in my model the alpha texture is making whole model transparent even though the color is still visible. am i missing something. i have put color to base color.but transparent is only from below the plane from the red face orientation.and in material preview is transparent completely
The “Alpha” output slot only works on PNG images where there’s actual alpha/transparancy. The opacity map is a black and white image, so there’s no actual alpha in the image.
It's worth mentioning that Blend Mode settings (Opaque / Alpha Clip etc.) only refer to Eevee. Cycles will render transparency properly, regardless of these settings.
@@toastuwa are you sure you have set up blend mode, not shadow mode, and that your alpha texture image is plugged into the alpha socket in the principled BSDF? And that you're not using procedural textures instead of images? Also, which version of blender are you using? Blender 4.0 uses a new principled BSDF shader, but theoretically, it's backwards compatible, so it should work with old materials, but maybe you need to make some tweaks.
I never understood why RU-vidrs ask the audience questions like that, obviously they won't hear a reply and nobody comments what's up with them. It's a pretty meaningless piece of jargon. Better to say welcome friends! - it's genuine, it's inviting, it's gender neutral, it's authentic, and does the part of acting as an intro statement.
@@pointblankeloquence9578 Maybe English isn't your first language, and that's fine of course, but in English speaking countries, that's a very common introduction statement. I get your point, but it's just one of many ways to begin a dialogue with someone, so it makes sense to start a video that way. I never even realized that would seem weird to anyone because in the US, UK, and most western countries, it's pretty common. As for the whole gender neutral thing, I don't know if you're being serious or not, but "what's up guys" IS gender neutral lol. Again, maybe this depends on your language, but in most English speaking countries, "guys" is just a collective term for a group of people in everyday dialogue, it has absolutely nothing to do with gender at all. It's only ever an issue when hyper-sensitive groups try to claim that it's a sexist term or some nonsense, but that's not how the vast majority of people use it.
Hi, thanks for a quick straight-up tutorial! I've followed your steps with my 3d model, its a bottle with a label in the front and back. The back one is see-through with white text. When I export it to GLB and import it to after effects the label in the back is black where its supposed to be see-through. Any idea why that could be?
you have been compared to mark zuck for years, people think they are funny lol when probably 40 people have made the joke, thing is youre more emotive than zuck, hes like a robot
My leaf material works fine as per the tutorial but If I add to that a translucent shader (that goes into a mix shader) the borders of the texture (that shoudl be transparent) are visible... Can one use translucent shader without png textures? (I am using Cycles)
Well that's annoying (the steps, not the tutorial). Isn't there some simpler way, like in 2.79, to simply have the alpha in my image applied to the material?
Hello, Thank you for your tutorial. I do have a question. Is there a way to add and control thickness to the plane after using the alpha to achieve the transparency? When I try, I get one thin layer on top of the other. Thanks in advance for any help you can offer.
@@TheCGEssentials sorry, looks like apparently due to the fact that Opaque I associate only with eevee, I thought that this is only for this rendering mode.
Can someome sum up how do i make a mesh partially transparent? Im trying to make a cyllinder that is capped off with metal and has a glass body. This video didnt help
Thanks for the info, it was a huge help. I don't know if someone already mentioned it, but the black and white opacity map wasn't working in v4.1. However, I changed the leaf profile to black (opaque) and removed all the background (transparency) in the opacity file (PNG), then it worked. Thanks again!
How would I do this if my image does not have transparency channel to it? Also, what do I do if the transparent part is not colored black? Like for instance, it's blue? Sorry for my english.
THANKS! I'm slowly getting it all together :,) Tried to find out a workflow with alpha textures for an uni project but all tutorials described just a part of what I needed. I'm so happy I've found your part, so I can finally use it, as needed. Thank you so very much and have a nice weekend. :D
Say if I did this same process for making a window, how can I add thickness where it’s white in the opacity. Like if I do this on a square it doesn’t map it as an enclosed fill where it’s black, but makes the inside face transparent too.
Holy crap, I've been trying to get rid of the black for days!! Why is it set to Opaque? It seems to do nothing. Thanks for your help! What about Shadow Mode Opaue?
Great tutorial, thanks. I had a TARGA image with an alpha channel, but it didn't show transparency. To those with the same problem as me, all I had to do was plug the image's alpha channel into Principled BSDF's alpha channel and change the blend mode from Opaque to Alpha Clip in the Material Properties' Settings.
Great tutorial as usual. I have a question on alpha masks. How do you set up one for clouds or fog videos in order to fade out the edges of the video? I use animated cloud videos as background fillers but many of the times I struggle with their positioning due to the edges. I once saw on blender secrets how he used an alpha mask to fade the edge but he did not explain how to set it up.
What if it's the opposite where the mesh is a different shape then a shape in the texture? I have a hair mesh on a creature and its made up of squares. I need to be able to apply my hair texture but get rid of the blocky square look that the mesh has.
So, what if you need to bake multiple materials together including alpha clip, glass and normal textures in one object for example. Will the final baked texture map, have the correct bsdf settings when you reapply it to a lower poly mesh.
This is so close to what I'm looking for so maybe you can help figure out the rest of this! What I'm trying to do is make parts of a shader transparent and other parts not. I'll try to explain it.... Basically take a voronoi texture, run it through a color ramp, change the mode to "constant" so there's only 2 colors. And one of the colors, I want to be transparent. Can this be done?
Thank you being clear about this. Sorry. I have to be an ass. You’re awesome at what you’re doing. I’ve learned so much from what you’ve provided over the last year or so
Thank you. I was trying to follow an old tutorial and couldn't figure how to use the Alpha properly (I was using a mix shader). This made things much easier.
Once again you save the day! I am rushing to get a project done, and keep getting stuck on things that should be simple. I've followed half a dozen tutorials, and googled answers on this for about an hour. You are the first person who happened to mention Blend Mode: Alpha Clip! I knew it was something like that but had no idea where to look.