WAIT BEFORE YOU COMMENT ABOUT HOW TO FIX THE TEXTURES IN UNITY To fix it all you need todo is put the textures you used for the player model into unity by dragging and dropping sorry i didnt desclame this in the video
please help, the model is kinda see through? like when you look at it from the back you can see the face if that explains it, like if youve ever seen the little ball previews when you load a gtag custom map
same thing happened to me, this doesnt fix it but select the model (not the armature) and go to the modifier and switch the levels viewport to 0, does it turn to cubes now?
idk why but i have the subdivision surface done but when i go to UV editing and press a (select all) it comes up as cubes even though i have the subdivision surface on and if i turn levels viewport to zero the whole thing becomes boxes