but you dont need it to beat the game right?
@cappachino20
@cappachino20 Год назад
@@chargegarg8234 oh no not at all! I just wanted to for my own sake and I wanted every other advantage I could get It definitely helped lol
@endless7115
@endless7115 Год назад
Can agree with 4.5. It is definitely a crucial part of TOTK.
@mustbge0
@mustbge0 Год назад
Something awoke inside me when I first met her. I am forever changed.
@TristanSmith-Hargrove
@TristanSmith-Hargrove Год назад
Very crucial without it the game would die
@dalcomaroni9837
@dalcomaroni9837 Год назад
@@TristanSmith-Hargrove fr
@bobosaurus331
@bobosaurus331 Год назад
Key part of the game, could not live without it...
@amogussussy.4134
@amogussussy.4134 Год назад
She’s a fun character with a good personality, and never says anything boring. She’s also hot as shit.
@lumonade7408
@lumonade7408 Год назад
i don't really think rewind was that situational through my playthrough, honestly i used rewind very very often outside of shrines. Its very very useful for gaining height, and also rewinding objects in case you drop them, you can raise a platform up to help you get more height to use ascend in places where you otherwise weren't able to, you can just use ascend in general to get on a platform you've rewinded to gain height, you can use it to cheese a lot of things. Even in shrines, it was a very very useful thing because it gave me so much more freedom to solve all the shrines whiich isn't as useful for people who didn't wanna complete all shrines, but i found it pretty useful. I think rewind and autobuild were probably my most used abilities in the game. I just think its something that requires a bit more creativity.
@everald
@everald Год назад
Bonus, kill octorocks instantly
@MrStatement
@MrStatement Год назад
Yeah Recall is honestly just as useful and versatile as all the other abilties.
@orchidaflame
@orchidaflame Год назад
I used it to harass the Talus bosses. Don't throw a rock at me if you're not prepared to take a rock thrown at you.
@Doodle1678
@Doodle1678 Год назад
⁠@@orchidaflameyeah exactly that’s why it’s actually a very useful ability not only does it have uses in Puzzles but also in the combat
@boneless70
@boneless70 Год назад
i also like that you can recall projectiles enemies sent at you back towards them
@terppa6341
@terppa6341 Год назад
My only real complaint is WHY DID THEY MAKE THE SAGE ABILITIES ACTIVATE WITH "A" AN ONLY IF YOU'RE CLOSE TO THEM, like after a battle I'm picking up my loot and all of a sudden boom wind and the loot fell somewhere I can't go and in fights great Sidon can give me a shield/projectile, would be great if I could activate it in a fight with out having to hunt him down.
@timohara7717
@timohara7717 Год назад
Just destroy them
@Sqk.
@Sqk. Год назад
i know, that and the house room limit are my two big gripes about the game. not including gameplay, i’m sad that they removed kass.. but kept his little house thing and the rest of his family and even have him mentioned by NPCs
@draconomega
@draconomega Год назад
​@@Sqk.the house limit, for one should be 20 not 15, second the fact that you can't choose color nor roofing is a disgrace, third WHY AREN'T THERE ANY WINDOWS.
@faith.W
@faith.W Год назад
they should patch in a limit of 30 and new design imo.@@draconomega
@LucasL-il6dz
@LucasL-il6dz 3 месяца назад
I just had sage abilities turned off.
@Patrick-xs6zw
@Patrick-xs6zw Год назад
I also want to talk about earthwake, this is an ability that is completely optional, coming from one of the coolest locations (I say one of because almost every location is cool), and a really fun minigame about beating up yiga. The fact that it lets you attack in the same way as blademasters, and that it doesn't use any durability is so cool to me. The fact that it isn't completely useless since you can use it to attack from a far or hit stun enemies, but also doesn't replace any existing combat mechanics is really good game design. Also, it does funny ragdoll when you hit someone
@Mabra51
@Mabra51 Год назад
haha ragdoll go brrrr
@draconomega
@draconomega Год назад
i whish it did a bit more damage tough, even if it's cool it's kinda of obsolete by the time you get it.
@Mabra51
@Mabra51 Год назад
@@draconomega Yeah, it looks cool but is completely useless.
@amazonbox8717
@amazonbox8717 Год назад
Recall can be used to help start wings. You use ultrahand to hold it in the air for ~5 seconds, then put it down, get on it, and use recall to lift it up and fly
@lasercraft32
@lasercraft32 Год назад
I'd like to note that the arrow fuse menu is way easier to navigate if you switch the sorting type depending on what you're looking for. I keep it set to "by most used" the majority of the time, but switch to "by fuse attack power" when I need a monster horn, and "by zonai devices" when I need... y'know... Zonai devices.
@shiranuithewolf8559
@shiranuithewolf8559 Год назад
rewind may be more situational than stasis but it works extraordinarily better in tandem with the new abilities, and I use it way more than I thought I would
@loki-mon
@loki-mon Год назад
Fun fact! The shrine detector is actually in the game! It just sounds SO much better. It has a more wood-quality sound rather than the digital sound, which is much better on the ears
@soupy4175
@soupy4175 Год назад
Wdym its in the game?
@faith.W
@faith.W Год назад
u can get it from robbie@@soupy4175
@CreamIc7
@CreamIc7 3 месяца назад
​@@soupy4175it's in the game what else
@icelaenl
@icelaenl Год назад
"The Legend of Zelda: Tears of the Kingdom is NOT a sequel." damn, dropping the deep insights from the jump 👀
@super_dude00
@super_dude00 Год назад
placing a marker and ending up on the complete opposite end of hyrule is the best way to describe this game
@Supernova4297
@Supernova4297 Год назад
5:50 that’s why you use gibdo bones, which are destroyed after one hit
@steecheeful
@steecheeful Год назад
All your “good weapons” use pieces of monsters that you kill. I have never once felt cheated for raiding an enemy encampment since I always walk away with some solid monster parts to fuse. Plus it’s fun af
@joffa99m44
@joffa99m44 Год назад
That last point is something I'm waiting for as well in future zelda games. Dungeons and active storytelling.
@DesTr069
@DesTr069 Год назад
I thought Purah lmfao
@batjuan6670
@batjuan6670 Год назад
Agreed and I also share his sentiment of just put a link between worlds on the switch, that game was so good take the good parts of totk and the good parts of that game... I could only imagine.
@bigbillywillysgrandadventu7737
@bigbillywillysgrandadventu7737 5 месяцев назад
ACTiVe StOrYtElling
@mindfulselfindulgence
@mindfulselfindulgence Год назад
8:20 The best part of this is that it gets you asking ‘What else could I be missing?’. And that moment is probably the most important one in the entire game.
@Joshh-uk1ww
@Joshh-uk1ww Год назад
The things that stood out to me were, multi layered combat, using the abilities together, and how the over world is designed around the cheese. Early on in my playing time I found a hat that let me mingle in with the Bokoblins, I hang with a bokoblin gang until I notice next to it is a robot camp, I go to fight those robots and I start getting my ass kicked, then the Bokoblin’s start fighting the robots on my behalf, THEN THE FUCKING TREES SPURT OUT OF THE GROUND AND START FIGHTING EVERY SIDE! Me and the Bokoblins won and I ended up giving them meat as a reward. Situations like this happen all of the time. Along with using abilities in combat it means there is a feeling of choice in every combat scenario, and the minions you gain along the go a lot further in creating the sense that when you fight something it isn’t just some random fight, it’s a fucking war out on the fields on hyrule. The world feels alive and layered, everything has a reason for being there and shit connects together. Speaking of connecting together, the abilities. The problem with abilities in BOTW is there’s never a reason to use them together. They are all situational at best and never useful in combat outside pausing dudes. In TOTK, I constantly find myself using stuff like ultra hand and rewind in tandem not just for shrines but in any situation, using every ability together and never failing to find a use for them because the world is centered around it. This is because lastly, the world is designed around the cheese you create. Using the abilites can feel like cheating, but then you realize every small detail of the world is designed around letting you cheese. Any shrine that teaches you how to use a zonai tech in a certain way is going to have that same tech outside and the nearby terrain is going to be built for you to use it which will lead you to something else new no matter what you do. The amount you like TOTK is completely based around how much fun you allow yourself to have.
@timohara7717
@timohara7717 Год назад
Wow
@SoupyMittens
@SoupyMittens Год назад
The biggest problem I have with the game is that its just too similar to BOTW, as someone who has spent a ludicrous amount of time in BOTW (430 hours, on a single save), the game gets boring in about 30 hours because I've pretty much already played it.
@colecube8251
@colecube8251 7 месяцев назад
yeah, same. i feel like the only reason people enjoy this game is because they havent played botw in years. all the new additions didnt do enough for me after like 20 hours. (plus i feel like they didnt add as many combat options as people say. people always use the same like 3 examples (puffshroom, muddlebud, building a death machine) which yes! are fun! for like, 3 hours.)
@speedude0164
@speedude0164 4 месяца назад
I played through Breath of the Wild again right before Tears of the Kingdom, and I had a great time. Not to take away from your sentiment, but I find the game is only really the same in more surface level ways like the map and format to some extent. Otherwise, the actual content in the various quests is completely different, and things like Hyrule Castle and the Regional Phenomena do a great job playing on your knowledge of how these places are supposed to feel. Things like the enemy camps I can see feeling too similar, but they had enough new idea with them that it didn't bother me.
@violetaa_aa
@violetaa_aa 2 месяца назад
did you just not touch 90% of the new content,
@TicTacToeCraft
@TicTacToeCraft 2 месяца назад
I played 3 saves of BotW adding up to around 400 hours and still managed to play through and have fun with TotK.
@dionysuswinecult1495
@dionysuswinecult1495 Год назад
i love that eventually you do get so many monster parts that it’s fine if you fuse a silver enemy horn to an arrow
@_lensi_4169
@_lensi_4169 Год назад
Something really weird about the weapon system is that the damage stat of weapons shown in the menu is actually not correct. The damage stat of swords is correct but the damage of spears is actually multiplied by 0.75 and the stat of broadswords is increased by 5%. If you wanna know more about this i recommend Croton's new video. Because of this they probably removed that you can see how much health the enemy really has because that would reveal the lie. My theory on why they did this is that they didn't want spears to seem overpowered because of their faster speed. Definetly a weird decision by the developers.
@mixtressreve
@mixtressreve Год назад
Uhh, you've got it the wrong way around. Spears are multiplied by .75, and are WEAKER than listed, while heavy swords get multiplied by about 1.05, making them STRONGER than listed.
@_lensi_4169
@_lensi_4169 Год назад
@@mixtressreveOh ok i just googled and you are right. I guess Croton was wrong because i only said what he said in his video
@timohara7717
@timohara7717 Год назад
Strange
@manoelBneto
@manoelBneto 9 месяцев назад
Recall is the brokest of the runes. You can cheese so much stuff with it it feels like cheating sometimes. - Move/hold something with ultra hand and recall to make a floating or moving platform you can ascend onto. - Recall flying vehicles to recharge while on them. - Grab items that fell off a ledge, even at huge distances (recall's range is insane). - Throw stuff back at enemies. - Cheese "I need to reach my friend" Koroks with stake-fused arrows: go to their destination, shoot a stake near the victim, fuse them to the stake, recall the stake.
@speedude0164
@speedude0164 4 месяца назад
I remember seeing someone play the Shrine where you have to build a sand mobile to reach an orb that gets launched to the other side of the room, and he just quickly used Recall on the orb and brought it right back over to him, skipping like half the Shrine. My mind was blown.
@obxurity
@obxurity Год назад
recall has been really helpful for the times i accidentally drop the green stone, and my hover craft from making a bad landing. it's definitely one of my favorite abilities :)
@obxurity
@obxurity Год назад
also, there is a good reason to fight enemies. especially KEESE. GIVE ME YOUR EYEBALLS
@kittentamer2164
@kittentamer2164 8 месяцев назад
Late but the Depths and Surface Shrines being linked is the single most gigabrain thing ever because both maps inform eachother. You are essentially rewarded twice for each discovery relating to the fast travel points, which are also inherently useful due to fast travel. I can only get so excited, or so I thought, until I realized how incredible of a feeling this is.
@speedude0164
@speedude0164 4 месяца назад
This is such a minor thing, but I was so happy when I started going for the final few Shrines and realized I can just use the Lightroots to find all of them instead of Google Images like I'd do in Breath of the Wild.
@michamalinowski2975
@michamalinowski2975 Год назад
The deal with using materials for arrows is that some of the stuff that doesn't make as good a weapon - like Lynel Hooves for example, makes EXCELLENT arrows. So you're basically supposed to be using those secondary materials from monsters as arrows, and using horns and stuff for weapons :)
@Mr_Mimestamp
@Mr_Mimestamp Год назад
0:39 rewatching this video and just noticed the amazing transition here
@zandromex8985
@zandromex8985 Год назад
Apart from the many, many other things the game does phenomenally as other people have said, I'd like to mention something that really stands out to me, and that is the investigation. There's this huge overlaying mistery which is the Zonnai and what is their deal and EVERYONE is trying to weigh in on this one. And you can collaborate with the npcs by performing the difference side quests, and even the main quests. Even the freaking Yiga clan is trying so hard in the investigation and that makes them feel so much more realistic. It makes the world feel so much more. organic and alive.
@ehmaree
@ehmaree Год назад
0:32 The fact that I grew up using the Chamorro word for boobs that starts with an S makes this ten times funnier.
@stolenmonkey7477
@stolenmonkey7477 Год назад
What is the chamorro word for boobs
@ehmaree
@ehmaree Год назад
@@stolenmonkey7477 Susu
@virginactivity2977
@virginactivity2977 Год назад
Honestly without rewind id lose so many weapons, constructs like the hover bike, not be able to climb multiple things, and transporting is so much easier, plus octos literally get trashed on if you recall their shots its so cool, underrated ability fr
@StevoDesign
@StevoDesign Год назад
By the way, you're supposed to use monster horns for weapons and basically every other monster part (claws, nails, fangs, etc) on arrows. That's why they're so much more common drops than the horns. You get a big power bonus in each case.
@OpXarxa
@OpXarxa Год назад
A couple things to mention, that actually soured me on the game. -while on paper, the combat options are great, on practice, they're kinda worthless. The "boring" way to fight is by far the least wasteful one, specially with how abundant weapons are anyway and how the attachment modifiers made it so there's no real super good weapons anymore. Using zonai weapons is largely more of a waste than just breaking a handful of regular weapons with a horn that you'll replenish in no time anyway, and the other gazillion options to trivialize combat, such as ice wands or befuddling flower arrows for example, are really only worth using for encounters you are underpowered for or when you have so many of them that the waste doesn't even matter. Those combat options would have actually been good in a game where base combat was difficult enough to make that trivialization valuable, however; god, I'd kill for having such consumable cheats in a fromsoft game. Here, though, they're only really worth jack while your armor is made of toilet paper. -The content density in the map is actually a massive minus, and I don't get how nobody seems to understand that. "So much to do! So many distractions!" isn't such a great thing in a game that's already this massive in size. I very much enjoyed all the white space in BOTW! Traveling had the same kind of chill energy than going to the next boss in shadow of the colossus. I could just enjoy the trip for the journey, while loosely keeping an eye on the destination, enjoy the short occasional distractions when I found any, and know I'd sooner or later make it to whatever destination I was heading towards... but more sooner than later. In TOTK, it feels like I can't walk five steps without some sort of distraction, and while the fact that most of them are cool shit means I can't just ignore them, there's so much *distraction* that, when I'm trying to go somewhere, it just becomes incredibly fustrating instead; the journey to rito town would have taken me one afternoon in BOTW, it took me a whole 3 days in TOTK, and even though none of the content wasn't individually enjoyable, it very much felt like the game was stalling me and wasting my time instead. Specially towards the end of the playthrough, the "WAY too much of a good thing" feeling was immense.
@pablorojas6219
@pablorojas6219 Год назад
10:31 As a man named Pablo myself, I assure you this is one of the most tragic happenings ever.
@Gunghia
@Gunghia Год назад
I do miss silver and gold enemies dropping gems in botw, because it made getting rupees and upgrading armor way easier.
@FifyTheurn
@FifyTheurn Год назад
I feel like I live on another planet. I think I'm the only one who was dissatisfied with this game. I want to love it but I just cant see passed its flaws.
@summerycast7936
@summerycast7936 Год назад
You definitely aren't alone. If you seek any video disagreeing on the overwhelming positive sentiment, you'll find others not thrilled with ToTK as well. A couple of common points brought up is that the map is largely the same as BOTWs, lack of true Zelda dungeons, and lack of enemy variety. Some also hate Zonai devices and think it ruins the aesthetics of what makes a Zelda game. For me, I largely enjoy it and can spend hours doing whatever, but I do wish there was more enemy variety and a new map to explore aside from the underground one. That and the champion abilities are good, but the way of activating them needs a rework.
@jaketbone7145
@jaketbone7145 5 месяцев назад
I hate how the Champion's Tunic no longer shows the hit points of the enemies in ToTK.
@MrStatement
@MrStatement Год назад
This video basically sums up my feelings towards the game, Nintendo somehow managed to follow up a phenomenal game with and even better one and I'm absolutely captivated by this world they have created. I also think something that really shows that the quality of the game is phenomenal is that all of my issues with the game are minor ones like the way you fuse arrows and some of the sage abilities. This game is just masterful.
@EduardoTyrannyth
@EduardoTyrannyth Год назад
If they fix the temples with small and big key, put an instrument and come back with old itens(boomerang /hookshot and stuff) I ll be the happiest man alive
@drawbyyourselve
@drawbyyourselve Год назад
What Iove about the game is, that it gives value to the little moments and side quests. There are some quests that are just give 5 items and its over, but then there are quests that have unique animations or cut scenes where characters feel alive and are not just set dressing. Usually people rush through games but totk has so many moments where you can just take your time or the game sometimes makes you take time. That and my horse commited sui*redacted* by walking of a cliff before I found a stable.
@salmonbamminfish2925
@salmonbamminfish2925 Год назад
Personally I think recall was added because of how annoying it is to drop something while on sky islands
@nateeverett1646
@nateeverett1646 Год назад
The Sequelitis vibes are so strong with this one. Especially the “in a game about climbing mountains!” Well done
@canaira
@canaira Год назад
Yeah the whole video just feels like either a parody of sequelitis or just stealing someone else's style as his own
@GerasSB
@GerasSB Год назад
@@canaira yeah imo he didn't go far enough in either direction to make his intention clear. The references are so prevalent and constant that they're obviously not coincidences, but they also aren't made a big enough focus to feel like a parody.
@SpainLord
@SpainLord Год назад
Just finished the story the other day after 175 hours and i still have so many things to do Also the map givew a percentage of how many things/places you have seen and i was at 60%,turns out there were HUGE areas of the world i have missed and several mines i didnt find yet its mind blowing
@timohara7717
@timohara7717 Год назад
You reached all the way to 60 percent? Wow
@Exl6243
@Exl6243 Год назад
I miss Remote Bomb. It was the main way to defeat Molduga. Now, trying to defeat Molduga feels clunky.
@slimeriley
@slimeriley Год назад
Me when triple shot bomb arrow in botw
@Elden-Bear
@Elden-Bear Год назад
Time bombs and you can create sounds then go and use bomb fruits.
@Aerie1405
@Aerie1405 Год назад
I really think the biggest improvment to the combat in this game is how it encourages you take advantage of all the tools it gives you by increasing the challenge, the fact that everything in the depths makes you lose you max hearts makes you do everything you can to avoid getting hit at all, and the best way to avoid getting hit is to use the zonai tools or fuse to get elemental hits that do crowd controls. Botw also gave you a lot of tools but the game doesnt keep up with how powerful you can get. By a certain point you have no reason to do anything other than doing basic melee attacks with the highest damage weapon you have.
@omri_kaplan
@omri_kaplan Год назад
יא מלך
@kaima8002
@kaima8002 Год назад
I get your point but when I first played botw all those years ago when I was still a little kid… nothing is topping that, those memories are GOD TIER 😤
@ILikeWafflz
@ILikeWafflz Год назад
I think the weakness you might be seeing in recall is mostly from not realizing when you can use it, as I can see 70% of the comments are saying lol I do miss stasis though, and, believe it or not, _I_ used cryonis _all_ the time as a quick way to cross a river (I got a pretty efficient pattern going with that), a handy way to start bullet time or to just make a platform to shoot arrows from in general, and the bullet-time object launch was a lot of fun Imagine how busted having _all_ of the abilities would be; yes, including magnesis because while ultrahand is better because you can grab _anything_ and rotate it, magnesis would shove stuff around with great force while ultrahand plummets if anything is on top of what you're holding unless you attach it.
@rileyallen489
@rileyallen489 Год назад
You should never hit the point where you say, "I'll check that room later in a game about checking rooms." Wise words lol
@back1287
@back1287 Год назад
3:48 I think you can whistle to make the summons go towards you
@kenji6492
@kenji6492 Год назад
You: Recall is situational Also You: Lets your fanplane roll off a cliff instead of recalling it in the eleventeenthousand seconds you could have
@summerycast7936
@summerycast7936 Год назад
There is a way to follow the memories in order, but you gotta visit a certain Temple, snapshot the order of the insignias shown, and then seek each insignia out in order. In conclusion, chances are you'll find them out of order unless you go out of your way to seek them in order. You can also just... Look them up online, I guess.
@LuisRivera-jy9zl
@LuisRivera-jy9zl Год назад
I really hated the memories on BOTW because there was no way to know the order and I really don't like looking online for shit the game should tell me in the first place, so finding that temple and the order of the memories made such an improvement for me, I really loved the memories on this game just because of that temple. Looking for and marking the crop circle thingies on my map was fun, plus it incentivizes exploring the whole map in a better way than just going to each stable and talking to that dude who gave you a hint
@coltforceplayer
@coltforceplayer Год назад
I cannot believe that curved Lizalfos horn that makes weapons into Scythes are held backwards by Link
@deathgunnergaming5129
@deathgunnergaming5129 4 месяца назад
Personally I love breath of the wild storyline ❤ I think it's better than tears of the kingdom
@theendofthestart8179
@theendofthestart8179 Год назад
You have no idea how hard I just screamed “use recall dumbass” at 2:50 I’m getting evicted from my apartment I screamed so loud.
@yis8fire
@yis8fire Год назад
This is a dedicated RU-vidr, he re-upload a new video just to add a few more things Keep the good work jay
Год назад
9:55 **gasp** THE LIGHTROOTS AND SHRINES ARE MIRRORED??? OH MY GOD
@pif-pof
@pif-pof Год назад
i still can't believe how almost no one is talking about the 1 second delay when switching items/weapons
@lencysoup
@lencysoup Год назад
yeah same here, I just see no reason for it
@lumonade7408
@lumonade7408 Год назад
i didn't even know tthis was a thing. I had zero problems with it from my personal experience
@summerycast7936
@summerycast7936 Год назад
Huh? Well, there is a delay, but I don't find it distracting. It feels on point when I want to bring it out too.
@pif-pof
@pif-pof Год назад
the reason it stick out to me is because after developing muscle memory with botw i wasn't able to replicate the movements in totk
@busterfan721
@busterfan721 Год назад
We have to appreciate Breath of the Wild because there would be no Tears of the Kingdom without Breath of the Wild.
@vorobuh_the_1
@vorobuh_the_1 Год назад
In my opinion the memories in this game are the worst part of the game. Instead of expanding on the story and giving you extra character interactions, they somehow managed to make almost every single one of them feel like spoilers. They reveal major plot points that you would discover by yourself by just playing the main story anyway and undermine every reveal in it with no regard for pacing and mystery. (SPOILERS AHEAD) Mineru is a Sage whose soul we will summon? She says she can do that in one of the memories and you can see her soul enter the Pad before you even know there’s another Sage. Zelda is the dragon? They reference it like seven times and its extremely obvious even before they straight up show you her transformation. That also undermines Ganon’s final form because of course he was gonna turn into a big dragon to get more power if the option is there.
@hippotripo6145
@hippotripo6145 Год назад
They really should have had it so that characters say different things depending on what order you do the main events. I don’t need to hear vague details about Raurus sacrifice when I already saw a whole cutscene of what happened. You go to one town and they straight up say that someone is impersonating Zelda, and then the next they just go “Hey somethings kinda fishy with her.” The mysteries are so disjointed.
@shun22222
@shun22222 Год назад
as much as I can see your point i respectfully disagree. It was a magical experience to seeing the order of geoglyphs in forgotten temple and track them down in your journey to see what happened next and a few twists suprised me too. I actually even cried in the last one ngl
@natesamadhi33
@natesamadhi33 Год назад
@@hippotripo6145 Exactly; if you just so happen to find the tear-memory that showed Ganon using the Zelda-puppet, that would kill any mystery about the Zelda-puppet in the present-day story. Also, this is why the whole "silent protagonist" thing with Link doesnt work in a story: if Link saw a memory that SHOWED Ganon using a Zelda-puppet, AND Link already went to a town where people said Zelda wasnt acting like herself, AND since Link is so close to Zelda that he would know its out-of-character for the real Zelda to do this weird stuff, then the smart thing for Link to do would be to defend Zelda's reputation & tell people the truth when he hears more people bring it up later. But nope; Link acts just as passive and clueless as everybody else. I was yelling at the screen like "SAY SOMETHING! YOU KNOW ITS NOT ZELDA!"
@eli3998
@eli3998 Год назад
Counter point: have you seen Gannon's face when he got the tear? Shit was halarious
@rockowlgamer631
@rockowlgamer631 Год назад
​@@eli3998 while that point was ok, still would've been better to experience first hand compared to seeing a memory
@Nathouuuutheone
@Nathouuuutheone Год назад
Honestly I was so bummed that I had no infinite bombs at first, but it's completely overshadowed by how convenient throwing random crap at enemies is, despite the limited resources. You just have to stockpile and plan ahead, and get creative when you run out. It's all the good things from BotW, but they removed the parts that held it back. I love it
@ziggyfrancisco
@ziggyfrancisco Год назад
"I wanna freeze shit and ride it across the map" Might I introduce you to rockets?
@vizor4067
@vizor4067 Год назад
Recall has been very useful. Holding a platform up for a bit, letting it fall down and recalling it to use as a makeshift floating platform to ascend to is the best example for this. This can be used for vehicles/items that either have fallen out of the sky or down hills or swept in the water. You'd argue that it's still situational but I have found more fun using recall than stasis. In both normal gameplay and doing weird shit with it.
@GIRGHGH
@GIRGHGH Год назад
It's actually pretty easy to do the memories in order this time because there's a place very close to the start that straight up tells you.
@ikmart112
@ikmart112 Год назад
My main gripe about the game is I never was a "builder", I could only play minecraft for so long and such. I don't really have a minds eye and anything I craft in games like Tears are...wonky and malfunctioning at least. So I feel like a whole major side of the game is locked out to me, since they reeeeeeeally seemed to lean into building things.
@t.j.salmon1278
@t.j.salmon1278 4 месяца назад
This is what we call an opinion I’m also no creative
@speedude0164
@speedude0164 4 месяца назад
I'm the same way, and I could more easily get into games like this and Subnautica because of how much simpler they are. I find with this game, engaging with Ultrahand in the specific ways the game points you towards will let you complete all quests relatively easily. Going above and beyond with it just adds an extra layer to combat and exploration.
@quintonconoly
@quintonconoly Год назад
11:47 Rewind is Situational 2:50 Fails to use rewind Rewind is genuinely so good and op you just have to know when to use it. Literally ANY object that moves you can move it back and it’s actually so underutilized.
@kokirij0167
@kokirij0167 Год назад
Honestly, I disagree on your solution for the fuse menu for one simple reason: Skyrim had the PERFECT solution with favorites. Just lemme.... lemme say "Give me this premeditated (by me) list of items I would actually wanna fuse to an arrow" I love the meat arrow memes but for some items there is just no reason to fuse them to an arrow. Let me skip those....
@lumonade7408
@lumonade7408 Год назад
my most used menu was the one that had "most used" items on them. Only downside is what you need isn't always your most used item.
@kokirij0167
@kokirij0167 Год назад
@@lumonade7408 My problem is that I like the utility of y'know, utility fuse materials like chuchu jellies but whenever I change the arrow fuse menu's sorting, it also changes my regular inventory's sorting. Which I like sorted by fuse damage
@risingshadows1359
@risingshadows1359 Год назад
you do know that if you talk to the old lady she tells you the geoglyphs general direction in the order of events
@anasshahid224
@anasshahid224 Год назад
Zelda Tears of the Kingdom is amazing, having so much fun playing it, super addictive, the graphics are beautiful and colorful, the sky area, underground, surface of Hyrule, the map is massive and a joy exploring it for hours, so much fun and stuff to do, absolute masterpiece 👏👏👏👏
@nordinreecendo512
@nordinreecendo512 Год назад
8:43 "You should never hit that point where you say 'Eh, I'll check that room later,' IN A GAME ABOUT CHECKING ROOMS!!" - Arin 'Egoraptor' Hanson
@AzariahWolf
@AzariahWolf Год назад
3:05 THANK YOU! I've seen these boring individuals and they drive me crazy. I actually enjoy using melee against certain encounters, but I'm fully aware of and happy to use my other options as well. I cannot fathom the depths of the stupidity behind some of the negative takes I've seen.
@danganidot
@danganidot Год назад
9:58 IS THAT SAYORI’S SUICIDE I HEAR?!?!? ( sayonara was playing in the background if you couldn’t tell )
@symmetry8049
@symmetry8049 Год назад
You complain about recall not being good enough. I just want to say.. 2:50
@EmgoFilms
@EmgoFilms Год назад
Those subtle references to Egoraptor's OoT rant were incredibly well placed lmao
@Jerdanlunch
@Jerdanlunch Год назад
Can’t smash purah 0/10
@theanygamer4044
@theanygamer4044 Год назад
2:50 I said out loud “Recall, RECALL!!!!”
@Punkpsychobilly
@Punkpsychobilly 7 месяцев назад
I feel like a lot of the people saying that TotK sucks are Zoomers who were kids when they played BOTW. It was most likely their first zelda game and they have a lot of nostalgic love for it, and don’t yet realize that the nostalgia is what somehow makes BOTW better in their minds. I was a kid when the original came out on NES, so I was well into my adult years when BOTW came out. It’s a good game, I’d say a 7/10 at most. Nowhere near as deep an open world game as an elder scrolls or fallout game, but fun nevertheless. TotK vastly improved just about everything as far as I’m concerned. Complaints about the reused map are kind of silly, since enough time had passed for me and my old brain to have forgotten much of it since BOTW. I often think that if Bethesda made a new elder scrolls game and you were able to once again visit Skyrim, I wouldn’t be one bit disappointed if the same map was reused, albeit updated. It’s like revisiting an old friend. The depths are awesome, I loved exploring them. The vast creative options for Zonai devices provides endless hours of entertainment. I realize that a lot of people probably hate that, but I didn’t. The weapon durability is improved, the fuse ability is top notch and was exactly what was needed to breathe new life into what was one of the biggest flaws in BOTW for me-the combat system and stupidly low weapon durability. I love how TotK does not hold your hand and put quest markers on every single spot you need to go to advance the quest. Once again, probably because I like the old school challenge of figuring things out. My 11 y.o. son hates it lol. I’ve been a Nintendo fan for most of my life and when they get something right, they really are still a amazing developers. Props to them for listening to the feedback and improving the sequel (with no social/political narratives). God knows you’d never get that from another AAA developer nowadays.
@azzy-551
@azzy-551 5 месяцев назад
most people who dislike TotK also don't like BotW. But there are valid reasons why someone might like BotW more than TotK BotW isn't my favourite zelda game but I think it's at least a 8/10 because it has a much stronger identity than TotK. Every part of BotW was designed for a specific thematic and narrative goal. Everything down to the music and the landscape IS botw. The story is character driven following zelda's struggle with her duty and identity in the pre-apocolypse. It's not only more interesting, but it actually works when told non-linearly. The divine beasts were mechanically interesting despite being thematically similar. If TotK was only improvement to BotW then I would agree with you, but it really messed up a lot of this. The music doesn't really fit the tone properly. BotW was relfective and calm while TotK is more disruptive, but TotK still has BotW's music which creates some thematic dissonance. The story is more of a plot. Like it was not very interesting at all. They really banked on the mystery holding your attention which would've been fine if you couldn't spoil it for yourself by watching a memory out of order. The dungeons were thematically interesting but failed to live up to the puzzles of the divine beasts. The shrine puzzles are pretty much all: "use ultra hand to make a thing". I appreciate the improvements that TotK added. The combat is definitely more interesting and less annoying. The combat shrines are way better. The uh... um... yeah that's all I got for improvements. I also feel like TotK failed to address the lack of substantial rewards in BotW. In both games, the only real progression items you get is clothing. But TotK reused way too much dlc clothing and didn't add enough new items to offset the larger map. So you end up with meaningless rewards that are a slog to get but are the only meaningful progression in the game besides shrines and the main story so you do it anyway. TotK feels like it should be a direct improvement over BotW at a glance, but it isn't improvements across the board. I like TotK, I sunk a lot of time into it. I got all the shrines, I got all the caves, I did all the lightroots. And I can honestly say, I've never wanted to replay a game less. Which is kinda sad because that did not happen when I completed BotW several times. oops forgot to take my nostalgia classes off. All my points are invalidated. womp womp.
@Geijin1
@Geijin1 5 месяцев назад
In my fair and honest opinion, they fumbled by not making the cube mazes lead to dungeons.
@Bubblenuts13
@Bubblenuts13 Год назад
I think rewind is one of the most useful even outside of shrines. I use it all the time.
@silverbemyname
@silverbemyname 4 месяца назад
I have whiplash. The first few months, everyone loved it. A year later, everyone hates it...🤷🏼
@kuremenze4861
@kuremenze4861 Год назад
you make a better done review review video in 12 minutes than many youtubers need an hour
@cokekoko9264
@cokekoko9264 Год назад
this was such a fun video. your jokes are hilarious and the pacing is exciting! So sad to see you have only 185 subs, now u have 186 ^_^
@AmirAli-bl4fp
@AmirAli-bl4fp Год назад
I think you meant 185000 to 185001 lol
@cokekoko9264
@cokekoko9264 Год назад
@@AmirAli-bl4fp Hahaha I'm just messing around i know he's got tons of subs. It's a silly joke i like to make with big creators to keep them humble
@jakedub58
@jakedub58 Год назад
I love totk, don’t get me wrong, but I feel like Breath of the Wild had a better vibe to it. In totk when Zelda went missing into a giant underworld hole and link was almost killed people were just like “well that happened”. In botw the people set up the story as this horrifying legend of a creature which had emerged and threatened all of their lives. It felt like you had a meaning and a purpose that you couldn’t ignore. You WANTED to fight Ganon and avenge your old friends in botw, in totk it felt like more of a chore. The whole game just didn’t take itself seriously enough. Still a 9/10 game though
@lumanae
@lumanae Год назад
Sincerely, thank you for talking so fast. You could've been annoying and made this an hour, but instead it's a condensed experience that kept me dialed in the whole time. you're very genuine in the way you narrate and it's nice!!!
@AzariahWolf
@AzariahWolf Год назад
Recall is your CTRL+Z. You know that clip where the skeletons make you drop your plane? Yeah, just switch to recall and get it back. It's your "solve problems with your escaping creations" button.
@absolutezerochill2700
@absolutezerochill2700 Год назад
2:36 In botw all you had to do to fix rusted weapons was feed them to an octorok since you can now tell what normal weapon it should be, I'd assume you could do the same for high tier weapons Am I correct?
@mingolfssonjr3891
@mingolfssonjr3891 6 месяцев назад
Octorocks gives modifiers to the weapons now like extra damage. You can find pristine weapons(fixed weapons) on special rock piles with ghosts on in the depths
@lasercraft32
@lasercraft32 Год назад
Still don't understand how people can stress so much about "losing their good weapons" as you say... Tears of the Kingdom pretty much perfected the weapon durability system. Now, no matter what, any weapon can become strong because its power is mostly dependent on what its fused to. You can separate fused items at Tarry Town if your weapon is almost broken and you want to keep it, OR the better alternative, if you REALLY care about your weapon and don't want it to break, you can literally feed it to a Rock Octorok to repair it (and give it a neat buff too). Even if your weapons DO break, you can _always_ just get new ones, and its not even that hard (except _maybe_ the pristine weapons from the depths). Even in Breath of the Wild, you can always just get new ones! Weapons in this game are renewable resources, so people need to stop stressing so much about it. I feel like they just need to get in the right mindset, that's its _okay_ to lose the weapons because they aren't important like they are in other games. I've accepted this, and I've never worried about it. I just switch weapons if its close to breaking for the ones I _really_ care about. Even the exclusive novelty weapons like the Feirce Deity Sword is renewable, and you can just buy a new one if it breaks. OR the better alternative, you can _fuse it to another weapon, repair it with an Octorock, and seperate them again_ to fix it.
@pokekura1239
@pokekura1239 Год назад
I see jay is still a man of culture
@experienceforge
@experienceforge Год назад
The constant debate between game designers is exactly what you touched on here -- do we funnel players into what we've focused most on or do we give the players freedom and have them potentially ruin their own experience by making bad choices? Do we make a game for dummies or for smarty pants? Soooo many work discussions on this -.-
@AlexEgiyan
@AlexEgiyan Год назад
Can’t wait for the DLC
@DapperCrap
@DapperCrap Год назад
In a world without Egoraptor, Jay gives us light.
@stepheninczech
@stepheninczech 4 месяца назад
This video has not aged well.
@eben7004
@eben7004 4 месяца назад
How
@stepheninczech
@stepheninczech 4 месяца назад
@@eben7004 totk sucks in comparison to botw. We just didn’t realize it for the first month.
@videozz2012
@videozz2012 4 месяца назад
@@stepheninczech Ok boomer
@MidnightMuffin
@MidnightMuffin 10 дней назад
I've legit forgotten things that happen in BOTW because I've been playing so much TOTK lol. I straight up forgot the yiga clan hideout mission 💀
@amog8202
@amog8202 Год назад
5:25 press Y for sorting by either highest atk or most used. Also Gibdo Bones do 40 damage and break in one hit, good for arrows
@rivaldobox
@rivaldobox Год назад
Why are you trying so hard to sound like egoraptor?
@maxinehowland8246
@maxinehowland8246 Год назад
I do agree that the memories should have been linear in some fashion, like maybe instead of that one Zonai ruin showing the map locations of *all* of them, it just shows you the *first* chronological one and then after you've seen it the *next* one appears. Maybe that zonai ruin also could have been more important to the researchers, like they set up camp there and then it expands and becomes an established settlement. Also I was really hoping the Champion Descendant's cutscenes with their ancestors would have each given a separate but *equally* important part of the backstory instead of practically being a copy-paste retelling.
@nit0134
@nit0134 Год назад
I love how BotW was basically a 10/10, and Tears of the Kingdom just came in like "you guys thought"
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