okay let's take this to the most logical extreme.... how many of those huge maps next to each other would you need to create a 90 minute scene? could you rig a minecart to move slowly enough and at a consistent enough Pace to make the movie comprehensible? and finally could you rig note blocks to mimic speech well enough and close enough to the player that a full movie could be experienced inside of Minecraft?
Google is hard. Takes a whole five seconds and one braincell Normally Americans fall into this trap when they see a word. They could look it up or ask someone but they instead confidently butcher it and assume they're right. Absolutely kills me
A great example of the moiré effect is actually in Minecraft itself. With large enough wheat fields you can see this in action. I didn't realize the moiré effect could be used to this extent though! This brings me to an idea I've had for a bit... Sound engineers! How plausible is it to replicate real-life voices (human, instrument, in-general soundtrack) from Minecraft noteblocks? I know that I'm not qualified, but if you are, you can put your name among this visual milestone of Minecraft history. Imagine if these animations had noteblock audio with them!
it's possible to make a piano sound like it's speaking, and noteblocks can play piano notes (I think), so it might be possible. if not, you can use a texture pack and jukeboxes to play custom sounds.
not really. to make a convincing voice out of piano key sounds (as you can with a midi file) you need note timing precision wayyyy more than 1/20th of a second
Its crazy what The Minecraft Community are capable of doing with this block game we all love to play as I doubt Mojang thought about something like this when maps were added
Pretty insane. I swear Benitotortellini was trying to make a much smaller scale but kinda same idea of this on 2b2t with machine switching pixels. Def not the same as this magic but was cool concept. Ggs
I forgot that you can make pixel colors change on maps with machines. Does that mean that if built a couple of those and utilized the Moire Effect, you might be able to make full length videos at reasonable FPS? You could use the Moire effect for the fast frame rate, but then swap pixels on past frames using redstone, before the player is back in position for the updated frame.
I first discovered the Moiré effect in Minecraft when bricks were first added. Because of the repetitive pattern that bricks have and a large enough area of bricks it would cause this effect when you fly up.
0:30 oh, you can do this with anything that does nearest-neighbor image scaling (as opposed to linear or cubic, or other forms of scaling), by baking the frames of animation into the image, by slicing each one up into single-pixel-wide strips and interlacing them. This concept was useful to me in generating good-looking subpixel movement with a low-resolution game I made, by downsizing a 18x18 sprite to 6x6 and having 3 baked-in frames of animation (in each dimension, so really 9 frames) dependent on the subpixel of the sprite (the game engine did the nearest-neighbor scaling magic for me) If your game uses nearest-neighbor, and minecraft _most certainly_ does (like damn have you seen how crisp blocks are? you don't get that with linear scaling. Scaling works the same upwards as it does downwards, nearest-neighbor gives you crisp images at scale-ups, and gives crisp image-slicing at scale-downs as seen throughout the video to produce stunning moving images)
the best part about your comment is while i have no experience in photography or game development, i could understand clearly what you were doing with basic gamer knowledge of terms, and VERY light video editing experience.
it actually works with linear scaled and I was surprised it did. i was working on some opengl stuff with 2d graphics and zooming out while drawing a whole grid of repeated images and when I zoom out, it converges to the original image at specific zoom levels. i understand why it works with nearest but still confused why linear scaling works
Curious. I noticed just a few weeks ago that white lines between blocks in a glass ceiling were moving to the right. I chalked it up to a visual glitch. I wonder if it was related to this principle.
insert comment nitpicking about the pronounciation of moirè jokes aside, this is really nice vid. im glad this nice mathematical effect is introduced to a wider audience
The Moire effect appeared in the first ever alpha Minecraft version. Just fall down the map and see the Moire effect in cobblestones (they might eventually stretch and grow so much that it will appear as 1 large cobblestone)
And now you know how it's called and how to pronounce it completely wrong xD For an English speaking person, the pronunciation is close to _"muh ray"_ .Idk how this guy saw the letters _"oi"_ and decided they were gonna be pronounced _"io"_
imagining someone using this in a puzzle map where there's some password on only one of a number of the frames and you have to precisely line yourself up to see it
Isn't this kind of how our world is made, tiny little Adams making up everything we see? Kind of like pixels? Either way this is just awesome! I love watching all these smart talented people being so creative with Minecraft!
Is nobody going to talk about how this only works because vanilla Minecraft has no anti-aliasing setting? Create a superflat world with a floor of brick blocks and you’ll see it.